I'm not a hardware person so I need help with a VERY simple question...I am
running SCGT and Heat ()high detail) on an AMD 950, 256 ram, GForce with 64
ram...Often as I come out of turn 4 I can see turns 1 and 2 'drawing' in front
of me...will going to 512 ram clear this up?
****
"Here we are on a planet moving and spinning though space at 500 miles per
second...and look...my beer stays right there in the glass! Ain't that just
the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap (quote
approximate)
Will more RAM stop scenery pop-in in Sports Car GT and Heat?
A poster asked whether upgrading from 256 MB to 512 MB of RAM would stop scenery drawing in late in Sports Car GT and NASCAR Heat. Replies doubted it and blamed draw distance limits, while debating memory limits in Windows 98 and XP. The poster later reported a noticeable improvement after the upgrade.
Automated summary.
On 27 Feb 2002 14:49:36 GMT, [email hidden] (TlgtrProd)
wrote:
>I'm not a hardware person so I need help with a VERY simple question...I am
>running SCGT and Heat ()high detail) on an AMD 950, 256 ram, GForce with 64
>ram...Often as I come out of turn 4 I can see turns 1 and 2 'drawing' in front
>of me...will going to 512 ram clear this up?
I don't think so, 256mb is more than enough for those games with your
system. Try setting Vsync to 'allways off' in your GF properties and
see if that helps..
Andre
No, SCGT does not draw that far ahead, and there is no setting that I'm
aware of that will increase the distance that it does draw. Some tracks
like the new Le Mans seem to avoid most of those issues, but there are
plenty of spots where you see the trees etc being filled in. I think it was
a hardware/software limitation they built in to TRY and improve framerates.
Unfortunately even with today's kickass cpu's there are still places that
dog down SCGT on many systems.
Best bet would be to try the GTmod for F1 2001.
but...512 ram is still a good idea...just go NO HIGHER if you use any of
the windows versions like 98 or ME. The server based windows, NT, 2000, &
XP can handle more ammounts of ram...and in fact ...probably should have
more ram...
dave henrie
"TlgtrProd" <[email hidden]> wrote in message
news:[email hidden]...
> I'm not a hardware person so I need help with a VERY simple question...Iam
> running SCGT and Heat ()high detail) on an AMD 950, 256 ram, GForce with64
> ram...Often as I come out of turn 4 I can see turns 1 and 2 'drawing' infront
> of me...will going to 512 ram clear this up?
>
>
> ****
> "Here we are on a planet moving and spinning though space at 500 miles per
> second...and look...my beer stays right there in the glass! Ain't thatjust
> the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap(quote
> approximate)
>
>
FYI - 98 and ME will support more that 512MB of RAM, it just requires a
change to the vcache settings in order for it to function properly.
"Dave Henrie" <[email hidden]> wrote in message
news:pL6f8.7235$mG.36099@rwcrnsc54...
> No, SCGT does not draw that far ahead, and there is no setting that I'm
> aware of that will increase the distance that it does draw. Some tracks
> like the new Le Mans seem to avoid most of those issues, but there are
> plenty of spots where you see the trees etc being filled in. I think itwas
> a hardware/software limitation they built in to TRY and improveframerates.
per
Quoted text (21 lines)
> Unfortunately even with today's kickass cpu's there are still places that > dog down SCGT on many systems. > Best bet would be to try the GTmod for F1 2001. > but...512 ram is still a good idea...just go NO HIGHER if you use any of > the windows versions like 98 or ME. The server based windows, NT, 2000, & > XP can handle more ammounts of ram...and in fact ...probably should have > more ram... > dave henrie > "TlgtrProd" <[email hidden]> wrote in message > news:[email hidden]... > > I'm not a hardware person so I need help with a VERY simple question...I > am > > running SCGT and Heat ()high detail) on an AMD 950, 256 ram, GForce with > 64 > > ram...Often as I come out of turn 4 I can see turns 1 and 2 'drawing' in > front > > of me...will going to 512 ram clear this up? > > > > > > **** > > "Here we are on a planet moving and spinning though space at 500 milesQuoted text (9 lines)
> > second...and look...my beer stays right there in the glass! Ain't that > just > > the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap > (quote > > approximate) > > > > > > yeah. but the point is...if you have to turn off the ram, why have it?
