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Rec.Autos.Simulators Archive

Best Rally SIM?

12 posts by 10 people · 12 Mar 2002 16:23 UTC - 14 Mar 2002 15:09 UTC

David Pirie 12 Mar 2002 16:23 UTC#130613
Hi Folks, I was wondering if anyone had any thoughts on the best rally sim out there? TIA David Customer: "I'm running Windows98�." Tech Support: "Yes." Customer: "My computer isn't working now." Tech Support: "Yes, you said that."
Rallisport Challenge on the Xbox. "David Pirie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> > Hi Folks, > I was wondering if anyone had any thoughts on the best rally sim out > there? > TIA > David > > Customer: "I'm running Windows98�." > Tech Support: "Yes." > Customer: "My computer isn't working now." > Tech Support: "Yes, you said that." > >
Rally trophy..... by miles "David Pirie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> > Hi Folks, > I was wondering if anyone had any thoughts on the best rally sim out > there? > TIA > David > > Customer: "I'm running Windows98�." > Tech Support: "Yes." > Customer: "My computer isn't working now." > Tech Support: "Yes, you said that." > >
I still like Rally Championship. The physics model is infinitely tweakable, the graphics don't look dated (2 years on), the stages are long enuf to be believable, even the multiplayer works. If only it didn't play games with the numbers (stats).... --Steve "Dan Leach" <[email hidden]> wrote in message news:a6lhgp$f42bb$[email hidden]...
Quoted text (20 lines)> Rally trophy..... by miles > > > "David Pirie" <[email hidden]> wrote in message > news:[email hidden]... > > > > Hi Folks, > > I was wondering if anyone had any thoughts on the best rally sim out > > there? > > TIA > > David > > > > Customer: "I'm running Windows98�." > > Tech Support: "Yes." > > Customer: "My computer isn't working now." > > Tech Support: "Yes, you said that." > > > > > >
Haha funny "shpankey" <[email hidden]> wrote in message news:NIrj8.9525$[email hidden]...
Quoted text (19 lines)> Rallisport Challenge on the Xbox. > > "David Pirie" <[email hidden]> wrote in message > news:[email hidden]... > > > > Hi Folks, > > I was wondering if anyone had any thoughts on the best rally sim out > > there? > > TIA > > David > > > > Customer: "I'm running Windows98�." > > Tech Support: "Yes." > > Customer: "My computer isn't working now." > > Tech Support: "Yes, you said that." > > > > > >
Rally Trophy is more difficult but I don't thing it's very realistic. To me, most of the rear wheel drive cars are just undrivable. No matter how light on the throttle you are, the cars will spin out constantly! -Tim "Dan Leach" <[email hidden]> wrote in message news:a6lhgp$f42bb$[email hidden]...
Quoted text (20 lines)> Rally trophy..... by miles > > > "David Pirie" <[email hidden]> wrote in message > news:[email hidden]... > > > > Hi Folks, > > I was wondering if anyone had any thoughts on the best rally sim out > > there? > > TIA > > David > > > > Customer: "I'm running Windows98�." > > Tech Support: "Yes." > > Customer: "My computer isn't working now." > > Tech Support: "Yes, you said that." > > > > > >
Tim, I really don't think it's a physics prob, I think it's a controller prob. Both RT and F12K1 are crippled by lousy calibration routines, making the games far more difficult than they need to be. (Even Rally C'ship is *almost* unplayable 'cuz of twitchy controls.) By contrast, Papy's calib routines have been flawless since IndyCar Racing (as is their replay interface). Why they don't just license this clear thinking out and sit back to count their money is beyond me.... --Steve "Tim Miser" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (30 lines)> Rally Trophy is more difficult but I don't thing it's very realistic. To > me, most of the rear wheel drive cars are just undrivable. No matter how > light on the throttle you are, the cars will spin out constantly! > > -Tim > > "Dan Leach" <[email hidden]> wrote in message > news:a6lhgp$f42bb$[email hidden]... > > Rally trophy..... by miles > > > > > > "David Pirie" <[email hidden]> wrote in message > > news:[email hidden]... > > > > > > Hi Folks, > > > I was wondering if anyone had any thoughts on the best rally sim out > > > there? > > > TIA > > > David > > > > > > Customer: "I'm running Windows98�." > > > Tech Support: "Yes." > > > Customer: "My computer isn't working now." > > > Tech Support: "Yes, you said that." > > > > > > > > > > > >
Steve Smith <[email hidden]> wrote in message news:j_xj8.73629$[email hidden]...
Quoted text (11 lines)> Tim, > > I really don't think it's a physics prob, I think it's a controller prob. > Both RT and F12K1 are crippled by lousy calibration routines, making the > games far more difficult than they need to be. (Even Rally C'ship is > *almost* unplayable 'cuz of twitchy controls.) By contrast, Papy's calib > routines have been flawless since IndyCar Racing (as is their replay > interface). Why they don't just license this clear thinking out and sit > back to count their money is beyond me.... > > --Steve
That has been the worst thing about games for me. After getting so pampered with GPL and how it kept my attention and not having to constantly screw with it to get the game to work properly, I am just flat mad at companies who cannot get a game to work with a simple controller like the TSW stock. Its real simple since its either a 2 or 4 axis controller( if you have split axis with the clutch). RT has been a fun game, but things get old when you have to open up files and start tweaking them. Its one reason Rally Champ is not on my drive anymore. I got real tired of searching for the rright feel to get rid of that stupid sticky grass. So far I am reasonably happy with RT, tho I would really be happier if Split Axis worked as well as it did in the Papy games I have. Dave
