We finally managed to finish the huge interview with the first lady of
Simracing; Alison Hine.
25 pages in word have been moulded into this article, so there ought to be
info and news enough to surprise even the oldest GPL hands here in RAS.
hehe... Who knew that GPL had no internet multiplayer capabilities, before
Alison pointed that out to Papy in the betatest phase ?
It's frontpage news at http://www.racesimcentral.com Enjoy.
Mikkel Gram-Hansen
--
Administrator
http://www.racesimcentral.com
Notable threadRaceSimCentral publishes long interview with Alison Hine
Mikkel Gram-Hansen announced a long RaceSimCentral interview with Alison Hine, described as the first lady of sim racing, which contained new information about GPL's development, such as internet multiplayer arriving late and Shift-R nearly being disallowed in Intermediate mode. Readers praised it and discussed her points about small teams and driving aids. A side argument developed over whether GPL's lack of accessibility options hurt its sales.
Automated summary.
On Thu, 14 Mar 2002 16:11:31 +0100, "Mikkel Gram-Hansen"
<[email hidden]> wrote:
>It's frontpage news at http://www.racesimcentral.com Enjoy.
>
>Mikkel Gram-Hansen
Very interesting read, thanks a lot Mikkel
Andre
Thank Lasse and Alison. I'm just the messenger boy, they did all the hard
work ;)
Mikkel
Andre Warringa <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (10 lines)
> On Thu, 14 Mar 2002 16:11:31 +0100, "Mikkel Gram-Hansen" > <[email hidden]> wrote: > > >It's frontpage news at http://www.racesimcentral.com Enjoy. > > > >Mikkel Gram-Hansen > > Very interesting read, thanks a lot Mikkel > > AndreOn Thu, 14 Mar 2002 16:28:31 +0100, "Mikkel Gram-Hansen"
<[email hidden]> wrote:
>Thank Lasse and Alison. I'm just the messenger boy, they did all the hard
>work ;)
>
>Mikkel
Very interesting read, thanks a lot Lasse, Alison and Mikkel
Andre
Quoted text (14 lines)
>Andre Warringa <[email hidden]> wrote in message >news:[email hidden]... >> On Thu, 14 Mar 2002 16:11:31 +0100, "Mikkel Gram-Hansen" >> <[email hidden]> wrote: >> >> >It's frontpage news at http://www.racesimcentral.com Enjoy. >> > >> >Mikkel Gram-Hansen >> >> Very interesting read, thanks a lot Mikkel >> >> Andre > >Yes, and you know what we must do with the messenger don't you? It's a human
tradition that goes waaaaay back. ;)
"Mikkel Gram-Hansen" <[email hidden]> wrote in message
news:3c90c1b0$0$60182$[email hidden]...
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.336 / Virus Database: 188 - Release Date: 3/11/2002
Quoted text (19 lines)
> Thank Lasse and Alison. I'm just the messenger boy, they did all the hard > work ;) > > Mikkel > > Andre Warringa <[email hidden]> wrote in message > news:[email hidden]... > > On Thu, 14 Mar 2002 16:11:31 +0100, "Mikkel Gram-Hansen" > > <[email hidden]> wrote: > > > > >It's frontpage news at http://www.racesimcentral.com Enjoy. > > > > > >Mikkel Gram-Hansen > > > > Very interesting read, thanks a lot Mikkel > > > > Andre > >Great stuff!
Tore
"Mikkel Gram-Hansen" <[email hidden]> wrote in message
news:3c90bdb4$0$60199$[email hidden]...
