Race Sim Central
Rec.Autos.Simulators Archive

NR2002 Stopped working

4 posts by 2 people · 08 Mar 2002 22:58 UTC - 08 Mar 2002 23:50 UTC

John Simmons 08 Mar 2002 22:58 UTC#131307
Since it's release, I've been successfully running NR2002 with the D3D renderer at 1600x1200x32. This morning, I decided that I'd try out OpenGL. Well, I reconfigured the sim and then tried to load a replay, and the sim responded with the "Can't load track" message. I then attempted to just start a single race, and the program crashed to the desktop. I tried a couple of other resolutions, and got the same results. I just tried going back to the original D3D, and now, even that does the same thing. Is there a way to fix this without reinstalling the damn game? -- ========================================================= Redneck Techno-Biker & "programming deity" http://www.paddedwall.org/john DeMONS/1 for Nascar Racing 3 & Nascar Legends http://www.paddedwall.org/demons DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) http://www.paddedwall.org/demons2 Barbarian Diecast Collector (460+ cars and counting) http://www.paddedwall.org/diecast If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
In article <[email hidden]>, [email hidden] says...
Quoted text (16 lines)> Since it's release, I've been successfully running NR2002 with the D3D > renderer at 1600x1200x32. > > This morning, I decided that I'd try out OpenGL. Well, I reconfigured > the sim and then tried to load a replay, and the sim responded with the > "Can't load track" message. I then attempted to just start a single > race, and the program crashed to the desktop. I tried a couple of other > resolutions, and got the same results. > > I just tried going back to the original D3D, and now, even that does the > same thing. > > Is there a way to fix this without reinstalling the damn game? > > >
Nevermind guys. I figured it out. The problem was that the game apparently doesn't like a MaxBlockSize of 786432 - I backed it off to 524288, and it now works (but FPS are WAY down with OpenGL). -- ========================================================= Redneck Techno-Biker & "programming deity" http://www.paddedwall.org/john DeMONS/1 for Nascar Racing 3 & Nascar Legends http://www.paddedwall.org/demons DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) http://www.paddedwall.org/demons2 Barbarian Diecast Collector (460+ cars and counting) http://www.paddedwall.org/diecast If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
On Fri, 08 Mar 2002 22:58:43 GMT, John Simmons <[email hidden]> wrote: >I just tried going back to the original D3D, and now, even that does the >same thing. > >Is there a way to fix this without reinstalling the damn game? Just guessing, but open the app.ini in the n2002 folder and check under the [Graphics] section this line: lastRendererDLL=rend_d3d.dll ; Last renderer DLL selected Maybe it's still set to OpenGL on your system? Otherwise simply backup your N2002 subfolders, reinstall the game and copy your subfolders back to your N2002 folder. That will take you about as much time as reading this post :) Andre
On Fri, 08 Mar 2002 23:24:25 GMT, John Simmons <[email hidden]> wrote: >Nevermind guys. I figured it out. The problem was that the game >apparently doesn't like a MaxBlockSize of 786432 - I backed it off to >524288, and it now works (but FPS are WAY down with OpenGL). Ok, forget my 'just reinstall it' post then :) I have a MUCH lower fps in OpenGL too. I have a GF2 GTS 32mb and a P3 866mhz, one of the answers I got when posting this was that maybe my system was too slow to run openGL with the texturesize set to 100. With the default text.size=-1 it runs with about the same fps as in D3D but then the gfx are crap. Oh well, D3D runs good enough for me. Andre

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy