Hi guys.....this might be a bit of a long post, but its germane to the
"cockpit verses roof cam" thread.....and might be of some interest:
**The PR 6/10 Rule**
We have a rule around here (at PR) we call the "6/10 Rule"......this has
evolved over the several years we have been actively trying to "bridge the
gap" between real-life racing and sim racing (primarily with real-life
drivers we encounter through our activities at nearby Sears Point raceway).
It goes like this: "When driving a race car, let's arbitrarily say there's
something like ten things......sensory inputs and combinations
thereof......that a real race car driver gets from the
car/track/speed....etc. In one of our simulators, the *6/10 Rule* says, "If
you give the sim driver's brain 5 or 6 of those things very
realistically....his/her brain will start filling in the rest of the missing
items."
I won't go into all the reasons and "proof" we have established here over
the last three years.....but we are confident this "rule" exists and I can
state many examples of essential proof that it does. Let me just give you
one...."How come I get sick running Bristol....the high banks don't put
G-force on my brain in the sim.....but I get sick and have actually thrown
up before...in my sim seat? My brain is "simulating" some of the G-force
for me.....even though it doesn't really exist in my sim seat.
If you can accept this "rule" as reality.....then it brings up an
interesting prospect! It means its easier to fool Jeff Gordon's brain in
one of our cockpits....than a person who has never driven a race car. In
fact, I believe that's just the opposite of what most people would think.
At least, if we go by the thousands of times we've been asked at some of our
sim displays at tracks and conventions, "Yeah, but is this kind of racing
simulator realistic? Would a real race car driver think this is realistic?"
Actually, real race car drivers are more readily "engaged" by a good
simulator than are non-race car drivers....because their brains are more
tuned in.....they are used to being in a race car and if we give them 5 or 6
inputs really well....they quickly fill in the others in an even more
engaging way..... than does a brain that's never been in a real race car.
Here's a list of some *known* drivers we've had in our simulators over the
last three years. We've had hundreds more than these....but I'm only
listing the driver's most of you would know. I am not "name dropping"....if
I listed these drivers and they indeed had never been in one of our
simulators....then that would be "name dropping".....I hope some of you are
clear about that? I have either actually run with these guys side by side
on a dual simulator LAN connection, or stood at their side and watched them
run some one else...or they were running solo. Every one of these guys got
out of our sim with the same tell-tale body conditions that you see when
they climb out of a real race car (on TV). Their heart rates were elevated,
they were flushed, sweating and weak-kneed.....as they are when climbing out
of a real race car. The following drivers ran for more than a half hour in
our simulator at various places and times....in some cases, several hours
over multiple sessions: Jeff Gordon, Robby Gordon, Randy Pobst, Bobby
LaBonte, Dale-Jr., Ward Burton, Steve Park, Alan McNish, Ron Hornaday, Boris
Said.....to name a few that most of you should know. As a group.....our
"questions" about how engaged they were answered something like, "It was a
blast...and I had the true sense that I was in my race car (or in a race
car)." Not one of them thought it was stupid...or too gamey!
By the way, one of the "applications" of the *6/10 Rule* is this: If you
give the brain one item out of the ten....in an **unrealistic way**.....then
it will discount all the others and not "engage" the sim driver's brain at
all. This is why we are very careful not to use things such as force
feedback in our sims, or attempt to simulate G-force in any way. Its not
that force feed back can't be accurately simulated through the controls
(say...the movement of the wheel when running over a curb)....its that it
can't be timed accurately and realistically enough with the "screen
event"......we keep hoping it will improve over time but so far, it has not.
FF is fun....but as currently implemented in every race sim we know
of....its not realistic enough...... so we don't use it in our
simulator/cockpits.
The same thing would apply with the roof cam verses cockpit view discussed
below. One engages you because its more realistic to the brain....the other
does not (or not at the same level)...and causes all the others to be
discounted by the brain.
Most of what we do in our simulators can be done by all of you with your
rigs at home. Its not earth-shattering stuff...its just carefully
orchestrated combinations of site, sound, feel and environment. I'd be glad
to discuss with you how/what we use....but it should probably be in a
separate thread.....if someone is interested.
Tom
Flame warTom Pabst's 6/10 rule on sims and real racers
Tom Pabst described his company's "6/10 rule" from observing real racing drivers in their simulators, claiming that experienced racers' brains fill in missing sensations. Critics accused him of name-dropping and asked why non-racers are often faster in sims. The thread spun off into a heated argument over whether force feedback or a plain centring spring is more realistic, and whether sim racers get motion sickness or sweat from real exertion.
physics/realism debatehardware: wheels/pedals
Automated summary.
"Tom Pabst" <[email hidden]> skrev i en meddelelse
news:hyPe8.31764$[email hidden]...
> Here's a list of some *known* drivers we've had in our simulators over the
> last three years. We've had hundreds more than these....but I'm only
> listing the driver's most of you would know. I am not "name dropping"....if
> I listed these drivers and they indeed had never been in one of our
> simulators....then that would be "name dropping".....I hope some of you are
> clear about that?
No, because you are dead wrong ... again!
name-drop (nmdrp)
intr.v. name-�dropped, name-�drop�ping, name-�drops
To mention casually the names of illustrious or famous people in order to imply
that one is on familiar terms with them, intended as a means of self-promotion.
Source: The American Heritage� Dictionary of the English Language, Fourth
Edition
/Jens, surpriced at the stupidity exhibited by Pabst.
Real race car drivers have the advantage of having "sensed"(i.e, felt g
forces, steering wheel tension, sensation of speed etc) the environment and
so I suppose you're right about them having their disbelief suspended while
in a sim cockpit.
So, how come, in the sim world, non race car drivers are by far the better
sim racers? Not being contentious, just curious .
I'm all for bridging the gap between real racers and sim racers. However,
those real racers do indeed have a long way to go to catch up with the kids
when it comes to sim racing. ;)
Gavel
OK.. now let's take this into another debate. How does this effect or get
applied to the sim racers where "having" a brain is debateable? =)
Scott
PA-Scott
"Tom Pabst" <[email hidden]> wrote in message
news:hyPe8.31764$[email hidden]...
> Hi guys.....this might be a bit of a long post, but its germane to the
> "cockpit verses roof cam" thread.....and might be of some interest:
Hehe, have to agree with you there.
That was an excellent example of name dropping I must say.
"Jens H. Kruuse" <[email hidden]> wrote in message
news:5OPe8.10914$[email hidden]...
> "Tom Pabst" <[email hidden]> skrev i en meddelelse
> news:hyPe8.31764$[email hidden]...
> > Here's a list of some *known* drivers we've had in our simulators overthe
> > last three years. We've had hundreds more than these....but I'm only
> > listing the driver's most of you would know. I am not "namedropping"....if
> > I listed these drivers and they indeed had never been in one of our
> > simulators....then that would be "name dropping".....I hope some of youare
imply
> that one is on familiar terms with them, intended as a means ofself-promotion.
Quoted text (7 lines)
> > clear about that? > > No, because you are dead wrong ... again! > > name-drop (nmdrp) > intr.v. name-�dropped, name-�drop�ping, name-�drops > To mention casually the names of illustrious or famous people in order toQuoted text (7 lines)
> > Source: The American Heritage� Dictionary of the English Language, Fourth > Edition > > /Jens, surpriced at the stupidity exhibited by Pabst. > >
Tom Pabst wrote:
I did a FF test: Took a friend who'd raced saloons, but had never tried
computer sims, had him dive GPL with FF off for 20 mins...he loved it
btw, stopped him for a few seconds and turned FF on. Of course I didn't
tell him I'd changed anything :). Then, just asked him if anything felt
different. He said straight away the steering was different, BETTER! He
said he could now feel the grip levels. He said it felt like driving on
ice in the first session.
Not really proof of anything, I'd like to have done more tests, but I'd
run out of people like him <G>. So I tried it with other non real
racing, non sim racing friends and they ALL said the same thing.
NB: No women were involved in these tests. One did make the tea though
<G>.
> Most of what we do in our simulators can be done by all of you with your
> rigs at home. Its not earth-shattering stuff...its just carefully
> orchestrated combinations of site, sound, feel and environment. I'd be glad
> to discuss with you how/what we use....but it should probably be in a
> separate thread.....if someone is interested.
Go for it!
Gerry
Quoted text (12 lines)
> By the way, one of the "applications" of the *6/10 Rule* is this: If you > give the brain one item out of the ten....in an **unrealistic way**.....then > it will discount all the others and not "engage" the sim driver's brain at > all. This is why we are very careful not to use things such as force > feedback in our sims, or attempt to simulate G-force in any way. Its not > that force feed back can't be accurately simulated through the controls > (say...the movement of the wheel when running over a curb)....its that it > can't be timed accurately and realistically enough with the "screen > event"......we keep hoping it will improve over time but so far, it has not. > FF is fun....but as currently implemented in every race sim we know > of....its not realistic enough...... so we don't use it in our > simulator/cockpits.Again it's an issue of personal taste I think. I use FF but set to a very
low level so that it just gives enough of a feel to what the car is doing
and helps properly center the wheel based on the setup, instead of where the
wheel wants to center based on the springs inside it. I can run similar
laptimes either way, I just like the feel of the FF better.
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
>
>
> Tom Pabst wrote:
>
> > By the way, one of the "applications" of the *6/10 Rule* is this: Ifyou
> > give the brain one item out of the ten....in an **unrealisticway**.....then
> > it will discount all the others and not "engage" the sim driver's brainat
> > all. This is why we are very careful not to use things such as force
> > feedback in our sims, or attempt to simulate G-force in any way. Itsnot
> > that force feed back can't be accurately simulated through the controls
> > (say...the movement of the wheel when running over a curb)....its thatit
> > can't be timed accurately and realistically enough with the "screen
> > event"......we keep hoping it will improve over time but so far, it hasnot.
glad
> > to discuss with you how/what we use....but it should probably be in a
> > separate thread.....if someone is interested.
>
> Go for it!
>
> Gerry
Quoted text (22 lines)
> > FF is fun....but as currently implemented in every race sim we know > > of....its not realistic enough...... so we don't use it in our > > simulator/cockpits. > > I did a FF test: Took a friend who'd raced saloons, but had never tried > computer sims, had him dive GPL with FF off for 20 mins...he loved it > btw, stopped him for a few seconds and turned FF on. Of course I didn't > tell him I'd changed anything :). Then, just asked him if anything felt > different. He said straight away the steering was different, BETTER! He > said he could now feel the grip levels. He said it felt like driving on > ice in the first session. > > Not really proof of anything, I'd like to have done more tests, but I'd > run out of people like him <G>. So I tried it with other non real > racing, non sim racing friends and they ALL said the same thing. > > NB: No women were involved in these tests. One did make the tea though > <G>. > > > Most of what we do in our simulators can be done by all of you with your > > rigs at home. Its not earth-shattering stuff...its just carefully > > orchestrated combinations of site, sound, feel and environment. I'd beThe part of their brain that fills in the missing information defaults to
images of sheep.<g>
Gavel
"Scott B. Husted" <[email hidden]> wrote in message
news:hRPe8.8441$[email hidden]...
> OK.. now let's take this into another debate. How does this effect orget
Quoted text (13 lines)
> applied to the sim racers where "having" a brain is debateable? =) > > Scott > PA-Scott > > > "Tom Pabst" <[email hidden]> wrote in message > news:hyPe8.31764$[email hidden]... > > Hi guys.....this might be a bit of a long post, but its germane to the > > "cockpit verses roof cam" thread.....and might be of some interest: > > >OK.. that explains Dustin, Jure, Ramsden, and Base..... ;)
Scott
PA-Scott
"Gavel" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (22 lines)
> The part of their brain that fills in the missing information defaults to > images of sheep.<g> > Gavel > "Scott B. Husted" <[email hidden]> wrote in message > news:hRPe8.8441$[email hidden]... > > OK.. now let's take this into another debate. How does this effect or > get > > applied to the sim racers where "having" a brain is debateable? =) > > > > Scott > > PA-Scott > > > > > > "Tom Pabst" <[email hidden]> wrote in message > > news:hyPe8.31764$[email hidden]... > > > Hi guys.....this might be a bit of a long post, but its germane to the > > > "cockpit verses roof cam" thread.....and might be of some interest: > > > > > > > >Jens...
I did *not* mention their names casually....I mentioned them *specifically.*
I also said I'd raced with them or closely observed them racing in our
sims.....not that I was friends with them or knew them in any other capacity
other than they drove in our simulators. The use of their names was
specific and germane to the topic I was writing about.
I agree with your definition of "name dropping" but not with your
application of it in this case.
Tom
"Jens H. Kruuse" <[email hidden]> wrote in message
news:5OPe8.10914$[email hidden]...
> "Tom Pabst" <[email hidden]> skrev i en meddelelse
> news:hyPe8.31764$[email hidden]...
> > Here's a list of some *known* drivers we've had in our simulators overthe
> > last three years. We've had hundreds more than these....but I'm only
> > listing the driver's most of you would know. I am not "namedropping"....if
> > I listed these drivers and they indeed had never been in one of our
> > simulators....then that would be "name dropping".....I hope some of youare
imply
> that one is on familiar terms with them, intended as a means ofself-promotion.
Quoted text (7 lines)
> > clear about that? > > No, because you are dead wrong ... again! > > name-drop (nmdrp) > intr.v. name-�dropped, name-�drop�ping, name-�drops > To mention casually the names of illustrious or famous people in order toQuoted text (7 lines)
> > Source: The American Heritage� Dictionary of the English Language, Fourth > Edition > > /Jens, surpriced at the stupidity exhibited by Pabst. > >Good points Tom, and I think you are right ;)
Mikkel Gram-Hansen
--
Administrator
http://www.racesimcentral.com
Tom Pabst <[email hidden]> wrote in message
news:hyPe8.31764$[email hidden]...
> Hi guys.....this might be a bit of a long post, but its germane to the
> "cockpit verses roof cam" thread.....and might be of some interest:
[SNIP]
Tom,
Not to be rude, but who ARE you? I've heard my husband talk about you in context with sim stuff, but he doesn't actually know what you do, apart from you used to write a small column @ HighGear - which I knew already, dosy git!?! :o)
You say:
"The following drivers ran for more than a half hour in
our simulator at various places and times."
So, what is your simulator? Any pictures of it and the other (name dropped??? - sorry, couldn't resist - ;o) people that have used it?
Many thanks,
Sarah T
P.S. What's wrong with name dropping if it helps emphasize a point? :O)
---------------------------------------------------------------------------
"Tom Pabst" <[email hidden]> wrote in message news:hyPe8.31764$[email hidden]...
Quoted text (85 lines)
> Hi guys.....this might be a bit of a long post, but its germane to the > "cockpit verses roof cam" thread.....and might be of some interest: > > **The PR 6/10 Rule** > We have a rule around here (at PR) we call the "6/10 Rule"......this has > evolved over the several years we have been actively trying to "bridge the > gap" between real-life racing and sim racing (primarily with real-life > drivers we encounter through our activities at nearby Sears Point raceway). > > It goes like this: "When driving a race car, let's arbitrarily say there's > something like ten things......sensory inputs and combinations > thereof......that a real race car driver gets from the > car/track/speed....etc. In one of our simulators, the *6/10 Rule* says, "If > you give the sim driver's brain 5 or 6 of those things very > realistically....his/her brain will start filling in the rest of the missing > items." > > I won't go into all the reasons and "proof" we have established here over > the last three years.....but we are confident this "rule" exists and I can > state many examples of essential proof that it does. Let me just give you > one...."How come I get sick running Bristol....the high banks don't put > G-force on my brain in the sim.....but I get sick and have actually thrown > up before...in my sim seat? My brain is "simulating" some of the G-force > for me.....even though it doesn't really exist in my sim seat. > > If you can accept this "rule" as reality.....then it brings up an > interesting prospect! It means its easier to fool Jeff Gordon's brain in > one of our cockpits....than a person who has never driven a race car. In > fact, I believe that's just the opposite of what most people would think. > At least, if we go by the thousands of times we've been asked at some of our > sim displays at tracks and conventions, "Yeah, but is this kind of racing > simulator realistic? Would a real race car driver think this is realistic?" > Actually, real race car drivers are more readily "engaged" by a good > simulator than are non-race car drivers....because their brains are more > tuned in.....they are used to being in a race car and if we give them 5 or 6 > inputs really well....they quickly fill in the others in an even more > engaging way..... than does a brain that's never been in a real race car. > > Here's a list of some *known* drivers we've had in our simulators over the > last three years. We've had hundreds more than these....but I'm only > listing the driver's most of you would know. I am not "name dropping"....if > I listed these drivers and they indeed had never been in one of our > simulators....then that would be "name dropping".....I hope some of you are > clear about that? I have either actually run with these guys side by side > on a dual simulator LAN connection, or stood at their side and watched them > run some one else...or they were running solo. Every one of these guys got > out of our sim with the same tell-tale body conditions that you see when > they climb out of a real race car (on TV). Their heart rates were elevated, > they were flushed, sweating and weak-kneed.....as they are when climbing out > of a real race car. The following drivers ran for more than a half hour in > our simulator at various places and times....in some cases, several hours > over multiple sessions: Jeff Gordon, Robby Gordon, Randy Pobst, Bobby > LaBonte, Dale-Jr., Ward Burton, Steve Park, Alan McNish, Ron Hornaday, Boris > Said.....to name a few that most of you should know. As a group.....our > "questions" about how engaged they were answered something like, "It was a > blast...and I had the true sense that I was in my race car (or in a race > car)." Not one of them thought it was stupid...or too gamey! > > By the way, one of the "applications" of the *6/10 Rule* is this: If you > give the brain one item out of the ten....in an **unrealistic way**.....then > it will discount all the others and not "engage" the sim driver's brain at > all. This is why we are very careful not to use things such as force > feedback in our sims, or attempt to simulate G-force in any way. Its not > that force feed back can't be accurately simulated through the controls > (say...the movement of the wheel when running over a curb)....its that it > can't be timed accurately and realistically enough with the "screen > event"......we keep hoping it will improve over time but so far, it has not. > FF is fun....but as currently implemented in every race sim we know > of....its not realistic enough...... so we don't use it in our > simulator/cockpits. > > The same thing would apply with the roof cam verses cockpit view discussed > below. One engages you because its more realistic to the brain....the other > does not (or not at the same level)...and causes all the others to be > discounted by the brain. > > Most of what we do in our simulators can be done by all of you with your > rigs at home. Its not earth-shattering stuff...its just carefully > orchestrated combinations of site, sound, feel and environment. I'd be glad > to discuss with you how/what we use....but it should probably be in a > separate thread.....if someone is interested. > > Tom > >
Tom Pabst <[email hidden]> wrote in message
news:hyPe8.31764$[email hidden]...
