Hello:
Since getting Speedvision, I have enjoyed watching the DTM Touring series.
Sorry if that's not the actual name; it's the one that has the Mercedes
CLK DTM Touring car.
Are there any good sims out there for this type of racing? I've looked at
STCC2 and TOCA2. Any others?
Thanks,
- Tom N.
Nascar Heat....a mod for that title has 1995 DTM cars Deutch Touring
Masters(I think is the official name) and they have pretty good
physicks....don't feel like a patched Winston Cup car. Thomas Heineman is
working on a version 2 update AND there are BTCC skins as well as 2001 DTM
skins that will use the 95 mod but update the cars to last years
competitors.
Other than that,,,you'll have to wait for the less than sim sounding
Touring car sim by Codemasters...Pro Race Driver.
dave henrie
"Thomas C Norwood" <[email hidden]> wrote in message
news:a5ht75$t2u$[email hidden]...
Quoted text (13 lines)
> Hello: > > Since getting Speedvision, I have enjoyed watching the DTM Touring series. > > Sorry if that's not the actual name; it's the one that has the Mercedes > CLK DTM Touring car. > > Are there any good sims out there for this type of racing? I've looked at > STCC2 and TOCA2. Any others? > > Thanks, > > - Tom N.On Wed, 27 Feb 2002 06:09:41 +0000 (UTC), [email hidden] (Thomas C
Norwood) wrote:
In June (?) a new Toca sim will be released from Codemasters. So far
the list of all cars and tracks is very impressive, and the
screenshots are even more impressive.
Info and screenshots at www.simracingnews.com
Andre
Quoted text (13 lines)
>Hello: > >Since getting Speedvision, I have enjoyed watching the DTM Touring series. > >Sorry if that's not the actual name; it's the one that has the Mercedes >CLK DTM Touring car. > >Are there any good sims out there for this type of racing? I've looked at >STCC2 and TOCA2. Any others? > >Thanks, > > - Tom N.Given that Jarrett and Labonte Racing on the ancient PS One is the
predecessor to Pro Race Driver and had solid physics, excellent AI, and a
good damage model (all on a measly PS One), I would respectfully disagree
with your "less than sim sounding" comment.
If Pro Race Driver just delivers J&L Racing with updated graphics it would
be a very good sim and I'd be pleased. The AI was REALLY good. That alone
puts it well ahead of most sims. If they actually improve the physics,
damage model and throw in kick ass force feedback and stellar graphics then
this will be on my hard drive for years to come.
BTW, how can they NOT deliver more with a much bigger budget and at least
20x the processing power on a modern PC or PS2? Oops, did I just jinx the
game by saying that ? ;0)
--
Joe Marques
"Dave Henrie" <[email hidden]> wrote in message
news:Wa%e8.8991$[email hidden]...
> Nascar Heat....a mod for that title has 1995 DTM cars Deutch Touring
> Masters(I think is the official name) and they have pretty good
> physicks....don't feel like a patched Winston Cup car. Thomas Heineman is
> working on a version 2 update AND there are BTCC skins as well as 2001 DTM
> skins that will use the 95 mod but update the cars to last years
> competitors.
> Other than that,,,you'll have to wait for the less than sim sounding
> Touring car sim by Codemasters...Pro Race Driver.
> dave henrie
"Joe Marques" <[email hidden]> wrote in message
news:w36f8.61718$[email hidden]...
alone
> puts it well ahead of most sims. If they actually improve the physics,
> damage model and throw in kick ass force feedback and stellar graphicsthen
You are right, J&L did have a good code base. It was called World Touring
cars in other parts of the world but for some reason they tried to sell it
by association with two of the bigger family names in Nascar..even tho it
was NOT a Nascar title and the two drivers in the title are 2nd or 3rd
generation kids just starting out...oh well...
but ..
my 'less' sim comment was based on another thread I had just read before
this one...here is the snippet...
