Hi everybody,
Dl'ed the mord, installed it, love it.
But....
My fps go down the drain.
W/o mod I don't drop below 60 (IIRC), with the mod it drops down to 20 when
passing the pits.
Is that normal?
Any tweak?
TIA
JensSchumi
BTW:
MSI K7T266 A
GF2 GTS 64 DDR
256MB
---------------------------------------------
LWFF Ball Bearing conversion at:
http://jensschumi.tripod.com/
GPLRank: -14.82
Monsters of GPL: sub 95
My frame rates were terrible after installing the patch. I checked the
car.gen files and noticed they had been changed by the patch. I put my
numbers in and now the fps are back to normal.
Here they are:
<MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False LODIn=(0.0)
LODOut=(40.0)
<MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False LODIn=(40.0)
LODOut=(60.0)
<MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False LODIn=(60.0)
LODOut=(80.0)
<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(80.0)
LODOut=(200.0)
If anybody else has the same problems then just use these (change each car's
.gen file in the vehicles folder) and you'll be ok.
David G Fisher
"JS" <[email hidden]> wrote in message
news:[email hidden]...
when
Quoted text (8 lines)
> Hi everybody, > > Dl'ed the mord, installed it, love it. > > But.... > > My fps go down the drain. > W/o mod I don't drop below 60 (IIRC), with the mod it drops down to 20Quoted text (21 lines)
> passing the pits. > > Is that normal? > Any tweak? > > TIA > > JensSchumi > > > BTW: > MSI K7T266 A > GF2 GTS 64 DDR > 256MB > --------------------------------------------- > LWFF Ball Bearing conversion at: > http://jensschumi.tripod.com/ > > GPLRank: -14.82 > Monsters of GPL: sub 95 >Same here, in F1 mode, I'm set to "Full" graphics and no FPS problems, but
with the GTMod at "Full" I can barely race. I've reduce the graphics to
"High" when in GTMod, it helps a lot. I've also reduced the number of cars
during races. I guess the GT cars are highly detailed.
They changed the values in the car .gen files for some reason. Change them
to the following and you'll see a big difference in full graphics mode.
<MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False LODIn=(0.0)
LODOut=(40.0)
<MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False LODIn=(40.0)
LODOut=(60.0)
<MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False LODIn=(60.0)
LODOut=(80.0)
<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(80.0)
LODOut=(200.0)
David G Fisher
"Alain" <[email hidden]> wrote in message
news:hMfg8.24925$[email hidden]...
> Same here, in F1 mode, I'm set to "Full" graphics and no FPS problems, but
> with the GTMod at "Full" I can barely race. I've reduce the graphics to
> "High" when in GTMod, it helps a lot. I've also reduced the number ofcars
> during races. I guess the GT cars are highly detailed.
>
>
Ok, thanks, I'll try that.
"David G Fisher" <[email hidden]> wrote in message
news:o1gg8.9364$[email hidden]...
> They changed the values in the car .gen files for some reason. Change them
> to the following and you'll see a big difference in full graphics mode.
didn't do a damn thing on my machine.
what fixed my fps hit was changing the number of vehicles visible from 22 to
10.
Are you running in max graphics? Only makes an improvement if you are.
David G Fisher
"rik zeppelin" <[email hidden]> wrote in message
news:Mvhg8.52386$[email hidden]...
>
> "David G Fisher" <[email hidden]> wrote in message
> news:o1gg8.9364$[email hidden]...
> > They changed the values in the car .gen files for some reason. Changethem
> > to the following and you'll see a big difference in full graphics mode.
>
> didn't do a damn thing on my machine.
> what fixed my fps hit was changing the number of vehicles visible from 22to
> 10.
>
>
Also, did you make the change in each car's .gen file (360, 550, Lister,
Porsce996, viper)? With the F1 cars, you only have to make the change in one
file, with the mod you must do it for each car.
David G Fisher
"David G Fisher" <[email hidden]> wrote in message
news:dLhg8.301071$[email hidden]...
mode.
> >
> > didn't do a damn thing on my machine.
> > what fixed my fps hit was changing the number of vehicles visible from22
> to
> > 10.
> >
> >
>
>
Quoted text (12 lines)
> Are you running in max graphics? Only makes an improvement if you are. > > David G Fisher > > "rik zeppelin" <[email hidden]> wrote in message > news:Mvhg8.52386$[email hidden]... > > > > "David G Fisher" <[email hidden]> wrote in message > > news:o1gg8.9364$[email hidden]... > > > They changed the values in the car .gen files for some reason. Change > them > > > to the following and you'll see a big difference in full graphicsyou know, I just noticed that installing 2.1 changed the files back to the
original settings. i'll try again.
"David G Fisher" <[email hidden]> wrote in message
news:XRhg8.240148$[email hidden]...
