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Wall Glue :( in N2002

22 posts by 12 people · 15 Mar 2002 17:05 UTC - 20 Mar 2002 15:33 UTC

Complaints about NR2002 wall-glue anti-wall-riding code

League racers asked Papyrus for a server option to disable the 'wall glue' that slows cars sharply after touching the wall in NASCAR Racing 2002, saying it was especially bad at Darlington and dangerous in packs. Others said brief brushes did not trigger it and that it helped stop wall-riding cheats in public races. Requests to let servers bar driving aids and the racing line were also made, and one exchange turned insulting.

physics/realism debateonline racing/leaguesNASCAR Racing 2002 Season

Automated summary.

DB 15 Mar 2002 17:05 UTC#129957
I sure wish there was an option in the core.ini file to turn off the sticky walls on the server side. That would be a huge benefit for league races. Papy you out there :))
I agree with Wall Glue, horrable sticky stuff. Seatec "DB" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> > I sure wish there was an option in the core.ini file to > turn off the sticky walls on the server side. > > That would be a huge benefit for league races. > > Papy you out there :)) > > > > >
As well as the option to bar driving aids and the ideal racing line. -- Steve Levett "DB" <[email hidden]> wrote in message news:[email hidden]... > > I sure wish there was an option in the core.ini file to > turn off the sticky walls on the server side. > > That would be a huge benefit for league races. > > Papy you out there :)) > > > > >
Ed Solheim 15 Mar 2002 19:51 UTC↳ reply to DB#129969
I've asked for this since the first patch was released for N4... but stil no (re)action from Papy.. :-((( -- ed_ "DB" said:... > > I sure wish there was an option in the core.ini file to > turn off the sticky walls on the server side. > > That would be a huge benefit for league races. > > Papy you out there :)) > > > > >
On Fri, 15 Mar 2002 20:51:22 +0100, "Ed Solheim" <[email hidden]> wrote: >I've asked for this since the first patch was released for N4... but stil no >(re)action from Papy.. :-((( I have driven about half of the tracks in N2002 now and so far I haven't encountered any problems with the wall-glue. Sometimes I do brush the wall, but I immediately back off and try to get away from the wall again.. just like one would do in real life. And if you only brush the wall, you are not punished for this. At which tracks does the wall-glue cause problems for you? Andre
Mainly at Darlington where the line is right up against the walls and you are forced to run a loose setup, and also at Bristol for sheer lack of room. Otherwise it is not that bad, but the problem makes Darlingon almost undrivable. Andre Warringa <[email hidden]> wrote in message news:[email hidden]... > On Fri, 15 Mar 2002 20:51:22 +0100, "Ed Solheim" <[email hidden]> > wrote: > > >I've asked for this since the first patch was released for N4... but stilno
Quoted text (11 lines)> >(re)action from Papy.. :-((( > > I have driven about half of the tracks in N2002 now and so far I > haven't encountered any problems with the wall-glue. Sometimes I do > brush the wall, but I immediately back off and try to get away from > the wall again.. just like one would do in real life. And if you only > brush the wall, you are not punished for this. > > At which tracks does the wall-glue cause problems for you? > > Andre
[Speaking with N4 as a refrence as I've yet to get hold of N2002] : The problem is much much more obvious in online races Andre... as one slight brush will slow the car down so much that it becomes a real danger to others [who are accelerating at full power].. One track that really show how bad this problem is, is Darlington - where a visit to the wall *will* happen atleast once a race.. Backing off dosn't help much either. The bottom line though is that Papy's fix to the problem is a poor one - and that they should *atleast* allow host's to choose weither they want to enforce this or not. -- ed_ "Andre Warringa" wrote: > I have driven about half of the tracks in N2002 now and so far I > haven't encountered any problems with the wall-glue. Sometimes I do > brush the wall, but I immediately back off and try to get away from > the wall again.. just like one would do in real life. And if you only > brush the wall, you are not punished for this. > > At which tracks does the wall-glue cause problems for you? > > Andre