Here's a snip taken from www.gamespot.com
"The game is aimed at the general gamer rather than the hard-core racing
sim enthusiast, and while the complete version will have a number of car
set-up options, the developer admits that's not the main focus of the
game."
38 tracks of pure arcade fun?
so while it may very well be a great title, they are veering away from
hardcore it would appear.
dave henrie
Quoted text (7 lines)
> Given that Jarrett and Labonte Racing on the ancient PS One is the > predecessor to Pro Race Driver and had solid physics, excellent AI, and a > good damage model (all on a measly PS One), I would respectfully disagree > with your "less than sim sounding" comment. > > If Pro Race Driver just delivers J&L Racing with updated graphics it would > be a very good sim and I'd be pleased. The AI was REALLY good. ThatQuoted text (7 lines)
> this will be on my hard drive for years to come. > > BTW, how can they NOT deliver more with a much bigger budget and at least > 20x the processing power on a modern PC or PS2? Oops, did I just jinx the > game by saying that ? ;0) > -- > Joe MarquesHi Dave,
I saw that thread after my post here. ;0) I'm disappointed to hear their
"appealing to the masses" approach but with GT3's financial success who can
blame them, it's just good business.
I still have faith it will be a very good title, however, it'll suck if it's
soooo close to the "ultimate" sports car sim if they just put in a few
features. While I know it's not worth spending the extra $ to make it
hardcore to satisfy roughly 10% of the market, I still want them to do it
for the love of the sim! ;0)
WSC, where are you? <g>
--
Joe Marques
"Dave Henrie" <[email hidden]> wrote in message
news:FS6f8.12979$Dv1.47577@rwcrnsc53...
> You are right, J&L did have a good code base. It was called World
Touring
> cars in other parts of the world but for some reason they tried to sell it
> by association with two of the bigger family names in Nascar..even tho it
> was NOT a Nascar title and the two drivers in the title are 2nd or 3rd
> generation kids just starting out...oh well...
> but ..
> my 'less' sim comment was based on another thread I had just read
before
> this one...here is the snippet...
>
> Here's a snip taken from www.gamespot.com
>
> "The game is aimed at the general gamer rather than the hard-core racing
> sim enthusiast, and while the complete version will have a number of car
> set-up options, the developer admits that's not the main focus of the
> game."
>
> 38 tracks of pure arcade fun?
>
>
> so while it may very well be a great title, they are veering away from
> hardcore it would appear.
> dave henrie
>
>
"Dave Henrie" <[email hidden]> wrote in message
news:FS6f8.12979$Dv1.47577@rwcrnsc53...
I don't see how they can be veering away from the hardcore seeing as they
have never produced a Touring Car hardcore game, TOCA, TOCA2 and WTC were
all arcade type games, the car options were limited and the gameplay had a
lot of forgiveness... try throwing a real touring car around the first
corner at Donnington at the same speeds you can in the game.
Look at the Colin McRae Rally games... both excellent... and I still play
CM2.. although not as much as I used to since getting Civ III and F1
2001/GT2 Mod and RTCW.
I only played WTC on the PS1 (Was it even released on the PC?) and if they
make the game as enjoyable as that I'll be happy.... What I really want is a
game that recreates Laguna Seca accurately.. (Pleaes don't suggest a Nascar
type game, as I really don't like them.. personal preference... I find them
very boring and not a patch on the UK/European motorsports, and I simply
don't want to play a game of a sport that bores me.... if I did, I'd buy a
cricket game :o] )
Heckler
Quoted text (11 lines)
> "The game is aimed at the general gamer rather than the hard-core racing > sim enthusiast, and while the complete version will have a number of car > set-up options, the developer admits that's not the main focus of the > game." > > 38 tracks of pure arcade fun? > > > so while it may very well be a great title, they are veering away from > hardcore it would appear. > dave henrieOn Thu, 28 Feb 2002 14:03:16 -0000, "Heckler ����"
<[email hidden]> wrote:
Hey if Fisher can enjoy Nascar, EVERYBODY can enjoy Nascar :)
There is an ICR2 converted Seca for GPL, and if I remember correct
there was also a Seca addon for F1 2000. Both quite crappy by the way.