Quoted text (15 lines)
> We finally managed to finish the huge interview with the first lady of > Simracing; Alison Hine. > 25 pages in word have been moulded into this article, so there ought to be > info and news enough to surprise even the oldest GPL hands here in RAS. > hehe... Who knew that GPL had no internet multiplayer capabilities, before > Alison pointed that out to Papy in the betatest phase ? > > It's frontpage news at http://www.racesimcentral.com Enjoy. > > Mikkel Gram-Hansen > -- > Administrator > http://www.racesimcentral.com > >Mikkel Gram-Hansen ([email hidden]) wrote on 14 Mar 2002:
> We finally managed to finish the huge interview with the first lady
> of Simracing; Alison Hine.<snip>
Fantastic stuff. Thank you, thank you, thank you. (Please pass on
thanks to whoever you think should get them... ;-) )
> Who knew that GPL had no internet
> multiplayer capabilities, before Alison pointed that out to Papy in
> the betatest phase ? <snip>
Someone get Geoff Crammond to read this bit...
Interesting to see that GPL nearly didn't allow Shift-R in Intermediate
mode - that would *really* have affected VROC Monza races! - and that
Alison & co. very very nearly got an AI slider built in, but were
stopped by "one guy with veto power". I'd like to meet that man in a
dark alleyway ;-)
"I don't see a future in pro sim racing at all," says Alison. That'll
set the cat among the pigeons, I expect. On the other hand, she's
"heard from a reliable source that almost all the top young Formula
Atlantic and CART drivers use GPL to keep their reflexes sharp". That's
a hell of a tribute to the game, really.
And as for WSC...!
--
"After all, a mere thousand yards... such a harmless little knoll,
really" - Raymond Mays on Shelsley Walsh.
The GPL Scrapyard: Back again! http://www.btinternet.com/~gplscrapyard
Excellent interview, bravo !!
On Thu, 14 Mar 2002 18:55:48 GMT, "Tore Hanson"
<[email hidden]> wrote:
Quoted text (23 lines)
>Great stuff! > >Tore > >"Mikkel Gram-Hansen" <[email hidden]> wrote in message >news:3c90bdb4$0$60199$[email hidden]... >> We finally managed to finish the huge interview with the first lady of >> Simracing; Alison Hine. >> 25 pages in word have been moulded into this article, so there ought to be >> info and news enough to surprise even the oldest GPL hands here in RAS. >> hehe... Who knew that GPL had no internet multiplayer capabilities, before >> Alison pointed that out to Papy in the betatest phase ? >> >> It's frontpage news at http://www.racesimcentral.com Enjoy. >> >> Mikkel Gram-Hansen >> -- >> Administrator >> http://www.racesimcentral.com >> >> > >On 15 Mar 2002 00:23:13 GMT, David Buttery
<[email hidden]> wrote:
>Interesting to see that GPL nearly didn't allow Shift-R in Intermediate
>mode - that would *really* have affected VROC Monza races! -
Maybe people would be more carefull? I'm in a no-shift-r league, and
you automatically become even more carefull if you know you can't
shift-r..
>and that
>Alison & co. very very nearly got an AI slider built in, but were
>stopped by "one guy with veto power". I'd like to meet that man in a
>dark alleyway ;-)
I thought this would be Kaemmer?
>"I don't see a future in pro sim racing at all," says Alison. That'll
I think she is very right, hence I allways wondered what the hell
FILSCA was talking about.. sim racing will never get a big audience to
attract sponsors.
>And as for WSC...!
Yup.. I don't expect WSC will ever be released (the age where 2 people
can program a game is history) and I feel really sorry for Chris and
Tony. I hope they can prove me wrong one day.
Andre
>--
>"After all, a mere thousand yards... such a harmless little knoll,
>really" - Raymond Mays on Shelsley Walsh.
>
>The GPL Scrapyard: Back again! http://www.btinternet.com/~gplscrapyard
On 15 Mar 2002 00:23:13 GMT, David Buttery
>Interesting to see that GPL nearly didn't allow Shift-R in Intermediate
>mode - that would *really* have affected VROC Monza races! -
Maybe people would be more carefull? I'm in a no-shift-r league, and
you automatically become even more carefull if you know you can't
shift-r..
I thought this would be Kaemmer?
I think she is very right, hence I allways wondered what the hell
FILSCA was talking about.. sim racing will never get a big audience to
attract sponsors.
Yup.. I don't expect WSC will ever be released (the age where 2 people
can program a game is history) and I feel really sorry for Chris and
Tony. I hope they can prove me wrong one day.