"DAVID J ROBINSON" <[email hidden]> wrote in message news:meyj8.2243$[email hidden]... > That has been the worst thing about games for me. After getting sopampered > with GPL and how it kept my attention and not having to constantly screw > with it to get the game to work properly, I am just flat mad at companies > who cannot get a game to work with a simple controller like the TSW stock. > Its real simple since its either a 2 or 4 axis controller( if you havesplit > axis with the clutch). RT has been a fun game, but things get old whenyou
Quoted text (7 lines)> have to open up files and start tweaking them. Its one reason Rally Champ > is not on my drive anymore. I got real tired of searching for the rright > feel to get rid of that stupid sticky grass. So far I am reasonably happy > with RT, tho I would really be happier if Split Axis worked as well as it > did in the Papy games I have. > > Dave
Split axis seems to work ok here in RT. I just picked it up tonight. I set my wheel to combined pedals in my MS profiling software and I was really frustrated in RT because I had no braking power, set my wheel to split axis and then my brakes worked fine. I can drive the Minicooper OK, but the other cars don't feel so great. My biggest gripe is that since applying the patch I get the below error when exiting the game and there seems to be a memory leak or something else going on in this game. I kept switching to different cars and I was getting really bad frame rates and stuttering, if I stick with the Minicooper then the frame rate is good. Anyone else get the below error when exiting RT? RALLYTROPHY caused an invalid page fault in module KERNEL32.DLL at 0187:bff9d709. Registers: EAX=c002f8d0 CS=0187 EIP=bff9d709 EFLGS=00010216 EBX=07d7ffbc SS=018f ESP=07c7fe14 EBP=07c800b0 ECX=00000000 DS=018f ESI=00000000 FS=0eb7 EDX=bff76859 ES=018f EDI=bff79050 GS=0000 Bytes at CS:EIP: 53 8b 15 dc 9c fc bf 56 89 4d e4 57 89 4d dc 89 Stack dump:
David, DON'T GIVE UP! There's a tiny (500K; I'll send it to you if you email me) pgm. called Ralwiz that you use as a launcher for Rally Championship: you choose values (from 50 to 150%) for traction on not only the grass, but also ice, snow, tarmac, and gravel, as well as for damage, gravity, engine, and brake power. You also use it to allow you to save the game between stages, not run out of time, skip the .avi at launch, and lose the annoying tendency to get stuck in neutral after a spin...or a shunt. I also use DXTweak to cut the deadzone from the default 5% to zero (which helps other games, like GPL, as well) to soften the twitchy steering. That, the 5.30 patch, and a couple of "after-market" car mods (like the superfast Renault Clio), you got yerself a RALLY sim! --Steve "DAVID J ROBINSON" <[email hidden]> wrote in message news:meyj8.2243$[email hidden]... > > Steve Smith <[email hidden]> wrote in message > news:j_xj8.73629$[email hidden]... > > Tim, > > > > I really don't think it's a physics prob, I think it's a controllerprob. > > Both RT and F12K1 are crippled by lousy calibration routines, making the > > games far more difficult than they need to be. (Even Rally C'ship is > > *almost* unplayable 'cuz of twitchy controls.) By contrast, Papy'scalib
Quoted text (7 lines)> > routines have been flawless since IndyCar Racing (as is their replay > > interface). Why they don't just license this clear thinking out and sit > > back to count their money is beyond me.... > > > > --Steve > > That has been the worst thing about games for me. After getting so
pampered > with GPL and how it kept my attention and not having to constantly screw > with it to get the game to work properly, I am just flat mad at companies > who cannot get a game to work with a simple controller like the TSW stock. > Its real simple since its either a 2 or 4 axis controller( if you havesplit > axis with the clutch). RT has been a fun game, but things get old whenyou
Quoted text (9 lines)> have to open up files and start tweaking them. Its one reason Rally Champ > is not on my drive anymore. I got real tired of searching for the rright > feel to get rid of that stupid sticky grass. So far I am reasonably happy > with RT, tho I would really be happier if Split Axis worked as well as it > did in the Papy games I have. > > Dave > >
In article <5hIj8.80547$[email hidden]>, [email hidden] says... > DON'T GIVE UP! There's a tiny (500K; I'll send it to you if you email me) > pgm. called Ralwiz that you use as a launcher for Rally Championship: you > choose values (from 50 to 150%) for traction on not only the grass, but also > ice, snow, tarmac, and gravel, as well as for damage, gravity, engine, and > brake power. > Here is the link if that's easier: http://www.rally2000.racesim.net/ralwiz.html -- __________________________ Todd Walker http://twalker.d2g.com __________________________
I like Rally Masters "feel" and control best of all. Rally Trophy is also excellent, but it has some control problems which seem not to have been fixed by the patch. When I let off of the accelerator before a turn the car momentarily loses steering input. Also, randomly the game will lose accelerator input , and the car will stop accelerating unless I let up off of the accelerator and then reapply it. As for Mobil 1 Rally , it has excellent graphics and realistic stages, but the physics model is not up to snuff. "David Pirie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> > Hi Folks, > I was wondering if anyone had any thoughts on the best rally sim out > there? > TIA > David > > Customer: "I'm running Windows98�." > Tech Support: "Yes." > Customer: "My computer isn't working now." > Tech Support: "Yes, you said that." > > >

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