Darlington, Through 3 and 4 the high line is the preferred route. Its easy to touch the wall there and get bogged down by the "Glue" . The biggest problem is if you have a pack behind you they get caught up in the mess to :( For pickup races and such the glue is probably the only solution to stop cheating, but for League and servers that cater to clean racers its just a drag. ' pun intended' That's why it should be an option to disable. "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 15 Mar 2002 20:51:22 +0100, "Ed Solheim" <[email hidden]> > wrote: > > >I've asked for this since the first patch was released for N4... but stilno
Quoted text (11 lines)> >(re)action from Papy.. :-((( > > I have driven about half of the tracks in N2002 now and so far I > haven't encountered any problems with the wall-glue. Sometimes I do > brush the wall, but I immediately back off and try to get away from > the wall again.. just like one would do in real life. And if you only > brush the wall, you are not punished for this. > > At which tracks does the wall-glue cause problems for you? > > Andre
Also bad at Lowes. Wayne "Ed Solheim" <[email hidden]> wrote in message news:[email hidden]... > [Speaking with N4 as a refrence as I've yet to get hold of N2002] : > > The problem is much much more obvious in online races Andre... as one > slight brush will slow the car down so much that it becomes a real dangerto > others [who are accelerating at full power].. > > One track that really show how bad this problem is, is Darlington - wherea > visit to the wall *will* happen atleast once a race.. > > Backing off dosn't help much either. > > The bottom line though is that Papy's fix to the problem is a poor one -and
Quoted text (19 lines)> that they should *atleast* allow host's to choose weither they want to > enforce this or not. > > -- > ed_ > > > "Andre Warringa" wrote: > > > I have driven about half of the tracks in N2002 now and so far I > > haven't encountered any problems with the wall-glue. Sometimes I do > > brush the wall, but I immediately back off and try to get away from > > the wall again.. just like one would do in real life. And if you only > > brush the wall, you are not punished for this. > > > > At which tracks does the wall-glue cause problems for you? > > > > Andre >
At Darlington it's strange how if you back way off the gas in turns 2 or 4, and try to accelerate, you won't until you're well out of the turn. very annoying.... "Wayne Langille" <[email hidden]> wrote in message news:Omvk8.65$[email hidden]...
Quoted text (7 lines)> Also bad at Lowes. Wayne > "Ed Solheim" <[email hidden]> wrote in message > news:[email hidden]... > > [Speaking with N4 as a refrence as I've yet to get hold of N2002] : > > > > The problem is much much more obvious in online races Andre... as one > > slight brush will slow the car down so much that it becomes a real
danger > to > > others [who are accelerating at full power].. > > > > One track that really show how bad this problem is, is Darlington -where
Quoted text (28 lines)> a > > visit to the wall *will* happen atleast once a race.. > > > > Backing off dosn't help much either. > > > > The bottom line though is that Papy's fix to the problem is a poor one - > and > > that they should *atleast* allow host's to choose weither they want to > > enforce this or not. > > > > -- > > ed_ > > > > > > "Andre Warringa" wrote: > > > > > I have driven about half of the tracks in N2002 now and so far I > > > haven't encountered any problems with the wall-glue. Sometimes I do > > > brush the wall, but I immediately back off and try to get away from > > > the wall again.. just like one would do in real life. And if you only > > > brush the wall, you are not punished for this. > > > > > > At which tracks does the wall-glue cause problems for you? > > > > > > Andre > > > >
Tony Kelley 16 Mar 2002 02:01 UTC↳ reply to DB#129921
I'm just curious after reading this whole thread what is considerd a "brush" I've tapped the wall many times at Darlington, and many other tracks as well, and never encountered the glue. It only seems to happen to me if I'm forced to ride the wall for more than about 1 second. TK "DB" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> > I sure wish there was an option in the core.ini file to > turn off the sticky walls on the server side. > > That would be a huge benefit for league races. > > Papy you out there :)) > > > > >
