Is there some more info on the net about drafting on ovals?
I'm having a bit of trouble with this. In f1 sims it's no problem,
simply drive behind another car untill really close, then overtake.
But in N2002 it all seems to be a bit more complicated. Sometimes I'm
driving behind a car and I simply won't go faster than him, the next
corner suddenly I seem to get a massive boost and I fly by him.
It's not clear to me how I can use the drafting to the fullest.
It gets even more complicated with a couple of cars in front of me.
Yesterday for example there was a car to the front-left and a car to
the front-right. I passed them in the middle and I got a major boost.
I don't see the logic, I would have expected more drafting power if I
would drive behind either one of the cars instead of driving behind
the middle of those 2 cars..
I studied the included drafting lesson, but a bit more in-depth info
would be appreciated :)
Andre
Learning to draft on superspeedways in NR2002
Andre Warringa asked for help with drafting in NR2002. Replies explained dragging the brake rather than lifting, how a car behind can loosen the car ahead, and how drafting differs at plate and non-plate tracks, with a link to Tim Wheatley's drafting guide. Andre soon reported drafting from 43rd to the lead at Daytona, and posters said N4 track conversions were under way.
setup/driving techniqueNASCAR Racing 2002 Season
Automated summary.
Andre, this is a wide open subject and you're likely to get a lot of advice.
Mine is simply to get out there and get experience. Drafting works different
ways in different situations, a 2x2 pack will work differently than a line
of 1x4, and so on. I learned by simply getting into the different situations
online and seeing what works and what doesn't.
My only technical advice is to learn to drag on the brake instead of lifting
off the gas when closing on someone that you aren't going to pass. This
keeps the RPMs up in the engine and will slow you enough to tuck in under
their fin (not too close online, the collision detection is not world class
in the sim). I find that I have to drag on the brakes a fair amount when
nose to tail in a pack trying to 'pass the laps' and wait for closer to the
end to make a move.
And when you get ready to make your move to the front (say, you're in second
place) its best to almost wait until the very last minute to go for the win.
Making a move off T2 on the last lap, almost assures that you we be repassed
in the T3-T4 area as the guy(s) fall into your draft and slingshot back by
you. IF you are in a line of 3 or 4, even this may not be true. Did they go
with you on your move or hang you out? Thats drafting racing...the best
thing you can try to learn is how to stay right behind someone, in their
tracks, for laps at the time. This is how you can catch someone if behind
and how you pull away if out front, I think its autochat #7 that says 'Stay
in line and work together.', LOL! It's true. Everything else is split second
decisions based on experience or your best guesstimate.
Andre Warringa <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (20 lines)
> Is there some more info on the net about drafting on ovals? > I'm having a bit of trouble with this. In f1 sims it's no problem, > simply drive behind another car untill really close, then overtake. > > But in N2002 it all seems to be a bit more complicated. Sometimes I'm > driving behind a car and I simply won't go faster than him, the next > corner suddenly I seem to get a massive boost and I fly by him. > It's not clear to me how I can use the drafting to the fullest. > > It gets even more complicated with a couple of cars in front of me. > Yesterday for example there was a car to the front-left and a car to > the front-right. I passed them in the middle and I got a major boost. > I don't see the logic, I would have expected more drafting power if I > would drive behind either one of the cars instead of driving behind > the middle of those 2 cars.. > > I studied the included drafting lesson, but a bit more in-depth info > would be appreciated :) > > AndreOn Wed, 27 Feb 2002 16:20:58 GMT, "CarGuy" <[email hidden]>
wrote:
>My only technical advice is to learn to drag on the brake instead of lifting
>off the gas when closing on someone that you aren't going to pass.
Thanks, that post was a good read. Indeed I let go off the gas in this
situation, I'll try the brake technique tonight :)
Very hard to find good technical info about drafting on the net btw
:-/
Andre
Tim Wheatley had a "Drafting guide" in his race sim central forum, but I�m
not sure if it�s still online.
Maybe mail him?
greets
"Andre Warringa" <[email hidden]> schrieb im
Newsbeitrag news:[email hidden]...