> Also, did you make the change in each car's .gen file (360, 550, Lister,
> Porsce996, viper)? With the F1 cars, you only have to make the change inone
Change
Quoted text (16 lines)
> file, with the mod you must do it for each car. > > David G Fisher > > "David G Fisher" <[email hidden]> wrote in message > news:dLhg8.301071$[email hidden]... > > Are you running in max graphics? Only makes an improvement if you are. > > > > David G Fisher > > > > "rik zeppelin" <[email hidden]> wrote in message > > news:Mvhg8.52386$[email hidden]... > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > news:o1gg8.9364$[email hidden]... > > > > They changed the values in the car .gen files for some reason.Quoted text (15 lines)
> > them > > > > to the following and you'll see a big difference in full graphics > mode. > > > > > > didn't do a damn thing on my machine. > > > what fixed my fps hit was changing the number of vehicles visible from > 22 > > to > > > 10. > > > > > > > > > > > >
"David G Fisher" > Are you running in max graphics? Only makes an
improvement if you are.
>
> David G Fisher
Now..after 4 days of fighting...I am....sweeeeeet!
dave henrie
It is worth noting again that these changes only affect max detail
level. The other detail levels in the GT Mod .gen files are totally
nonsensical, if you are using something less than max detail you might
want to refer to the f1car.gen file to see how they should look. Also,
if you would like to use less than max detail, but still not have the
cars disappear as they get farther away, just change the final LODOut
value for that detail level to something like 200 or 300. That final
number represents the distance in meters at which the car will cease to
be rendered.
"David G Fisher" <[email hidden]> wrote in message
news:o1gg8.9364$[email hidden]...
> They changed the values in the car .gen files for some reason. Changethem
> to the following and you'll see a big difference in full graphicsmode.
>
>
> <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=FalseLODIn=(0.0)
> LODOut=(40.0)
> <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=FalseLODIn=(40.0)
> LODOut=(60.0)
> <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=FalseLODIn=(60.0)
> LODOut=(80.0)
> <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=FalseLODIn=(80.0)
problems, but
> > with the GTMod at "Full" I can barely race. I've reduce thegraphics to
> > "High" when in GTMod, it helps a lot. I've also reduced the numberof
> cars
> > during races. I guess the GT cars are highly detailed.
> >
> >
>
>
Quoted text (7 lines)
> LODOut=(200.0) > > David G Fisher > > "Alain" <[email hidden]> wrote in message > news:hMfg8.24925$[email hidden]... > > Same here, in F1 mode, I'm set to "Full" graphics and no FPSWhats the limit to this distance drawn, I was told 500 works but it doesnt
seem to make much difference from the 100m or so its at orig. Amazing sim
but thats bugging the heck out of me. I like to follow the AI at 95-100% and
they get away to quick before I start to make ground.
Charlie
"Haqsau" <[email hidden]> wrote in message
news:a5tpo4$a38fv$[email hidden]...
Quoted text (50 lines)
> It is worth noting again that these changes only affect max detail > level. The other detail levels in the GT Mod .gen files are totally > nonsensical, if you are using something less than max detail you might > want to refer to the f1car.gen file to see how they should look. Also, > if you would like to use less than max detail, but still not have the > cars disappear as they get farther away, just change the final LODOut > value for that detail level to something like 200 or 300. That final > number represents the distance in meters at which the car will cease to > be rendered. > > > "David G Fisher" <[email hidden]> wrote in message > news:o1gg8.9364$[email hidden]... > > They changed the values in the car .gen files for some reason. Change > them > > to the following and you'll see a big difference in full graphics > mode. > > > > > > <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False > LODIn=(0.0) > > LODOut=(40.0) > > <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False > LODIn=(40.0) > > LODOut=(60.0) > > <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False > LODIn=(60.0) > > LODOut=(80.0) > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > LODIn=(80.0) > > LODOut=(200.0) > > > > David G Fisher > > > > "Alain" <[email hidden]> wrote in message > > news:hMfg8.24925$[email hidden]... > > > Same here, in F1 mode, I'm set to "Full" graphics and no FPS > problems, but > > > with the GTMod at "Full" I can barely race. I've reduce the > graphics to > > > "High" when in GTMod, it helps a lot. I've also reduced the number > of > > cars > > > during races. I guess the GT cars are highly detailed. > > > > > > > > > > > >You don't need to set it to 500. 200 or 500 will give you the same effect.
They will stay in view until they become tiny specks in the distance.
David G Fisher
"Charlie Buscher" <[email hidden]> wrote in message
news:%nDg8.34569$[email hidden]...