Andre
On 15 Mar 2002 00:23:13 GMT, David Buttery wrote:
>Interesting to see that GPL nearly didn't allow Shift-R in Intermediate
>mode - that would *really* have affected VROC Monza races! - and that
>Alison & co. very very nearly got an AI slider built in, but were
>stopped by "one guy with veto power". I'd like to meet that man in a
>dark alleyway ;-)
I want to buy him a beer.
Remco
> Yup.. I don't expect WSC will ever be released (the age where 2 people
> can program a game is history) and I feel really sorry for Chris and
> Tony. I hope they can prove me wrong one day.
Piffle :) X-Plane has done mighty well.
"X-Plane"....is not a racing sim!
TP
"Carol Bekker" <[email hidden]> wrote in message
news:hXnk8.2636$[email hidden]...
Quoted text (7 lines)
> > Yup.. I don't expect WSC will ever be released (the age where 2 people > > can program a game is history) and I feel really sorry for Chris and > > Tony. I hope they can prove me wrong one day. > > Piffle :) X-Plane has done mighty well. > >Excuse me, the post said '2 people can program a game'
I assume you do not see X-plane as being as complex as a racing sim, why is
that?
So I take it Mr Pabst you dont want anything to do with WSC in the future.
"Tom Pabst" <[email hidden]> wrote in message
news:r1pk8.44322$[email hidden]...
Quoted text (16 lines)
> "X-Plane"....is not a racing sim! > > TP > > > "Carol Bekker" <[email hidden]> wrote in message > news:hXnk8.2636$[email hidden]... > > > Yup.. I don't expect WSC will ever be released (the age where 2 people > > > can program a game is history) and I feel really sorry for Chris and > > > Tony. I hope they can prove me wrong one day. > > > > Piffle :) X-Plane has done mighty well. > > > > > >On Fri, 15 Mar 2002 14:56:49 -0000, "Carol Bekker"
<[email hidden]> wrote:
>> Yup.. I don't expect WSC will ever be released (the age where 2 people
>> can program a game is history) and I feel really sorry for Chris and
>> Tony. I hope they can prove me wrong one day.
>
>Piffle :) X-Plane has done mighty well.
Point taken :)
I didn't knew X-Plane was made by 2 programmers (in fact I don't know
anything about X-Plane :)
But look at how long WSC is in development now.. Chris and Tony should
have done the physics part, empire should have put a whole team of
people on the music, graphics and that kind of time-consuming stuff.
The time WSC is in the making (and the date of the first promised
demo) is getting rather ridiculous.
Andre
He's still waiting for Starsky and Hutch Racing.
"Carol Bekker" <[email hidden]> wrote in message
news:ahpk8.3606$[email hidden]...
> Excuse me, the post said '2 people can program a game'
>
> I assume you do not see X-plane as being as complex as a racing sim,why is
> that?
>
> So I take it Mr Pabst you dont want anything to do with WSC in thefuture.
people
> > > > can program a game is history) and I feel really sorry for Chrisand
Quoted text (11 lines)
> > "Tom Pabst" <[email hidden]> wrote in message > news:r1pk8.44322$[email hidden]... > > "X-Plane"....is not a racing sim! > > > > TP > > > > > > "Carol Bekker" <[email hidden]> wrote in message > > news:hXnk8.2636$[email hidden]... > > > > Yup.. I don't expect WSC will ever be released (the age where 2Quoted text (9 lines)
> > > > Tony. I hope they can prove me wrong one day. > > > > > > Piffle :) X-Plane has done mighty well. > > > > > > > > > > > >On Fri, 15 Mar 2002 19:10:31 +0100, Andre Warringa
<[email hidden]> wrote:
X-Plane was made by ONE programmer. On a Macintosh, no less.