> On Wed, 27 Feb 2002 16:20:58 GMT, "CarGuy" <[email hidden]>
> wrote:
>
> >My only technical advice is to learn to drag on the brake instead oflifting
Quoted text (9 lines)
> >off the gas when closing on someone that you aren't going to pass. > > Thanks, that post was a good read. Indeed I let go off the gas in this > situation, I'll try the brake technique tonight :) > > Very hard to find good technical info about drafting on the net btw > :-/ > > AndreSee my comments inline below:
[email hidden] (Andre Warringa) wrote in message news:<[email hidden]>...
> But in N2002 it all seems to be a bit more complicated. Sometimes I'm
> driving behind a car and I simply won't go faster than him, the next
> corner suddenly I seem to get a massive boost and I fly by him.
> It's not clear to me how I can use the drafting to the fullest.
Perhaps you are taking air off the spoiler of the car ahead and making
it loose, and therefore it cant get full power off the corner? Your
car isn't made loose, and can put down full power. Just a guess.
Don't know how accurately, if at all, Papy models this in their games.
> It gets even more complicated with a couple of cars in front of me.
> Yesterday for example there was a car to the front-left and a car to
> the front-right. I passed them in the middle and I got a major boost.
> I don't see the logic, I would have expected more drafting power if I
> would drive behind either one of the cars instead of driving behind
> the middle of those 2 cars..
At high speeds, the "cone" of highly disturbed air begins at the front
bumper, and expands laterally from there. This is why (in N4 and
NR2002) you can stick about 1/2 of your front grill out to the side of
the car you are drafting and not break the draft. When you go between
two cars, and they are close enough together, it is like you have
never left the draft at all.
I would hypothesize that the air betwenn two cars racing side-by-side
like this is also more turbulent than the air immediately behind
either one of them, and therefore provides an even greater draft.
One other general observation: I get the impression that the further
back in a train you are, the more pronounced will be the drafting
effect.
HTH,
Gerald
Dragging on the brake as Simracer said is the key IMO. You should never
lift, but drag the brake, sometimes you may need to press quite hard.
That's how it's done in the actual races too most of the time.
-John
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 27 Feb 2002 16:20:58 GMT, "CarGuy" <[email hidden]>
> wrote:
>
> >My only technical advice is to learn to drag on the brake instead oflifting
Quoted text (9 lines)
> >off the gas when closing on someone that you aren't going to pass. > > Thanks, that post was a good read. Indeed I let go off the gas in this > situation, I'll try the brake technique tonight :) > > Very hard to find good technical info about drafting on the net btw > :-/ > > AndreUnless there is a wreck or an almost wreck I never lift I just use the brake and when drafting and staying in line it doesn't take
much.... its a technique that ya just gotta learn :)
"John Pancoast" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (26 lines)
| Dragging on the brake as Simracer said is the key IMO. You should never | lift, but drag the brake, sometimes you may need to press quite hard. | That's how it's done in the actual races too most of the time. | | -John | | | "Andre Warringa" <[email hidden]> wrote in message | news:[email hidden]... | > On Wed, 27 Feb 2002 16:20:58 GMT, "CarGuy" <[email hidden]> | > wrote: | > | > >My only technical advice is to learn to drag on the brake instead of | lifting | > >off the gas when closing on someone that you aren't going to pass. | > | > Thanks, that post was a good read. Indeed I let go off the gas in this | > situation, I'll try the brake technique tonight :) | > | > Very hard to find good technical info about drafting on the net btw | > :-/ | > | > Andre | | | Yep, exactly. But SS races stink anyway.
Short tracks dammit! :)
-John
"Blake" <[email hidden]> wrote in message
news:Fgaf8.232331$[email hidden]...
> Unless there is a wreck or an almost wreck I never lift I just use thebrake and when drafting and staying in line it doesn't take
> much.... its a technique that ya just gotta learn :)
>
>
> "John Pancoast" <[email hidden]> wrote in messagenews:[email hidden]...