<snip some valid sounding info and mild name dropping (J/K Tom, Ii had to
barb ya with the disclaimer you put out there...)>
>
> By the way, one of the "applications" of the *6/10 Rule* is this: If you
> give the brain one item out of the ten....in an **unrealisticway**.....then
not.
> FF is fun....but as currently implemented in every race sim we know
> of....its not realistic enough...... so we don't use it in our
> simulator/cockpits.
>
Getting away from the roof cam v. in-car 'discussion' for a moment, thanks
for validating my exact opinion on FF. I have been brutally flamed over how
'real' it feels by most everyone that uses it. I have used FF (LWFF) and
tried to like it for nearly a year. And you hit the nail squarely on the
head: Fun? yes. Realisitic? no way, not yet. The LWFF is collecting dust in
the bottom of my closet and I have moved up to a TSW2 Cup. I'll take perfect
centering force over a non realistic feedback feel anyday. I still contend
that the power steering in most race cars make the wheel feel very much like
my TSW does anyway, of course bumping something being the exception. I'll
pass on feeling hitting a curb or another car to forgo the phoney shaking
and pull one gets at load on track in current sims.
....exits quietly, zipping up his Nomex suit...
Quoted text (7 lines)
> it will discount all the others and not "engage" the sim driver's brain at > all. This is why we are very careful not to use things such as force > feedback in our sims, or attempt to simulate G-force in any way. Its not > that force feed back can't be accurately simulated through the controls > (say...the movement of the wheel when running over a curb)....its that it > can't be timed accurately and realistically enough with the "screen > event"......we keep hoping it will improve over time but so far, it hasROFL!!!!!!
-John
"Scott B. Husted" <[email hidden]> wrote in message
news:EfQe8.8447$[email hidden]...
to
> > images of sheep.<g>
> > Gavel
> > "Scott B. Husted" <[email hidden]> wrote in message
> > news:hRPe8.8441$[email hidden]...
> > > OK.. now let's take this into another debate. How does this effector
the
Quoted text (9 lines)
> OK.. that explains Dustin, Jure, Ramsden, and Base..... ;) > > Scott > PA-Scott > > > "Gavel" <[email hidden]> wrote in message > news:[email hidden]... > > The part of their brain that fills in the missing information defaultsQuoted text (10 lines)
> > get > > > applied to the sim racers where "having" a brain is debateable? =) > > > > > > Scott > > > PA-Scott > > > > > > > > > "Tom Pabst" <[email hidden]> wrote in message > > > news:hyPe8.31764$[email hidden]... > > > > Hi guys.....this might be a bit of a long post, but its germane toQuoted text (8 lines)
> > > > "cockpit verses roof cam" thread.....and might be of some interest: > > > > > > > > > > > > > > >"I'll take perfect centering force over a non realistic feedback feel
anyday"
So you think that no forces at all and a perfect centering wheel is more
realistic? I'll be the first to say that FF isn't perfect but it's as real
as no forces, just different. Why is it that the pure simmers overlook the
fact of having no forces and say that FF is not done properly? None is not
proper either guys, just think about it. As I have said before, it up to
the person to pick what gives them the best race experience, none is right
or wrong.
"CarGuy" <[email hidden]> wrote in message
news:KtQe8.73387$[email hidden]...
you
> > give the brain one item out of the ten....in an **unrealistic
> way**.....then
> > it will discount all the others and not "engage" the sim driver's brainat
> > all. This is why we are very careful not to use things such as force
> > feedback in our sims, or attempt to simulate G-force in any way. Itsnot
> > that force feed back can't be accurately simulated through the controls
> > (say...the movement of the wheel when running over a curb)....its thatit
how
> 'real' it feels by most everyone that uses it. I have used FF (LWFF) and
> tried to like it for nearly a year. And you hit the nail squarely on the
> head: Fun? yes. Realisitic? no way, not yet. The LWFF is collecting dustin
> the bottom of my closet and I have moved up to a TSW2 Cup. I'll takeperfect
> centering force over a non realistic feedback feel anyday. I still contend
> that the power steering in most race cars make the wheel feel very muchlike
Quoted text (10 lines)
> > Tom Pabst <[email hidden]> wrote in message > news:hyPe8.31764$[email hidden]... > > <snip some valid sounding info and mild name dropping (J/K Tom, Ii had to > barb ya with the disclaimer you put out there...)> > > > > > > By the way, one of the "applications" of the *6/10 Rule* is this: IfQuoted text (10 lines)
> > can't be timed accurately and realistically enough with the "screen > > event"......we keep hoping it will improve over time but so far, it has > not. > > FF is fun....but as currently implemented in every race sim we know > > of....its not realistic enough...... so we don't use it in our > > simulator/cockpits. > > > > Getting away from the roof cam v. in-car 'discussion' for a moment, thanks > for validating my exact opinion on FF. I have been brutally flamed overQuoted text (7 lines)
> my TSW does anyway, of course bumping something being the exception. I'll > pass on feeling hitting a curb or another car to forgo the phoney shaking > and pull one gets at load on track in current sims. > > ....exits quietly, zipping up his Nomex suit... > >
CarGuy wrote:
> Getting away from the roof cam v. in-car 'discussion' for a moment, thanks
> for validating my exact opinion on FF. I have been brutally flamed over how
> 'real' it feels by most everyone that uses it. I have used FF (LWFF) and
> tried to like it for nearly a year. And you hit the nail squarely on the
> head: Fun? yes. Realisitic? no way, not yet. The LWFF is collecting dust in
> the bottom of my closet and I have moved up to a TSW2 Cup.
A spring or bungie is more realistic is it?
> I'll take perfect
> centering force over a non realistic feedback feel anyday.
Camber has an effect on wheel centring in a real car, and the track
camber in GPL has an effect on centring on my Momo. But if springs are
your thing...
> I still contend
> that the power steering in most race cars make the wheel feel very much like
> my TSW does anyway,
What with no camber effect?
> of course bumping something being the exception. I'll
> pass on feeling hitting a curb or another car to forgo the phoney shaking
> and pull one gets at load on track in current sims.
You never did get your FF set-up right, did you... obviously!
Ya I think a lot of the problem is that people just don't know how to
properly configure a FF wheel. They set it to 100% and say "this ain't
real" and give up.
I guess to some having no feedback and a perfect smooth wheel that centers
with a spring is reality :)
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
>
>
> CarGuy wrote:
>
> > Getting away from the roof cam v. in-car 'discussion' for a moment,thanks
> > for validating my exact opinion on FF. I have been brutally flamed overhow
> > 'real' it feels by most everyone that uses it. I have used FF (LWFF) and
> > tried to like it for nearly a year. And you hit the nail squarely on the
> > head: Fun? yes. Realisitic? no way, not yet. The LWFF is collecting dustin
like
> > my TSW does anyway,
>
> What with no camber effect?
>
> > of course bumping something being the exception. I'll
> > pass on feeling hitting a curb or another car to forgo the phoneyshaking
> > and pull one gets at load on track in current sims.
>
> You never did get your FF set-up right, did you... obviously!
Quoted text (13 lines)
> > the bottom of my closet and I have moved up to a TSW2 Cup. > > A spring or bungie is more realistic is it? > > > I'll take perfect > > centering force over a non realistic feedback feel anyday. > > Camber has an effect on wheel centring in a real car, and the track > camber in GPL has an effect on centring on my Momo. But if springs are > your thing... > > > I still contend > > that the power steering in most race cars make the wheel feel very much
Schooner <[email hidden]> wrote in message
news:xBQe8.21881$[email hidden]...
> "I'll take perfect centering force over a non realistic feedback feel
> anyday"
> So you think that no forces at all and a perfect centering wheel is more
> realistic? I'll be the first to say that FF isn't perfect but it's asreal
> as no forces, just different. Why is it that the pure simmers overlookthe
> fact of having no forces and say that FF is not done properly? None isnot
> proper either guys, just think about it. As I have said before, it up to
> the person to pick what gives them the best race experience, none is right
> or wrong.
>
No, you over thought my response. You got the qoute correct "I'll take
perfect centering force over a non realistic feedback feel anyday'. I didn't
say anything about a perfect centering force being more realistic, I just
said I'd take it over overblown, phoney FF which is what we have today
unfortunately.
In laymens terms, I agree, it is personal opinion and my opinion is a good
centering force is far superior in feel when racing a sim to fake and late
(as Tom accurately pointed out) feedback effects.
Gerry Aitken <[email hidden]> wrote in message
news:[email hidden]...
>
>
> CarGuy wrote:
>
> > Getting away from the roof cam v. in-car 'discussion' for a moment,thanks
> > for validating my exact opinion on FF. I have been brutally flamed overhow
> > 'real' it feels by most everyone that uses it. I have used FF (LWFF) and
> > tried to like it for nearly a year. And you hit the nail squarely on the
> > head: Fun? yes. Realisitic? no way, not yet. The LWFF is collecting dustin
like
> > my TSW does anyway,
>
> What with no camber effect?
>
> > of course bumping something being the exception. I'll
> > pass on feeling hitting a curb or another car to forgo the phoneyshaking
> > and pull one gets at load on track in current sims.
>
> You never did get your FF set-up right, did you... obviously!
I'm not going to argue this with you, you are obviously convinced it is your
way or the highway. I'll reserve my judgement until we meet on track someday
and you're spinning out trying to "catch" your Momo while I motor away.
And yes, I spent hours tweaking those phoney effects and none ever came
close to driving a real car. If they can't even get close, why use them at
all? FF is personal preference and I prefer to let them be until they are
accurate.
Quoted text (13 lines)
> > the bottom of my closet and I have moved up to a TSW2 Cup. > > A spring or bungie is more realistic is it? > > > I'll take perfect > > centering force over a non realistic feedback feel anyday. > > Camber has an effect on wheel centring in a real car, and the track > camber in GPL has an effect on centring on my Momo. But if springs are > your thing... > > > I still contend > > that the power steering in most race cars make the wheel feel very much
Schooner wrote:
Because all the high priced wheel makers, like TSW and ECCI, can't
afford to use FF and have written complete rubbish about it on their web
sites. Well they would say that wouldn't they!?! Their customers believe
it regardless and regurgitate it on a regular basis.
> None is not
> proper either guys, just think about it. As I have said before, it up to
> the person to pick what gives them the best race experience, none is right
> or wrong.
I think it makes a lot of the 'spring only boys' slower, so they just
slag it of because it suits them.
Gerry
Quoted text (7 lines)
> > "I'll take perfect centering force over a non realistic feedback feel > anyday" > So you think that no forces at all and a perfect centering wheel is more > realistic? I'll be the first to say that FF isn't perfect but it's as real > as no forces, just different. Why is it that the pure simmers overlook the > fact of having no forces and say that FF is not done properly?
Schooner <[email hidden]> wrote in message
news:8KQe8.21885$[email hidden]...
Wrong again. You think we're saying non FF is more REAL. NO! I am saying
that choosing between two non real feels (centering spring or PFF (phoney
FF)) I'll take the spring and go on. You sound like you guys are trying to
justify why you use FF. I don't care for it, period. If FF was the end-all
be-all in sim racing, TSW would not still be in business...
Quoted text (7 lines)
> Ya I think a lot of the problem is that people just don't know how to > properly configure a FF wheel. They set it to 100% and say "this ain't > real" and give up. > > I guess to some having no feedback and a perfect smooth wheel that centers > with a spring is reality :) >
Gerry Aitken <[email hidden]> wrote in message
news:[email hidden]...
That's one opinion where I would have to say you are incorrect. I race with
a bunch of FF-heads, much like yourself, they couldn't drive without it. And
yet manage to win my share of both pickup and league events (and sadly only
one league championship in the past 12 months tho :( ) with my piddily old
centering spring equipped TSW. I won races using that plastic POS LWFF too,
so it comes back to personal opinion. I don't think my opinion is law like
you do, but I want other new simmers out there to know that there is some
credence to NOT using FF as well. Try both and choose for themselves,
they'll likely join your camp for a while because it is a novelty at first.
Quoted text (8 lines)
> > > Schooner wrote: > > I think it makes a lot of the 'spring only boys' slower, so they just > slag it of because it suits them. > > GerryGavel....
First....I have to say that I am surprised....and pleased that you did not
begin your post by slamming me in some way. I don't want to get into the
"past" with you.....I just wanted to tell you I think its cool that you
commented about what I said, and asked some really good questions about it
as well. Thanks.
I have to tell you that until recently....I pretty much thought as you do
about real race drivers....especially professionals that spend most of their
time racing......would never think a simulator was in any way equivalent to
"real-life" seat time. I was wrong about that....and I'm further proven
wrong every week or so now that we are actively out at Sears Point
regularly.
Real race drivers....especially the pros.....are more easily engaged than
novice or non-race drivers. That's assuming...you have done a good job with
simulating the "basics" of being in a race car.
I also agree with your observation that they are not as fast as
non-real-life sim drivers I know. In general.....you are correct they are
not. As we are able to work more and more with real-life drives in our
sims.....I am beginning to formulate....postulate is probably a better
word....... some ideas about this. Here's some of those...and some
interesting observations we've seen watching the "Jeff Gordon's" of the
world run in our sims (these aren't in any logical order....just listing
some things germane to your questions):
1. We are beginning to think that real-life drivers are "slow" in sims
because they treat their seat time in the sim similar to their seat time in
a real race car. I.e.....they go slow....for many laps...trying to get a
"feel" of the car and allowing "time" for their brains to become "equally
engaged" in the sim as it is in their real car. Some can do this faster
than others. A few....never can do it.
2. Last year, while several Cup teams where at Sears for a two-day practice
session in April (the race is at the end of June)....a bunch of us were
interested to see how these pro drivers tackled learning the new WC chute.
They had never seen it before that Tuesday morning session. And, one
driver....Dale, Jr. - had not been to Sears but once before. He actually
hired Boris Said for two days....to be his "Sears Point driving coach." In
the first morning session.....first time out on the track....almost everyone
drove around very slowly (mostly in second and third gear)....for the entire
hour session. Only near the end of the session did we begin to hear them
shift into fourth gear going up the front straight. We had radar guns on
all of them a various parts of the track....nobody ran anything near full
race speeds....for their first hour out on the track. They all
also.......tend to do this in a sim the first time they get into it.
3. The combination of low seat-time in a simulator....and the fact that
they start off really slow and build up to full speed when in an unfamiliar
environment.....says that they are slow just because of the lack of
seat-time....and just about nothing else. Its only a theory.
4. However, here's an observation that tends to support that theory...in
another way. We have a member of our staff who is a part-time ALMS
driver...and a Russell School instructor....who also hires out for private
coaching much like Boris Said regularly does. His name is Dave
McEntee.....many of you have raced with Dave in GPL on VROC over the last
year...and probably didn't know it. Dave is also an avid sim racer. He
hand built his racing cockpit in our shops....I helped him and he
painstakingly built it over a three month period. Dave probably runs about
the same "sim seat-time" each week as most of the serious sim racers I
know.....and he's just as fast in the simulator....as he is in a real race
car....."now"...but that was not always the case. When Dave first started
sim racing with us....couple years back....he was dog slow (for a very long
time). Now, Dave is the fastest sim driver of all the PR staff. Why?
Because he now puts in about as much seat-time in his sim...as he does in
real race cars. In fact, Dave says he feels more at "home" in his sim than
he does in a real race car......the "experience" becoming nearly equal to
him. So Gavel, I think your observation that real-life drivers tend to be
slow sim drivers....is only because they just haven't got enough seat-time
in a simulator as the fast sim drivers. You know what I mean?
5. One time last year, we tried to figure out how many times an average WC
driver actually spins his car at full race speed during a season. I'm
recalling the numbers from memory....but I think we figured the average
number of spins...for an average WC driver was something like 30 times in
one season (that included all the practice time and qual seat-time...for an
entire race weekend...not just the Sunday race itself). Think about this!
The average hardcore sim driver probably spins his sim car 30 times in one
week! In a WC season...the average sim driver has 39 more times
"experience" handling a spinning race car than does a real-world WC driver.
