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Rec.Autos.Simulators Archive

SBK2001 - Wow

7 posts by 5 people · 14 Mar 2002 06:32 UTC - 15 Mar 2002 16:00 UTC

Paul Jager 14 Mar 2002 06:32 UTC#130283
Having had so much advice from this NG earlier in the week about the best controller for EA's Superbike 2001 I took the plunge, bought myself a Saitek 'Cyborg 3D' joystick and dusted off my copy of the game (which had been sitting lonely and abandoned on a shelf for as long as I can remember). What a difference a good controller makes to this game; straights are a joy to drive down at top speed, low speed bends are now negotiable and to top it all, the graphics are still superb. I fear N2002 is going to be relegated to that empty position on the shelf (at least for a few weeks until I get this 'two wheel' racing urge out of my system!). Thanks to everyone that help to guide me on this game. PJ
Paul, My son has this stick. I always wondered if I could use the twist grip (used as a rudder in flight sims) to approximate the actual slight turning of the front fork whilst using the broader R-L axis to approximate leaning the bike into the turns (where most of the actual "steering" occurs). In the absense of pedals, the fore & aft movement would approximate the throttle and brake of course (since the Saitek's rotary throttle is awkward to use with the other hand...while still not satisfying the need for a brake!). --Steve "Paul Jager" <[email hidden]> wrote in message news:4sXj8.13702$[email hidden]... > Having had so much advice from this NG earlier in the week about the best > controller for EA's Superbike 2001 I took the plunge, bought myself aSaitek > 'Cyborg 3D' joystick and dusted off my copy of the game (which had been > sitting lonely and abandoned on a shelf for as long as I can remember). > > What a difference a good controller makes to this game; straights are ajoy > to drive down at top speed, low speed bends are now negotiable and to topit > all, the graphics are still superb. I fear N2002 is going to be relegatedto > that empty position on the shelf (at least for a few weeks until I getthis
Quoted text (8 lines)> 'two wheel' racing urge out of my system!). > > Thanks to everyone that help to guide me on this game. > > > PJ > >
"Steve Smith" <[email hidden]> writes: > My son has this stick. I always wondered if I could use the twist grip > (used as a rudder in flight sims) to approximate the actual slight turning > of the front fork whilst using the broader R-L axis to approximate leaning > the bike into the turns (where most of the actual "steering" occurs). It's actually the turning of the front fork that controls the lean of the bike, so having separate controls for bike lean and fork turning would probably be confusing. -- -asbjxrn
I was under the impression that body english had something to do with it (especially as how you can have the bike heeled way over to the left, say, while steering slightly to the right, and v.v.). "Asbj�rn Bj�rnstad" <[email hidden]> wrote in message news:[email hidden]... > "Steve Smith" <[email hidden]> writes: > > > My son has this stick. I always wondered if I could use the twist grip > > (used as a rudder in flight sims) to approximate the actual slightturning > > of the front fork whilst using the broader R-L axis to approximateleaning
Quoted text (7 lines)> > the bike into the turns (where most of the actual "steering" occurs). > > It's actually the turning of the front fork that controls the lean of > the bike, so having separate controls for bike lean and fork turning > would probably be confusing. > -- > -asbjxrn
"Steve Smith" <[email hidden]> writes: > I was under the impression that body english had something to do with it > (especially as how you can have the bike heeled way over to the left, say, > while steering slightly to the right, and v.v.). You can't do that for a long period of time, what it will do is to make you "fall" inwards and lean over more, enabeling a tighter turn. A simple turn on a (motor)bike consist of four stages. 1) turning the front wheel away from the direction you want to turn, this will push your bike (At the contact patch) away from the turn and centrifugal force and momentum will cause the bike to lean into the turn. 2) Once enough lean is achieved, the front wheel is turned back in the direction of the turn until the wheels track a curve in the right direction and the bike is balancing on the wheels (as if driving straight ahead.) The lean is neccessary because of the centrifugal forces. 3) To get out of the turn, you have to turn the front wheel even further into the turn, moving the wheels inside the falline of the COG of the bike. This will make the bike lean up again. 4) Straigthen the front wheel and travel straight ahead. Note the similarity between 1 & 2 and 3 & 4. I had a good url for this once, I can try to find it again if you want. -- -asbjxrn
Back in the good ol days, I had read about that counter steering stuff. Seemed odd, so I went out and tried it...works very well. Then I read about dragging footpegs around corners, so I tried that too...I can turn much sharper to my left than my right for some reason. I wonder if the guys who built very old 350 Honda's ever thought crazy Yanks would be dragging the cases through turns.. dave henrie "Asbj�rn Bj�rnstad" <[email hidden]> wrote in message news:[email hidden]... > "Steve Smith" <[email hidden]> writes: > > > I was under the impression that body english had something to do with it > > (especially as how you can have the bike heeled way over to the left,say,
Quoted text (25 lines)> > while steering slightly to the right, and v.v.). > > You can't do that for a long period of time, what it will do is to > make you "fall" inwards and lean over more, enabeling a tighter turn. > > A simple turn on a (motor)bike consist of four stages. > > 1) turning the front wheel away from the direction you want to turn, > this will push your bike (At the contact patch) away from the turn > and centrifugal force and momentum will cause the bike to lean into > the turn. > 2) Once enough lean is achieved, the front wheel is turned back in the > direction of the turn until the wheels track a curve in the right > direction and the bike is balancing on the wheels (as if driving > straight ahead.) The lean is neccessary because of the centrifugal > forces. > 3) To get out of the turn, you have to turn the front wheel even > further into the turn, moving the wheels inside the falline of the > COG of the bike. This will make the bike lean up again. > 4) Straigthen the front wheel and travel straight ahead. > > Note the similarity between 1 & 2 and 3 & 4. > I had a good url for this once, I can try to find it again if you want. > -- > -asbjxrn
"Asbj�rn Bj�rnstad" <[email hidden]> wrote in message news:[email hidden]... > "Steve Smith" <[email hidden]> writes: > > > I was under the impression that body english had something to do with it > > (especially as how you can have the bike heeled way over to the left,say,
Quoted text (25 lines)> > while steering slightly to the right, and v.v.). > > You can't do that for a long period of time, what it will do is to > make you "fall" inwards and lean over more, enabeling a tighter turn. > > A simple turn on a (motor)bike consist of four stages. > > 1) turning the front wheel away from the direction you want to turn, > this will push your bike (At the contact patch) away from the turn > and centrifugal force and momentum will cause the bike to lean into > the turn. > 2) Once enough lean is achieved, the front wheel is turned back in the > direction of the turn until the wheels track a curve in the right > direction and the bike is balancing on the wheels (as if driving > straight ahead.) The lean is neccessary because of the centrifugal > forces. > 3) To get out of the turn, you have to turn the front wheel even > further into the turn, moving the wheels inside the falline of the > COG of the bike. This will make the bike lean up again. > 4) Straigthen the front wheel and travel straight ahead. > > Note the similarity between 1 & 2 and 3 & 4. > I had a good url for this once, I can try to find it again if you want. > -- > -asbjxrn
Exactly what I do on fast mountain passes on my racing bicycle. It is ten times harder to describe it in words than to just do it! Somehow it is quite intuitive, but difficult to explain. Stephen

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