Having had so much advice from this NG earlier in the week about the best
controller for EA's Superbike 2001 I took the plunge, bought myself a Saitek
'Cyborg 3D' joystick and dusted off my copy of the game (which had been
sitting lonely and abandoned on a shelf for as long as I can remember).
What a difference a good controller makes to this game; straights are a joy
to drive down at top speed, low speed bends are now negotiable and to top it
all, the graphics are still superb. I fear N2002 is going to be relegated to
that empty position on the shelf (at least for a few weeks until I get this
'two wheel' racing urge out of my system!).
Thanks to everyone that help to guide me on this game.
PJ
Paul,
My son has this stick. I always wondered if I could use the twist grip
(used as a rudder in flight sims) to approximate the actual slight turning
of the front fork whilst using the broader R-L axis to approximate leaning
the bike into the turns (where most of the actual "steering" occurs). In
the absense of pedals, the fore & aft movement would approximate the
throttle and brake of course (since the Saitek's rotary throttle is awkward
to use with the other hand...while still not satisfying the need for a
brake!).
--Steve
"Paul Jager" <[email hidden]> wrote in message
news:4sXj8.13702$[email hidden]...
> Having had so much advice from this NG earlier in the week about the best
> controller for EA's Superbike 2001 I took the plunge, bought myself aSaitek
> 'Cyborg 3D' joystick and dusted off my copy of the game (which had been
> sitting lonely and abandoned on a shelf for as long as I can remember).
>
> What a difference a good controller makes to this game; straights are ajoy
> to drive down at top speed, low speed bends are now negotiable and to topit
> all, the graphics are still superb. I fear N2002 is going to be relegatedto
> that empty position on the shelf (at least for a few weeks until I getthis
Quoted text (8 lines)
> 'two wheel' racing urge out of my system!). > > Thanks to everyone that help to guide me on this game. > > > PJ > >"Steve Smith" <[email hidden]> writes:
> My son has this stick. I always wondered if I could use the twist grip
> (used as a rudder in flight sims) to approximate the actual slight turning
> of the front fork whilst using the broader R-L axis to approximate leaning
> the bike into the turns (where most of the actual "steering" occurs).
It's actually the turning of the front fork that controls the lean of
the bike, so having separate controls for bike lean and fork turning
would probably be confusing.
--
-asbjxrn
I was under the impression that body english had something to do with it
(especially as how you can have the bike heeled way over to the left, say,
while steering slightly to the right, and v.v.).
"Asbj�rn Bj�rnstad" <[email hidden]> wrote in message
news:[email hidden]...
> "Steve Smith" <[email hidden]> writes:
>
> > My son has this stick. I always wondered if I could use the twist grip
> > (used as a rudder in flight sims) to approximate the actual slightturning
> > of the front fork whilst using the broader R-L axis to approximateleaning
Quoted text (7 lines)
> > the bike into the turns (where most of the actual "steering" occurs). > > It's actually the turning of the front fork that controls the lean of > the bike, so having separate controls for bike lean and fork turning > would probably be confusing. > -- > -asbjxrn"Steve Smith" <[email hidden]> writes:
> I was under the impression that body english had something to do with it
> (especially as how you can have the bike heeled way over to the left, say,
> while steering slightly to the right, and v.v.).
You can't do that for a long period of time, what it will do is to
make you "fall" inwards and lean over more, enabeling a tighter turn.
A simple turn on a (motor)bike consist of four stages.
1) turning the front wheel away from the direction you want to turn,
this will push your bike (At the contact patch) away from the turn
and centrifugal force and momentum will cause the bike to lean into
the turn.
2) Once enough lean is achieved, the front wheel is turned back in the
direction of the turn until the wheels track a curve in the right
direction and the bike is balancing on the wheels (as if driving
straight ahead.) The lean is neccessary because of the centrifugal
forces.
3) To get out of the turn, you have to turn the front wheel even
further into the turn, moving the wheels inside the falline of the
COG of the bike. This will make the bike lean up again.
4) Straigthen the front wheel and travel straight ahead.
Note the similarity between 1 & 2 and 3 & 4.
I had a good url for this once, I can try to find it again if you want.
--
-asbjxrn
Back in the good ol days, I had read about that counter steering stuff.
Seemed odd, so I went out and tried it...works very well. Then I read about
dragging footpegs around corners, so I tried that too...I can turn much
sharper to my left than my right for some reason. I wonder if the guys who
built very old 350 Honda's ever thought crazy Yanks would be dragging the
cases through turns..
dave henrie
"Asbj�rn Bj�rnstad" <[email hidden]> wrote in message
news:[email hidden]...
> "Steve Smith" <[email hidden]> writes:
>
> > I was under the impression that body english had something to do with it
> > (especially as how you can have the bike heeled way over to the left,say,
Quoted text (25 lines)
> > while steering slightly to the right, and v.v.). > > You can't do that for a long period of time, what it will do is to > make you "fall" inwards and lean over more, enabeling a tighter turn. > > A simple turn on a (motor)bike consist of four stages. > > 1) turning the front wheel away from the direction you want to turn, > this will push your bike (At the contact patch) away from the turn > and centrifugal force and momentum will cause the bike to lean into > the turn. > 2) Once enough lean is achieved, the front wheel is turned back in the > direction of the turn until the wheels track a curve in the right > direction and the bike is balancing on the wheels (as if driving > straight ahead.) The lean is neccessary because of the centrifugal > forces. > 3) To get out of the turn, you have to turn the front wheel even > further into the turn, moving the wheels inside the falline of the > COG of the bike. This will make the bike lean up again. > 4) Straigthen the front wheel and travel straight ahead. > > Note the similarity between 1 & 2 and 3 & 4. > I had a good url for this once, I can try to find it again if you want. > -- > -asbjxrn
"Asbj�rn Bj�rnstad" <[email hidden]> wrote in message
news:[email hidden]...
> "Steve Smith" <[email hidden]> writes:
>
> > I was under the impression that body english had something to do with it
> > (especially as how you can have the bike heeled way over to the left,say,
Exactly what I do on fast mountain passes on my racing bicycle. It is ten
times harder to describe it in words than to just do it! Somehow it is
quite intuitive, but difficult to explain.
Stephen


