Just another setting/process that you have to run. Limiting yourself to 512
is simpler, CHEAPER, and doesn't require poking around in the guts of
windows. If you absolutely need more ram, then junk windows 9x and get xp.
dave henrie
"Schooner" <[email hidden]> wrote in message
news:6R6f8.22370$[email hidden]...
> FYI - 98 and ME will support more that 512MB of RAM, it just requires a
> change to the vcache settings in order for it to function properly.
>
> "Dave Henrie" <[email hidden]> wrote in message
> news:pL6f8.7235$mG.36099@rwcrnsc54...
> > No, SCGT does not draw that far ahead, and there is no setting thatI'm
that
> > dog down SCGT on many systems.
> > Best bet would be to try the GTmod for F1 2001.
> > but...512 ram is still a good idea...just go NO HIGHER if you use anyof
> > the windows versions like 98 or ME. The server based windows, NT, 2000,&
> > XP can handle more ammounts of ram...and in fact ...probably should have
> > more ram...
> > dave henrie
> > "TlgtrProd" <[email hidden]> wrote in message
> > news:[email hidden]...
> > > I'm not a hardware person so I need help with a VERY simplequestion...I
> > am
> > > running SCGT and Heat ()high detail) on an AMD 950, 256 ram, GForcewith
> > 64
> > > ram...Often as I come out of turn 4 I can see turns 1 and 2 'drawing'in
that
Quoted text (7 lines)
> > aware of that will increase the distance that it does draw. Some tracks > > like the new Le Mans seem to avoid most of those issues, but there are > > plenty of spots where you see the trees etc being filled in. I think it > was > > a hardware/software limitation they built in to TRY and improve > framerates. > > Unfortunately even with today's kickass cpu's there are still placesQuoted text (8 lines)
> > front > > > of me...will going to 512 ram clear this up? > > > > > > > > > **** > > > "Here we are on a planet moving and spinning though space at 500 miles > per > > > second...and look...my beer stays right there in the glass! Ain'tQuoted text (10 lines)
> > just > > > the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap > > (quote > > > approximate) > > > > > > > > > > > >It doesn't turn off the ram, it just sets the amount used by the vcache.
Apps that require additional ram such as Photoshop, CAD apps, etc can still
access it.
"Dave Henrie" <[email hidden]> wrote in message
news:ft7f8.7536$mG.37003@rwcrnsc54...
> yeah. but the point is...if you have to turn off the ram, why have it?
> Just another setting/process that you have to run. Limiting yourself to512
> is simpler, CHEAPER, and doesn't require poking around in the guts of
> windows. If you absolutely need more ram, then junk windows 9x and getxp.
tracks
> > > like the new Le Mans seem to avoid most of those issues, but there are
> > > plenty of spots where you see the trees etc being filled in. I thinkit
any
> of
> > > the windows versions like 98 or ME. The server based windows, NT,2000,
> &
> > > XP can handle more ammounts of ram...and in fact ...probably shouldhave
'drawing'
miles
Quoted text (12 lines)
> dave henrie > > "Schooner" <[email hidden]> wrote in message > news:6R6f8.22370$[email hidden]... > > FYI - 98 and ME will support more that 512MB of RAM, it just requires a > > change to the vcache settings in order for it to function properly. > > > > "Dave Henrie" <[email hidden]> wrote in message > > news:pL6f8.7235$mG.36099@rwcrnsc54... > > > No, SCGT does not draw that far ahead, and there is no setting that > I'm > > > aware of that will increase the distance that it does draw. SomeQuoted text (8 lines)
> > was > > > a hardware/software limitation they built in to TRY and improve > > framerates. > > > Unfortunately even with today's kickass cpu's there are still places > that > > > dog down SCGT on many systems. > > > Best bet would be to try the GTmod for F1 2001. > > > but...512 ram is still a good idea...just go NO HIGHER if you useQuoted text (11 lines)
> > > more ram... > > > dave henrie > > > "TlgtrProd" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > I'm not a hardware person so I need help with a VERY simple > question...I > > > am > > > > running SCGT and Heat ()high detail) on an AMD 950, 256 ram, GForce > with > > > 64 > > > > ram...Often as I come out of turn 4 I can see turns 1 and 2Quoted text (7 lines)
> in > > > front > > > > of me...will going to 512 ram clear this up? > > > > > > > > > > > > **** > > > > "Here we are on a planet moving and spinning though space at 500Quoted text (15 lines)
> > per > > > > second...and look...my beer stays right there in the glass! Ain't > that > > > just > > > > the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap > > > (quote > > > > approximate) > > > > > > > > > > > > > > > > > > > >Just as a follow up I personally have seen little gain in going over 512MB
of RAM in any OS unless you are running memory intensive apps like Photoshop
and the like. Some tests have shown that XP even maxes out at 512 and shows
little gain beyond that.
