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how long to learn a track?

14 posts by 13 people · 13 Mar 2002 18:09 UTC - 19 Mar 2002 20:26 UTC

Bla Bla 13 Mar 2002 18:09 UTC#130471
Hi, I've been experimenting with sims for about 6months now. I've been playing SCGT, Nascar 3, GPL, GP3, F1-2001. What I'm wondering is how long should it usually take to learn new tracks (road tracks). How do simmers do it? How do pros do it? I'm sure not everyone has the same techniques. Are there any tools? THanks...
Bla Bla wrote:
Quoted text (11 lines)> > Hi, > > I've been experimenting with sims for about 6months now. I've been playing > SCGT, Nascar 3, GPL, GP3, F1-2001. > > What I'm wondering is how long should it usually take to learn new tracks > (road tracks). How do simmers do it? How do pros do it? I'm sure not > everyone has the same techniques. Are there any tools? > > THanks...
No tools needed IMO. I just go out and trundle round at a speed I'm consistent with, then just gradually step up the pace. Takes me about an hour to become respectably consistent, i.e I can hold my own on VROC. BTW, I don't use any of those girlie F10 or roof cam views. It's all done in the cockpit. Gerry
Short track usually 10-15 laps.. of course it takes a lot longer to start going really fast on a track. And of course that doesnt include the ring:) I suppose it depends what u mean by learn... "Bla Bla" <[email hidden]> wrote in message news:GIMj8.48274$[email hidden]...
Quoted text (12 lines)> Hi, > > I've been experimenting with sims for about 6months now. I've been playing > SCGT, Nascar 3, GPL, GP3, F1-2001. > > What I'm wondering is how long should it usually take to learn new tracks > (road tracks). How do simmers do it? How do pros do it? I'm sure not > everyone has the same techniques. Are there any tools? > > THanks... > >
If you mean a track like GPL's Nurburgring...forget it. :-) I used to think I couldn't do without this track. I realize that I'll never learn it probably because I don't want to. It's too long for me. In GPL the shorter tracks take about 10 - 15 laps for me to memorize what to expect for the next turn. I try to relate the surroundings to where I am on the track. It probably hepls to have a photographics memory. :-) Nascar ovals are trickier for me since I don't drive them often. I usually never know where the pits are, but I suspect that I would have to practice pit stops quit a few times before I felt comfortable about the location of the pit entrance. Tore "Bla Bla" <[email hidden]> wrote in message news:GIMj8.48274$[email hidden]...
Quoted text (12 lines)> Hi, > > I've been experimenting with sims for about 6months now. I've been playing > SCGT, Nascar 3, GPL, GP3, F1-2001. > > What I'm wondering is how long should it usually take to learn new tracks > (road tracks). How do simmers do it? How do pros do it? I'm sure not > everyone has the same techniques. Are there any tools? > > THanks... > >
Alain 13 Mar 2002 20:01 UTC↳ reply to Bla Bla#130343
I have no idea how long it takes the pros, but they seem to pick up on new tracks surprisingly fast. Myself, it usually takes me about 20 laps to learn a track, then it takes me forever to really get the most out of the track. Yes, there is always room for improvement, after those first 20 where improvement is dramatic, lap to lap, then we start talking about shaving fractions of seconds at a time. These fractions can add up to many seconds over time, but it takes longer to shave them off. Progress with a track works like a logarithmic curve. Experience with a track is a big factor with doing your best, for sure. Keep in mind that before the individual tracks it takes hundreds of laps on many tracks to refine your driving technique which is a key stepping stone to doing well before attacking a new track. So general experience with the sim/car is crucial.
"Alain" <[email hidden]> schreef in bericht news:EeOj8.48287$[email hidden]... > I have no idea how long it takes the pros, but they seem to pick up on new > tracks surprisingly fast I once asked a real life pro and he said it takes about 8 laps to get the lay-out right and get on to the quick laps (he was talking about Spa BTW). It's probably easier in real life than in a sim. On a kart track it takes me only a few laps to memorize it, in GPL it takes a lot longer... Bye, Leo
That makes sense to me. In a sim, something really lacks in terms of "spatial" feel. You don't get a sense of space, you really just have "tunnel vision" pixilated visual cues to locate yourself. Then again it may be my little monitor contributing to this. When I drive in real life into an unfamiliar suburbia maze of streets, I can find my way out surprisingly easily, but if that maze was in a sim I think I would get lost instantly. I guess real life has a lot more track-side cues, better resolution and peripheral vision. "Leo Landman" <[email hidden]> wrote in message news:a6oc2c$sd$[email hidden]... > [...] > It's probably easier in real life than in a sim. On a kart track it takesme > only a few laps to memorize it, in GPL it takes a lot longer... > [...]
On Wed, 13 Mar 2002 21:16:21 +0100, "Leo Landman" <[email hidden]> wrote:
Quoted text (7 lines)>I once asked a real life pro and he said it takes about 8 laps to get the >lay-out right and get on to the quick laps (he was talking about Spa BTW). >It's probably easier in real life than in a sim. On a kart track it takes me >only a few laps to memorize it, in GPL it takes a lot longer... > >Bye, >Leo
