Can anyone recommend force feedback settings for this wheel?
It just doesn't feel right with GPL. I'm not sure if I have set the
latency wrong, or if it's the lack of G-forces feedback that makes
it feel strange. When I recover from a slide at low speed, the car
will be thrown a bit to the other side when the rear wheels get a grip.
Or there will be some sideways G-force when the car straightens out.
When this happen I get a very strong movement in the wheel that
feels to strong and to late. I'm not even sure it's should have been
there. Just as if they let G-forces affect the wheel and didn't care
if it was realistic or not.
I have seen recommendations for the gameport version of the same
wheel, but I don't think they are relevant for the USB version
because of the higher latency with USB.
Is it correct to assume that a gameport wheel is better than USB
because of lower latency?
BTW: I use WinXP and have the MS Sidewinder 4.0
driver/Schemes thing installed.
A small stupid "bonus" question:
What is trialbreaking and why is it called that?
Breaking when your behind another car?
Breaking with the engine (and breaks)?
Breaking using some creative foot technique?
Jone Tytlandsvik
> A small stupid "bonus" question:
> What is trialbreaking and why is it called that?
> Breaking when your behind another car?
> Breaking with the engine (and breaks)?
> Breaking using some creative foot technique?
For a good explanation of Trail Braking, see Brian Beckman's "Physics of
Racing" Issue 23. You can find the entire series on my web site
http://www.esbconsult.com.au/ogden/locost/phors.htm. or on RaceSimCentral:
http://www.racesimcentral.com/articles/tech/phors/phors23.shtml.
--
- Peter Ogden
Perth, Western Australia
The problem is that all wheels are different and also the settings for my wheel would also differ from yours because I have a completely different spec PC.
However, if you go to www.slottweak.com he's got some good info and a couple of set-ups for different wheels.
[ Joy ]
allow_force_feedback = 1 ; Use FF if device has it
force_feedback_damping = 5000 ; force feedback damping coefficient
force_feedback_latency = 0.004500 ; force feedback latency (secs)
max_steering_torque = 2800 ; steering torque in N*in giving max device force
You'll need to play with with latency and torque settings the most, but as a general rule of thumb the torque is around half that of the damping. The latency is the main bugbear and the lower the better, I don't know what the MS Sidewinder is like, but the set-up above is for an Athlon 800 (o/c 832), 512MB, GFc2 32MB & CL SB Live!, using a USB Force RS with the Shifter running through it and USB Performance Pedals.
Hope this helps a little, ... just play around a bit! ;o)
~Paul T
"Jone Tytlandsvik" <[email hidden]> wrote in message news:a6sle2$gsf6d$[email hidden]...
Quoted text (31 lines)
> Can anyone recommend force feedback settings for this wheel? > It just doesn't feel right with GPL. I'm not sure if I have set the > latency wrong, or if it's the lack of G-forces feedback that makes > it feel strange. When I recover from a slide at low speed, the car > will be thrown a bit to the other side when the rear wheels get a grip. > Or there will be some sideways G-force when the car straightens out. > When this happen I get a very strong movement in the wheel that > feels to strong and to late. I'm not even sure it's should have been > there. Just as if they let G-forces affect the wheel and didn't care > if it was realistic or not. > > I have seen recommendations for the gameport version of the same > wheel, but I don't think they are relevant for the USB version > because of the higher latency with USB. > > Is it correct to assume that a gameport wheel is better than USB > because of lower latency? > > BTW: I use WinXP and have the MS Sidewinder 4.0 > driver/Schemes thing installed. > > A small stupid "bonus" question: > What is trialbreaking and why is it called that? > Breaking when your behind another car? > Breaking with the engine (and breaks)? > Breaking using some creative foot technique? > > > Jone Tytlandsvik > >These are my settings in GPL on Windows XP, using USB MSFF (which is very new to me) and I'm not entirely sure I'm happy with them:
[ Joy ]
allow_force_feedback = 1 ; Use FF if device has it
force_feedback_damping = 40.000000 ; force feedback damping coefficient
force_feedback_latency = 0.085000 ; force feedback latency (secs)
max_steering_torque = 225.000000 ; steering torque in N*in giving max device force
In fact, I'm sure I'm not happy with them. However, moving from a mangled mess of using an adapter for the PlayStation DS controller to the wheel is much, much better.
--
Chris H.
"Jone Tytlandsvik" <[email hidden]> wrote in message news:a6sle2$gsf6d$[email hidden]...
> Can anyone recommend force feedback settings for this wheel?
> It just doesn't feel right with GPL. I'm not sure if I have set the
> latency wrong, or if it's the lack of G-forces feedback that makes
> it feel strange. When I recover from a slide at low speed, the car
> will be thrown a bit to the other side when the rear wheels get a grip.
> Or there will be some sideways G-force when the car straightens out.
> When this happen I get a very strong movement in the wheel that
> feels to strong and to late. I'm not even sure it's should have been
> there. Just as if they let G-forces affect the wheel and didn't care
> if it was realistic or not.
>
> I have seen recommendations for the gameport version of the same
> wheel, but I don't think they are relevant for the USB version
> because of the higher latency with USB.
>
> Is it correct to assume that a gameport wheel is better than USB
> because of lower latency?
>
> BTW: I use WinXP and have the MS Sidewinder 4.0
> driver/Schemes thing installed.
>
> A small stupid "bonus" question:
> What is trialbreaking and why is it called that?
> Breaking when your behind another car?
> Breaking with the engine (and breaks)?
> Breaking using some creative foot technique?
>
>
> Jone Tytlandsvik
>
>
>
> For a good explanation of Trail Braking, see Brian Beckman's "Physics of
> Racing" Issue 23. You can find the entire series on my web site
> http://www.esbconsult.com.au/ogden/locost/phors.htm. or on RaceSimCentral:
> http://www.racesimcentral.com/articles/tech/phors/phors23.shtml.
>
Thanks! I have bookmarked your site...
Jone.


































