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GPL - Unable to load track when using modded cars.

7 posts by 5 people · 02 Mar 2002 15:01 UTC - 05 Mar 2002 02:52 UTC

Mark Davison 02 Mar 2002 15:01 UTC#132331
Just started getting back into GPL, went to GPLEA to see what the current stse of play was with tracks/cars etc. If I use more than one modified car I can't load a track. Methinks it's probably some sort of memory issue, but is there anything I can tweak? My system is a rather creaky PIII450, 256Mb, V3 3000. Mark
On Sat, 2 Mar 2002 15:01:26 +0000 (UTC), "Mark Davison" <[email hidden]> wrote:
Quoted text (7 lines)>Just started getting back into GPL, went to GPLEA to see what the current >stse of play was with tracks/cars etc. >If I use more than one modified car I can't load a track. Methinks it's >probably some sort of memory issue, but is there anything I can tweak? >My system is a rather creaky PIII450, 256Mb, V3 3000. > >Mark
A 'could not load track' error means that you did something wrong with installing the cars. It's kind of a pain to install the cars, make only one small mistake and it's a 'could not load track' error. Here is the best way to install the latest cars, allthough it still requires carefull reading the readme files http://qsilver.webmages.com/jfcarset/ And with a V3 3000 you shouldn't install those 16bit cars, they cause a lot of problems on many systems (mostly random back to desktop crashes) and the v3 has not enough texture memory to handle those 16bit textures. Andre
Mark Davison wrote:
Quoted text (8 lines)> > Just started getting back into GPL, went to GPLEA to see what the current > stse of play was with tracks/cars etc. > If I use more than one modified car I can't load a track. Methinks it's > probably some sort of memory issue, but is there anything I can tweak? > My system is a rather creaky PIII450, 256Mb, V3 3000. > > Mark
No it's not a memory issue. Can't load track is a problem with a file in one of the car folders. I suspect it's a problem stemming from your V3 card though. Some of the car textures (16bit ones) are not happy with glide/3dfx cards. Why not try GPLCSM. It allows you to choose car sets that suit your system. Kev
Thanks guys. I downloaded GPLCSM to load an awesome Eagle, but haven't really gone any further into it. Hopefully, within the next few months a sparkly new machine that'll be able to do N2K2 and modded GPL justice will be mine... AMD or Intel. Hmmmm. GeForce or, um, GeForce... Mark Kevin Clark <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (18 lines)> Mark Davison wrote: > > > > Just started getting back into GPL, went to GPLEA to see what the current > > stse of play was with tracks/cars etc. > > If I use more than one modified car I can't load a track. Methinks it's > > probably some sort of memory issue, but is there anything I can tweak? > > My system is a rather creaky PIII450, 256Mb, V3 3000. > > > > Mark > > No it's not a memory issue. > Can't load track is a problem with a file in one of the car folders. > I suspect it's a problem stemming from your V3 card though. Some of the > car textures (16bit ones) are not happy with glide/3dfx cards. > > Why not try GPLCSM. It allows you to choose car sets that suit your system. > > Kev
In article <[email hidden]>, Andre Warringa <[email hidden]> writes: >A 'could not load track' error means that you did something wrong with >installing the cars. It's kind of a pain to install the cars, make >only one small mistake and it's a 'could not load track' error. Which is one of the reasons I've never loaded any cars/dashes/whatever. Not worth the hassle... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
On 04 Mar 2002 15:28:04 GMT, [email hidden] (EldredP) wrote: >Which is one of the reasons I've never loaded any cars/dashes/whatever. Not >worth the hassle... > >Eldred Disagree bigtime - just look at Kevins movie to see how gorgeous GPL looks after the updates. Just they away from those 16-bit textures on the cars, they seem to cause the problems. Andre
Along this line, is there any way to install "Night Silverstone" so that old replay files will accept it as "Silverstone"? I've tried renaming the "nsilver.*" files to "silver.*" like the original track files, and placing in a directory called "\silver" also like the original, and matching ini files, etc. But no go. :(

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