> | Dragging on the brake as Simracer said is the key IMO. You shouldnever
Quoted text (27 lines)
> | lift, but drag the brake, sometimes you may need to press quite hard. > | That's how it's done in the actual races too most of the time. > | > | -John > | > | > | "Andre Warringa" <[email hidden]> wrote in message > | news:[email hidden]... > | > On Wed, 27 Feb 2002 16:20:58 GMT, "CarGuy" <[email hidden]> > | > wrote: > | > > | > >My only technical advice is to learn to drag on the brake instead of > | lifting > | > >off the gas when closing on someone that you aren't going to pass. > | > > | > Thanks, that post was a good read. Indeed I let go off the gas in this > | > situation, I'll try the brake technique tonight :) > | > > | > Very hard to find good technical info about drafting on the net btw > | > :-/ > | > > | > Andre > | > | > | > >Andre Warringa wrote:
As G. Moore said you get sucked along by >both< of their
draft cones in this situation. That said they still seem a little too
wide still (narrower than in previous NASCAR games tho).
In addition the physics of the AI cars is different from yours:
generally, they will enter a turn faster than you but you can beat
them coming out of the turn. Depends on the track and how
the .ini file has modeled the AI at that track...
John DiFool
Quoted text (16 lines)
> Is there some more info on the net about drafting on ovals? > I'm having a bit of trouble with this. In f1 sims it's no problem, > simply drive behind another car untill really close, then overtake. > > But in N2002 it all seems to be a bit more complicated. Sometimes I'm > driving behind a car and I simply won't go faster than him, the next > corner suddenly I seem to get a massive boost and I fly by him. > It's not clear to me how I can use the drafting to the fullest. > > It gets even more complicated with a couple of cars in front of me. > Yesterday for example there was a car to the front-left and a car to > the front-right. I passed them in the middle and I got a major boost. > I don't see the logic, I would have expected more drafting power if I > would drive behind either one of the cars instead of driving behind > the middle of those 2 cars.. >Thanks for the Tim Wheatly tip, I found it:
http://forum.racesimcentral.com/showthread.php?s=&threadid=10351&highlight=drafting
Andre
John Pancoast <[email hidden]> wrote in message
news:[email hidden]...
> Yep, exactly. But SS races stink anyway.
> Short tracks dammit! :)
>
> -John
>
>
Yup, and another roadie or two (real or imagined) would be nice. I've worn
out St Jovite in N4 just because I am almost tired of SP and WG...another
reason I keep NASCAR Legends installed, all the shorties and Riverside. Even
with inferior graphics and physics, they are fun. Even tho I am an admitted
NASCAR fan/racer, I will also admit that real racers CAN turn right too ;)
At least they updated the T4 area of SP so it'll be kinda new for a few
races in 2002. :)
Back OT, though, I don't like SS's and drafting either. While there is some
skill required to do it right, it is almost as much luck as to where you end
up when it comes time to try and move forward late in the race. The close
proximity to other racers also lends itself to some big messes, a lot like
real life. I can draft, I have managed some wins and good finishes in online
drafting/plate races, but it still doesn't mean I have to like it, hehe. The
new Coca Cola track on the other hand, was made for folks like me that
wouldn't mind big tracks if you eliminate (somewhat) the luck required by
taking the plates off. (Sound familiar? Try replaying your last taped NASCAR
plate race, post-race interviews, OR any interview with DE about plate
racing, LOL!) I don't blame NASCAR, I wouldn't want a good seat at Daytona
and Talladega and then get killed by an airborne car flying over the fence,
I just hate the resulting type of racing.
Just a note opr two on Gerald's good advice see them inline below:
Gerald Moore <[email hidden]> wrote in message
news:[email hidden]...
> See my comments inline below:
>
> [email hidden] (Andre Warringa) wrote in messagenews:<[email hidden]>...
Depends on setup, sometimes the front car can actually get a 'push' if
entering in a line. If a car appraoches a lead car just at the corner
entrance then the rear car can force air under the lead car's rear and cause
it to be 'loose' by unweighting the rear some. Both conditions would cause a
leader to slow even while matting the gas pedal. These seem to be realistic
in the sim.
AND, peeking out from behind if not the lead car is the only way to cool a
warming engine if you have been behind someone in the draft a while and are
running too much tape. This is also why one gears for the draft, not for
running alone. You gear to run alone and end up drafting, your tach will
blink at you all the way around a SS.
> I would hypothesize that the air betwenn two cars racing side-by-side
> like this is also more turbulent than the air immediately behind
> either one of them, and therefore provides an even greater draft.