/petern
Quoted text (12 lines)
>On Fri, 15 Mar 2002 14:56:49 -0000, "Carol Bekker" ><[email hidden]> wrote: > >>> Yup.. I don't expect WSC will ever be released (the age where 2 people >>> can program a game is history) and I feel really sorry for Chris and >>> Tony. I hope they can prove me wrong one day. >> >>Piffle :) X-Plane has done mighty well. > >Point taken :) >I didn't knew X-Plane was made by 2 programmers (in fact I don't know >anything about X-Plane :)Remco Moedt ([email hidden]) wrote on 15 Mar 2002:
I see your point, but surely an AI slider on Novice level only would
have been reasonable? VROC races are generally Intermediate (with the
odd Pro), so they wouldn't have been affected.
--
"After all, a mere thousand yards... such a harmless little knoll,
really" - Raymond Mays on Shelsley Walsh.
The GPL Scrapyard: Back again! http://www.btinternet.com/~gplscrapyard
Quoted text (9 lines)
> On 15 Mar 2002 00:23:13 GMT, David Buttery wrote: > >>Interesting to see that GPL nearly didn't allow Shift-R in >>Intermediate mode - that would *really* have affected VROC Monza >>races! - and that Alison & co. very very nearly got an AI slider >>built in, but were stopped by "one guy with veto power". I'd like >>to meet that man in a dark alleyway ;-) > > I want to buy him a beer.On 16 Mar 2002 01:26:25 GMT, David Buttery
<[email hidden]> wrote:
What does the AI slides have to do with VROC races?
Andre
Quoted text (15 lines)
>Remco Moedt ([email hidden]) wrote on 15 Mar 2002: > >> On 15 Mar 2002 00:23:13 GMT, David Buttery wrote: >> >>>Interesting to see that GPL nearly didn't allow Shift-R in >>>Intermediate mode - that would *really* have affected VROC Monza >>>races! - and that Alison & co. very very nearly got an AI slider >>>built in, but were stopped by "one guy with veto power". I'd like >>>to meet that man in a dark alleyway ;-) >> >> I want to buy him a beer. > >I see your point, but surely an AI slider on Novice level only would >have been reasonable? VROC races are generally Intermediate (with the >odd Pro), so they wouldn't have been affected.Yea lord knows that anything that might have made GPL more accessible
would have been a terrible thing...look how well it did at the box
office...oh.
GPL was done in at the box office by hardcore people who only wanted
other people to play it the way they thought it should be played. An
absurd proposition if ever there was one.
PAPA DOC
>I want to buy him a beer.
>
>Remco
>
Pierre PAPA DOC Legrand
Never Forget Never Forgive September 11, 2001
www.papadoc.net
Maj. Bryan Hilferty, a spokesman for the
10th Mountain Division:"If they want to bring in
more people so we can kill them,We're happy to oblige."
Andre Warringa ([email hidden]) wrote on 16 Mar 2002:
> What does the AI slides have to do with VROC races?
Good question. I must have nicked that beer :)
(Having said that, I have driven in VROC races with AI drivers once or
twice.)
--
If you know where I can get v6.01 (the official link's dead) of the
EDSAC Simulator, *please* email and tell me!
The GPL Scrapyard: Back again! http://www.btinternet.com/~gplscrapyard
On Sat, 16 Mar 2002 17:22:36 GMT, [email hidden] (Pierre Legrand)
wrote:
I agree it's hard to win with the GPL system, but I disagree that's
hard to race the AI. People expect to win after 5 minutes practice,
and if they can't do that they say that the game is too hard. Take
N2002, for example. I installed it, and since I had no wheel
connected, I used the keys. AI on 70%, all aids on, and I won the
first race over 40% starting from the back, and when I had the lead,
I put my mug on the throttle key, and watched how I won....yoohoo,
I won my first race in N2002!
Now take GPL.....if someone said he won a race in GPL I knew what
he had to do to get that done...
Other point with the GPL AI is, that they adjust to your laptimes. The
fastest AI drivers don't improve much, but the backrunners do, so the
grid will become much closer. In N2002 all the AI drivers get the same
boost. (Well, I think they get)
GPL was/is indeed too hard for the novice racer, but IMO that was not
because of the AI system, but the lack of lateral grip.