Yup.. after 5-6 laps on the Ring in real life we knew every corner. I had the advantage of knowing the Ring from GPL, but my friend never drove on the Ring in GPL and the track after 5-6 laps too. So much easier in real life with all those extra textures and scenery :) Andre
I was searching for the article (couldn't find it), but I remember that a good rule of thumb is: 1st) Find and follow the driving line. 2nd) Find the exiting speed of the corners. 3rd) Find your braking points going into corners. After you have all of that settled, then work on speed. Of course, all easier said than done. I get frustrated with my set-up for a corner. I get too eager, turn in early, and screw-up my line for the next few corners. In GPL, I spend most of my time figuring out how to attack corners. Obviously, to do this, you have to be familiar with the track and predict what line to take through the road yet to come. It's a lot like english in pool.... Except at 200 MPH. ________________________ "Bla Bla" <[email hidden]> wrote in message news:GIMj8.48274$[email hidden]...
Quoted text (12 lines)> Hi, > > I've been experimenting with sims for about 6months now. I've been playing > SCGT, Nascar 3, GPL, GP3, F1-2001. > > What I'm wondering is how long should it usually take to learn new tracks > (road tracks). How do simmers do it? How do pros do it? I'm sure not > everyone has the same techniques. Are there any tools? > > THanks... > >
Yea, and verily. One lap in a kart and I know where the turns are. A few more laps and I've settled on a rhythm. My biggest problem is breaking that rhythm to go faster, both in karts and GPL. I study others' replays to see where I can pick up speed or analyze my own and see where I'm really draggin'. Smoother's always faster. Jim Leo Landman wrote:
Quoted text (13 lines)> "Alain" <[email hidden]> schreef in bericht > news:EeOj8.48287$[email hidden]... > > > I have no idea how long it takes the pros, but they seem to pick up on new > > tracks surprisingly fast > > I once asked a real life pro and he said it takes about 8 laps to get the > lay-out right and get on to the quick laps (he was talking about Spa BTW). > It's probably easier in real life than in a sim. On a kart track it takes me > only a few laps to memorize it, in GPL it takes a lot longer... > > Bye, > Leo
Quoted text (7 lines)>I've been experimenting with sims for about 6months now. I've been playing >SCGT, Nascar 3, GPL, GP3, F1-2001. > >What I'm wondering is how long should it usually take to learn new tracks >(road tracks). How do simmers do it? How do pros do it? I'm sure not >everyone has the same techniques. Are there any tools? >
How long depends on too many things to give a simple answer. For you, it takes what it takes. For some sims and some tracks you can find "track guides" on the web by searching. While these describe the track as driven by someone who's pretty fast, they are invaluable, even for us slow folks.
In article <[email hidden]>, The Carvalho Family <[email hidden]> writes:
Quoted text (7 lines)>Yea, and verily. One lap in a kart and I know where the turns are. A few more >laps and I've settled on a rhythm. My biggest problem is breaking that rhythm >to >go faster, both in karts and GPL. I study others' replays to see where I can >pick up speed or analyze my own and see where I'm really draggin'. Smoother's >always faster. >
One lap?!? Wow, that's why I take so long to get up to speed. It takes me longer than one lap to know where the turns are. I'm *still* having problems with Goodwood, after a lot of laps... :( Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
"EldredP" <[email hidden]> wrote in message news:20020319125300.08733.00000441@mb- > One lap?!? Wow, that's why I take so long to get up to speed. It takesme > longer than one lap to know where the turns are. I'm *still* havingproblems > with Goodwood, after a lot of laps... :( Goodwood and other airport circuits are always gonna be hard to learn because they are so flat. All the planes are parallel to you and the 3D engine can't give you the cues you need. I still miss brake points at Silverstone despite hundreds (probably thousands) of laps there. I'd kill for a graphics update that put brake markers on the corners!
Indeed, completely flat tracks are incredibly hard to learn, just like in real life. It was probably one of the main reasons that I had such a dreadful test at Bedford. I just couldn't judge the distance, quite stupid but true. Normally I get up to speed quite quickly, quite often I'm within 2 secs on my second lap in a gokart. And it's not much different on a regular track. In sim racing it depends on the simulation, in GPL I used to learn the tracks very quicky. But you just keep on setting pb's, because there are so much areas to improve (just driving, not to mention the setup). "Rob Adams" <[email hidden]> wrote in message news:45Ll8.26219$[email hidden]...
Quoted text (15 lines)> "EldredP" <[email hidden]> wrote in message > news:20020319125300.08733.00000441@mb- > > One lap?!? Wow, that's why I take so long to get up to speed. It takes > me > > longer than one lap to know where the turns are. I'm *still* having > problems > > with Goodwood, after a lot of laps... :( > > Goodwood and other airport circuits are always gonna be hard to learn > because they are so flat. All the planes are parallel to you and the 3D > engine can't give you the cues you need. I still miss brake points at > Silverstone despite hundreds (probably thousands) of laps there. I'd kill > for a graphics update that put brake markers on the corners! > >

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