The 2 outside cars are bearing the brunt of the air 'resistance' and the
'middle' car can drive right through if enough room is there, almost
unaffected by wind until he breaks through and out of the 'cone'. I don't
know if the air is acutally more turbulent or if there is just less air
there since there would be 2 overlapping 'cones'.
> One other general observation: I get the impression that the further
> back in a train you are, the more pronounced will be the drafting
> effect.
Possibly, I find I have to ride the brakes when I am not first in line
period. More cars in line will equal more speed for sure tho, I hooked up in
a 'lead pack' line of 5 cars in a pickup race online the other evening with
about 22 guys in the event. We left several smaller packs behind as they
jostled about. We top 5 stayed in line and had built-up nearly 10 seconds on
the '2nd' pack by race's end. Had a good shootout at the end with 5th place
with 1 to go taking the win...it was a fixed setup race and no one wrecked
so it was a shining example of how lining up does work. Had the chase pack
lined up, I bet with 6 or 7 guys trying, they could have run us down.
> HTH,
> Gerald
Quoted text (9 lines)
> > But in N2002 it all seems to be a bit more complicated. Sometimes I'm > > driving behind a car and I simply won't go faster than him, the next > > corner suddenly I seem to get a massive boost and I fly by him. > > It's not clear to me how I can use the drafting to the fullest. > > Perhaps you are taking air off the spoiler of the car ahead and making > it loose, and therefore it cant get full power off the corner? Your > car isn't made loose, and can put down full power. Just a guess. > Don't know how accurately, if at all, Papy models this in their games.Quoted text (14 lines)
> > > It gets even more complicated with a couple of cars in front of me. > > Yesterday for example there was a car to the front-left and a car to > > the front-right. I passed them in the middle and I got a major boost. > > I don't see the logic, I would have expected more drafting power if I > > would drive behind either one of the cars instead of driving behind > > the middle of those 2 cars.. > > At high speeds, the "cone" of highly disturbed air begins at the front > bumper, and expands laterally from there. This is why (in N4 and > NR2002) you can stick about 1/2 of your front grill out to the side of > the car you are drafting and not break the draft. When you go between > two cars, and they are close enough together, it is like you have > never left the draft at all.On Wed, 27 Feb 2002 22:20:44 +0100, Andre Warringa
<[email hidden]> wrote:
>Thanks for the Tim Wheatly tip, I found it:
>http://forum.racesimcentral.com/showthread.php?s=&threadid=10351&highlight=drafting
>
>Andre
Short but very clear guide, confirming everything that has been said
in this thread. Just had my first race at Daytona (90%), skipped quali
so started at #43. Lap after lap I gained positions. At lap 20 I was
at #17, with 2 cars in front of me, but there I had a problem because
the rest of the pack had allready separated from my pack.
Then I made a mistake, I tried to pass a car on the outside. I just
couldn't make the pass, but before I could get back in line an AI car
passed me on the inner side. And then it happened: a whole train of
cars passed me on the inside, I couldn't do anything.. 2 laps later
and I was back at #43 :-/
Lap 26 I made a stupid pass, touched an AI car, a second later there
was nothing left of my car. The crash also took out 12 AI cars.. I'll
practice some more before going online :)
Tapping the brake instead of letting go of the gas works great indeed.
Btw, drafting at Daytona works much better than at Coca Cola. This is
because the drafting effect simply becomes less at higher speeds?
Andre
On Wed, 27 Feb 2002 21:53:04 GMT, "CarGuy" <[email hidden]>
wrote:
>Yup, and another roadie or two (real or imagined) would be nice. I've worn
>out St Jovite in N4 just because I am almost tired of SP and WG...another
>reason I keep NASCAR Legends installed, all the shorties and Riverside. Even
>with inferior graphics and physics, they are fun. Even tho I am an admitted
>NASCAR fan/racer, I will also admit that real racers CAN turn right too ;)
Indeed.. Goy, Scott, any news about the conversions for N2002?
>Back OT, though, I don't like SS's and drafting either. While there is some
>skill required to do it right, it is almost as much luck as to where you end
>up when it comes time to try and move forward late in the race. The close
I think I can allready agree with this.. so much factors are involved
in a long distance race, especially with the drafting much luck seems
to be involved at the end of the race. But the drafting is damn fun in
a close pack. And I tried a race at Darlington yesterday, but I'll try
to master the SS's first before going to that track-from-hell again :)
Andre
>"Andre Warringa" <[email hidden]> wrote
> Indeed.. Goy, Scott, any news about the conversions for N2002?
