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Rec.Autos.Simulators Archive

Garbled graphics exiting N2002 w/GF4 4600

5 posts by 3 people · 15 Mar 2002 08:59 UTC - 15 Mar 2002 17:43 UTC

GLeger 15 Mar 2002 08:59 UTC#130083
I've tried 2 different cards, the PNY and the VisionTek. Both were the Ti4600. I can't seem to figure out why when I exit the Nascar2002, the graphics are all garbled, and unreadable, and I have to hard boot the computer to be able to use the computer. Anyone else experiencing this? thanks
GLeger 15 Mar 2002 09:07 UTC↳ reply to GLeger#130084
I failed to mention I am using Windows XP, and driver version 27.42. "GLeger" <[email hidden]> wrote in message news:%Jik8.384491$[email hidden]...
Quoted text (10 lines)> I've tried 2 different cards, the PNY and the VisionTek. Both were the > Ti4600. I can't seem to figure out why when I exit the Nascar2002, the > graphics are all garbled, and unreadable, and I have to hard boot the > computer to be able to use the computer. > Anyone else experiencing this? > > thanks > > >
Using PNY 4600 with the 27.50s on xp and haven't had that problem... "GLeger" <[email hidden]> wrote in message news:rRik8.384510$[email hidden]...
Quoted text (16 lines)> I failed to mention I am using Windows XP, and driver version 27.42. > > "GLeger" <[email hidden]> wrote in message > news:%Jik8.384491$[email hidden]... > > I've tried 2 different cards, the PNY and the VisionTek. Both were the > > Ti4600. I can't seem to figure out why when I exit the Nascar2002, the > > graphics are all garbled, and unreadable, and I have to hard boot the > > computer to be able to use the computer. > > Anyone else experiencing this? > > > > thanks > > > > > > > >
The only time that I can get it to happen is when I exit N2002, and I'm using open GL. Also, it is intermittent, it doesn't happen all the time. I tried it with D3D, but it hasn't happened yet. Although, I haven't used D3D that much. "Robert C. Evans" <[email hidden]> wrote in message news:3c91d5ef$[email hidden]... > Running XP and 27.70. No problems. Does the problem happen in d3d, openGL, > or both? > > >

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