Andre
Quoted text (7 lines)
>game that recreates Laguna Seca accurately.. (Pleaes don't suggest a Nascar >type game, as I really don't like them.. personal preference... I find them >very boring and not a patch on the UK/European motorsports, and I simply >don't want to play a game of a sport that bores me.... if I did, I'd buy a >cricket game :o] ) > >Hecklerhave you looked at SCGT? don't know much about DTM except that I have seen
places to get DTM cars...
****
"Here we are on a planet moving and spinning though space at 500 miles per
second...and look...my beer stays right there in the glass! Ain't that just
the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap (quote
approximate)
"Heckler ????" <[email hidden]> wrote in message news:<a5ld8b$8amoe$[email hidden]>...
> "Dave Henrie" <[email hidden]> wrote in message
> news:FS6f8.12979$Dv1.47577@rwcrnsc53...
<SNIP>
You REALLY need to try NASCAR Heat -- the add-on version of Laguna
Seca is VERY nice, IMO. It's from CPR, I believe, which had fairly
accurate tracks, IIRC.
Yes, I know you don't like NASCAR sims, but with all the various mods,
you never even have to bother with the NASCAR portion.
Check out this link for some info on the various Heat mods (including
the DTM mod):
http://www.sim-editing.com/
Enjoy!
-- JB
Quoted text (7 lines)
> I only played WTC on the PS1 (Was it even released on the PC?) and if they > make the game as enjoyable as that I'll be happy.... What I really want is a > game that recreates Laguna Seca accurately.. (Pleaes don't suggest a Nascar > type game, as I really don't like them.. personal preference... I find them > very boring and not a patch on the UK/European motorsports, and I simply > don't want to play a game of a sport that bores me.... if I did, I'd buy a > cricket game :o] )
"jbodin" <[email hidden]> wrote in message
news:[email hidden]...
> "Heckler ????" <[email hidden]> wrote in messagenews:<a5ld8b$8amoe$[email hidden]>...
> > "Dave Henrie" <[email hidden]> wrote in message
> > news:FS6f8.12979$Dv1.47577@rwcrnsc53...
>
> <SNIP>
>
> > I only played WTC on the PS1 (Was it even released on the PC?) and ifthey
> > make the game as enjoyable as that I'll be happy.... What I really wantis a
> > game that recreates Laguna Seca accurately.. (Pleaes don't suggest aNascar
> > type game, as I really don't like them.. personal preference... I findthem
> > very boring and not a patch on the UK/European motorsports, and I simply
> > don't want to play a game of a sport that bores me.... if I did, I'd buya
How is NASCAR Heat as a NASCAR game? How does it compare to N2002? Also,
when you add tracks, are they available in the mods or only in the NASCAR
game?
Thanks,
Steve
Quoted text (17 lines)
> > cricket game :o] ) > > You REALLY need to try NASCAR Heat -- the add-on version of Laguna > Seca is VERY nice, IMO. It's from CPR, I believe, which had fairly > accurate tracks, IIRC. > > Yes, I know you don't like NASCAR sims, but with all the various mods, > you never even have to bother with the NASCAR portion. > > Check out this link for some info on the various Heat mods (including > the DTM mod): > > http://www.sim-editing.com/ > > Enjoy! > > -- JBOn Fri, 01 Mar 2002 15:43:16 GMT, "Steve" <[email hidden]> wrote:
>How is NASCAR Heat as a NASCAR game? How does it compare to N2002? Also,
>when you add tracks, are they available in the mods or only in the NASCAR
>game?
No yellow flags and a number of other bugs as far as I can remember. I
found the physics of N4 quite on par with Heat, but N2002 beats it
hands down. For the mods Heat is great though.
Andre
Andre Warringa wrote:
I won't have anything to do with that game, it's sexist.
They obviously think that a guy dosn't have the brains to run a racing team.