"Schooner" <[email hidden]> wrote in message
news:tu7f8.22377$[email hidden]...
> It doesn't turn off the ram, it just sets the amount used by the vcache.
> Apps that require additional ram such as Photoshop, CAD apps, etc canstill
a
> > > change to the vcache settings in order for it to function properly.
> > >
> > > "Dave Henrie" <[email hidden]> wrote in message
> > > news:pL6f8.7235$mG.36099@rwcrnsc54...
> > > > No, SCGT does not draw that far ahead, and there is no settingthat
> > I'm
> > > > aware of that will increase the distance that it does draw. Some
> tracks
> > > > like the new Le Mans seem to avoid most of those issues, but thereare
> > > > plenty of spots where you see the trees etc being filled in. Ithink
GForce
Schaap
Quoted text (15 lines)
> access it. > > "Dave Henrie" <[email hidden]> wrote in message > news:ft7f8.7536$mG.37003@rwcrnsc54... > > yeah. but the point is...if you have to turn off the ram, why have it? > > Just another setting/process that you have to run. Limiting yourself to > 512 > > is simpler, CHEAPER, and doesn't require poking around in the guts of > > windows. If you absolutely need more ram, then junk windows 9x and get > xp. > > dave henrie > > > > "Schooner" <[email hidden]> wrote in message > > news:6R6f8.22370$[email hidden]... > > > FYI - 98 and ME will support more that 512MB of RAM, it just requiresQuoted text (24 lines)
> it > > > was > > > > a hardware/software limitation they built in to TRY and improve > > > framerates. > > > > Unfortunately even with today's kickass cpu's there are still places > > that > > > > dog down SCGT on many systems. > > > > Best bet would be to try the GTmod for F1 2001. > > > > but...512 ram is still a good idea...just go NO HIGHER if you use > any > > of > > > > the windows versions like 98 or ME. The server based windows, NT, > 2000, > > & > > > > XP can handle more ammounts of ram...and in fact ...probably should > have > > > > more ram... > > > > dave henrie > > > > "TlgtrProd" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > I'm not a hardware person so I need help with a VERY simple > > question...I > > > > am > > > > > running SCGT and Heat ()high detail) on an AMD 950, 256 ram,Quoted text (17 lines)
> > with > > > > 64 > > > > > ram...Often as I come out of turn 4 I can see turns 1 and 2 > 'drawing' > > in > > > > front > > > > > of me...will going to 512 ram clear this up? > > > > > > > > > > > > > > > **** > > > > > "Here we are on a planet moving and spinning though space at 500 > miles > > > per > > > > > second...and look...my beer stays right there in the glass! Ain't > > that > > > > just > > > > > the neatest thing?" -- Bob 'Spaceman' Lee interviewed by DickQuoted text (12 lines)
> > > > (quote > > > > > approximate) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
"Schooner" <
> Just as a follow up I personally have seen little gain in going over 512MB
> of RAM in any OS unless you are running memory intensive apps likePhotoshop
> and the like. Some tests have shown that XP even maxes out at 512 andshows
> little gain beyond that. agreed, the further away from 128megs, the degree of improvement lessens.
I think I remember a magazine article that tried to find the sweetspot for
memory upgrades. (this is a rough estimate due to my foglike brainpan) but
the amount needed to satify windows and most programs without inducing
slowdowns or swap file access was approximentally 196mb. To be sure you
still see performance increases if you use more, ESPECIALLY if you have
background tasks like voice programs(game commander) running or joystick
controllers, but the scale flattens out the higher you go.
big improvement from 64 megs to 128. Still big improvement to 256, but
after that the speed increase or lack of speed decrease becomes relatively
minor...it's nice though to have that extra space available if you have
other programs to run.
dave henrie
Yup. Depends on your application really, for most gaming 256-512MB should
be fine.
Having used Photoshop on a dual CPU CAD station with a GB of ram I can tell
ya that extra memory sure does come in handy with some apps :)
"Dave Henrie" <[email hidden]> wrote in message
news:7E7f8.13322$Dv1.49089@rwcrnsc53...