Well I can't speak for them, but there is already some work being done on N4
tracks converted to NR2002. That Zoltis track and the 5-mile superspeedway
are already in "beta" form for NR2002. Somehow, the people will soon
catchup with the little differences in track and file format I would say.
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
On Wed, 27 Feb 2002 20:08:25 -0500, "ymenard"
<[email hidden]> wrote:
>Well I can't speak for them, but there is already some work being done on N4
>tracks converted to NR2002. That Zoltis track and the 5-mile superspeedway
>are already in "beta" form for NR2002. Somehow, the people will soon
>catchup with the little differences in track and file format I would say.
Zoltis.. don't know that one, is it a road track? Is the beta
available for public download somewere?
Andre
>"Andre Warringa" <[email hidden]> wrote
> Zoltis.. don't know that one, is it a road track? Is the beta
> available for public download somewere?
Nah it's a superspeedway.
http://forum.racesimcentral.com/showthread.php?s=&threadid=16913
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
If anything, it is even more pronounced. I think the reason you don't
notice it as much is because the cars have greater acceleration off
the corners when the motor is unrestricted. The lead car can
accelerate, so the drafting car's advantage is mitigated somewhat.
You see the same things at Atlanta and Michigan. The draft is there,
it's just harder to notice.
Gerald
Andre Warringa <[email hidden]> wrote in message news:<[email hidden]>...
> Btw, drafting at Daytona works much better than at Coca Cola. This is
> because the drafting effect simply becomes less at higher speeds?
>
> Andre
Andre Warringa wrote:
>
> Indeed.. Goy, Scott, any news about the conversions for N2002?
The guys who know about this stuff is working on it, that's all I can
say, but they do sound optimistic.....the future is bright, the future
is Orange :-)
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"Animation isn't the illusion of life; it is life"
--Chuck Jones (1912-2002)--
On Thu, 28 Feb 2002 16:06:48 +0100, Goy Larsen <[email hidden]> wrote:
The future is Orange.. is that a Swedish expression or is there a hint
hidden somewhere inside? Don't forget to tell the guys we (well I at
least) also would like to see Riverside in N2002 :)
Andre
Quoted text (9 lines)
> > >Andre Warringa wrote: >> >> Indeed.. Goy, Scott, any news about the conversions for N2002? > >The guys who know about this stuff is working on it, that's all I can >say, but they do sound optimistic.....the future is bright, the future >is Orange :-)
Andre Warringa wrote:
Swedish !!!!
What's with the personal insults here all of a sudden, first I'm being
compared to Scott Husted, now it's being hinted that I'm
Swedish.....this hurts
Actually, it's an ad for a phone company, Orange, I think, something
that just popped into my mind when I wrote "the future is bright", bit
like that song you can't get out of your head, which btw is "ooops I did
it again" right now, they played it on the radio when I was out driving
a little while ago, cruel and inhumane punishment for someone with my
music taste :-)
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"Animation isn't the illusion of life; it is life"
--Chuck Jones (1912-2002)--
Quoted text (16 lines)
> > On Thu, 28 Feb 2002 16:06:48 +0100, Goy Larsen <[email hidden]> wrote: > > > > > > >Andre Warringa wrote: > >> > >> Indeed.. Goy, Scott, any news about the conversions for N2002? > > > >The guys who know about this stuff is working on it, that's all I can > >say, but they do sound optimistic.....the future is bright, the future > >is Orange :-) > > The future is Orange.. is that a Swedish expression or is there a hint > hidden somewhere inside? Don't forget to tell the guys we (well I at > least) also would like to see Riverside in N2002 :)Goy Larsen <[email hidden]> writes:
Everyone, do a Cartman impersonation with a kiddie voice and pointing
the index fingers parallell from side to side after each line:
Goy is from Sweden, Goy is from Sweden, Goy is ...