> Whats the limit to this distance drawn, I was told 500 works but it doesnt
> seem to make much difference from the 100m or so its at orig. Amazing sim
> but thats bugging the heck out of me. I like to follow the AI at 95-100%and
Quoted text (59 lines)
> they get away to quick before I start to make ground. > Charlie > > > "Haqsau" <[email hidden]> wrote in message > news:a5tpo4$a38fv$[email hidden]... > > It is worth noting again that these changes only affect max detail > > level. The other detail levels in the GT Mod .gen files are totally > > nonsensical, if you are using something less than max detail you might > > want to refer to the f1car.gen file to see how they should look. Also, > > if you would like to use less than max detail, but still not have the > > cars disappear as they get farther away, just change the final LODOut > > value for that detail level to something like 200 or 300. That final > > number represents the distance in meters at which the car will cease to > > be rendered. > > > > > > "David G Fisher" <[email hidden]> wrote in message > > news:o1gg8.9364$[email hidden]... > > > They changed the values in the car .gen files for some reason. Change > > them > > > to the following and you'll see a big difference in full graphics > > mode. > > > > > > > > > <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False > > LODIn=(0.0) > > > LODOut=(40.0) > > > <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False > > LODIn=(40.0) > > > LODOut=(60.0) > > > <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False > > LODIn=(60.0) > > > LODOut=(80.0) > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > > LODIn=(80.0) > > > LODOut=(200.0) > > > > > > David G Fisher > > > > > > "Alain" <[email hidden]> wrote in message > > > news:hMfg8.24925$[email hidden]... > > > > Same here, in F1 mode, I'm set to "Full" graphics and no FPS > > problems, but > > > > with the GTMod at "Full" I can barely race. I've reduce the > > graphics to > > > > "High" when in GTMod, it helps a lot. I've also reduced the number > > of > > > cars > > > > during races. I guess the GT cars are highly detailed. > > > > > > > > > > > > > > > > > > > > >I found that at 200 there were a couple of long straights where I lose
sight of them, so I increased it to 300. 300 seems to be enough for
everything so far.
"David G Fisher" <[email hidden]> wrote in message
news:oJDg8.31016$[email hidden]...
> You don't need to set it to 500. 200 or 500 will give you the sameeffect.
doesnt
> > seem to make much difference from the 100m or so its at orig.Amazing sim
> > but thats bugging the heck out of me. I like to follow the AI at95-100%
totally
> > > nonsensical, if you are using something less than max detail youmight
> > > want to refer to the f1car.gen file to see how they should look.Also,
> > > if you would like to use less than max detail, but still not havethe
> > > cars disappear as they get farther away, just change the finalLODOut
> > > value for that detail level to something like 200 or 300. Thatfinal
> > > number represents the distance in meters at which the car willcease to
> > > be rendered.
> > >
> > >
> > > "David G Fisher" <[email hidden]> wrote in message
> > > news:o1gg8.9364$[email hidden]...
> > > > They changed the values in the car .gen files for some reason.Change
> > > them
> > > > to the following and you'll see a big difference in fullgraphics
number
Quoted text (8 lines)
> They will stay in view until they become tiny specks in the distance. > > David G Fisher > > > "Charlie Buscher" <[email hidden]> wrote in message > news:%nDg8.34569$[email hidden]... > > Whats the limit to this distance drawn, I was told 500 works but itQuoted text (9 lines)
> and > > they get away to quick before I start to make ground. > > Charlie > > > > > > "Haqsau" <[email hidden]> wrote in message > > news:a5tpo4$a38fv$[email hidden]... > > > It is worth noting again that these changes only affect max detail > > > level. The other detail levels in the GT Mod .gen files areQuoted text (25 lines)
> > > mode. > > > > > > > > > > > > <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False > > > LODIn=(0.0) > > > > LODOut=(40.0) > > > > <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False > > > LODIn=(40.0) > > > > LODOut=(60.0) > > > > <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False > > > LODIn=(60.0) > > > > LODOut=(80.0) > > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False > > > LODIn=(80.0) > > > > LODOut=(200.0) > > > > > > > > David G Fisher > > > > > > > > "Alain" <[email hidden]> wrote in message > > > > news:hMfg8.24925$[email hidden]... > > > > > Same here, in F1 mode, I'm set to "Full" graphics and no FPS > > > problems, but > > > > > with the GTMod at "Full" I can barely race. I've reduce the > > > graphics to > > > > > "High" when in GTMod, it helps a lot. I've also reduced theQuoted text (14 lines)
> > > of > > > > cars > > > > > during races. I guess the GT cars are highly detailed. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >David,
what is your PC-setup for running max detail at proper fps?
Cya
JensSchumi
On Sun, 03 Mar 2002 04:36:25 GMT, "David G Fisher" <[email hidden]>
wrote:
---------------------------------------------
LWFF Ball Bearing conversion at:
http://jensschumi.tripod.com/
GPLRank: -14.82
Monsters of GPL: sub 95
Quoted text (20 lines)
>Are you running in max graphics? Only makes an improvement if you are. > >David G Fisher > >"rik zeppelin" <[email hidden]> wrote in message >news:Mvhg8.52386$[email hidden]... >> >> "David G Fisher" <[email hidden]> wrote in message >> news:o1gg8.9364$[email hidden]... >> > They changed the values in the car .gen files for some reason. Change >them >> > to the following and you'll see a big difference in full graphics mode. >> >> didn't do a damn thing on my machine. >> what fixed my fps hit was changing the number of vehicles visible from 22 >to >> 10. >> >> >P4 1600
XP
GF2Ti 27.42 drivers
320 megs of ram
Ferrari FF Wheel
When I say max graphics, what I mean is the 'other driver vehicle detail'
setting is set to max. That controls the quality and distance of the
opponent's car graphics. I should of been more clear.
David G Fisher
"JS" <[email hidden]> wrote in message
news:[email hidden]...
mode.
> >>
> >> didn't do a damn thing on my machine.
> >> what fixed my fps hit was changing the number of vehicles visible from22


