KFG
Quoted text (23 lines)
> On Wed, 27 Feb 2002 06:09:41 +0000 (UTC), [email hidden] (Thomas C > Norwood) wrote: > >>Hello: >> >>Since getting Speedvision, I have enjoyed watching the DTM Touring series. >> >>Sorry if that's not the actual name; it's the one that has the Mercedes >>CLK DTM Touring car. >> >>Are there any good sims out there for this type of racing? I've looked at >>STCC2 and TOCA2. Any others? >> >>Thanks, >> >> - Tom N. > > In June (?) a new Toca sim will be released from Codemasters. So far > the list of all cars and tracks is very impressive, and the > screenshots are even more impressive. > Info and screenshots at www.simracingnews.com > > Andre
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
Thanks for the info Andre.
Are there mods for N4 or N2002 or are any being worked on? If not, is it due
to the way the game is, meaning it's difficult to modify? I'm thinking of
getting a NASCAR game and I don't know if I should go for N2002 or Heat.
Since I'm not the biggest NASCAR fan, I would think Heat would be more to my
liking since the mods would keep me busy when I get bored with the NASCAR
game.
Steve
Quoted text (11 lines)
> On Fri, 01 Mar 2002 15:43:16 GMT, "Steve" <[email hidden]> wrote: > > >How is NASCAR Heat as a NASCAR game? How does it compare to N2002? Also, > >when you add tracks, are they available in the mods or only in the NASCAR > >game? > > No yellow flags and a number of other bugs as far as I can remember. I > found the physics of N4 quite on par with Heat, but N2002 beats it > hands down. For the mods Heat is great though. > > AndreOn Fri, 01 Mar 2002 17:41:09 GMT, "Steve" <[email hidden]> wrote:
Heat seems to be much more mod-friendly than N4 or 2002. A couple of
converted roadtracks were released for N4 lately, but as far as I know
that was very hard work to do so.
Heat should be quite cheap now since it's getting a bit older, so I'd
buy both. Heat for some fun with the mods, and N2002 for the best sim
yet. Or buy F1 2001, the GT mod seems to be awesome.
Or wait untill may when F1 2001 will be released :)
Andre
Quoted text (8 lines)
>Are there mods for N4 or N2002 or are any being worked on? If not, is it due >to the way the game is, meaning it's difficult to modify? I'm thinking of >getting a NASCAR game and I don't know if I should go for N2002 or Heat. >Since I'm not the biggest NASCAR fan, I would think Heat would be more to my >liking since the mods would keep me busy when I get bored with the NASCAR >game. > >Steve"Steve" <[email hidden]> wrote in message news:<V2Pf8.21118
The Papy sims are pretty locked-down -- you can add tracks, but
there's no way to really edit the physics, so you're stuck with NASCAR
physics no matter what.
Heat is VERY open, and we can edit all the physics values -- we really
did sweat the details on the tire models for the SoH mod and the
upcoming Porsche Vintage Heat mod, for example, just to get the right
"feel."
In terms of value as a NASCAR sim, I am NOT a NASCAR fan myself, but I
found NASCAR Heat to be VERY good in terms of pulling you into the
"NASCAR experience." The "Beat the Heat" and "Race The Pro" modes put
you into NASCAR-type situations, and you have to pass the tests in
order to move on to the next challenge. Things like getting dropped
right into the car at the end of the race, and then having to finish
in the top 3 with only 10 laps to go (starting from 10th place). Even
though I don't really like NASCAR, this portion provided me with some
of the most enjoyable sim racing fun that I've ever had (much like the
"Factory Driver" mode in NFSPU). Immersive, fun, and a really decent
physics engine -- Heat is a good value, IMO (ESPECIALLY when you take
into account the mods).