--
Olav K. Malmin
remove .spam when replying
Quoted text (23 lines)
> Andre Warringa wrote: > > > > On Thu, 28 Feb 2002 16:06:48 +0100, Goy Larsen <[email hidden]> wrote: > > > > > > > > > > >Andre Warringa wrote: > > >> > > >> Indeed.. Goy, Scott, any news about the conversions for N2002? > > > > > >The guys who know about this stuff is working on it, that's all I can > > >say, but they do sound optimistic.....the future is bright, the future > > >is Orange :-) > > > > The future is Orange.. is that a Swedish expression or is there a hint > > hidden somewhere inside? Don't forget to tell the guys we (well I at > > least) also would like to see Riverside in N2002 :) > > Swedish !!!! > > What's with the personal insults here all of a sudden, first I'm being > compared to Scott Husted, now it's being hinted that I'm > Swedish.....this hurtsOn Thu, 28 Feb 2002 16:30:25 +0100, Goy Larsen <[email hidden]> wrote:
>Swedish !!!!
>
>What's with the personal insults here all of a sudden, first I'm being
>compared to Scott Husted, now it's being hinted that I'm
>Swedish.....this hurts
Uhm.. Norway, Sweden, Denmark, does it really matter? As Remco Moedt
once said 'you all talk Dutch with a bunch of weird letters thrown in
it'
>Actually, it's an ad for a phone company, Orange, I think, something
>that just popped into my mind when I wrote "the future is bright", bit
>like that song you can't get out of your head, which btw is "ooops I did
>it again" right now, they played it on the radio when I was out driving
>a little while ago, cruel and inhumane punishment for someone with my
>music taste :-)
Oh great, now I have 'Oops I did it again' in my head too,
thankyouverymuch :-/
Andre
Andre Warringa wrote:
Well, I guess he's right about that, sorta, I did manage to make myself
understood in Holland ages ago with a combination of German and
Norwegian, that was a weird conversation I can tell you :-)
<Windows Explorer - E-drive - Music - RyCooder - Feeling Bad Blues>
Aaaah....., I hate this cheery happy stuff....:-)
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"Animation isn't the illusion of life; it is life"
--Chuck Jones (1912-2002)--
Quoted text (12 lines)
> > On Thu, 28 Feb 2002 16:30:25 +0100, Goy Larsen <[email hidden]> wrote: > > >Swedish !!!! > > > >What's with the personal insults here all of a sudden, first I'm being > >compared to Scott Husted, now it's being hinted that I'm > >Swedish.....this hurts > > Uhm.. Norway, Sweden, Denmark, does it really matter? As Remco Moedt > once said 'you all talk Dutch with a bunch of weird letters thrown in > it'Quoted text (9 lines)
> >Actually, it's an ad for a phone company, Orange, I think, something > >that just popped into my mind when I wrote "the future is bright", bit > >like that song you can't get out of your head, which btw is "ooops I did > >it again" right now, they played it on the radio when I was out driving > >a little while ago, cruel and inhumane punishment for someone with my > >music taste :-) > > Oh great, now I have 'Oops I did it again' in my head too, > thankyouverymuch :-/
"Olav K. Malmin" wrote:
>
> Everyone, do a Cartman impersonation with a kiddie voice and pointing
> the index fingers parallell from side to side after each line:
>
> Goy is from Sweden, Goy is from Sweden, Goy is ...
You have a mean streak Olav.....
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"Animation isn't the illusion of life; it is life"
--Chuck Jones (1912-2002)--
Gerald Moore <[email hidden]> wrote in message
news:[email hidden]...
news:<[email hidden]>...
>
> > Btw, drafting at Daytona works much better than at Coca Cola. This is
> > because the drafting effect simply becomes less at higher speeds?
> >
> > Andre
Gerald is spot on, without restrictor plates drafting is not quite as 'close
quarters' an affair as it is with the plates. With more acceleration off the
corners and also no fixed rear suspension (so you can get the deck lid lower
and out of the air flow) the faster non plate tracks don't seem to create
the packs with their draft since leaders can pull out somewhat on closing
cars. Atlanta and Michigan are great examples and IMHO, Atlanta is the
fastest track on the real WC circuit nowadays. A good setup will have you
over 202mph going into T1, I usually see 205+mph into T1 in Q setup there.