Does that "experience" bonus translate into more racing experience too? Of
course it does....it has to! It would be interesting if someone would
figure out how many total hours a WC driver gets behind the wheel in a race
WC car during one season.....compared to the average hardcore sim driver
over the same time period. Could somebody try doing that? I'd really be
interested in that stat!
6. There are some exceptions to this "observation" that real-life drivers
are slow sim drivers. Dale, Jr. is a classic example....he is not slow in a
simulator (at least not according to my observations of him driving in one).
I watched Dale and Steve Park run side by side for a half hour at Sears (it
was back in the N3 days)....and Dale was up to full race speeds within 15
minutes.....Steve was still crashing every lap. I watched Bobby Labonte
come up to full race speeds within a few laps....carefully working his way
around the track, bringing up his speed with each lap. He never even
dropped a wheel off the track at Sears....and was running near real-life WC
car speeds at Sears (again in N3) within 10 or 15 laps. He is not a slow
sim driver either.
7. We have another member of our group who is a real-life driver with tons
of experience. His name is Ralph Alexander....if you guys would go to the
NASA web page, you will see that Ralph is Chief Of Instructors...for NASA
Pro Racing - SFO Region. Ralph has driven everything from Group C
prototypes in Europe to Porsche GT cars, LMP cars and open wheel sports
racers. He is one of the fastest drivers I know....even at his old age
(....lol...sorry Ralph). But...he is dog-assed slow in a simulator....and
he probably has a couple thousand hours in his simulator...or mine, over the
last three years he's worked with us. Its a joke around
Pabst-Racing....Ralph is sooooo sloooooow. Why? I haven't got a clue.
We've worked with him countless hours......Dave McEntee even took him on as
a regular "sim student" for two months. Ralph is not any faster today than
the first 50 hours he drove in our sims. "For some reason"....Ralph says,
"I can't get my mind to engage me....to actually act and behave like it does
in a real race car." I can tell you, Ralph is frustrated by this...and he
doesn't have a clue how Dave McEntee can be so fast in a simulator. I don't
really know how unique Ralph is among real-life drivers running in a
simulator? But I suspect....its not probably that uncommon? So Gavel, this
also could be part of the "answer" to your question about real-life drivers
being slow sim drivers....you know?
Anyway...good questions you postulated, Gavel. Thanks for asking them.
Tom
"Gavel" <[email hidden]> wrote in message
news:[email hidden]...
> Real race car drivers have the advantage of having "sensed"(i.e, felt g
> forces, steering wheel tension, sensation of speed etc) the environmentand
> so I suppose you're right about them having their disbelief suspendedwhile
> in a sim cockpit.
> So, how come, in the sim world, non race car drivers are by far the better
> sim racers? Not being contentious, just curious .
> I'm all for bridging the gap between real racers and sim racers. However,
> those real racers do indeed have a long way to go to catch up with thekids
> when it comes to sim racing. ;)
> Gavel
>
>
CarGuy wrote:
> I'm not going to argue this with you, you are obviously convinced it is your
> way or the highway. I'll reserve my judgement until we meet on track someday
> and you're spinning out trying to "catch" your Momo while I motor away.
A 'perfect centring spring' is about as phoney as any wheel can get. How
you can say the carefully worked and implemented FF effects in GPL and
n2002 are more phoney than your 'spring in a box' is beyond me!
Gerry
Gerry...
Our observations are that FF is not accurate enough....in most cases.
However, the best and closest it is in a sim.....is FF in GPL is dang close.
Unfortunately for us, we don't use GPL in our sims....not very often at
least. There's other reasons for this......but the FF in GPL is dang close
to being perfect. So, I would agree with you on that score....and I'd not
be surprised at the reactions from your friend when you turned FF on for
him.
Tom
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
>
>
> Tom Pabst wrote:
>
> > By the way, one of the "applications" of the *6/10 Rule* is this: Ifyou
> > give the brain one item out of the ten....in an **unrealisticway**.....then
> > it will discount all the others and not "engage" the sim driver's brainat
> > all. This is why we are very careful not to use things such as force
> > feedback in our sims, or attempt to simulate G-force in any way. Itsnot
> > that force feed back can't be accurately simulated through the controls
> > (say...the movement of the wheel when running over a curb)....its thatit
> > can't be timed accurately and realistically enough with the "screen
> > event"......we keep hoping it will improve over time but so far, it hasnot.
glad
> > to discuss with you how/what we use....but it should probably be in a
> > separate thread.....if someone is interested.
>
> Go for it!
>
> Gerry
Quoted text (22 lines)
> > FF is fun....but as currently implemented in every race sim we know > > of....its not realistic enough...... so we don't use it in our > > simulator/cockpits. > > I did a FF test: Took a friend who'd raced saloons, but had never tried > computer sims, had him dive GPL with FF off for 20 mins...he loved it > btw, stopped him for a few seconds and turned FF on. Of course I didn't > tell him I'd changed anything :). Then, just asked him if anything felt > different. He said straight away the steering was different, BETTER! He > said he could now feel the grip levels. He said it felt like driving on > ice in the first session. > > Not really proof of anything, I'd like to have done more tests, but I'd > run out of people like him <G>. So I tried it with other non real > racing, non sim racing friends and they ALL said the same thing. > > NB: No women were involved in these tests. One did make the tea though > <G>. > > > Most of what we do in our simulators can be done by all of you with your > > rigs at home. Its not earth-shattering stuff...its just carefully > > orchestrated combinations of site, sound, feel and environment. I'd beLol.....Scott....stop goofing around. We get a good, serious discussion
going here and you want to degrade it into a character assassination thread.
Next, you'll be asking the "aliens" to tell us all how they cheat?
......lol.....
Tom
PS: Just to make perfectly sure some of you understand......I don't think
any of the fast sim drivers cheat.....at least not to be fast....I don't
know what else anyone does in the "cheat" thing anyway. I was making a
joke...its only a joke, okay?
"Scott B. Husted" <[email hidden]> wrote in message
news:hRPe8.8441$[email hidden]...
> OK.. now let's take this into another debate. How does this effect orget
Quoted text (13 lines)
> applied to the sim racers where "having" a brain is debateable? =) > > Scott > PA-Scott > > > "Tom Pabst" <[email hidden]> wrote in message > news:hyPe8.31764$[email hidden]... > > Hi guys.....this might be a bit of a long post, but its germane to the > > "cockpit verses roof cam" thread.....and might be of some interest: > > >
Joachim Trensz <[email hidden]> wrote in message
news:a5gmbg$789u0$[email hidden]...
> would you sell me your LWFF?
>
> Achim
>
>
>
I would, but I am a nice, outgoing conservative guy. I'd feel guilty laying
it off on ya. How much are they worth nowadays anyway? Mine was bought new
and ran about 60 races on it, otherwise dent and scratch free.
Schooner (knock knock) Your'e an admitted "ROOF-RIDER" so ANYTHING you have
to say regarding N2k2 will forever be suspect. If you say FF is great then
I choose Non-FF (just stressing my point lol). We play entirely different
sim/games you and I , mine simulates what a NASCAR driver see's and yours
simulates Pole Position :-). As far as I'm concerned roof-riding is the
same as brake assist, it's there but only the kiddies or rooks actually ever
use it. I'm very much a cynic so even the "I get sick" excuse makes me
scratch a little. My experience has shown that roof-riders are quite a bit
more reckless also (at least from the in-car perspective). From the
roof-rider point of view the cars aren't even close as they enter T2 at SP
side by side, but from the in-car I'm thinkin youre runnin me off the road.
This isn't a point that can be argued but rather a way that may help you
understand how the other half lives (or 98% lives) LOL.
MItch
"Schooner" <[email hidden]> wrote in message
news:8KQe8.21885$[email hidden]...
over
> how
> > > 'real' it feels by most everyone that uses it. I have used FF (LWFF)and
> > > tried to like it for nearly a year. And you hit the nail squarely onthe
> > > head: Fun? yes. Realisitic? no way, not yet. The LWFF is collectingdust
much
Quoted text (16 lines)
> Ya I think a lot of the problem is that people just don't know how to > properly configure a FF wheel. They set it to 100% and say "this ain't > real" and give up. > > I guess to some having no feedback and a perfect smooth wheel that centers > with a spring is reality :) > > "Gerry Aitken" <[email hidden]> wrote in message > news:[email hidden]... > > > > > > CarGuy wrote: > > > > > Getting away from the roof cam v. in-car 'discussion' for a moment, > thanks > > > for validating my exact opinion on FF. I have been brutally flamedQuoted text (14 lines)
> in > > > the bottom of my closet and I have moved up to a TSW2 Cup. > > > > A spring or bungie is more realistic is it? > > > > > I'll take perfect > > > centering force over a non realistic feedback feel anyday. > > > > Camber has an effect on wheel centring in a real car, and the track > > camber in GPL has an effect on centring on my Momo. But if springs are > > your thing... > > > > > I still contend > > > that the power steering in most race cars make the wheel feel veryQuoted text (13 lines)
> like > > > my TSW does anyway, > > > > What with no camber effect? > > > > > of course bumping something being the exception. I'll > > > pass on feeling hitting a curb or another car to forgo the phoney > shaking > > > and pull one gets at load on track in current sims. > > > > You never did get your FF set-up right, did you... obviously! > >
Gerry Aitken <[email hidden]> wrote in message
news:[email hidden]...
>
>
> CarGuy wrote:
>
> > I'm not going to argue this with you, you are obviously convinced it isyour
> > way or the highway. I'll reserve my judgement until we meet on tracksomeday
Will you please clean the resin out and LISTEN?! I am not saying a centering
spring is REAL! Jesus! I am saying that choosing between two phoneys, I'll
take the least obnoxious phoney. GOD! WAKE UP!
Quoted text (7 lines)
> > and you're spinning out trying to "catch" your Momo while I motor away. > > A 'perfect centring spring' is about as phoney as any wheel can get. How > you can say the carefully worked and implemented FF effects in GPL and > n2002 are more phoney than your 'spring in a box' is beyond me! > > Gerrylol....
tp
"Gavel" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (22 lines)
> The part of their brain that fills in the missing information defaults to > images of sheep.<g> > Gavel > "Scott B. Husted" <[email hidden]> wrote in message > news:hRPe8.8441$[email hidden]... > > OK.. now let's take this into another debate. How does this effect or > get > > applied to the sim racers where "having" a brain is debateable? =) > > > > Scott > > PA-Scott > > > > > > "Tom Pabst" <[email hidden]> wrote in message > > news:hyPe8.31764$[email hidden]... > > > Hi guys.....this might be a bit of a long post, but its germane to the > > > "cockpit verses roof cam" thread.....and might be of some interest: > > > > > > > >Nothing explains "Ramsden"....he's on another planet entirely from the
others! ...lol...
TP
"Scott B. Husted" <[email hidden]> wrote in message
news:EfQe8.8447$[email hidden]...
to
> > images of sheep.<g>
> > Gavel
> > "Scott B. Husted" <[email hidden]> wrote in message
> > news:hRPe8.8441$[email hidden]...
> > > OK.. now let's take this into another debate. How does this effector
the
Quoted text (9 lines)
> OK.. that explains Dustin, Jure, Ramsden, and Base..... ;) > > Scott > PA-Scott > > > "Gavel" <[email hidden]> wrote in message > news:[email hidden]... > > The part of their brain that fills in the missing information defaultsQuoted text (10 lines)
> > get > > > applied to the sim racers where "having" a brain is debateable? =) > > > > > > Scott > > > PA-Scott > > > > > > > > > "Tom Pabst" <[email hidden]> wrote in message > > > news:hyPe8.31764$[email hidden]... > > > > Hi guys.....this might be a bit of a long post, but its germane toQuoted text (8 lines)
> > > > "cockpit verses roof cam" thread.....and might be of some interest: > > > > > > > > > > > > > > >
"Jens H. Kruuse" wrote:
For christ's sake shutup about bloody name-dropping! Tom's on topic and
relevant.
Gerry
Quoted text (11 lines)
> No, because you are dead wrong ... again! > > name-drop (nmdrp) > intr.v. name-·dropped, name-·drop·ping, name-·drops > To mention casually the names of illustrious or famous people in order to imply > that one is on familiar terms with them, intended as a means of self-promotion. > > Source: The American Heritage® Dictionary of the English Language, Fourth > Edition > > /Jens, surpriced at the stupidity exhibited by Pabst.Hehe whatever.
"Mitch Alatorre" <[email hidden]> wrote in message
news:D7Re8.48038$[email hidden]...
> Schooner (knock knock) Your'e an admitted "ROOF-RIDER" so ANYTHING youhave
> to say regarding N2k2 will forever be suspect. If you say FF is greatthen
> I choose Non-FF (just stressing my point lol). We play entirely different
> sim/games you and I , mine simulates what a NASCAR driver see's and yours
> simulates Pole Position :-). As far as I'm concerned roof-riding is the
> same as brake assist, it's there but only the kiddies or rooks actuallyever
> use it. I'm very much a cynic so even the "I get sick" excuse makes me
> scratch a little. My experience has shown that roof-riders are quite abit
> more reckless also (at least from the in-car perspective). From the
> roof-rider point of view the cars aren't even close as they enter T2 at SP
> side by side, but from the in-car I'm thinkin youre runnin me off theroad.
centers
Quoted text (12 lines)
> This isn't a point that can be argued but rather a way that may help you > understand how the other half lives (or 98% lives) LOL. > > MItch > > "Schooner" <[email hidden]> wrote in message > news:8KQe8.21885$[email hidden]... > > Ya I think a lot of the problem is that people just don't know how to > > properly configure a FF wheel. They set it to 100% and say "this ain't > > real" and give up. > > > > I guess to some having no feedback and a perfect smooth wheel thatQuoted text (49 lines)
> > with a spring is reality :) > > > > "Gerry Aitken" <[email hidden]> wrote in message > > news:[email hidden]... > > > > > > > > > CarGuy wrote: > > > > > > > Getting away from the roof cam v. in-car 'discussion' for a moment, > > thanks > > > > for validating my exact opinion on FF. I have been brutally flamed > over > > how > > > > 'real' it feels by most everyone that uses it. I have used FF (LWFF) > and > > > > tried to like it for nearly a year. And you hit the nail squarely on > the > > > > head: Fun? yes. Realisitic? no way, not yet. The LWFF is collecting > dust > > in > > > > the bottom of my closet and I have moved up to a TSW2 Cup. > > > > > > A spring or bungie is more realistic is it? > > > > > > > I'll take perfect > > > > centering force over a non realistic feedback feel anyday. > > > > > > Camber has an effect on wheel centring in a real car, and the track > > > camber in GPL has an effect on centring on my Momo. But if springs are > > > your thing... > > > > > > > I still contend > > > > that the power steering in most race cars make the wheel feel very > much > > like > > > > my TSW does anyway, > > > > > > What with no camber effect? > > > > > > > of course bumping something being the exception. I'll > > > > pass on feeling hitting a curb or another car to forgo the phoney > > shaking > > > > and pull one gets at load on track in current sims. > > > > > > You never did get your FF set-up right, did you... obviously! > > > > > >
CarGuy wrote:
No you wake up and READ this again:-
>>A 'perfect centring spring' is about as phoney as any wheel can get. How you can say the carefully worked and implemented FF effects in GPL andn2002 are more phoney than your 'spring in a box' is beyond me!<<
And you reply that the above with this!
> Will you please clean the resin out and LISTEN?! I am not saying a centering
> spring is REAL! Jesus! I am saying that choosing between two phoneys, I'll
> take the least obnoxious phoney. GOD! WAKE UP!
I'll try again <G>
Your wheel is dead, it only has a reflex action controlling it, that is
phoney! MUCH more phoney than a Momo or an LWFF with the FF turned on
and setup properly. Opinion doesn't even enter into it. It's just a
fact.
Understand now? ;)
Gerry
Gerry Aitken <[email hidden]> wrote in message
news:[email hidden]...
you can say the carefully worked and implemented FF effects in GPL and
> n2002 are more phoney than your 'spring in a box' is beyond me!<<
>
> And you reply that the above with this!
>
> > Will you please clean the resin out and LISTEN?! I am not saying acentering
> > spring is REAL! Jesus! I am saying that choosing between two phoneys,I'll
Nope, I don't. They're both phoney and I like the smooth phoney better,
period.
Agree to disagree, ok?
Quoted text (8 lines)
> > > CarGuy wrote: > > > No you wake up and READ this again:- > > >>A 'perfect centring spring' is about as phoney as any wheel can get. HowQuoted text (12 lines)
> > take the least obnoxious phoney. GOD! WAKE UP! > > I'll try again <G> > > Your wheel is dead, it only has a reflex action controlling it, that is > phoney! MUCH more phoney than a Momo or an LWFF with the FF turned on > and setup properly. Opinion doesn't even enter into it. It's just a > fact. > > Understand now? ;) > > GerrySarah....
I don't think your "request" is rude. I've been posting on r.a.s. for around five years...or so. I forget that not everyone has been around that long.
Three years ago....I quite my job full time.....to spend full-time pursuing development of racing simulators to be used in real-world racing....in any applicable manner. It has been a long and hard battle just to get real-world racing people to accept the fact the racing simulators.....can be useful. Many today....still think they are only kids games. The "battle" continues.......