Same here, I find the wall riding fix that papy implemented to be fine since I never seem to be up against the wall enough to activate it. A "brush" will not activate it, even at Darlington. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Tony Kelley <[email hidden]> wrote in message news:3c92a782$[email hidden]... > I'm just curious after reading this whole thread what is considerd a > "brush" I've tapped the wall many times at Darlington, and many other tracks > as well, and never encountered the glue. It only seems to happen to me if > I'm forced to ride the wall for more than about 1 second. > > TK > > "DB" <[email hidden]> wrote in message > news:[email hidden]... > > > > I sure wish there was an option in the core.ini file to > > turn off the sticky walls on the server side. > > > > That would be a huge benefit for league races. > > > > Papy you out there :)) > > > > > > > > > > > >
DB 16 Mar 2002 05:29 UTC↳ reply to Biz#129933
Sorry, but I must respectfully disagree. It has been my experience that the mildest bump coming in mid turn 3/4 causes the "wallGlue" to engage. With a loose setup it's easy to tag the wall, for #Q^$% sake the old timers used to weld Tbar reinforcement into there right side door panels and intentionally hit the wall !! :) I can only assume you drive pushy/slow setups Biz :) > Same here, I find the wall riding fix that papy implemented to be finesince I never seem to be up > against the wall enough to activate it. A "brush" will not activate it,even at Darlington. > -- > Biz
StP 16 Mar 2002 13:49 UTC↳ reply to DB#129850
> I sure wish there was an option in the core.ini file to > turn off the sticky walls on the server side. > > That would be a huge benefit for league races. > > Papy you out there :)) Amen to that Darlington is definitely the worst. Also turning off driving aids is a necessity for league racing. I don't really care about the driving line much. How can we get papy on these issues ?? StP Redline Racing League CFRL
EldredP 16 Mar 2002 17:53 UTC↳ reply to StP#129872
In article <[email hidden]>, [email hidden] (StP) writes: >Also turning off >driving aids is a necessity for league racing. Again, why? Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <a6tfd8$hb77l$[email hidden]>, "Steve Levett" <[email hidden]> writes: >As well as the option to bar driving aids and the ideal racing line. > Why? Most of the driving aids slow you down. So, you'd have a better chance if someone used auto-brakes, etc. I use auto-shifting. I realize it slows me down to an extent, but I've also discovered that I wouldn't be able to shift while fighting against the stagger on the ovals. My shift buttons are on the wheel, and it would be too awkward to use them with the wheel at such an extreme angle. Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <[email hidden]>, Andre Warringa <[email hidden]> writes:
Quoted text (7 lines)>I have driven about half of the tracks in N2002 now and so far I >haven't encountered any problems with the wall-glue. Sometimes I do >brush the wall, but I immediately back off and try to get away from >the wall again.. just like one would do in real life. And if you only >brush the wall, you are not punished for this. > >At which tracks does the wall-glue cause problems for you?
I *think* I found it at Pocono Wednesday night. I was following a car that got loose and spun(warp induced). I had to attempt to squeeze between the car and the wall, and brushed the wall. My car slowed down for a few seconds, but I thought it was because of damage. After reading about the wall 'glue', I'm thinking that might be what I experienced... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Biz 16 Mar 2002 18:04 UTC↳ reply to DB#129876