And congrats on learning the brake instead of lift thing, it is the only way
to fly at those tracks IMO. (and you also learned about getting out of line
at the wrong time...thats what I meant about just getting some seat time and
learning when to go and when to slow, so to speak.)
Quoted text (12 lines)
> If anything, it is even more pronounced. I think the reason you don't > notice it as much is because the cars have greater acceleration off > the corners when the motor is unrestricted. The lead car can > accelerate, so the drafting car's advantage is mitigated somewhat. > > You see the same things at Atlanta and Michigan. The draft is there, > it's just harder to notice. > > Gerald > > > Andre Warringa <[email hidden]> wrote in messageOn Thu, 28 Feb 2002 20:56:25 GMT, "CarGuy" <[email hidden]>
wrote:
>And congrats on learning the brake instead of lift thing, it is the only way
>to fly at those tracks IMO. (and you also learned about getting out of line
>at the wrong time...thats what I meant about just getting some seat time and
>learning when to go and when to slow, so to speak.)
Yup it's going better and better now. Drafted from 43rd to 1st
position at Daytona 90%, then a yellow flag came.
I made a clever pitstop to get fresh tires.
The other 42 AI cars were even more clever and didn't pit.
I was back at 43 when the green flag came :-/
Andre
Andre Warringa <[email hidden]> wrote in message
news:[email hidden]...
> On Thu, 28 Feb 2002 20:56:25 GMT, "CarGuy" <[email hidden]>
> wrote:
>
> >And congrats on learning the brake instead of lift thing, it is the onlyway
> >to fly at those tracks IMO. (and you also learned about getting out ofline
> >at the wrong time...thats what I meant about just getting some seat timeand
Yup, you are definetly into drafting/plate racing '201' at this point, lol.
Good luck and congrats on passing the '101' course, :) Now strategy is in
the curriculum, and new terms like 'short pitting', 'tire management', 'fuel
management' and 'track position' are on the table. These all fall into
various categories of combined 'pit' and 'race' strategies. Pop quiz next
Tuesday, LOL!
Quoted text (9 lines)
> >learning when to go and when to slow, so to speak.) > > Yup it's going better and better now. Drafted from 43rd to 1st > position at Daytona 90%, then a yellow flag came. > I made a clever pitstop to get fresh tires. > The other 42 AI cars were even more clever and didn't pit. > I was back at 43 when the green flag came :-/ > > AndreIn article <[email hidden]>, Andre Warringa
<[email hidden]> writes:
>Yup it's going better and better now. Drafted from 43rd to 1st
>position at Daytona 90%, then a yellow flag came.
>I made a clever pitstop to get fresh tires.
>The other 42 AI cars were even more clever and didn't pit.
>I was back at 43 when the green flag came :-/
Yeah, but when they make their green flag stops, then you're a LAP ahead...
How long was the race?
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
On 04 Mar 2002 15:28:07 GMT, [email hidden] (EldredP) wrote:
30% race at Daytona Night. I have no idea why, but 30% Daytona at
daylight races have more laps than a 30% Daytona night race.
If I remember correctly you have enough fuel at the start for a 30%
Daytona night race without pitting..
I can;'t remember the exact situation, but my pitstop was not needed
since I and the AI had enough fuel to finish the race. I noticed this
after I entered the pit :-/
Andre
Quoted text (13 lines)
>In article <[email hidden]>, Andre Warringa ><[email hidden]> writes: > >>Yup it's going better and better now. Drafted from 43rd to 1st >>position at Daytona 90%, then a yellow flag came. >>I made a clever pitstop to get fresh tires. >>The other 42 AI cars were even more clever and didn't pit. >>I was back at 43 when the green flag came :-/ > >Yeah, but when they make their green flag stops, then you're a LAP ahead... >How long was the race? > >EldredAndre Warringa wrote:
> 30% race at Daytona Night. I have no idea why, but 30% Daytona at
> daylight races have more laps than a 30% Daytona night race.
Is it more laps or just that you get better fuel mileage in the daytime? At
night, the air is heavier resulting in more horsepower resulting in lower miles
per gallon. Is Papyrus modeling that? If yes, cool!
Dave Ewing
--
*****************************************************
David A. Ewing
Xilinx Boulder [email hidden]
*****************************************************
The day race is a 500 miler and the night race is a400 miler.
Don
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