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Rec.Autos.Simulators Archive

SCGT error

10 posts by 5 people · 27 Feb 2002 03:01 UTC - 01 Mar 2002 23:31 UTC

Gary Wampler 27 Feb 2002 03:01 UTC#133530
New install of SCGT with v.1.551a patch, when loading a track it crashes to desktop with a CUBE error: Error locating anim map file C:\PROGRAM FILES\ELECTRONIC ARTS\SPORTS CAR GT\CLOUDB00.BMP. I'd appreciate any help.
look on the cd and see if you can find the file and put it with the rest of the cloud .bmps or try a reinstall from the cd... **** "Here we are on a planet moving and spinning though space at 500 miles per second...and look...my beer stays right there in the glass! Ain't that just the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap (quote approximate)
Sounds like the infamous 1024x768 error. Try 800x600, if you don't get the same crash then the fix located here: http://www.msu.edu/~andreaj/telson/cubeerror.html should work for you. Or get used to playing in 800x600. ;o) "Gary Wampler" <[email hidden]> wrote in message news:YZXe8.1770$[email hidden]... > New install of SCGT with v.1.551a patch, when loading a track itcrashes to
Quoted text (7 lines)> desktop with a CUBE error: Error locating anim map file C:\PROGRAM > FILES\ELECTRONIC ARTS\SPORTS CAR GT\CLOUDB00.BMP. > > I'd appreciate any help. > > >
I don't like it very much but I bought, it was too cheap(3 ?). But whe I install it I foind an error: ERROR:STUFF IT What does in mean?? Do you know what is wrong??? Guillermo
At least on my version of SCGT there are no.BMP files on the CD nor on the harddrive. As I understand it they are bundled into .MAS files. This makes the error message even more frustrating. TlgtrProd <[email hidden]> wrote in message news:[email hidden]... > look on the cd and see if you can find the file and put it with the restof the > cloud .bmps or try a reinstall from the cd... >
This is driving me nuts! I tried the patch from the link you referred to and still got the error. I uninstalled SCGT, reinstalled from scratch, still got the error. Got out, tried again, did NOT get the error. Got out, tried again DID get the error. (different tracks give different file names not found). It's almost enuf to drive me to getting a console! Haqsau <[email hidden]> wrote in message news:a5hkh5$7m7lc$[email hidden]...
Quoted text (18 lines)> Sounds like the infamous 1024x768 error. Try 800x600, if you don't get > the same crash then the fix located here: > http://www.msu.edu/~andreaj/telson/cubeerror.html should work for you. > Or get used to playing in 800x600. ;o) > > > "Gary Wampler" <[email hidden]> wrote in message > news:YZXe8.1770$[email hidden]... > > New install of SCGT with v.1.551a patch, when loading a track it > crashes to > > desktop with a CUBE error: Error locating anim map file C:\PROGRAM > > FILES\ELECTRONIC ARTS\SPORTS CAR GT\CLOUDB00.BMP. > > > > I'd appreciate any help. > > > > > > >
Have you tried 800*600? SLG "Gary Wampler" <[email hidden]> wrote:
Quoted text (8 lines)>New install of SCGT with v.1.551a patch, when loading a track it crashes to >desktop with a CUBE error: Error locating anim map file C:\PROGRAM >FILES\ELECTRONIC ARTS\SPORTS CAR GT\CLOUDB00.BMP. > >I'd appreciate any help. > > >
(All spelling errors are intentional and are there to show new and improved ways of spelling old words. Grammatical errors are due to too many English classes/teachers)
Yes, 800*600 seems stable (doesn't crash to desktop). But the quality isn't great. 4x AntiAliasing on my Geforce3 doesn't have any effect on the jaggies. And the in-game mip-mapping causes other graphic weirdness. Steve Garrotto <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Have you tried 800*600? > > SLG > > "Gary Wampler" <[email hidden]> wrote: > > >New install of SCGT with v.1.551a patch, when loading a track it crashes
to > >desktop with a CUBE error: Error locating anim map file C:\PROGRAM > >FILES\ELECTRONIC ARTS\SPORTS CAR GT\CLOUDB00.BMP. > > > >I'd appreciate any help. > >
When you tried the 1024x768 patch, did you notice that the instructions said to install the "ban scene.mas" patch first? If you didn't do that, then that's why it didn't work. "Gary Wampler" <[email hidden]> wrote in message news:VDKf8.6108$[email hidden]... > Yes, 800*600 seems stable (doesn't crash to desktop). But the qualityisn't
Quoted text (12 lines)> great. 4x AntiAliasing on my Geforce3 doesn't have any effect on the > jaggies. And the in-game mip-mapping causes other graphic weirdness. > > Steve Garrotto <[email hidden]> wrote in message > news:[email hidden]... > > Have you tried 800*600? > > > > SLG > > > > "Gary Wampler" <[email hidden]> wrote: > > > > >New install of SCGT with v.1.551a patch, when loading a track it
crashes
Quoted text (9 lines)> to > > >desktop with a CUBE error: Error locating anim map file C:\PROGRAM > > >FILES\ELECTRONIC ARTS\SPORTS CAR GT\CLOUDB00.BMP. > > > > > >I'd appreciate any help. > > > > > >

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