You are a rude ungrateful twit. And don't have friggin clue. Get lost. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash DB <[email hidden]> wrote in message news:[email hidden]... > > Sorry, but I must respectfully disagree. It has been my experience that > the mildest bump > coming in mid turn 3/4 causes the "wallGlue" to engage. > > With a loose setup it's easy to tag the wall, for #Q^$% sake the old > timers used to weld > Tbar reinforcement into there right side door panels and intentionally hit > the wall !! :) > > I can only assume you drive pushy/slow setups Biz :) > > > > > Same here, I find the wall riding fix that papy implemented to be fine > since I never seem to be up > > against the wall enough to activate it. A "brush" will not activate it, > even at Darlington. > > -- > > Biz > > > >
I have been at California and brushed for maybe 1 or 2 tenths, then moved away but quickly brushed again for 1 or 2 tenths. This all happend in well under 1 sec altogether and I lost 7 places. We need an option to disable it for league races where people dont cheat. -- Steve Levett "Biz" <[email hidden]> wrote in message news:aPLk8.13043$[email hidden]... > You are a rude ungrateful twit. And don't have friggin clue. Get lost. > -- > Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > DB <[email hidden]> wrote in message news:[email hidden]... > > > > Sorry, but I must respectfully disagree. It has been my experience that > > the mildest bump > > coming in mid turn 3/4 causes the "wallGlue" to engage. > > > > With a loose setup it's easy to tag the wall, for #Q^$% sake the old > > timers used to weld > > Tbar reinforcement into there right side door panels and intentionally hit > > the wall !! :) > > > > I can only assume you drive pushy/slow setups Biz :) > > > > > > > > > Same here, I find the wall riding fix that papy implemented to be fine > > since I never seem to be up > > > against the wall enough to activate it. A "brush" will not activate it, > > even at Darlington. > > > -- > > > Biz > > > > > > > > > >
Ed Solheim 16 Mar 2002 21:55 UTC↳ reply to Biz#129797
Come again..??!!?? "Biz" bruped:
Quoted text (7 lines)> You are a rude ungrateful twit. And don't have friggin clue. Get lost. > -- > Biz > DB wrote: > > > > Sorry, but I must respectfully disagree. It has been my experience
that > > the mildest bump > > coming in mid turn 3/4 causes the "wallGlue" to engage. > > > > With a loose setup it's easy to tag the wall, for #Q^$% sake the old > > timers used to weld > > Tbar reinforcement into there right side door panels and intentionallyhit > > the wall !! :) > > > > I can only assume you drive pushy/slow setups Biz :) >
On Sat, 16 Mar 2002 21:55:50 GMT, "Ed Solheim" <[email hidden]> wrote: >Come again..??!!?? Sometimes it's better to simply ignore some posts/people Ed.. Andre > >"Biz" bruped: > >> You are a rude ungrateful twit. And don't have friggin clue. Get lost. >> -- >> Biz
That sounds about right. Mainly because of the racing groove being where it is at Darlington, it frequently happens there, though, from all sorts of accidental behavior. I see it at least once a race befall other drivers, and it happens to me every once in a while, sometimes my mistake, sometimes not. The major problem is that once the car starts sticking, the driver can't get off without cranking the wheel hard left, then the wheels suddenly bite and the car shoots across the track in front of people trying to get by underneath. Or, the driver just rides it out and winds up at the turn exit going 90mph. Either outcome is recipe for instant disaster for the driver and usually AT LEAST one other driver following. If all it did was cause one driver to blow a lap, then it would be fine... but it usually winds up ruining the race for other drivers who didn't have anything to do with the original wall contact... this is the main reason it needs to be revisited by Papy. Having the option to disable it would be fine with me, for now, as an immediate solution. Gerald "Tony Kelley" <[email hidden]> wrote in message news:<3c92a782$[email hidden]>...
Quoted text (21 lines)> I'm just curious after reading this whole thread what is considerd a > "brush" I've tapped the wall many times at Darlington, and many other tracks > as well, and never encountered the glue. It only seems to happen to me if > I'm forced to ride the wall for more than about 1 second. > > TK > > "DB" <[email hidden]> wrote in message > news:[email hidden]... > > > > I sure wish there was an option in the core.ini file to > > turn off the sticky walls on the server side. > > > > That would be a huge benefit for league races. > > > > Papy you out there :)) > > > > > > > > > >

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