>
> "Schooner" <
> > Just as a follow up I personally have seen little gain in going over512MB
> > of RAM in any OS unless you are running memory intensive apps like
> Photoshop
> > and the like. Some tests have shown that XP even maxes out at 512 and
> shows
> > little gain beyond that.
> agreed, the further away from 128megs, the degree of improvementlessens.
> I think I remember a magazine article that tried to find the sweetspot for
> memory upgrades. (this is a rough estimate due to my foglike brainpan)but
Quoted text (13 lines)
> the amount needed to satify windows and most programs without inducing > slowdowns or swap file access was approximentally 196mb. To be sure you > still see performance increases if you use more, ESPECIALLY if you have > background tasks like voice programs(game commander) running or joystick > controllers, but the scale flattens out the higher you go. > big improvement from 64 megs to 128. Still big improvement to 256, but > after that the speed increase or lack of speed decrease becomes relatively > minor...it's nice though to have that extra space available if you have > other programs to run. > dave henrie > > >256 is plenty... in the Game set your draw ahead to a higher setting....
"Dave Henrie" <[email hidden]> wrote in message news:pL6f8.7235$mG.36099@rwcrnsc54...
Quoted text (36 lines)
| No, SCGT does not draw that far ahead, and there is no setting that I'm | aware of that will increase the distance that it does draw. Some tracks | like the new Le Mans seem to avoid most of those issues, but there are | plenty of spots where you see the trees etc being filled in. I think it was | a hardware/software limitation they built in to TRY and improve framerates. | Unfortunately even with today's kickass cpu's there are still places that | dog down SCGT on many systems. | Best bet would be to try the GTmod for F1 2001. | but...512 ram is still a good idea...just go NO HIGHER if you use any of | the windows versions like 98 or ME. The server based windows, NT, 2000, & | XP can handle more ammounts of ram...and in fact ...probably should have | more ram... | dave henrie | "TlgtrProd" <[email hidden]> wrote in message | news:[email hidden]... | > I'm not a hardware person so I need help with a VERY simple question...I | am | > running SCGT and Heat ()high detail) on an AMD 950, 256 ram, GForce with | 64 | > ram...Often as I come out of turn 4 I can see turns 1 and 2 'drawing' in | front | > of me...will going to 512 ram clear this up? | > | > | > **** | > "Here we are on a planet moving and spinning though space at 500 miles per | > second...and look...my beer stays right there in the glass! Ain't that | just | > the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap | (quote | > approximate) | > | > | | |this post was starting to turn into a meeting of the minds.
Good thing that no one posted a dig to keep it going then eh?
"COWBOYSFN9" <[email hidden]> wrote in message
news:[email hidden]...
> this post was starting to turn into a meeting of the minds.
On Wed, 27 Feb 2002 21:27:45 -0400, "Schooner"
<[email hidden]> wrote:
>Good thing that no one posted a dig to keep it going then eh?
>
Hey, just what do you mean by THAT, you old fashioned, two masted,
gaff rigged, anachronsim?
KFG
FROM THE ORIGINAL POSTER...went from 256 to 512 an AMAZING difference in the
clarity of the detail...it was there before but much better now...AMD
950...tried it in SCGT, Heat and RT...still had a little "filling in" ahead of
me but less...
****
"Here we are on a planet moving and spinning though space at 500 miles per
second...and look...my beer stays right there in the glass! Ain't that just
the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap (quote
approximate)
Windows XP can handle 4 Gigs of memory (2 GB applied to running apps).
--
Chris H.
"Schooner" <[email hidden]> wrote in message
news:Bw7f8.22379$[email hidden]...
> Just as a follow up I personally have seen little gain in going over 512MB
> of RAM in any OS unless you are running memory intensive apps like
Photoshop
> and the like. Some tests have shown that XP even maxes out at 512 and
shows
> little gain beyond that.
It wasn't an issue of how much it could handle, noone was questioning that. It's a matter of how
much is really needed for gaming, and at what point more doesn't show improvements. The concept of
diminishing returns come to mind.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
Chris H. <[email hidden]> wrote in message
news:C6sf8.212852$[email hidden]...
> Windows XP can handle 4 Gigs of memory (2 GB applied to running apps).
> --
> Chris H.