-- JB
Quoted text (9 lines)
> > Are there mods for N4 or N2002 or are any being worked on? If not, is it due > to the way the game is, meaning it's difficult to modify? I'm thinking of > getting a NASCAR game and I don't know if I should go for N2002 or Heat. > Since I'm not the biggest NASCAR fan, I would think Heat would be more to my > liking since the mods would keep me busy when I get bored with the NASCAR > game. > > SteveIt's interesting to hear you say that, because some of the Heat mods I
have tried have still felt like Cup cars to me. I'm not going to
mention names, and I'm pretty sure these weren't ones that you were
involved with, but honestly with some of the mods I feel like rather
than driving a sports car I'm driving a lighter weight, more powerful
Cup car, or rather than driving an open wheeler, I'm driving a much
faster Cup car. Mostly this sensation comes from really vague steering
response. Even turning up the steering lock doesn't seem to eliminate
the vagueness. I suppose that could be a configuration problem too, but
the other thing is that they all still feel like they have spool rear
axles. Are there limitations to what you can change? Is it as editable
as F1 2001, for example?
"jbodin" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (24 lines)
> > The Papy sims are pretty locked-down -- you can add tracks, but > there's no way to really edit the physics, so you're stuck with NASCAR > physics no matter what. > > Heat is VERY open, and we can edit all the physics values -- we really > did sweat the details on the tire models for the SoH mod and the > upcoming Porsche Vintage Heat mod, for example, just to get the right > "feel." > > In terms of value as a NASCAR sim, I am NOT a NASCAR fan myself, but I > found NASCAR Heat to be VERY good in terms of pulling you into the > "NASCAR experience." The "Beat the Heat" and "Race The Pro" modes put > you into NASCAR-type situations, and you have to pass the tests in > order to move on to the next challenge. Things like getting dropped > right into the car at the end of the race, and then having to finish > in the top 3 with only 10 laps to go (starting from 10th place). Even > though I don't really like NASCAR, this portion provided me with some > of the most enjoyable sim racing fun that I've ever had (much like the > "Factory Driver" mode in NFSPU). Immersive, fun, and a really decent > physics engine -- Heat is a good value, IMO (ESPECIALLY when you take > into account the mods). > > -- JBThe thing about Heat mods is they are subject to the interests of their creators,as well as their familiarity with modeling cars'
physical properties. I hesitate to call it changing the physics when we're only changing the parameters of the cars that Dave
Pollatsek's physics engine then turns into car behavior. With so many mods, you get variability like you'd see between different
companies' products, not variations on one theme. Some may not accurately model inertial values, for instance, or make sure the
lift/drag ratio tracks properly with various downforce levels, or know what tire model values (or differential settings) are
appropriate for a given mod. So the resulting car behaviors can be unpredictable, and no doubt a lot of mod makers do leave more
Cup car behind than need be.
The Heat physics engine does make a nice base for mods, though, and after researching lots of champcar data for that (semi-finished)
mod, we ended up with a package that ran within tenths of the real cars on all the tracks we had comparison data for; pretty good
for a third party add-on. Heat's (Viper-based) engine is not quite at the GPL/N2002 level of fidelity, as it's designed for much
less CPU overhead, so it has some issues when you stray a long way from the Cup-type cars it's optimized for. But for cars with
softer suspensions and some mass, it does quite well; the upcoming Vintage Porsche mod feels a lot like the Japanese "Real Car
Simulator" that was floating around a while back, but better. And the SoH mod gives a good hint at what SOS37 should have been. As
for what you can do, you can fully define cars of all types; RWD, FWD, AWD, various diff-coupling arrangements, long-travel
suspensions, etc.; really fun to play mad scientist. Ever wonder what a Lotus 49 would do with wings and slicks? Hehe... Or a
900hp champcar with the wings removed? (hint - don't go there...;-) )
One place you might look for your vague steering response is your options.cfg file. Look for these lines, and try these values if
yours are different.
low_speed_steering 1.000000
nonlinear_steering 0.000000
speed_sensitive_steering 0.000000
Hope this helps,
SB
"Haqsau" <[email hidden]> wrote in message news:a5pdml$99hmj$[email hidden]...


