Two years ago.....we did some work for Sears Point Raceway....using our simulators.....to help them re-design the WC Chute portion of their track. That work....lasting over an 18-month period....led to being able to work with several WC drivers in our sims. This has been posted on r.a.s. before....but probably not for a long time. Here's some links to a couple of old graphics that were posted on High Gear and several other websites a couple years back (pictures are better than words....in this case):
www.pabst-racing.com/webscreens/jeff_gordon.gif
www.pabst-racing.com/webscreens/ward_burton.gif
www.pabst-racing.com/webscreens/pabst_interview.gif
This pic below is one of our early beta station simulators where we used it to develop sound and engine vibration. You will note the use of the overhead "Wildwood" pedals as well......the same as are in many WC cars today.
www.pabst-racing.com/webscreens/tpracerig.jpg
Here's a "movie" AVI of a lap at Sears point in this sound rig....showing the pedals and foot work....with sound. I think you will see that its not totally unlike what you may have observed some time on TV from a "foot cam" in a real race car?
www.pabst-racing.com/webscreens/searslap-1.avi
I don't know that his totally answers your questions....but its a bit closer than no info at all.....you know?
Regards,
Tom
"Paul Thorp" <[email hidden]> wrote in message news:a5gjgk$so5$[email hidden]...
Tom,
Not to be rude, but who ARE you? I've heard my husband talk about you in context with sim stuff, but he doesn't actually know what you do, apart from you used to write a small column @ HighGear - which I knew already, dosy git!?! :o)
You say:
"The following drivers ran for more than a half hour in
our simulator at various places and times."
So, what is your simulator? Any pictures of it and the other (name dropped??? - sorry, couldn't resist - ;o) people that have used it?
Many thanks,
Sarah T
P.S. What's wrong with name dropping if it helps emphasize a point? :O)
---------------------------------------------------------------------------
"Tom Pabst" <[email hidden]> wrote in message news:hyPe8.31764$[email hidden]...
Quoted text (85 lines)
> Hi guys.....this might be a bit of a long post, but its germane to the > "cockpit verses roof cam" thread.....and might be of some interest: > > **The PR 6/10 Rule** > We have a rule around here (at PR) we call the "6/10 Rule"......this has > evolved over the several years we have been actively trying to "bridge the > gap" between real-life racing and sim racing (primarily with real-life > drivers we encounter through our activities at nearby Sears Point raceway). > > It goes like this: "When driving a race car, let's arbitrarily say there's > something like ten things......sensory inputs and combinations > thereof......that a real race car driver gets from the > car/track/speed....etc. In one of our simulators, the *6/10 Rule* says, "If > you give the sim driver's brain 5 or 6 of those things very > realistically....his/her brain will start filling in the rest of the missing > items." > > I won't go into all the reasons and "proof" we have established here over > the last three years.....but we are confident this "rule" exists and I can > state many examples of essential proof that it does. Let me just give you > one...."How come I get sick running Bristol....the high banks don't put > G-force on my brain in the sim.....but I get sick and have actually thrown > up before...in my sim seat? My brain is "simulating" some of the G-force > for me.....even though it doesn't really exist in my sim seat. > > If you can accept this "rule" as reality.....then it brings up an > interesting prospect! It means its easier to fool Jeff Gordon's brain in > one of our cockpits....than a person who has never driven a race car. In > fact, I believe that's just the opposite of what most people would think. > At least, if we go by the thousands of times we've been asked at some of our > sim displays at tracks and conventions, "Yeah, but is this kind of racing > simulator realistic? Would a real race car driver think this is realistic?" > Actually, real race car drivers are more readily "engaged" by a good > simulator than are non-race car drivers....because their brains are more > tuned in.....they are used to being in a race car and if we give them 5 or 6 > inputs really well....they quickly fill in the others in an even more > engaging way..... than does a brain that's never been in a real race car. > > Here's a list of some *known* drivers we've had in our simulators over the > last three years. We've had hundreds more than these....but I'm only > listing the driver's most of you would know. I am not "name dropping"....if > I listed these drivers and they indeed had never been in one of our > simulators....then that would be "name dropping".....I hope some of you are > clear about that? I have either actually run with these guys side by side > on a dual simulator LAN connection, or stood at their side and watched them > run some one else...or they were running solo. Every one of these guys got > out of our sim with the same tell-tale body conditions that you see when > they climb out of a real race car (on TV). Their heart rates were elevated, > they were flushed, sweating and weak-kneed.....as they are when climbing out > of a real race car. The following drivers ran for more than a half hour in > our simulator at various places and times....in some cases, several hours > over multiple sessions: Jeff Gordon, Robby Gordon, Randy Pobst, Bobby > LaBonte, Dale-Jr., Ward Burton, Steve Park, Alan McNish, Ron Hornaday, Boris > Said.....to name a few that most of you should know. As a group.....our > "questions" about how engaged they were answered something like, "It was a > blast...and I had the true sense that I was in my race car (or in a race > car)." Not one of them thought it was stupid...or too gamey! > > By the way, one of the "applications" of the *6/10 Rule* is this: If you > give the brain one item out of the ten....in an **unrealistic way**.....then > it will discount all the others and not "engage" the sim driver's brain at > all. This is why we are very careful not to use things such as force > feedback in our sims, or attempt to simulate G-force in any way. Its not > that force feed back can't be accurately simulated through the controls > (say...the movement of the wheel when running over a curb)....its that it > can't be timed accurately and realistically enough with the "screen > event"......we keep hoping it will improve over time but so far, it has not. > FF is fun....but as currently implemented in every race sim we know > of....its not realistic enough...... so we don't use it in our > simulator/cockpits. > > The same thing would apply with the roof cam verses cockpit view discussed > below. One engages you because its more realistic to the brain....the other > does not (or not at the same level)...and causes all the others to be > discounted by the brain. > > Most of what we do in our simulators can be done by all of you with your > rigs at home. Its not earth-shattering stuff...its just carefully > orchestrated combinations of site, sound, feel and environment. I'd be glad > to discuss with you how/what we use....but it should probably be in a > separate thread.....if someone is interested. > > Tom > >
Tom Pabst <[email hidden]> wrote in message
news:d1Re8.32334$[email hidden]...
> Gerry...
>
> Our observations are that FF is not accurate enough....in most cases.
> However, the best and closest it is in a sim.....is FF in GPL is dangclose.
> Unfortunately for us, we don't use GPL in our sims....not very often at
> least. There's other reasons for this......but the FF in GPL is dangclose
> to being perfect. So, I would agree with you on that score....and I'd not
> be surprised at the reactions from your friend when you turned FF on for
> him.
>
> Tom
>
I do think that the FF in GPL is better than the NR series, but still not
accurate enough to use a FF wheel for. IMHO, that is why I like non FF.
Given they are both evils, I like to say that I choose the lessor of the 2
in using a fake, phoney, not worth using TSW with a centering spring...[no
need to respond to me Gerry, I killfile opinion staters that hold out their
opinion as fact, sadly you made that list today...]
I agree with your opinion on FF Tom, flame-on everyone else.
CarGuy wrote:
> Nope, I don't. They're both phoney and I like the smooth phoney better,
> period.
>
> Agree to disagree, ok?
Nope, how can you call the FF in GPL phoney, when it is very realistic
if setup properly. Tom even says the FF in GPL is 'dang close'.
Gerry
Tom, please keep telling us stories you feel you'd like to tell, and use the
names that need to be used in these stories. I find them interesting, and I
have no problem reading famous names. I won't respect anyone more or less
just for knowing someone else, but I don't have the slightest problem with
it either. And anyway, so far, you haven't been namesdropping.
Achim
"Tom Pabst" <[email hidden]> wrote in message
news:KgQe8.1196$mG.2453@rwcrnsc54...
> Jens...
>
> I did *not* mention their names casually....I mentioned them*specifically.*
> I also said I'd raced with them or closely observed them racing in our
> sims.....not that I was friends with them or knew them in any othercapacity
you
to
> imply
> > that one is on familiar terms with them, intended as a means of
> self-promotion.
> >
> > Source: The American Heritage� Dictionary of the English Language,Fourth
Quoted text (20 lines)
> other than they drove in our simulators. The use of their names was > specific and germane to the topic I was writing about. > > I agree with your definition of "name dropping" but not with your > application of it in this case. > > Tom > > > "Jens H. Kruuse" <[email hidden]> wrote in message > news:5OPe8.10914$[email hidden]... > > "Tom Pabst" <[email hidden]> skrev i en meddelelse > > news:hyPe8.31764$[email hidden]... > > > Here's a list of some *known* drivers we've had in our simulators over > the > > > last three years. We've had hundreds more than these....but I'm only > > > listing the driver's most of you would know. I am not "name > dropping"....if > > > I listed these drivers and they indeed had never been in one of our > > > simulators....then that would be "name dropping".....I hope some ofQuoted text (8 lines)
> are > > > clear about that? > > > > No, because you are dead wrong ... again! > > > > name-drop (nmdrp) > > intr.v. name-�dropped, name-�drop�ping, name-�drops > > To mention casually the names of illustrious or famous people in orderQuoted text (7 lines)
> > Edition > > > > /Jens, surpriced at the stupidity exhibited by Pabst. > > > > > >would you sell me your LWFF?
Achim
"CarGuy" <[email hidden]> wrote in message
news:7MQe8.73392$[email hidden]...
to
> > the person to pick what gives them the best race experience, none isright
> > or wrong.
> >
>
> No, you over thought my response. You got the qoute correct "I'll take
> perfect centering force over a non realistic feedback feel anyday'. Ididn't
Quoted text (13 lines)
> > Schooner <[email hidden]> wrote in message > news:xBQe8.21881$[email hidden]... > > "I'll take perfect centering force over a non realistic feedback feel > > anyday" > > So you think that no forces at all and a perfect centering wheel is more > > realistic? I'll be the first to say that FF isn't perfect but it's as > real > > as no forces, just different. Why is it that the pure simmers overlook > the > > fact of having no forces and say that FF is not done properly? None is > not > > proper either guys, just think about it. As I have said before, it upQuoted text (9 lines)
> say anything about a perfect centering force being more realistic, I just > said I'd take it over overblown, phoney FF which is what we have today > unfortunately. > > In laymens terms, I agree, it is personal opinion and my opinion is a good > centering force is far superior in feel when racing a sim to fake and late > (as Tom accurately pointed out) feedback effects. > >...[no need to respond to me Gerry, I killfile opinion staters that hold out
their
opinion as fact, sadly you made that list today...]
Ya, you never do that.
"CarGuy" <[email hidden]> wrote in message
news:DGRe8.73646$[email hidden]...
not
their
> opinion as fact, sadly you made that list today...]
>
> I agree with your opinion on FF Tom, flame-on everyone else.
>
>
Quoted text (12 lines)
> > Tom Pabst <[email hidden]> wrote in message > news:d1Re8.32334$[email hidden]... > > Gerry... > > > > Our observations are that FF is not accurate enough....in most cases. > > However, the best and closest it is in a sim.....is FF in GPL is dang > close. > > Unfortunately for us, we don't use GPL in our sims....not very often at > > least. There's other reasons for this......but the FF in GPL is dang > close > > to being perfect. So, I would agree with you on that score....and I'dQuoted text (11 lines)
> > be surprised at the reactions from your friend when you turned FF on for > > him. > > > > Tom > > > > I do think that the FF in GPL is better than the NR series, but still not > accurate enough to use a FF wheel for. IMHO, that is why I like non FF. > Given they are both evils, I like to say that I choose the lessor of the 2 > in using a fake, phoney, not worth using TSW with a centering spring...[no > need to respond to me Gerry, I killfile opinion staters that hold out
Schooner <[email hidden]> wrote in message
news:a7Se8.21916$[email hidden]...
> ...[no need to respond to me Gerry, I killfile opinion staters that holdout
> their
> opinion as fact, sadly you made that list today...]
>
> Ya, you never do that.
>
Nope, I always say that my opinion is just that. He just couldn't handle my
opinion being different than his, that's all. I don't like FF , he does. I
say ok, you're entitled to your opinion, he retorts, no you're wrong. That's
not a mature, constructive converstaion to me, sorry. I never said he was
wrong about anything but his interpretation of MY opinion, must not get to
win a lot of arguments at home is my guess (opinion). Also doesn't know how
to agree to disagree, has to win. Glad I haven't gotten an application to my
league from him...
Don't be so quick to finger point, Mr roof cammer, LOL! :)
Joachim Trensz <[email hidden]> wrote in message
news:a5gs35$78dfh$[email hidden]...
> Let's continue this via email. Please contact me by email, I'll make an
> offer by email in reply.
>
> Or should I write to the hotmail address your message header shows (i.e.do
I don't bork my email, the mail to the addy in the header will find me.
Quoted text (8 lines)
> you ever check email that address - I have a hotmail address too which I > never check)? If not, please send me an email to the address my message > header shows. > > You wouldn't be laying the wheel off on me, you'd be doing me a favour. > > Achim >
CarGuy wrote:
Made up name, junk email address, typical attitude!
Quoted text (8 lines)
> I do think that the FF in GPL is better than the NR series, but still not > accurate enough to use a FF wheel for. IMHO, that is why I like non FF. > Given they are both evils, I like to say that I choose the lessor of the 2 > in using a fake, phoney, not worth using TSW with a centering spring...[no > need to respond to me Gerry, I killfile opinion staters that hold out their > opinion as fact, sadly you made that list today...] > > I agree with your opinion on FF Tom, flame-on everyone else.So let me get this straight, you are now calling me one of those "aliens"
who cheats and has no character!? While also accusing me of assassinating
the West Bros, which is why WSC has not been released?! I can read between
the lines!
;)
Scott
PA-Scott
P.S. - Anyone know the release date for WSC? *hides*
"Tom Pabst" <[email hidden]> wrote in message
news:r5Re8.5483$[email hidden]...
> Lol.....Scott....stop goofing around. We get a good, serious discussion
> going here and you want to degrade it into a character assassinationthread.
Quoted text (30 lines)
> Next, you'll be asking the "aliens" to tell us all how they cheat? > ......lol..... > > Tom > > PS: Just to make perfectly sure some of you understand......I don't think > any of the fast sim drivers cheat.....at least not to be fast....I don't > know what else anyone does in the "cheat" thing anyway. I was making a > joke...its only a joke, okay? > > > "Scott B. Husted" <[email hidden]> wrote in message > news:hRPe8.8441$[email hidden]... > > OK.. now let's take this into another debate. How does this effect or > get > > applied to the sim racers where "having" a brain is debateable? =) > > > > Scott > > PA-Scott > > > > > > "Tom Pabst" <[email hidden]> wrote in message > > news:hyPe8.31764$[email hidden]... > > > Hi guys.....this might be a bit of a long post, but its germane to the > > > "cockpit verses roof cam" thread.....and might be of some interest: > > > > > > > >On Tue, 26 Feb 2002 19:42:52 GMT, "Tom Pabst" <[email hidden]>
wrote:
>Sarah....
Pabst posting in HTML format.. my nightmare has come true :-/
Andre
On Tue, 26 Feb 2002 19:11:19 GMT, "Tom Pabst" <[email hidden]>
wrote:
>PS: Just to make perfectly sure some of you understand......I don't think
>any of the fast sim drivers cheat.....at least not to be fast....I don't
>know what else anyone does in the "cheat" thing anyway. I was making a
>joke...its only a joke, okay?
Only after 4 months you tell me.. oh well, now I can cancel my daily
psychiatric sessions :)
Andre
Let's continue this via email. Please contact me by email, I'll make an
offer by email in reply.
Or should I write to the hotmail address your message header shows (i.e. do
you ever check email that address - I have a hotmail address too which I
never check)? If not, please send me an email to the address my message
header shows.
You wouldn't be laying the wheel off on me, you'd be doing me a favour.
Achim
"CarGuy" <[email hidden]> wrote in message
news:c6Re8.73481$[email hidden]...
laying
> it off on ya. How much are they worth nowadays anyway? Mine was bought new
> and ran about 60 races on it, otherwise dent and scratch free.
>
>
Quoted text (11 lines)
> > Joachim Trensz <[email hidden]> wrote in message > news:a5gmbg$789u0$[email hidden]... > > would you sell me your LWFF? > > > > Achim > > > > > > > > I would, but I am a nice, outgoing conservative guy. I'd feel guiltyAndre Warringa wrote:
ROFL
I have an ISP that don't allow HTML or attachments on their news server,
guess I'm lucky.....:-)
Beers and cheers
(uncle) Goy
http://www.theuspits.com
http://www.teammirage.com
"Animation isn't the illusion of life; it is life"
--Chuck Jones (1912-2002)--
Quoted text (7 lines)
> > On Tue, 26 Feb 2002 19:42:52 GMT, "Tom Pabst" <[email hidden]> > wrote: > > >Sarah.... > > Pabst posting in HTML format.. my nightmare has come true :-/I snagged mine on eBay for $43 shipped, which seems to be a bit on the lower
side...
Personally, I love these wheels, this is the second one I've gotten.
Infinitely more durable than my trusty old Thrustmasters ever were - a T1
and a GP1 which are both just short of falling apart if you look at them the
wrong way. They've each gone through a few bungees, pots, and springs...and
definitely show the wear as soon as you start trying to use them. Oh well,
they did last about 8 years.
Milhouse
"CarGuy" <[email hidden]> wrote in message
news:c6Re8.73481$[email hidden]...
laying
> it off on ya. How much are they worth nowadays anyway? Mine was bought new
> and ran about 60 races on it, otherwise dent and scratch free.