>
> "Schooner" <[email hidden]> wrote in message
> news:Bw7f8.22379$[email hidden]...
> > Just as a follow up I personally have seen little gain in going over 512MB
> > of RAM in any OS unless you are running memory intensive apps like
> Photoshop
> > and the like. Some tests have shown that XP even maxes out at 512 and
> shows
> > little gain beyond that.
>
>
>
Depending on the games you play....your bottleneck might be your 32 mb gfx card...there are so many
games out now that can use 64 mb of vid memory or more.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
Richard S Beckett <[email hidden]> wrote in message
news:a5ktpn$[email hidden]...
x-no-archive: yes
I just went from 128Mb to 256, and didn't notice any difference.
AMD 750 @ 933, GF2 MX 32Mb, W98, squeaky chair.
R.
using g force with 64 mb ram
****
"Here we are on a planet moving and spinning though space at 500 miles per
second...and look...my beer stays right there in the glass! Ain't that just
the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap (quote
approximate)
Just like people believe having two CPUs is really good. Except if programs
aren't written to take advantage of the two processors, no increased
performance is noted. Sort of like trying to race a Porsche with an old
stock, 40-hp VW engine. 8-)
--
Chris H.
"Biz" <[email hidden]> wrote in message
news:dXsf8.5544$[email hidden]...
> It wasn't an issue of how much it could handle, noone was questioning
that. It's a matter of how
> much is really needed for gaming, and at what point more doesn't show
improvements. The concept of
> diminishing returns come to mind.
> --
> Biz
>
> "Don't touch that please, your primitive intellect wouldn't understand
> alloys and compositions and,......things with molecular structures,....and
> the....." - Ash
>
>
> Chris H. <[email hidden]> wrote in message
> news:C6sf8.212852$[email hidden]...
> > Windows XP can handle 4 Gigs of memory (2 GB applied to running apps).
> > --
> > Chris H.
> >
> > "Schooner" <[email hidden]> wrote in message
> > news:Bw7f8.22379$[email hidden]...
> > > Just as a follow up I personally have seen little gain in going over
512MB
> > > of RAM in any OS unless you are running memory intensive apps like
> > Photoshop
> > > and the like. Some tests have shown that XP even maxes out at 512 and
> > shows
> > > little gain beyond that.
> >
> >
> >
>
>
>
I was replying to Beckett's post and he has a 32MB MX card.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
TlgtrProd <[email hidden]> wrote in message
news:[email hidden]...
> using g force with 64 mb ram
>
>
> ****
> "Here we are on a planet moving and spinning though space at 500 miles per
> second...and look...my beer stays right there in the glass! Ain't that just
> the neatest thing?" -- Bob 'Spaceman' Lee interviewed by Dick Schaap (quote
> approximate)
>
>
Schooner <[email hidden]> wrote in message
news:_Y7f8.22383$[email hidden]...
> Yup. Depends on your application really, for most gaming 256-512MB should
> be fine.
> Having used Photoshop on a dual CPU CAD station with a GB of ram I cantell
> ya that extra memory sure does come in handy with some apps :)
>
I personally have 512 MB SDRAM onbaord my personal machine, but I agree with
you here. I have seen 1GB (1024 MB of reg DDR) on a 2 CPU AMD machine and it
did make a difference over the same machine with 512 MB. I toyed with this 2
CPU box as a server for my league running 2002 and I have to say I was
impressed with 2 CPU speeds (AMD 1900's I think they were) It was overkill
and I unloaned the box back to the owner and thanked him for the experiment.
I hosted 64 people (32 in N4, 32 in 2002) AND edited some large scans in PSP
(I ain't got the fancy Photoshop, hehe) at the same time without glitch,
impressive...wish I owned the machine and the pipeline I had that machine
on...
For anything else short of MP maahines, I think 512 is enough RAM for now. I
say for now because I think it was Billy Gates that once said we'd never
need over 64k of RAM, ever! HA! My mouse driver in Win XP Pro is bigger than
that :)
"Blake"$[email hidden]...
> 256 is plenty... in the Game set your draw ahead to a higher setting....
I just read a review today for a new title...can't even remember what it
was...probably the latest Everquest add on...but...the minimum ram
requirement was 256...so if that was the min...then 512 is sounding better
and better...you always want some spare storage room in the memory attic.
dave henrie


