Remco
>
>PAPA DOC
>
>>I want to buy him a beer.
Quoted text (7 lines)
>Yea lord knows that anything that might have made GPL more accessible >would have been a terrible thing...look how well it did at the box >office...oh. > >GPL was done in at the box office by hardcore people who only wanted >other people to play it the way they thought it should be played. An >absurd proposition if ever there was one. Well, at an AI of 70%/all aids/using keyboard, I bet GPL would produce the
same results :)
-John
"Remco Moedt" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (38 lines)
> On Sat, 16 Mar 2002 17:22:36 GMT, [email hidden] (Pierre Legrand) > wrote: > > >Yea lord knows that anything that might have made GPL more accessible > >would have been a terrible thing...look how well it did at the box > >office...oh. > > > >GPL was done in at the box office by hardcore people who only wanted > >other people to play it the way they thought it should be played. An > >absurd proposition if ever there was one. > > I agree it's hard to win with the GPL system, but I disagree that's > hard to race the AI. People expect to win after 5 minutes practice, > and if they can't do that they say that the game is too hard. Take > N2002, for example. I installed it, and since I had no wheel > connected, I used the keys. AI on 70%, all aids on, and I won the > first race over 40% starting from the back, and when I had the lead, > I put my mug on the throttle key, and watched how I won....yoohoo, > I won my first race in N2002! > > Now take GPL.....if someone said he won a race in GPL I knew what > he had to do to get that done... > > Other point with the GPL AI is, that they adjust to your laptimes. The > fastest AI drivers don't improve much, but the backrunners do, so the > grid will become much closer. In N2002 all the AI drivers get the same > boost. (Well, I think they get) > > GPL was/is indeed too hard for the novice racer, but IMO that was not > because of the AI system, but the lack of lateral grip. > > Remco > > > > >PAPA DOC > > > >>I want to buy him a beer. >
John Pancoast <[email hidden]> wrote in message news:[email hidden]...
> Well, at an AI of 70%/all aids/using keyboard, I bet GPL would produce the
> same results :)
No, I think it's mostly agreed that the aids in GPL (as they should
do IMHO) prevent you from going as quickly as you might without them.
Jonny
So do the ones in N2002 :)
-John
"Jonny Hodgson" <[email hidden]> wrote in message
news:Jcql8.27156
> No, I think it's mostly agreed that the aids in GPL (as they should
> do IMHO) prevent you from going as quickly as you might without them.
>
> Jonny
>
>
Its just my belief that not allowing options to improve gameplay for
the rabid is a bad choice.
PAPA DOC
Pierre PAPA DOC Legrand
Never Forget Never Forgive September 11, 2001
www.papadoc.net
Maj. Bryan Hilferty, a spokesman for the
10th Mountain Division:"If they want to bring in
more people so we can kill them,We're happy to oblige."
Quoted text (27 lines)
>I agree it's hard to win with the GPL system, but I disagree that's >hard to race the AI. People expect to win after 5 minutes practice, >and if they can't do that they say that the game is too hard. Take >N2002, for example. I installed it, and since I had no wheel >connected, I used the keys. AI on 70%, all aids on, and I won the >first race over 40% starting from the back, and when I had the lead, >I put my mug on the throttle key, and watched how I won....yoohoo, >I won my first race in N2002! > >Now take GPL.....if someone said he won a race in GPL I knew what >he had to do to get that done... > >Other point with the GPL AI is, that they adjust to your laptimes. The >fastest AI drivers don't improve much, but the backrunners do, so the >grid will become much closer. In N2002 all the AI drivers get the same >boost. (Well, I think they get) > >GPL was/is indeed too hard for the novice racer, but IMO that was not >because of the AI system, but the lack of lateral grip. > >Remco > >> >>PAPA DOC >> >>>I want to buy him a beer. >In article <Jcql8.27156$[email hidden]>, "Jonny
Hodgson" <[email hidden]> writes:
Do you go *faster* by using the driving aids in N2002?
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.


