>
>
Quoted text (11 lines)
> > Joachim Trensz <[email hidden]> wrote in message > news:a5gmbg$789u0$[email hidden]... > > would you sell me your LWFF? > > > > Achim > > > > > > > > I would, but I am a nice, outgoing conservative guy. I'd feel guiltyWhy are people being so crazy about what Tom writes?
So, he drops in a few peoples names who have tested his sim ... your problem is what??? Surely he's just trying to emphasize that real racing drivers have liked what they've seen in PC games ... er, simulations ;o) This can't be a bad thing, no, ... eh?
Also, if he is constantly around race tracks then he's probably going to meet these guys and so naming them, to him, is surely nothing special. I've previously been in the media business and met a fair few, so called, celebrities and once you've met one, they're all the same ... i.e. normal people! :O) - well, fairly ... and only some of them! I'm sure that some of my friends started thinking, "Stupid name dropper!", so at one point I actually appologised and asked if they thought I was name dropping - but to my suprise they seemed to understand that in my job I met these people on a day-to-day basis and so, of course, I'd mention them in my conversations with others. It's just like saying: "I was chatting to Bob in manufacturing ...", but instead Bob is a bloke from the tele, get it?
Anyway, it seems that you're doing a good job Tom and I (and my wife who's just seen the links you posted) like to see your, somewhat controvertial at times, points of view ... :o)
Cheers,
Paul T
-----------------------------------------------------------------------------
"Paul Thorp" <[email hidden]> wrote in message news:a5gjgk$so5$[email hidden]...
Tom,
Not to be rude, but who ARE you? I've heard my husband talk about you in context with sim stuff, but he doesn't actually know what you do, apart from you used to write a small column @ HighGear - which I knew already, dosy git!?! :o)
You say:
"The following drivers ran for more than a half hour in
our simulator at various places and times."
So, what is your simulator? Any pictures of it and the other (name dropped??? - sorry, couldn't resist - ;o) people that have used it?
Many thanks,
Sarah T
P.S. What's wrong with name dropping if it helps emphasize a point? :O)
---------------------------------------------------------------------------
"Tom Pabst" <[email hidden]> wrote in message news:hyPe8.31764$[email hidden]...
Quoted text (85 lines)
> Hi guys.....this might be a bit of a long post, but its germane to the > "cockpit verses roof cam" thread.....and might be of some interest: > > **The PR 6/10 Rule** > We have a rule around here (at PR) we call the "6/10 Rule"......this has > evolved over the several years we have been actively trying to "bridge the > gap" between real-life racing and sim racing (primarily with real-life > drivers we encounter through our activities at nearby Sears Point raceway). > > It goes like this: "When driving a race car, let's arbitrarily say there's > something like ten things......sensory inputs and combinations > thereof......that a real race car driver gets from the > car/track/speed....etc. In one of our simulators, the *6/10 Rule* says, "If > you give the sim driver's brain 5 or 6 of those things very > realistically....his/her brain will start filling in the rest of the missing > items." > > I won't go into all the reasons and "proof" we have established here over > the last three years.....but we are confident this "rule" exists and I can > state many examples of essential proof that it does. Let me just give you > one...."How come I get sick running Bristol....the high banks don't put > G-force on my brain in the sim.....but I get sick and have actually thrown > up before...in my sim seat? My brain is "simulating" some of the G-force > for me.....even though it doesn't really exist in my sim seat. > > If you can accept this "rule" as reality.....then it brings up an > interesting prospect! It means its easier to fool Jeff Gordon's brain in > one of our cockpits....than a person who has never driven a race car. In > fact, I believe that's just the opposite of what most people would think. > At least, if we go by the thousands of times we've been asked at some of our > sim displays at tracks and conventions, "Yeah, but is this kind of racing > simulator realistic? Would a real race car driver think this is realistic?" > Actually, real race car drivers are more readily "engaged" by a good > simulator than are non-race car drivers....because their brains are more > tuned in.....they are used to being in a race car and if we give them 5 or 6 > inputs really well....they quickly fill in the others in an even more > engaging way..... than does a brain that's never been in a real race car. > > Here's a list of some *known* drivers we've had in our simulators over the > last three years. We've had hundreds more than these....but I'm only > listing the driver's most of you would know. I am not "name dropping"....if > I listed these drivers and they indeed had never been in one of our > simulators....then that would be "name dropping".....I hope some of you are > clear about that? I have either actually run with these guys side by side > on a dual simulator LAN connection, or stood at their side and watched them > run some one else...or they were running solo. Every one of these guys got > out of our sim with the same tell-tale body conditions that you see when > they climb out of a real race car (on TV). Their heart rates were elevated, > they were flushed, sweating and weak-kneed.....as they are when climbing out > of a real race car. The following drivers ran for more than a half hour in > our simulator at various places and times....in some cases, several hours > over multiple sessions: Jeff Gordon, Robby Gordon, Randy Pobst, Bobby > LaBonte, Dale-Jr., Ward Burton, Steve Park, Alan McNish, Ron Hornaday, Boris > Said.....to name a few that most of you should know. As a group.....our > "questions" about how engaged they were answered something like, "It was a > blast...and I had the true sense that I was in my race car (or in a race > car)." Not one of them thought it was stupid...or too gamey! > > By the way, one of the "applications" of the *6/10 Rule* is this: If you > give the brain one item out of the ten....in an **unrealistic way**.....then > it will discount all the others and not "engage" the sim driver's brain at > all. This is why we are very careful not to use things such as force > feedback in our sims, or attempt to simulate G-force in any way. Its not > that force feed back can't be accurately simulated through the controls > (say...the movement of the wheel when running over a curb)....its that it > can't be timed accurately and realistically enough with the "screen > event"......we keep hoping it will improve over time but so far, it has not. > FF is fun....but as currently implemented in every race sim we know > of....its not realistic enough...... so we don't use it in our > simulator/cockpits. > > The same thing would apply with the roof cam verses cockpit view discussed > below. One engages you because its more realistic to the brain....the other > does not (or not at the same level)...and causes all the others to be > discounted by the brain. > > Most of what we do in our simulators can be done by all of you with your > rigs at home. Its not earth-shattering stuff...its just carefully > orchestrated combinations of site, sound, feel and environment. I'd be glad > to discuss with you how/what we use....but it should probably be in a > separate thread.....if someone is interested. > > Tom > >>"Gavel" <[email hidden]> wrote
> So, how come, in the sim world, non race car drivers are by far the better
> sim racers? Not being contentious, just curious .
Really Greg? I was thinking about this, and I'm not sure if it's true or
not. Perhaps, it's more that the number of non-racers is so high compared
to racers, that they are bound to have select fews who have great talent. I
mean it's just a pool of people vs. another, at a ratio incredibly high.
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
>"Scott B. Husted" <[email hidden]> wrote
> So let me get this straight, you are now calling me one of those "aliens"
> who cheats and has no character!?
Well he has the "no character" part completely true ;-D
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Oh the irony! Don't you have a Trekkie convention to go to? =P
Scott
PA-Scott
"ymenard" <[email hidden]> wrote in message
news:RwVe8.14014$[email hidden]...
> >"Scott B. Husted" <[email hidden]> wrote
> > So let me get this straight, you are now calling me one of those"aliens"
Quoted text (17 lines)
> > who cheats and has no character!? > > > Well he has the "no character" part completely true ;-D > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://www.ymenard.8m.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > > What's WSC? :)
-John
"Scott B. Husted" <[email hidden]> wrote in message
news:d6Te8.8482$[email hidden]...
> So let me get this straight, you are now calling me one of those "aliens"
> who cheats and has no character!? While also accusing me of assassinating
> the West Bros, which is why WSC has not been released?! I can readbetween
think
or
the
Quoted text (21 lines)
> the lines! > > ;) > > Scott > PA-Scott > > P.S. - Anyone know the release date for WSC? *hides* > > > "Tom Pabst" <[email hidden]> wrote in message > news:r5Re8.5483$[email hidden]... > > Lol.....Scott....stop goofing around. We get a good, serious discussion > > going here and you want to degrade it into a character assassination > thread. > > Next, you'll be asking the "aliens" to tell us all how they cheat? > > ......lol..... > > > > Tom > > > > PS: Just to make perfectly sure some of you understand......I don'tQuoted text (8 lines)
> > any of the fast sim drivers cheat.....at least not to be fast....I don't > > know what else anyone does in the "cheat" thing anyway. I was making a > > joke...its only a joke, okay? > > > > > > "Scott B. Husted" <[email hidden]> wrote in message > > news:hRPe8.8441$[email hidden]... > > > OK.. now let's take this into another debate. How does this effectQuoted text (10 lines)
> > get > > > applied to the sim racers where "having" a brain is debateable? =) > > > > > > Scott > > > PA-Scott > > > > > > > > > "Tom Pabst" <[email hidden]> wrote in message > > > news:hyPe8.31764$[email hidden]... > > > > Hi guys.....this might be a bit of a long post, but its germane toQuoted text (8 lines)
> > > > "cockpit verses roof cam" thread.....and might be of some interest: > > > > > > > > > > > > > > >
"Gavel" <[email hidden]> wrote in message
news:[email hidden]...
> So, how come, in the sim world, non race car drivers are by far the better
> sim racers? Not being contentious, just curious .
Because non racers have all the time in the world to practice/screw off and
try wild stuff with their online buds. Because they are usually young punks
who have too much free time on their hands. They should be out working and
saving for college so I don't have to pay their unemployment when they quit
school at 16:-) Seriously, I do not think they get bored of the sim because
they've never felt what real racing feels like....hence, they know how to
"beat" the game better, not drive better. I know this guy that practiced 3
times a week every week and was inside the top 5 most of the time on TEN
rankings. Then, he tired of sim racing, quit practicing and now a few years
later...HE SUCKS!!! But he can STILL kick ass...if he wanted to:-)
LOL!!!!!!!!!!!
My final answer is time....non racers have a larger interest than those that
have experienced the real thing. Therefore, they practice harder and more
frequently....but lest we forget, they are still punks!!
hehe.
Naz"T"
"Tom Pabst" <[email hidden]> wrote in message news:<hyPe8.31764$[email hidden]>...
> ..."How come I get sick running Bristol....the high banks don't put
> G-force on my brain in the sim.....but I get sick and have actually thrown
> up before...in my sim seat? My brain is "simulating" some of the G-force
> for me.....even though it doesn't really exist in my sim seat.
While I agree with what you are saying, I don't believe that this is
an example of it. I've been playing computer games for a long time
(not just race sims) and this phenomonon of getting sick has been
fairly common since 3D engines started to be used. Go play the old
Wolfenstein3D for a few hours. I'm certain you will get sick and it's
by no means an accurate sim of walking down a corridor which doesn't
make you sick in real life.
I think the problem is that the geometry transformations are not
correct as you move through the 3D space causing a discrepancy between
what you brain expects and what your eyes see resulting in some form
of motion sickness.
I don't have any Nascar games but maybe the different angle of banking
the track in question results in the game engine miscalculating the
geometry. This does happen in some FPS games. They are fine if you
walk around looking straight ahead but if you move around looking
straight up or down the geometry is noticably incorrect and the
sickness occurs.
Maybe people leaning in corners while sim driving would be a better
example, I'm sure just about everyone does it. :-) All part of
immersion level/suspension of belief.
Regards,
Darren
>"Scott B. Husted" <[email hidden]> wrote
> Oh the irony! Don't you have a Trekkie convention to go to? =P
Yep, I'm send there to annoy the Trekkies, I have already my plan all
written down to make them pay for being nerds ;-)
It's mostly me disguised as Darth Vader saying "Fucking Trekkies" in his
deep voice all the time LOL
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Gavel wrote:
>
> So, how come, in the sim world, non race car drivers are by far the better
> sim racers? Not being contentious, just curious .
Maybe since they so readily identify with the environment, they are busy
getting queasy & throwing up while we just happily race along? :-)
--
Fester
"Is it that we need a nobrainer Linux desktop OS for people with no
brains or should people do a little more reading and smarten up?"
from alt.linux.mandrake NG
Good observation, Francois....I think that is part of the reason as well as
some of the things I mentioned in my reply to Gavel's questions.
TP
"ymenard" <[email hidden]> wrote in message
news:JuVe8.14001$[email hidden]...
> >"Gavel" <[email hidden]> wrote
> > So, how come, in the sim world, non race car drivers are by far thebetter
> > sim racers? Not being contentious, just curious .
>
>
> Really Greg? I was thinking about this, and I'm not sure if it's true or
> not. Perhaps, it's more that the number of non-racers is so high compared
> to racers, that they are bound to have select fews who have great talent.I
Quoted text (15 lines)
> mean it's just a pool of people vs. another, at a ratio incredibly high. > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://www.ymenard.8m.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >ROFLMAO.......yeah, ditto!
TP
"Scott B. Husted" <[email hidden]> wrote in message
news:d6Te8.8482$[email hidden]...
> So let me get this straight, you are now calling me one of those "aliens"
> who cheats and has no character!? While also accusing me of assassinating
> the West Bros, which is why WSC has not been released?! I can readbetween
think
or
the
Quoted text (21 lines)
> the lines! > > ;) > > Scott > PA-Scott > > P.S. - Anyone know the release date for WSC? *hides* > > > "Tom Pabst" <[email hidden]> wrote in message > news:r5Re8.5483$[email hidden]... > > Lol.....Scott....stop goofing around. We get a good, serious discussion > > going here and you want to degrade it into a character assassination > thread. > > Next, you'll be asking the "aliens" to tell us all how they cheat? > > ......lol..... > > > > Tom > > > > PS: Just to make perfectly sure some of you understand......I don'tQuoted text (8 lines)
> > any of the fast sim drivers cheat.....at least not to be fast....I don't > > know what else anyone does in the "cheat" thing anyway. I was making a > > joke...its only a joke, okay? > > > > > > "Scott B. Husted" <[email hidden]> wrote in message > > news:hRPe8.8441$[email hidden]... > > > OK.. now let's take this into another debate. How does this effectQuoted text (10 lines)
> > get > > > applied to the sim racers where "having" a brain is debateable? =) > > > > > > Scott > > > PA-Scott > > > > > > > > > "Tom Pabst" <[email hidden]> wrote in message > > > news:hyPe8.31764$[email hidden]... > > > > Hi guys.....this might be a bit of a long post, but its germane toQuoted text (8 lines)
> > > > "cockpit verses roof cam" thread.....and might be of some interest: > > > > > > > > > > > > > > >Scott....he is a "Star Wars" fan......not a "rekkie-trekkie".... He's being
nice to me because he knows I know George Lucas.....had lunch with him just
last week in fact......lol...
TP
"Scott B. Husted" <[email hidden]> wrote in message
news:3c7c2ce3$[email hidden]...
Quoted text (30 lines)
> Oh the irony! Don't you have a Trekkie convention to go to? =P > > Scott > PA-Scott > > > "ymenard" <[email hidden]> wrote in message > news:RwVe8.14014$[email hidden]... > > >"Scott B. Husted" <[email hidden]> wrote > > > So let me get this straight, you are now calling me one of those > "aliens" > > > who cheats and has no character!? > > > > > > Well he has the "no character" part completely true ;-D > > > > > > > > > > > > -- > > -- Fran�ois M�nard <ymenard> > > -- http://www.ymenard.8m.com/ > > -- This announcement is brought to you by the Shimato Dominguez > > Corporation - helping America into the New World... > > > > > > > >Lol...Andre......you know damn well I never said (seriously) that the aliens
cheat... It was a joke....but a bad one and I didn't put a smiley face
in......I'm so bad.
TP
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 26 Feb 2002 19:11:19 GMT, "Tom Pabst" <[email hidden]>
> wrote:
>
> >PS: Just to make perfectly sure some of you understand......I don'tthink
Quoted text (8 lines)
> >any of the fast sim drivers cheat.....at least not to be fast....I don't > >know what else anyone does in the "cheat" thing anyway. I was making a > >joke...its only a joke, okay? > > Only after 4 months you tell me.. oh well, now I can cancel my daily > psychiatric sessions :) > > AndreAndre....
I think that was because Sarah's post was in HTML format....and my "reader"
is set to "respond in the same format as the sender".....sorry about that.
TP
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (8 lines)
> On Tue, 26 Feb 2002 19:42:52 GMT, "Tom Pabst" <[email hidden]> > wrote: > > >Sarah.... > > Pabst posting in HTML format.. my nightmare has come true :-/ > > AndreNice to meet you, Paul. And your wife's post was appreciated.
Regards,
Tom
"Paul Thorp" <[email hidden]> wrote in message
news:a5h5j5$avo$[email hidden]...
Why are people being so crazy about what Tom writes?
So, he drops in a few peoples names who have tested his sim ... your problem
is what??? Surely he's just trying to emphasize that real racing drivers
have liked what they've seen in PC games ... er, simulations ;o) This can't
be a bad thing, no, ... eh?
Also, if he is constantly around race tracks then he's probably going to
meet these guys and so naming them, to him, is surely nothing special. I've
previously been in the media business and met a fair few, so called,
celebrities and once you've met one, they're all the same ... i.e. normal
people! :O) - well, fairly ... and only some of them! I'm sure that some of
my friends started thinking, "Stupid name dropper!", so at one point I
actually appologised and asked if they thought I was name dropping - but to
my suprise they seemed to understand that in my job I met these people on a
day-to-day basis and so, of course, I'd mention them in my conversations
with others. It's just like saying: "I was chatting to Bob in manufacturing
...", but instead Bob is a bloke from the tele, get it?
