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GPL FF settings for MS Sidewinder USB Wheel

5 posts by 4 people · 15 Mar 2002 11:21 UTC - 15 Mar 2002 19:56 UTC

Jone Tytlandsvik 15 Mar 2002 11:21 UTC#130004
Can anyone recommend force feedback settings for this wheel? It just doesn't feel right with GPL. I'm not sure if I have set the latency wrong, or if it's the lack of G-forces feedback that makes it feel strange. When I recover from a slide at low speed, the car will be thrown a bit to the other side when the rear wheels get a grip. Or there will be some sideways G-force when the car straightens out. When this happen I get a very strong movement in the wheel that feels to strong and to late. I'm not even sure it's should have been there. Just as if they let G-forces affect the wheel and didn't care if it was realistic or not. I have seen recommendations for the gameport version of the same wheel, but I don't think they are relevant for the USB version because of the higher latency with USB. Is it correct to assume that a gameport wheel is better than USB because of lower latency? BTW: I use WinXP and have the MS Sidewinder 4.0 driver/Schemes thing installed. A small stupid "bonus" question: What is trialbreaking and why is it called that? Breaking when your behind another car? Breaking with the engine (and breaks)? Breaking using some creative foot technique? Jone Tytlandsvik
> A small stupid "bonus" question: > What is trialbreaking and why is it called that? > Breaking when your behind another car? > Breaking with the engine (and breaks)? > Breaking using some creative foot technique? For a good explanation of Trail Braking, see Brian Beckman's "Physics of Racing" Issue 23. You can find the entire series on my web site http://www.esbconsult.com.au/ogden/locost/phors.htm. or on RaceSimCentral: http://www.racesimcentral.com/articles/tech/phors/phors23.shtml. -- - Peter Ogden Perth, Western Australia
The problem is that all wheels are different and also the settings for my wheel would also differ from yours because I have a completely different spec PC. However, if you go to www.slottweak.com he's got some good info and a couple of set-ups for different wheels. [ Joy ] allow_force_feedback = 1 ; Use FF if device has it force_feedback_damping = 5000 ; force feedback damping coefficient force_feedback_latency = 0.004500 ; force feedback latency (secs) max_steering_torque = 2800 ; steering torque in N*in giving max device force You'll need to play with with latency and torque settings the most, but as a general rule of thumb the torque is around half that of the damping. The latency is the main bugbear and the lower the better, I don't know what the MS Sidewinder is like, but the set-up above is for an Athlon 800 (o/c 832), 512MB, GFc2 32MB & CL SB Live!, using a USB Force RS with the Shifter running through it and USB Performance Pedals. Hope this helps a little, ... just play around a bit! ;o) ~Paul T "Jone Tytlandsvik" <[email hidden]> wrote in message news:a6sle2$gsf6d$[email hidden]...
Quoted text (31 lines)> Can anyone recommend force feedback settings for this wheel? > It just doesn't feel right with GPL. I'm not sure if I have set the > latency wrong, or if it's the lack of G-forces feedback that makes > it feel strange. When I recover from a slide at low speed, the car > will be thrown a bit to the other side when the rear wheels get a grip. > Or there will be some sideways G-force when the car straightens out. > When this happen I get a very strong movement in the wheel that > feels to strong and to late. I'm not even sure it's should have been > there. Just as if they let G-forces affect the wheel and didn't care > if it was realistic or not. > > I have seen recommendations for the gameport version of the same > wheel, but I don't think they are relevant for the USB version > because of the higher latency with USB. > > Is it correct to assume that a gameport wheel is better than USB > because of lower latency? > > BTW: I use WinXP and have the MS Sidewinder 4.0 > driver/Schemes thing installed. > > A small stupid "bonus" question: > What is trialbreaking and why is it called that? > Breaking when your behind another car? > Breaking with the engine (and breaks)? > Breaking using some creative foot technique? > > > Jone Tytlandsvik > >
These are my settings in GPL on Windows XP, using USB MSFF (which is very new to me) and I'm not entirely sure I'm happy with them: [ Joy ] allow_force_feedback = 1 ; Use FF if device has it force_feedback_damping = 40.000000 ; force feedback damping coefficient force_feedback_latency = 0.085000 ; force feedback latency (secs) max_steering_torque = 225.000000 ; steering torque in N*in giving max device force In fact, I'm sure I'm not happy with them. However, moving from a mangled mess of using an adapter for the PlayStation DS controller to the wheel is much, much better. -- Chris H. "Jone Tytlandsvik" <[email hidden]> wrote in message news:a6sle2$gsf6d$[email hidden]... > Can anyone recommend force feedback settings for this wheel? > It just doesn't feel right with GPL. I'm not sure if I have set the > latency wrong, or if it's the lack of G-forces feedback that makes > it feel strange. When I recover from a slide at low speed, the car > will be thrown a bit to the other side when the rear wheels get a grip. > Or there will be some sideways G-force when the car straightens out. > When this happen I get a very strong movement in the wheel that > feels to strong and to late. I'm not even sure it's should have been > there. Just as if they let G-forces affect the wheel and didn't care > if it was realistic or not. > > I have seen recommendations for the gameport version of the same > wheel, but I don't think they are relevant for the USB version > because of the higher latency with USB. > > Is it correct to assume that a gameport wheel is better than USB > because of lower latency? > > BTW: I use WinXP and have the MS Sidewinder 4.0 > driver/Schemes thing installed. > > A small stupid "bonus" question: > What is trialbreaking and why is it called that? > Breaking when your behind another car? > Breaking with the engine (and breaks)? > Breaking using some creative foot technique? > > > Jone Tytlandsvik > > >

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