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NR2002 Champ Season race lengths

12 posts by 10 people · 08 Mar 2002 01:15 UTC - 09 Mar 2002 03:20 UTC

Bill Jones 08 Mar 2002 01:15 UTC#131513
I started a Championship Season at 25% race length, but noticed that at that length pit stops aren't necessary. At least for Daytona that is. Haven't gotten further than that. But before I continue, I'm considering starting a new season with 33% race length. Will that length make pit stops necessary in every race? What race length would make 2 stops necessary in some races? I wish I had time to run full races, but I just don't. -- <remove 7of9 for e-mail replies> -- Bill Jones e-mail addresses: Computer Sciences Corp. (work) [email hidden] Norwich, Connecticut (play) [email hidden] (860) 701-1201 WWW: http://pages.cthome.net/billj
I run 50% and I find that on a lot of tracks it is good for 2 stops. Under N4 every stop was a green flag stop (unless you wrecked), but I am actually seeing some cautions under N2002 so you might find that you get to make several stops with a 50% race. BTW, you may want to note that if you start a championship race from a saved race it will not save the results. I had to race daytona 4 times before I figured that one out. If you decide to exit a race before it's conclusion, just be sure that the next time you run the race that you start from the very begginning. Brian Oster On Fri, 08 Mar 2002 01:15:37 GMT, "Bill Jones" <[email hidden]> wrote:
Quoted text (14 lines)>I started a Championship Season at 25% race length, but noticed that at that >length pit stops aren't necessary. At least for Daytona that is. Haven't >gotten further than that. > >But before I continue, I'm considering starting a new season with 33% race >length. Will that length make pit stops necessary in every race? What race >length would make 2 stops necessary in some races? > >I wish I had time to run full races, but I just don't. > > > >-- ><remove 7of9 for e-mail replies>
Brian Oster
Bill Jones wrote:
Quoted text (10 lines)> I started a Championship Season at 25% race length, but noticed that at that > length pit stops aren't necessary. At least for Daytona that is. Haven't > gotten further than that. > > But before I continue, I'm considering starting a new season with 33% race > length. Will that length make pit stops necessary in every race? What race > length would make 2 stops necessary in some races? > > I wish I had time to run full races, but I just don't. >
At Dega and Daytona with the plates on, pit window is typically 53-58 laps. If you hate the plates, the fuel mileage will drop significantly, so that you have to pit after 38-42 laps instead... John DiFool
"Bill Jones" <[email hidden]> wrote in message news:ZgUh8.6203$[email hidden]... Has anyone heard why Sierra left out a save race feature in both N4 and N2002? In previous versions I would run full seasons at 100% length. Without the save race feature this really isn't practical now. Hopefully (please) a patch will be released to rectify this. Tim
On Fri, 08 Mar 2002 16:54:36 GMT, "Tim Ferrell" <[email hidden]> wrote:
Quoted text (9 lines)> >"Bill Jones" <[email hidden]> wrote in message >news:ZgUh8.6203$[email hidden]... >Has anyone heard why Sierra left out a save race feature in both N4 and >N2002? In previous versions I would run full seasons at 100% length. Without >the save race feature this really isn't practical now. Hopefully (please) a >patch will be released to rectify this. >Tim >
The save race feature has been a topic of much debate and it's not going to happen. If you email Papy you will get an answer back stating "realism" or some BS like that (thats the only part that really ticks me off, just tell me the truth). I believe that the actual reason would be with the highly complicated physics engine it was determined that a save race feature would not be easy to implement and would probably require VERY long save/load times and very large save game files. Whether this is actually the case or not, I don't know. I personally don't quite get it, after all Falcon 4.0 can be saved and I would think that it's physics engine would be every bit as complex as N4/N2002 (could be way off base here, just speculation). I find that 50% races are a good comprimise, besides I find it hard to even come back to a paused game 15 or 20 minutes later and pick up where I left off. If I get 50 laps into a run at NC it is very hard to come back later and try and pick up where I left off. I do wish, however, that they had implemented it, but I can get along without it. Brian Oster Brian Oster
I don't know who you might have emailed, but to my knowledge no one at Papy has ever stated that. - Eric "Brian Oster" <bgoster@*remove_to_email*swbell.net> wrote in message news:[email hidden]... > The save race feature has been a topic of much debate and it's not > going to happen. If you email Papy you will get an answer back > stating "realism" or some BS like that (thats the only part that > really ticks me off, just tell me the truth).
Well then it may have been Sierra tech support then, but that is the answer I got when I first got N4 and couldn't figure out how to save the game and emailed tech support. I can probably dig up the email tonight if you would like a copy. Brian Oster On Fri, 8 Mar 2002 12:17:04 -0500, "Eric Busch" <[email hidden]> wrote:
Quoted text (13 lines)>I don't know who you might have emailed, but to my knowledge no one at >Papy has ever stated that. > >- Eric > > >"Brian Oster" <bgoster@*remove_to_email*swbell.net> wrote in message >news:[email hidden]... >> The save race feature has been a topic of much debate and it's not >> going to happen. If you email Papy you will get an answer back >> stating "realism" or some BS like that (thats the only part that >> really ticks me off, just tell me the truth). >
Brian Oster
"Tim Ferrell" <[email hidden]> wrote in message news:<g16i8.124638$[email hidden]>... > "Bill Jones" <[email hidden]> wrote in message > news:ZgUh8.6203$[email hidden]... > Has anyone heard why Sierra left out a save race feature in both N4 and > N2002? In previous versions I would run full seasons at 100% length. Without > the save race feature this really isn't practical now. Hopefully (please) a > patch will be released to rectify this. Why do people want to run 100% races if they aren't going to sit and race for the full time? I've never understood this. I think being thrust into the middle of a race would be disconcerting anyway, since oval racing is all about consistency, but regardless, why is the save race feature such a big deal? Just run with race lengths that suit your schedule. Jason
"jason moyer" wrote... > Why do people want to run 100% races if they aren't going to sit and > race for the full time? I've never understood this. While I've never done this, I think I can understand the appeal. Full length runs, multiple green flag pits, getting laps back under caution, the whole deal. Maybe more strategy than you would get in a 40% race, even if you ran the full race over two sessions.
> "jason moyer" wrote... > > Why do people want to run 100% races if they aren't going to sit and > > race for the full time? I've never understood this. "Don Jennings" <[email hidden]> wrote... > > While I've never done this, I think I can understand the appeal. Full > length runs, multiple green flag pits, getting laps back under caution,the > whole deal. Maybe more strategy than you would get in a 40% race, even if > you ran the full race over two sessions. > And Jim Tester writes... Yep...what Don said. I did it with N3 and it really added more to a race. There's a lot more opportunity to use race strategy in a 100% race. Try it Jason...you'll see what I'm talking about.
"Tim Ferrell" > Has anyone heard why Sierra left out a save race feature in both N4 and > N2002? In previous versions I would run full seasons at 100% length.Without > the save race feature this really isn't practical now. Hopefully (please)a > patch will be released to rectify this. > Tim Once again we need to remind everyone that N4/N2002 are closer to GPL and NOT N3. So it's not that N3 had a race save and they took it out for N4, but rather, GPL had no race save feature and neither does N4 or N2002. Now I am not convinced a race save would be easy or tidy with these newer titles, If you look back, the other titles that are on par or close to N4/N2002 in physics levels rarely have a race save feature either. I know Nascar Heat has no race save and I don't think F1 2001 does either...However both of those do have a wear accelerator to bring more pitstops to shorter races. dave henrie

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