Anyway, it seems that you're doing a good job Tom and I (and my wife who's
just seen the links you posted) like to see your, somewhat controvertial at
times, points of view ... :o)
Cheers,
Paul T
----------------------------------------------------------------------------
-
"Paul Thorp" <[email hidden]> wrote in message
news:a5gjgk$so5$[email hidden]...
Tom,
Not to be rude, but who ARE you? I've heard my husband talk about you in
context with sim stuff, but he doesn't actually know what you do, apart from
you used to write a small column @ HighGear - which I knew already, dosy
git!?! :o)
You say:
"The following drivers ran for more than a half hour in
our simulator at various places and times."
So, what is your simulator? Any pictures of it and the other (name
dropped??? - sorry, couldn't resist - ;o) people that have used it?
Many thanks,
Sarah T
P.S. What's wrong with name dropping if it helps emphasize a point? :O)
---------------------------------------------------------------------------
"Tom Pabst" <[email hidden]> wrote in message
news:hyPe8.31764$[email hidden]...
raceway).
>
> It goes like this: "When driving a race car, let's arbitrarily saythere's
> something like ten things......sensory inputs and combinations
> thereof......that a real race car driver gets from the
> car/track/speed....etc. In one of our simulators, the *6/10 Rule* says,"If
> you give the sim driver's brain 5 or 6 of those things very
> realistically....his/her brain will start filling in the rest of themissing
our
> sim displays at tracks and conventions, "Yeah, but is this kind of racing
> simulator realistic? Would a real race car driver think this isrealistic?"
> Actually, real race car drivers are more readily "engaged" by a good
> simulator than are non-race car drivers....because their brains are more
> tuned in.....they are used to being in a race car and if we give them 5 or6
> inputs really well....they quickly fill in the others in an even more
> engaging way..... than does a brain that's never been in a real race car.
>
> Here's a list of some *known* drivers we've had in our simulators over the
> last three years. We've had hundreds more than these....but I'm only
> listing the driver's most of you would know. I am not "namedropping"....if
> I listed these drivers and they indeed had never been in one of our
> simulators....then that would be "name dropping".....I hope some of youare
> clear about that? I have either actually run with these guys side by side
> on a dual simulator LAN connection, or stood at their side and watchedthem
> run some one else...or they were running solo. Every one of these guysgot
> out of our sim with the same tell-tale body conditions that you see when
> they climb out of a real race car (on TV). Their heart rates wereelevated,
> they were flushed, sweating and weak-kneed.....as they are when climbingout
> of a real race car. The following drivers ran for more than a half hourin
> our simulator at various places and times....in some cases, several hours
> over multiple sessions: Jeff Gordon, Robby Gordon, Randy Pobst, Bobby
> LaBonte, Dale-Jr., Ward Burton, Steve Park, Alan McNish, Ron Hornaday,Boris
way**.....then
not.
> FF is fun....but as currently implemented in every race sim we know
> of....its not realistic enough...... so we don't use it in our
> simulator/cockpits.
>
> The same thing would apply with the roof cam verses cockpit view discussed
> below. One engages you because its more realistic to the brain....theother
> does not (or not at the same level)...and causes all the others to be
> discounted by the brain.
>
> Most of what we do in our simulators can be done by all of you with your
> rigs at home. Its not earth-shattering stuff...its just carefully
> orchestrated combinations of site, sound, feel and environment. I'd beglad
> to discuss with you how/what we use....but it should probably be in a
> separate thread.....if someone is interested.
>
> Tom
>
>
Quoted text (8 lines)
> Hi guys.....this might be a bit of a long post, but its germane to the > "cockpit verses roof cam" thread.....and might be of some interest: > > **The PR 6/10 Rule** > We have a rule around here (at PR) we call the "6/10 Rule"......this has > evolved over the several years we have been actively trying to "bridge the > gap" between real-life racing and sim racing (primarily with real-life > drivers we encounter through our activities at nearby Sears PointQuoted text (15 lines)
> items." > > I won't go into all the reasons and "proof" we have established here over > the last three years.....but we are confident this "rule" exists and I can > state many examples of essential proof that it does. Let me just give you > one...."How come I get sick running Bristol....the high banks don't put > G-force on my brain in the sim.....but I get sick and have actually thrown > up before...in my sim seat? My brain is "simulating" some of the G-force > for me.....even though it doesn't really exist in my sim seat. > > If you can accept this "rule" as reality.....then it brings up an > interesting prospect! It means its easier to fool Jeff Gordon's brain in > one of our cockpits....than a person who has never driven a race car. In > fact, I believe that's just the opposite of what most people would think. > At least, if we go by the thousands of times we've been asked at some ofQuoted text (7 lines)
> Said.....to name a few that most of you should know. As a group.....our > "questions" about how engaged they were answered something like, "It was a > blast...and I had the true sense that I was in my race car (or in a race > car)." Not one of them thought it was stupid...or too gamey! > > By the way, one of the "applications" of the *6/10 Rule* is this: If you > give the brain one item out of the ten....in an **unrealisticQuoted text (7 lines)
> it will discount all the others and not "engage" the sim driver's brain at > all. This is why we are very careful not to use things such as force > feedback in our sims, or attempt to simulate G-force in any way. Its not > that force feed back can't be accurately simulated through the controls > (say...the movement of the wheel when running over a curb)....its that it > can't be timed accurately and realistically enough with the "screen > event"......we keep hoping it will improve over time but so far, it hasROFLMAO
Actually Tom, that's a bit of an inside Joke from ymenard being drunk at a
LAN event and yelling at some Trekkies.
;)
Scott
PA-Scott
"Tom Pabst" <[email hidden]> wrote in message
news:8rZe8.8287$[email hidden]...
> Scott....he is a "Star Wars" fan......not a "rekkie-trekkie".... He'sbeing
> nice to me because he knows I know George Lucas.....had lunch with himjust
Quoted text (39 lines)
> last week in fact......lol... > > TP > > > "Scott B. Husted" <[email hidden]> wrote in message > news:3c7c2ce3$[email hidden]... > > Oh the irony! Don't you have a Trekkie convention to go to? =P > > > > Scott > > PA-Scott > > > > > > "ymenard" <[email hidden]> wrote in message > > news:RwVe8.14014$[email hidden]... > > > >"Scott B. Husted" <[email hidden]> wrote > > > > So let me get this straight, you are now calling me one of those > > "aliens" > > > > who cheats and has no character!? > > > > > > > > > Well he has the "no character" part completely true ;-D > > > > > > > > > > > > > > > > > > -- > > > -- Fran�ois M�nard <ymenard> > > > -- http://www.ymenard.8m.com/ > > > -- This announcement is brought to you by the Shimato Dominguez > > > Corporation - helping America into the New World... > > > > > > > > > > > > > > >Well Darren...your "theory" is as good as mine.....neither proven out yet,
however. Thanks for the input.
Tom
"Darren Marsh" <[email hidden]> wrote in message
news:[email hidden]...
> "Tom Pabst" <[email hidden]> wrote in messagenews:<hyPe8.31764$[email hidden]>...
> > ..."How come I get sick running Bristol....the high banks don't put
> > G-force on my brain in the sim.....but I get sick and have actuallythrown
> > up before...in my sim seat? My brain is "simulating" some of theG-force
Quoted text (28 lines)
> > for me.....even though it doesn't really exist in my sim seat. > > While I agree with what you are saying, I don't believe that this is > an example of it. I've been playing computer games for a long time > (not just race sims) and this phenomonon of getting sick has been > fairly common since 3D engines started to be used. Go play the old > Wolfenstein3D for a few hours. I'm certain you will get sick and it's > by no means an accurate sim of walking down a corridor which doesn't > make you sick in real life. > > I think the problem is that the geometry transformations are not > correct as you move through the 3D space causing a discrepancy between > what you brain expects and what your eyes see resulting in some form > of motion sickness. > > I don't have any Nascar games but maybe the different angle of banking > the track in question results in the game engine miscalculating the > geometry. This does happen in some FPS games. They are fine if you > walk around looking straight ahead but if you move around looking > straight up or down the geometry is noticably incorrect and the > sickness occurs. > > Maybe people leaning in corners while sim driving would be a better > example, I'm sure just about everyone does it. :-) All part of > immersion level/suspension of belief. > > Regards, > Darren
On Tue, 26 Feb 2002, Tom Pabst wrote:
... <big snip>
> car/track/speed....etc. In one of our simulators, the *6/10 Rule* says, "If
> you give the sim driver's brain 5 or 6 of those things very
> realistically....his/her brain will start filling in the rest of the missing
> items."
I think that at least part of your claim runs counter to some of the work
reported in the literature on simulator sickness. A lot of serious
research has been done on this, over the last 40(?) years, primarily with
flight simulators, but some with large driving simulators too (like the
Daimler-Benz and VW simulators in Germany, etc). While you may think you
are doing something new, work on simulators is on-going--time to get to a
good research library and start reading if you are really serious.
The way I remember one paper (and I'm sorry, but I don't have the
references here) is that when the brain gets some signals that appear
"real" and other signals that don't match, then the brain concludes that it
has been poisoned (bad food). So, for example, the eyes report motion
(from looking at a screen), but the sense of touch (butt) does not report
any acceleration. This isn't far from the results of eating something that
induces hallucinations...falling down and watching the walls swim<grin>.
The correct response (built in from our evolution) is to vomit and get rid
of the bad food -- and this is by far the best explanation for simulator
sickness that I remember reading.
With a sim it gets even more interesting/confusing, for example, the brain
interprets depth from the 3d projection on the screen, but the eye focusing
and parallax mechanisms reports that everything is the same distance from
the eyes!
When we did NASCAR Silicon Motor Speedway (still running at about half the
original sites) we tried a lot of variations to reduce simulator sickness
and were reasonably successful (still had some sick customers). But that
is another story for another time--a while different world than the limited
world of consumer-grade sims that run on a single PC.
-- Doug Milliken
http://www.millikenresearch.com <--- new book now available
>"Tom Pabst" <[email hidden]> wrote
> Scott....he is a "Star Wars" fan......not a "rekkie-trekkie".... He'sbeing
> nice to me because he knows I know George Lucas.....had lunch with himjust
> last week in fact......lol...
That Trekkie thing is an old joke, from the Albany LAN two years and a half
ago. Basically, Saturday night after the races me, Shawn Kimball and Mike
Ramsden decided to get out and walk a little in down town Albany. We had
"some" beer precedently lol, and we stopped at a pizza place.
The thing that we found out, is that there were Halloween parties everywhere
there, so the pizza place was filled with 15-35 year old people disguised.
It was quite weird, but we laughed at them a lot (especially that blue smurf
guy, LMOA!). Well exiting the place there were two guys disguised with Star
Trek uniforms, so I yelled at them something like "Fucking Trekkies". Mike
and Shawn told that to everybody as it was pretty funny with my accent, and
it stayed since forever.
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Lack of seat time is a valid point. But I kind of tend to lean toward the
idea that sims aren't yet very close to simulating what they're supposed to
simulate. Having said that I do beleive that GPL imo is the darned closest
thing to one to date. But having never driven a real race car I only have my
daily driving experience to extrapolate from.
When I see real racers step into a sim and dominate from the get go, then
I'll be convinced that sims have become sims. All things being equal a real
driver should be able to run up front in a sim.
As for the roof thing, immersion is great.But I don't wear a firesuit,
helmet, nor do I turn on a space heater at my feet like ol Y2KRick did in
the TEN days. I use the in car mode but I haven't a worry about those who
don't.
Finally, I am kind of a crab. Have been for years. Perhaps my last crabby
post at you was a bit over the top. I'll apologize for that one. But I will
continue to call you to task on historical inconsistency. That's fair. And I
may be a crab but I'm an equal opportunity crab.
Gavel
"Tom Pabst" <[email hidden]> wrote in message
news:t_Qe8.1480$mG.2703@rwcrnsc54...
their
> time racing......would never think a simulator was in any way equivalentto
> "real-life" seat time. I was wrong about that....and I'm further proven
> wrong every week or so now that we are actively out at Sears Point
> regularly.
>
> Real race drivers....especially the pros.....are more easily engaged than
> novice or non-race drivers. That's assuming...you have done a good jobwith
in
> a real race car. I.e.....they go slow....for many laps...trying to get a
> "feel" of the car and allowing "time" for their brains to become "equally
> engaged" in the sim as it is in their real car. Some can do this faster
> than others. A few....never can do it.
>
> 2. Last year, while several Cup teams where at Sears for a two-daypractice
> session in April (the race is at the end of June)....a bunch of us were
> interested to see how these pro drivers tackled learning the new WC chute.
> They had never seen it before that Tuesday morning session. And, one
> driver....Dale, Jr. - had not been to Sears but once before. He actually
> hired Boris Said for two days....to be his "Sears Point driving coach."In
> the first morning session.....first time out on the track....almosteveryone
> drove around very slowly (mostly in second and third gear)....for theentire
unfamiliar
about
> the same "sim seat-time" each week as most of the serious sim racers I
> know.....and he's just as fast in the simulator....as he is in a real race
> car....."now"...but that was not always the case. When Dave first started
> sim racing with us....couple years back....he was dog slow (for a verylong
> time). Now, Dave is the fastest sim driver of all the PR staff. Why?
> Because he now puts in about as much seat-time in his sim...as he does in
> real race cars. In fact, Dave says he feels more at "home" in his simthan
> he does in a real race car......the "experience" becoming nearly equal to
> him. So Gavel, I think your observation that real-life drivers tend to be
> slow sim drivers....is only because they just haven't got enough seat-time
> in a simulator as the fast sim drivers. You know what I mean?
>
> 5. One time last year, we tried to figure out how many times an averageWC
> driver actually spins his car at full race speed during a season. I'm
> recalling the numbers from memory....but I think we figured the average
> number of spins...for an average WC driver was something like 30 times in
> one season (that included all the practice time and qual seat-time...foran
> entire race weekend...not just the Sunday race itself). Think about this!
> The average hardcore sim driver probably spins his sim car 30 times in one
> week! In a WC season...the average sim driver has 39 more times
> "experience" handling a spinning race car than does a real-world WCdriver.
> Does that "experience" bonus translate into more racing experience too?Of
> course it does....it has to! It would be interesting if someone would
> figure out how many total hours a WC driver gets behind the wheel in arace
> WC car during one season.....compared to the average hardcore sim driver
> over the same time period. Could somebody try doing that? I'd really be
> interested in that stat!
>
> 6. There are some exceptions to this "observation" that real-life drivers
> are slow sim drivers. Dale, Jr. is a classic example....he is not slow ina
> simulator (at least not according to my observations of him driving inone).
> I watched Dale and Steve Park run side by side for a half hour at Sears(it
> was back in the N3 days)....and Dale was up to full race speeds within 15
> minutes.....Steve was still crashing every lap. I watched Bobby Labonte
> come up to full race speeds within a few laps....carefully working his way
> around the track, bringing up his speed with each lap. He never even
> dropped a wheel off the track at Sears....and was running near real-lifeWC
> car speeds at Sears (again in N3) within 10 or 15 laps. He is not a slow
> sim driver either.
>
> 7. We have another member of our group who is a real-life driver withtons
the
> last three years he's worked with us. Its a joke around
> Pabst-Racing....Ralph is sooooo sloooooow. Why? I haven't got a clue.
> We've worked with him countless hours......Dave McEntee even took him onas
> a regular "sim student" for two months. Ralph is not any faster todaythan
> the first 50 hours he drove in our sims. "For some reason"....Ralph says,
> "I can't get my mind to engage me....to actually act and behave like itdoes
> in a real race car." I can tell you, Ralph is frustrated by this...and he
> doesn't have a clue how Dave McEntee can be so fast in a simulator. Idon't
> really know how unique Ralph is among real-life drivers running in a
> simulator? But I suspect....its not probably that uncommon? So Gavel,this
> also could be part of the "answer" to your question about real-lifedrivers
better
> > sim racers? Not being contentious, just curious .
> > I'm all for bridging the gap between real racers and sim racers.However,
Quoted text (10 lines)
> Gavel.... > > First....I have to say that I am surprised....and pleased that you did not > begin your post by slamming me in some way. I don't want to get into the > "past" with you.....I just wanted to tell you I think its cool that you > commented about what I said, and asked some really good questions about it > as well. Thanks. > > I have to tell you that until recently....I pretty much thought as you do > about real race drivers....especially professionals that spend most ofQuoted text (13 lines)
> simulating the "basics" of being in a race car. > > I also agree with your observation that they are not as fast as > non-real-life sim drivers I know. In general.....you are correct they are > not. As we are able to work more and more with real-life drives in our > sims.....I am beginning to formulate....postulate is probably a better > word....... some ideas about this. Here's some of those...and some > interesting observations we've seen watching the "Jeff Gordon's" of the > world run in our sims (these aren't in any logical order....just listing > some things germane to your questions): > > 1. We are beginning to think that real-life drivers are "slow" in sims > because they treat their seat time in the sim similar to their seat timeQuoted text (8 lines)
> hour session. Only near the end of the session did we begin to hear them > shift into fourth gear going up the front straight. We had radar guns on > all of them a various parts of the track....nobody ran anything near full > race speeds....for their first hour out on the track. They all > also.......tend to do this in a sim the first time they get into it. > > 3. The combination of low seat-time in a simulator....and the fact that > they start off really slow and build up to full speed when in anQuoted text (11 lines)
> environment.....says that they are slow just because of the lack of > seat-time....and just about nothing else. Its only a theory. > > 4. However, here's an observation that tends to support that theory...in > another way. We have a member of our staff who is a part-time ALMS > driver...and a Russell School instructor....who also hires out for private > coaching much like Boris Said regularly does. His name is Dave > McEntee.....many of you have raced with Dave in GPL on VROC over the last > year...and probably didn't know it. Dave is also an avid sim racer. He > hand built his racing cockpit in our shops....I helped him and he > painstakingly built it over a three month period. Dave probably runsQuoted text (7 lines)
> of experience. His name is Ralph Alexander....if you guys would go to the > NASA web page, you will see that Ralph is Chief Of Instructors...for NASA > Pro Racing - SFO Region. Ralph has driven everything from Group C > prototypes in Europe to Porsche GT cars, LMP cars and open wheel sports > racers. He is one of the fastest drivers I know....even at his old age > (....lol...sorry Ralph). But...he is dog-assed slow in a simulator....and > he probably has a couple thousand hours in his simulator...or mine, overQuoted text (19 lines)
> being slow sim drivers....you know? > > Anyway...good questions you postulated, Gavel. Thanks for asking them. > > Tom > > > > > > "Gavel" <[email hidden]> wrote in message > news:[email hidden]... > > Real race car drivers have the advantage of having "sensed"(i.e, felt g > > forces, steering wheel tension, sensation of speed etc) the environment > and > > so I suppose you're right about them having their disbelief suspended > while > > in a sim cockpit. > > So, how come, in the sim world, non race car drivers are by far theQuoted text (8 lines)
> > those real racers do indeed have a long way to go to catch up with the > kids > > when it comes to sim racing. ;) > > Gavel > > > > > >On Tue, 26 Feb 2002 19:59:21 +0000, Gerry Aitken
<[email hidden]> wrote:
>Nope, how can you call the FF in GPL phoney, when it is very realistic
>if setup properly. Tom even says the FF in GPL is 'dang close'.
Yes, well, not that that says much :)
But you're right, if you think the ff in GPL or N4/2002 is phoney, you
simply haven't set it up correctly. I admit it's not perfect, but at
least you can feel what the car is doing/about to do, and that is much
more realistic than a centering spring.
Andre
Hi Gavel,
I think if you have a good real-math based physics model, and you feed it
the right parameters, it can probably simulate a real car quite well already
today.
I also think that N2002 is doing well in this respect. Whether it's
perfectly simulating a Nascar, I cannot judge, but if I look what N2002 does
when I drive it on the limit under all sorts of conditions, and compare that
to real cars driven on or above the limit, then I must say that N2002 is
doing a good job.
One issue with driving sims as opposed to real cars is interpretation of the
feedback. I.e., understanding what the car or sim car really does, and what
signals it sends you that tell you what it does.
In a real car, it takes you quite a while to fully understand what it does
around the limit, why, and how it tells you what it does. It actually takes
you a couple of months or even years after you've made your drivers licence,
depending on how often you practise and drive on the limit. But even if from
day 1 you'd go racing with it, I'm sure you'd need perhaps a year to become
_really_ proficient? Experience can be replaced by nothing.
That is the same in a sim car, in every new sim, and in a good sim like
N2002 a certain amount of re-learning is required even when you change the
setup radically. You have to learn to understand what it does. And since a
sim car will only to an extent be able (today) to give you the same feedback
as a real car, it'll take anyone a while to learn to interpret the signals.
I think what we'd need for your hypothesis about the real racers to work in
N2002 isn't actually better physics or better simulation, but better (i.e.
more similar to their real cars) feedback. I.e., a 6 axes of freedom
simulator chamber possibly suspended on all four sides to simulate
individual wheels, full surround sound, a 180� spherical screen to view the
action on, etc.
As for the pure physics, I think N2002 is doing quite well.
Achim
"Gavel" <[email hidden]> wrote in message
news:[email hidden]...
> Lack of seat time is a valid point. But I kind of tend to lean towardthe
> idea that sims aren't yet very close to simulating what they're supposedto
> simulate. Having said that I do beleive that GPL imo is the darned closest
> thing to one to date. But having never driven a real race car I only havemy
> daily driving experience to extrapolate from.
> When I see real racers step into a sim and dominate from the get go,then
> I'll be convinced that sims have become sims. All things being equal areal
> driver should be able to run up front in a sim.
> As for the roof thing, immersion is great.But I don't wear a firesuit,
> helmet, nor do I turn on a space heater at my feet like ol Y2KRick did in
> the TEN days. I use the in car mode but I haven't a worry about those who
> don't.
> Finally, I am kind of a crab. Have been for years. Perhaps my lastcrabby
> post at you was a bit over the top. I'll apologize for that one. But Iwill
> continue to call you to task on historical inconsistency. That's fair. AndI
not
> > begin your post by slamming me in some way. I don't want to get intothe
> > "past" with you.....I just wanted to tell you I think its cool that you
> > commented about what I said, and asked some really good questions aboutit
> > as well. Thanks.
> >
> > I have to tell you that until recently....I pretty much thought as youdo
than
> > novice or non-race drivers. That's assuming...you have done a good job
> with
> > simulating the "basics" of being in a race car.
> >
> > I also agree with your observation that they are not as fast as
> > non-real-life sim drivers I know. In general.....you are correct theyare
a
> > "feel" of the car and allowing "time" for their brains to become"equally
chute.
> > They had never seen it before that Tuesday morning session. And, one
> > driver....Dale, Jr. - had not been to Sears but once before. Heactually
them
> > shift into fourth gear going up the front straight. We had radar gunson
> > all of them a various parts of the track....nobody ran anything nearfull
theory...in
> > another way. We have a member of our staff who is a part-time ALMS
> > driver...and a Russell School instructor....who also hires out forprivate
> > coaching much like Boris Said regularly does. His name is Dave
> > McEntee.....many of you have raced with Dave in GPL on VROC over thelast
> > year...and probably didn't know it. Dave is also an avid sim racer. He
> > hand built his racing cockpit in our shops....I helped him and he
> > painstakingly built it over a three month period. Dave probably runs
> about
> > the same "sim seat-time" each week as most of the serious sim racers I
> > know.....and he's just as fast in the simulator....as he is in a realrace
> > car....."now"...but that was not always the case. When Dave firststarted
> > sim racing with us....couple years back....he was dog slow (for a very
> long
> > time). Now, Dave is the fastest sim driver of all the PR staff. Why?
> > Because he now puts in about as much seat-time in his sim...as he doesin
> > real race cars. In fact, Dave says he feels more at "home" in his sim
> than
> > he does in a real race car......the "experience" becoming nearly equalto
> > him. So Gavel, I think your observation that real-life drivers tend tobe
> > slow sim drivers....is only because they just haven't got enoughseat-time
in
> > one season (that included all the practice time and qual seat-time...for
> an
> > entire race weekend...not just the Sunday race itself). Think aboutthis!
> > The average hardcore sim driver probably spins his sim car 30 times inone
be
> > interested in that stat!
> >
> > 6. There are some exceptions to this "observation" that real-lifedrivers
> > are slow sim drivers. Dale, Jr. is a classic example....he is not slowin
> a
> > simulator (at least not according to my observations of him driving in
> one).
> > I watched Dale and Steve Park run side by side for a half hour at Sears
> (it
> > was back in the N3 days)....and Dale was up to full race speeds within15
> > minutes.....Steve was still crashing every lap. I watched Bobby Labonte
> > come up to full race speeds within a few laps....carefully working hisway
> > around the track, bringing up his speed with each lap. He never even
> > dropped a wheel off the track at Sears....and was running near real-life
> WC
> > car speeds at Sears (again in N3) within 10 or 15 laps. He is not aslow
> > sim driver either.
> >
> > 7. We have another member of our group who is a real-life driver with
> tons
> > of experience. His name is Ralph Alexander....if you guys would go tothe
> > NASA web page, you will see that Ralph is Chief Of Instructors...forNASA
> > Pro Racing - SFO Region. Ralph has driven everything from Group C
> > prototypes in Europe to Porsche GT cars, LMP cars and open wheel sports
> > racers. He is one of the fastest drivers I know....even at his old age
> > (....lol...sorry Ralph). But...he is dog-assed slow in asimulator....and
says,
> > "I can't get my mind to engage me....to actually act and behave like it
> does
> > in a real race car." I can tell you, Ralph is frustrated by this...andhe
g
> > > forces, steering wheel tension, sensation of speed etc) theenvironment
Quoted text (7 lines)
> may be a crab but I'm an equal opportunity crab. > Gavel > "Tom Pabst" <[email hidden]> wrote in message > news:t_Qe8.1480$mG.2703@rwcrnsc54... > > Gavel.... > > > > First....I have to say that I am surprised....and pleased that you didQuoted text (9 lines)
> > about real race drivers....especially professionals that spend most of > their > > time racing......would never think a simulator was in any way equivalent > to > > "real-life" seat time. I was wrong about that....and I'm further proven > > wrong every week or so now that we are actively out at Sears Point > > regularly. > > > > Real race drivers....especially the pros.....are more easily engagedQuoted text (11 lines)
> > not. As we are able to work more and more with real-life drives in our > > sims.....I am beginning to formulate....postulate is probably a better > > word....... some ideas about this. Here's some of those...and some > > interesting observations we've seen watching the "Jeff Gordon's" of the > > world run in our sims (these aren't in any logical order....just listing > > some things germane to your questions): > > > > 1. We are beginning to think that real-life drivers are "slow" in sims > > because they treat their seat time in the sim similar to their seat time > in > > a real race car. I.e.....they go slow....for many laps...trying to getQuoted text (7 lines)
> > engaged" in the sim as it is in their real car. Some can do this faster > > than others. A few....never can do it. > > > > 2. Last year, while several Cup teams where at Sears for a two-day > practice > > session in April (the race is at the end of June)....a bunch of us were > > interested to see how these pro drivers tackled learning the new WCQuoted text (7 lines)
> > hired Boris Said for two days....to be his "Sears Point driving coach." > In > > the first morning session.....first time out on the track....almost > everyone > > drove around very slowly (mostly in second and third gear)....for the > entire > > hour session. Only near the end of the session did we begin to hearQuoted text (10 lines)
> > race speeds....for their first hour out on the track. They all > > also.......tend to do this in a sim the first time they get into it. > > > > 3. The combination of low seat-time in a simulator....and the fact that > > they start off really slow and build up to full speed when in an > unfamiliar > > environment.....says that they are slow just because of the lack of > > seat-time....and just about nothing else. Its only a theory. > > > > 4. However, here's an observation that tends to support thatQuoted text (7 lines)
> > in a simulator as the fast sim drivers. You know what I mean? > > > > 5. One time last year, we tried to figure out how many times an average > WC > > driver actually spins his car at full race speed during a season. I'm > > recalling the numbers from memory....but I think we figured the average > > number of spins...for an average WC driver was something like 30 timesQuoted text (10 lines)
> > week! In a WC season...the average sim driver has 39 more times > > "experience" handling a spinning race car than does a real-world WC > driver. > > Does that "experience" bonus translate into more racing experience too? > Of > > course it does....it has to! It would be interesting if someone would > > figure out how many total hours a WC driver gets behind the wheel in a > race > > WC car during one season.....compared to the average hardcore sim driver > > over the same time period. Could somebody try doing that? I'd reallyQuoted text (9 lines)
> > he probably has a couple thousand hours in his simulator...or mine, over > the > > last three years he's worked with us. Its a joke around > > Pabst-Racing....Ralph is sooooo sloooooow. Why? I haven't got a clue. > > We've worked with him countless hours......Dave McEntee even took him on > as > > a regular "sim student" for two months. Ralph is not any faster today > than > > the first 50 hours he drove in our sims. "For some reason"....RalphQuoted text (20 lines)
> > doesn't have a clue how Dave McEntee can be so fast in a simulator. I > don't > > really know how unique Ralph is among real-life drivers running in a > > simulator? But I suspect....its not probably that uncommon? So Gavel, > this > > also could be part of the "answer" to your question about real-life > drivers > > being slow sim drivers....you know? > > > > Anyway...good questions you postulated, Gavel. Thanks for asking them. > > > > Tom > > > > > > > > > > > > "Gavel" <[email hidden]> wrote in message > > news:[email hidden]... > > > Real race car drivers have the advantage of having "sensed"(i.e, feltQuoted text (19 lines)
> > and > > > so I suppose you're right about them having their disbelief suspended > > while > > > in a sim cockpit. > > > So, how come, in the sim world, non race car drivers are by far the > better > > > sim racers? Not being contentious, just curious . > > > I'm all for bridging the gap between real racers and sim racers. > However, > > > those real racers do indeed have a long way to go to catch up with the > > kids > > > when it comes to sim racing. ;) > > > Gavel > > > > > > > > > > > >
"ymenard"
as it was pretty funny with my accent, and
> it stayed since forever. You have an Accent?? is that incar or flying above it?
:)
dave henrie
Gavel...
I like that approach you are taking here.....but here's something you might
consider that would alter your thinking just a bit:
Let's take two brains.....call them "Brain-A" and "Brain-B"..........by
using the term "brain"....I'm talking about the entire mechanism of all
senses...and the processing of them by the brain....including the "learning"
process.
Now.....let's define their racing experience as follows:
"Brain-A"....has never been in a real race car....never driven any car "at
the limits"....and has never been in a racing simulator. It has an RIQ
(Racing Intelligence Quotient) of 150.
"Brain-B".....is a professional race driver's brain (let's say Tony
Stewart's brain....whose background in various types of race cars is quite
wide and diverse).....and it has never been in a racing simulator. It has
an RIQ also of 150.
Now let's put both brain's in our racing simulator for the first time (the
same simulator and let's say this simulator does an excellent job of
producing 6 out of the 10 inputs from a real race car....really well).
Now, let's open for discussion the following postulation: Which "brain"
comes up to full race speeds first...on a track neither brain has ever
driven on?
I'd be interested to hear your ideas....and others.
Tom
PS: Think I'll post this again as a new post/thread....so we can see the
comments from everyone separately.
"Gavel" <[email hidden]> wrote in message
news:[email hidden]...
> Lack of seat time is a valid point. But I kind of tend to lean towardthe
> idea that sims aren't yet very close to simulating what they're supposedto
> simulate. Having said that I do beleive that GPL imo is the darned closest
> thing to one to date. But having never driven a real race car I only havemy
> daily driving experience to extrapolate from.
> When I see real racers step into a sim and dominate from the get go,then
> I'll be convinced that sims have become sims. All things being equal areal
> driver should be able to run up front in a sim.
> As for the roof thing, immersion is great.But I don't wear a firesuit,
> helmet, nor do I turn on a space heater at my feet like ol Y2KRick did in
> the TEN days. I use the in car mode but I haven't a worry about those who
> don't.
> Finally, I am kind of a crab. Have been for years. Perhaps my lastcrabby
> post at you was a bit over the top. I'll apologize for that one. But Iwill
> continue to call you to task on historical inconsistency. That's fair. AndI
not
> > begin your post by slamming me in some way. I don't want to get intothe
> > "past" with you.....I just wanted to tell you I think its cool that you
> > commented about what I said, and asked some really good questions aboutit
> > as well. Thanks.
> >
> > I have to tell you that until recently....I pretty much thought as youdo
than
> > novice or non-race drivers. That's assuming...you have done a good job
> with
> > simulating the "basics" of being in a race car.
> >
> > I also agree with your observation that they are not as fast as
> > non-real-life sim drivers I know. In general.....you are correct theyare
a
> > "feel" of the car and allowing "time" for their brains to become"equally
chute.
> > They had never seen it before that Tuesday morning session. And, one
> > driver....Dale, Jr. - had not been to Sears but once before. Heactually
them
> > shift into fourth gear going up the front straight. We had radar gunson
> > all of them a various parts of the track....nobody ran anything nearfull
theory...in
> > another way. We have a member of our staff who is a part-time ALMS
> > driver...and a Russell School instructor....who also hires out forprivate
> > coaching much like Boris Said regularly does. His name is Dave
> > McEntee.....many of you have raced with Dave in GPL on VROC over thelast
> > year...and probably didn't know it. Dave is also an avid sim racer. He
> > hand built his racing cockpit in our shops....I helped him and he
> > painstakingly built it over a three month period. Dave probably runs
> about
> > the same "sim seat-time" each week as most of the serious sim racers I
> > know.....and he's just as fast in the simulator....as he is in a realrace
> > car....."now"...but that was not always the case. When Dave firststarted
> > sim racing with us....couple years back....he was dog slow (for a very
> long
> > time). Now, Dave is the fastest sim driver of all the PR staff. Why?
> > Because he now puts in about as much seat-time in his sim...as he doesin
> > real race cars. In fact, Dave says he feels more at "home" in his sim
> than
> > he does in a real race car......the "experience" becoming nearly equalto
> > him. So Gavel, I think your observation that real-life drivers tend tobe
> > slow sim drivers....is only because they just haven't got enoughseat-time
in
> > one season (that included all the practice time and qual seat-time...for
> an
> > entire race weekend...not just the Sunday race itself). Think aboutthis!
> > The average hardcore sim driver probably spins his sim car 30 times inone
be
> > interested in that stat!
> >
> > 6. There are some exceptions to this "observation" that real-lifedrivers
> > are slow sim drivers. Dale, Jr. is a classic example....he is not slowin
> a
> > simulator (at least not according to my observations of him driving in
> one).
> > I watched Dale and Steve Park run side by side for a half hour at Sears
> (it
> > was back in the N3 days)....and Dale was up to full race speeds within15
> > minutes.....Steve was still crashing every lap. I watched Bobby Labonte
> > come up to full race speeds within a few laps....carefully working hisway
> > around the track, bringing up his speed with each lap. He never even
> > dropped a wheel off the track at Sears....and was running near real-life
> WC
> > car speeds at Sears (again in N3) within 10 or 15 laps. He is not aslow
> > sim driver either.
> >
> > 7. We have another member of our group who is a real-life driver with
> tons
> > of experience. His name is Ralph Alexander....if you guys would go tothe
> > NASA web page, you will see that Ralph is Chief Of Instructors...forNASA
> > Pro Racing - SFO Region. Ralph has driven everything from Group C
> > prototypes in Europe to Porsche GT cars, LMP cars and open wheel sports
> > racers. He is one of the fastest drivers I know....even at his old age
> > (....lol...sorry Ralph). But...he is dog-assed slow in asimulator....and
says,
> > "I can't get my mind to engage me....to actually act and behave like it
> does
> > in a real race car." I can tell you, Ralph is frustrated by this...andhe
g
> > > forces, steering wheel tension, sensation of speed etc) theenvironment
Quoted text (7 lines)
> may be a crab but I'm an equal opportunity crab. > Gavel > "Tom Pabst" <[email hidden]> wrote in message > news:t_Qe8.1480$mG.2703@rwcrnsc54... > > Gavel.... > > > > First....I have to say that I am surprised....and pleased that you didQuoted text (9 lines)
> > about real race drivers....especially professionals that spend most of > their > > time racing......would never think a simulator was in any way equivalent > to > > "real-life" seat time. I was wrong about that....and I'm further proven > > wrong every week or so now that we are actively out at Sears Point > > regularly. > > > > Real race drivers....especially the pros.....are more easily engagedQuoted text (11 lines)
> > not. As we are able to work more and more with real-life drives in our > > sims.....I am beginning to formulate....postulate is probably a better > > word....... some ideas about this. Here's some of those...and some > > interesting observations we've seen watching the "Jeff Gordon's" of the > > world run in our sims (these aren't in any logical order....just listing > > some things germane to your questions): > > > > 1. We are beginning to think that real-life drivers are "slow" in sims > > because they treat their seat time in the sim similar to their seat time > in > > a real race car. I.e.....they go slow....for many laps...trying to getQuoted text (7 lines)
> > engaged" in the sim as it is in their real car. Some can do this faster > > than others. A few....never can do it. > > > > 2. Last year, while several Cup teams where at Sears for a two-day > practice > > session in April (the race is at the end of June)....a bunch of us were > > interested to see how these pro drivers tackled learning the new WCQuoted text (7 lines)
> > hired Boris Said for two days....to be his "Sears Point driving coach." > In > > the first morning session.....first time out on the track....almost > everyone > > drove around very slowly (mostly in second and third gear)....for the > entire > > hour session. Only near the end of the session did we begin to hearQuoted text (10 lines)
> > race speeds....for their first hour out on the track. They all > > also.......tend to do this in a sim the first time they get into it. > > > > 3. The combination of low seat-time in a simulator....and the fact that > > they start off really slow and build up to full speed when in an > unfamiliar > > environment.....says that they are slow just because of the lack of > > seat-time....and just about nothing else. Its only a theory. > > > > 4. However, here's an observation that tends to support thatQuoted text (7 lines)
> > in a simulator as the fast sim drivers. You know what I mean? > > > > 5. One time last year, we tried to figure out how many times an average > WC > > driver actually spins his car at full race speed during a season. I'm > > recalling the numbers from memory....but I think we figured the average > > number of spins...for an average WC driver was something like 30 timesQuoted text (10 lines)
> > week! In a WC season...the average sim driver has 39 more times > > "experience" handling a spinning race car than does a real-world WC > driver. > > Does that "experience" bonus translate into more racing experience too? > Of > > course it does....it has to! It would be interesting if someone would > > figure out how many total hours a WC driver gets behind the wheel in a > race > > WC car during one season.....compared to the average hardcore sim driver > > over the same time period. Could somebody try doing that? I'd reallyQuoted text (9 lines)
> > he probably has a couple thousand hours in his simulator...or mine, over > the > > last three years he's worked with us. Its a joke around > > Pabst-Racing....Ralph is sooooo sloooooow. Why? I haven't got a clue. > > We've worked with him countless hours......Dave McEntee even took him on > as > > a regular "sim student" for two months. Ralph is not any faster today > than > > the first 50 hours he drove in our sims. "For some reason"....RalphQuoted text (20 lines)
> > doesn't have a clue how Dave McEntee can be so fast in a simulator. I > don't > > really know how unique Ralph is among real-life drivers running in a > > simulator? But I suspect....its not probably that uncommon? So Gavel, > this > > also could be part of the "answer" to your question about real-life > drivers > > being slow sim drivers....you know? > > > > Anyway...good questions you postulated, Gavel. Thanks for asking them. > > > > Tom > > > > > > > > > > > > "Gavel" <[email hidden]> wrote in message > > news:[email hidden]... > > > Real race car drivers have the advantage of having "sensed"(i.e, feltQuoted text (19 lines)
> > and > > > so I suppose you're right about them having their disbelief suspended > > while > > > in a sim cockpit. > > > So, how come, in the sim world, non race car drivers are by far the > better > > > sim racers? Not being contentious, just curious . > > > I'm all for bridging the gap between real racers and sim racers. > However, > > > those real racers do indeed have a long way to go to catch up with the > > kids > > > when it comes to sim racing. ;) > > > Gavel > > > > > > > > > > > >Hi Achim,
I think you hit the nail right on the head there. It's the feedback. For
me, the sensation of speed isn't there I think from lack of peripheral
vision. The surety of the car sticking or unsticking to.from the track isn't
there except visually. My Force RS goes quite a ways in compensating for
that but it seems to me that there's a line that crosses from sim to arcade
when I push the car to and beyond it's limits. When I pull off a series of
particularly fast laps I feel more like I'm guessing at the sims level of
adhesion to the track rather than feeling it. And thus at that point it's
like I'm playing that old game Dragons Lair, where you pressed buttons in a
series and waited to find out if you did it right. Do real racers driving at
the edge of control feel so not in control? I dunno.
I've built chairs with speakers in them, used motors hooked to
microswitches to pull seatbelts tight, wore a helmet loaded with speakers
for a while. It all works to a degree but it still doesn't fulfill the
sensory needs.
Gavel
"Joachim Trensz" <[email hidden]> wrote in message
news:a5iipn$7krsk$[email hidden]...
> Hi Gavel,
>
> I think if you have a good real-math based physics model, and you feed it
> the right parameters, it can probably simulate a real car quite wellalready
> today.
>
> I also think that N2002 is doing well in this respect. Whether it's
> perfectly simulating a Nascar, I cannot judge, but if I look what N2002does
> when I drive it on the limit under all sorts of conditions, and comparethat
> to real cars driven on or above the limit, then I must say that N2002 is
> doing a good job.
>
> One issue with driving sims as opposed to real cars is interpretation ofthe
> feedback. I.e., understanding what the car or sim car really does, andwhat
> signals it sends you that tell you what it does.
>
> In a real car, it takes you quite a while to fully understand what it does
> around the limit, why, and how it tells you what it does. It actuallytakes
> you a couple of months or even years after you've made your driverslicence,
> depending on how often you practise and drive on the limit. But even iffrom
> day 1 you'd go racing with it, I'm sure you'd need perhaps a year tobecome
> _really_ proficient? Experience can be replaced by nothing.
>
> That is the same in a sim car, in every new sim, and in a good sim like
> N2002 a certain amount of re-learning is required even when you change the
> setup radically. You have to learn to understand what it does. And since a
> sim car will only to an extent be able (today) to give you the samefeedback
> as a real car, it'll take anyone a while to learn to interpret thesignals.
>
> I think what we'd need for your hypothesis about the real racers to workin
> N2002 isn't actually better physics or better simulation, but better (i.e.
> more similar to their real cars) feedback. I.e., a 6 axes of freedom
> simulator chamber possibly suspended on all four sides to simulate
> individual wheels, full surround sound, a 180� spherical screen to viewthe
Quoted text (7 lines)
> action on, etc. > > As for the pure physics, I think N2002 is doing quite well. > > Achim > >Tom Pabst wrote:
>
> Now, let's open for discussion the following postulation: Which "brain"
> comes up to full race speeds first...on a track neither brain has ever
> driven on?
>
> I'd be interested to hear your ideas....and others.
I'd speculate on "Brain-A", the none real-racer. I'd think the real
world racer would identify with feelings of caution on a new unknown
track due to their normal racing conditions (ability for real injuries)
and would result in slower lap times. The non-racer wouldn't have these
mental restrictions in place.
But I could be wrong. ;-)
--
Fester
"Is it that we need a nobrainer Linux desktop OS for people with no
brains or should people do a little more reading and smarten up?"
from alt.linux.mandrake NG
In article <[email hidden]>,
[email hidden] (Darren Marsh) writes:
I can honestly say I *never* had this problem with Wolf3D, Doom, or even
QuakeIII. I was also guilty of playing Wolf and Doom for MORE than a few
hours...<g>
>I think the problem is that the geometry transformations are not
>correct as you move through the 3D space causing a discrepancy between
>what you brain expects and what your eyes see resulting in some form
>of motion sickness.
I'm not getting that discrepancy, apparently. I'm wondering if I interpret
things on a different level(or maybe not at ALL). I speculated about that when
I mentioned that I don't seem to pickup on the feedback you need to drive a sim
race car well. Thus I can't *feel* when I'm about to lose the car. Maybe it's
all connected somehow, but damned if I know HOW...
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (8 lines)
>While I agree with what you are saying, I don't believe that this is >an example of it. I've been playing computer games for a long time >(not just race sims) and this phenomonon of getting sick has been >fairly common since 3D engines started to be used. Go play the old >Wolfenstein3D for a few hours. I'm certain you will get sick and it's >by no means an accurate sim of walking down a corridor which doesn't >make you sick in real life. >On Wed, 27 Feb 2002 02:36:53 -0500, "ymenard"
<[email hidden]> wrote:
>
>
> Basically, Saturday night after the races me, Shawn Kimball and Mike
>Ramsden decided to get out and walk a little in down town Albany.
And that was your first mistake.
KFG
On 26 Feb 2002 18:14:03 -0800, [email hidden] (Darren Marsh)
wrote:
I agree with most of what Tom has said, but I'm with you and Doug on
this one. What Tom is experiencing is motion sickness, which is caused
NOT by the realism but by a particular lack thereof.
Motion sickness is caused by the discrepency between what the inner
ear senses and the eyes see. On a boat the eyes see you standing
motionless in the cabin, but the inner ear feels movement, and you get
seasick. In Tom's case it's the same thing but the other way around.
His eyes see movement in the sim, but his inner ear feels motionless,
and he gets carsick.
Many people who have no real tendency to get carsick do so if they try
to *read* in a car. The eyes are fixed on the relatively motionless
page, and the inner ear senses movement.
Tom, I'd say that this is a pretty well researched, and proven,
phenomenon. Do some reading up on the causes of motion sickness.
KFG
Quoted text (14 lines)
>"Tom Pabst" <[email hidden]> wrote in message news:<hyPe8.31764$[email hidden]>... >> ..."How come I get sick running Bristol....the high banks don't put >> G-force on my brain in the sim.....but I get sick and have actually thrown >> up before...in my sim seat? My brain is "simulating" some of the G-force >> for me.....even though it doesn't really exist in my sim seat. > >While I agree with what you are saying, I don't believe that this is >an example of it. I've been playing computer games for a long time >(not just race sims) and this phenomonon of getting sick has been >fairly common since 3D engines started to be used. Go play the old >Wolfenstein3D for a few hours. I'm certain you will get sick and it's >by no means an accurate sim of walking down a corridor which doesn't >make you sick in real life. >I agree as well. You get the same sensation in some FPS games (I found it
really bad in Thief). It has nothing to do with your mind simulating
G-forces and everything to do with motion sickness. However if getting sick
makes you think it's a more real experience then more power to you :)
"Kevin F. Gavitt" <[email hidden]> wrote in message
news:[email hidden]...
> On 26 Feb 2002 18:14:03 -0800, [email hidden] (Darren Marsh)
> wrote:
>
> >"Tom Pabst" <[email hidden]> wrote in messagenews:<hyPe8.31764$[email hidden]>...
> >> ..."How come I get sick running Bristol....the high banks don't put
> >> G-force on my brain in the sim.....but I get sick and have actuallythrown
> >> up before...in my sim seat? My brain is "simulating" some of theG-force
Quoted text (30 lines)
> >> for me.....even though it doesn't really exist in my sim seat. > > > >While I agree with what you are saying, I don't believe that this is > >an example of it. I've been playing computer games for a long time > >(not just race sims) and this phenomonon of getting sick has been > >fairly common since 3D engines started to be used. Go play the old > >Wolfenstein3D for a few hours. I'm certain you will get sick and it's > >by no means an accurate sim of walking down a corridor which doesn't > >make you sick in real life. > > > > I agree with most of what Tom has said, but I'm with you and Doug on > this one. What Tom is experiencing is motion sickness, which is caused > NOT by the realism but by a particular lack thereof. > > Motion sickness is caused by the discrepency between what the inner > ear senses and the eyes see. On a boat the eyes see you standing > motionless in the cabin, but the inner ear feels movement, and you get > seasick. In Tom's case it's the same thing but the other way around. > His eyes see movement in the sim, but his inner ear feels motionless, > and he gets carsick. > > Many people who have no real tendency to get carsick do so if they try > to *read* in a car. The eyes are fixed on the relatively motionless > page, and the inner ear senses movement. > > Tom, I'd say that this is a pretty well researched, and proven, > phenomenon. Do some reading up on the causes of motion sickness. > > KFGIn article <hyPe8.31764$[email hidden]>, "Tom Pabst"
<[email hidden]> writes:
We've had the same things happen to guys in our leagues after a race. This is
with no special hardware, and (mostly)from people who don't have any real
racing experience...
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (7 lines)
>I have either actually run with these guys side by side >on a dual simulator LAN connection, or stood at their side and watched them >run some one else...or they were running solo. Every one of these guys got >out of our sim with the same tell-tale body conditions that you see when >they climb out of a real race car (on TV). Their heart rates were elevated, >they were flushed, sweating and weak-kneed.....as they are when climbing out >of a real race car.On 27 Feb 2002 21:59:23 GMT, [email hidden] (EldredP) wrote:
Yeah, there's a lot of it going on right now! I always finish a pro
race at the 'ring drenched in sweat.
Old time snow racers often raced in T-shirts, no heat, and no windows,
and sweat like pigs in a sauna, just from the energy burned by sheer
concentration.
People often exhibit the same symptoms when taking tests, especially
orals.
KFG
Quoted text (17 lines)
>In article <hyPe8.31764$[email hidden]>, "Tom Pabst" ><[email hidden]> writes: > >>I have either actually run with these guys side by side >>on a dual simulator LAN connection, or stood at their side and watched them >>run some one else...or they were running solo. Every one of these guys got >>out of our sim with the same tell-tale body conditions that you see when >>they climb out of a real race car (on TV). Their heart rates were elevated, >>they were flushed, sweating and weak-kneed.....as they are when climbing out >>of a real race car. > >We've had the same things happen to guys in our leagues after a race. This is >with no special hardware, and (mostly)from people who don't have any real >racing experience... > >Eldred >--[email hidden] (EldredP) wrote in message news:<[email hidden]>...
> We've had the same things happen to guys in our leagues after a race. This is
> with no special hardware, and (mostly)from people who don't have any real
> racing experience...
I second that. I won the league opener at Daytona in my OSCAR
division and the last 10-20 laps I had to fight every second of the
way to hold on to the lead. Afterwards I literally stopped the car,
did some donuts, and let out a huge yell (at 1am in a shared house).
The adrenaline of those last 20 laps, my tightening grip on the wheel,
the sweat, the cramping leg muscles (not due to pedal placement but
because of serious knee problems), the migraine from focusing so
intently for so long...
Now, whether these symptoms are the result of working as hard as I
would in a real racecar or are psychosomatic is beyond me. I just
know I feel physically and mentally exhausted after a long race.
Jason
On 27 Feb 2002 21:37:41 -0800, [email hidden] (jason moyer) wrote:
Amen!!! My co-workers laugh when I let them know how much I sweat
when I do a race. Yet, when it's over I feel beat physically - my
limbs ache, my head starts 'winding down' and I need to take several
moments to regain my poise. If that's only a *fraction* of what it's
like after a real race, I'm going to need a lot of cash coming my way
because I'd love to do it for real.
BTW, I'm also a roller-coaster nut (got the card to prove it!).
Interestingly, I'm also dyslexic and do not get motion sickness. When
my boat went through a typhoon, I *enjoyed* it (other than the few
moments when we pushed the edge and almost 'turned turtle'...).
I wonder if there's any connection there or not...


































