I sure wish there was an option in the core.ini file to
turn off the sticky walls on the server side.
That would be a huge benefit for league races.
Papy you out there :))
Complaints about NR2002 wall-glue anti-wall-riding code
League racers asked Papyrus for a server option to disable the 'wall glue' that slows cars sharply after touching the wall in NASCAR Racing 2002, saying it was especially bad at Darlington and dangerous in packs. Others said brief brushes did not trigger it and that it helped stop wall-riding cheats in public races. Requests to let servers bar driving aids and the racing line were also made, and one exchange turned insulting.
Automated summary.
I agree with Wall Glue, horrable sticky stuff. Seatec
"DB" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> > I sure wish there was an option in the core.ini file to > turn off the sticky walls on the server side. > > That would be a huge benefit for league races. > > Papy you out there :)) > > > > >As well as the option to bar driving aids and the ideal racing line.
--
Steve Levett
"DB" <[email hidden]> wrote in message
news:[email hidden]...
>
> I sure wish there was an option in the core.ini file to
> turn off the sticky walls on the server side.
>
> That would be a huge benefit for league races.
>
> Papy you out there :))
>
>
>
>
>
I've asked for this since the first patch was released for N4... but stil no
(re)action from Papy.. :-(((
--
ed_
"DB" said:...
>
> I sure wish there was an option in the core.ini file to
> turn off the sticky walls on the server side.
>
> That would be a huge benefit for league races.
>
> Papy you out there :))
>
>
>
>
>
On Fri, 15 Mar 2002 20:51:22 +0100, "Ed Solheim" <[email hidden]>
wrote:
>I've asked for this since the first patch was released for N4... but stil no
>(re)action from Papy.. :-(((
I have driven about half of the tracks in N2002 now and so far I
haven't encountered any problems with the wall-glue. Sometimes I do
brush the wall, but I immediately back off and try to get away from
the wall again.. just like one would do in real life. And if you only
brush the wall, you are not punished for this.
At which tracks does the wall-glue cause problems for you?
Andre
Mainly at Darlington where the line is right up against the walls and you
are forced to run a loose setup, and also at Bristol for sheer lack of room.
Otherwise it is not that bad, but the problem makes Darlingon almost
undrivable.
Andre Warringa <[email hidden]> wrote in message
news:[email hidden]...
> On Fri, 15 Mar 2002 20:51:22 +0100, "Ed Solheim" <[email hidden]>
> wrote:
>
> >I've asked for this since the first patch was released for N4... but stilno
Quoted text (11 lines)
> >(re)action from Papy.. :-((( > > I have driven about half of the tracks in N2002 now and so far I > haven't encountered any problems with the wall-glue. Sometimes I do > brush the wall, but I immediately back off and try to get away from > the wall again.. just like one would do in real life. And if you only > brush the wall, you are not punished for this. > > At which tracks does the wall-glue cause problems for you? > > Andre[Speaking with N4 as a refrence as I've yet to get hold of N2002] :
The problem is much much more obvious in online races Andre... as one
slight brush will slow the car down so much that it becomes a real danger to
others [who are accelerating at full power]..
One track that really show how bad this problem is, is Darlington - where a
visit to the wall *will* happen atleast once a race..
Backing off dosn't help much either.
The bottom line though is that Papy's fix to the problem is a poor one - and
that they should *atleast* allow host's to choose weither they want to
enforce this or not.
--
ed_
"Andre Warringa" wrote:
> I have driven about half of the tracks in N2002 now and so far I
> haven't encountered any problems with the wall-glue. Sometimes I do
> brush the wall, but I immediately back off and try to get away from
> the wall again.. just like one would do in real life. And if you only
> brush the wall, you are not punished for this.
>
> At which tracks does the wall-glue cause problems for you?
>
> Andre
Darlington,
Through 3 and 4 the high line is the preferred route. Its
easy to touch the wall there and get bogged down by the
"Glue" . The biggest problem is if you have a pack behind
you they get caught up in the mess to :(
For pickup races and such the glue is probably the only
solution to stop cheating, but for League and servers that
cater to clean racers its just a drag. ' pun intended' That's
why it should be an option to disable.
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
> On Fri, 15 Mar 2002 20:51:22 +0100, "Ed Solheim" <[email hidden]>
> wrote:
>
> >I've asked for this since the first patch was released for N4... but stilno
Quoted text (11 lines)
> >(re)action from Papy.. :-((( > > I have driven about half of the tracks in N2002 now and so far I > haven't encountered any problems with the wall-glue. Sometimes I do > brush the wall, but I immediately back off and try to get away from > the wall again.. just like one would do in real life. And if you only > brush the wall, you are not punished for this. > > At which tracks does the wall-glue cause problems for you? > > AndreAlso bad at Lowes. Wayne
"Ed Solheim" <[email hidden]> wrote in message
news:[email hidden]...
> [Speaking with N4 as a refrence as I've yet to get hold of N2002] :
>
> The problem is much much more obvious in online races Andre... as one
> slight brush will slow the car down so much that it becomes a real dangerto
> others [who are accelerating at full power]..
>
> One track that really show how bad this problem is, is Darlington - wherea
> visit to the wall *will* happen atleast once a race..
>
> Backing off dosn't help much either.
>
> The bottom line though is that Papy's fix to the problem is a poor one -and
Quoted text (19 lines)
> that they should *atleast* allow host's to choose weither they want to > enforce this or not. > > -- > ed_ > > > "Andre Warringa" wrote: > > > I have driven about half of the tracks in N2002 now and so far I > > haven't encountered any problems with the wall-glue. Sometimes I do > > brush the wall, but I immediately back off and try to get away from > > the wall again.. just like one would do in real life. And if you only > > brush the wall, you are not punished for this. > > > > At which tracks does the wall-glue cause problems for you? > > > > Andre >At Darlington it's strange how if you back way off the gas in turns 2 or 4,
and try to accelerate, you won't until you're well out of the turn. very
annoying....
"Wayne Langille" <[email hidden]> wrote in message
news:Omvk8.65$[email hidden]...
danger
> to
> > others [who are accelerating at full power]..
> >
> > One track that really show how bad this problem is, is Darlington -where
Quoted text (7 lines)
> Also bad at Lowes. Wayne > "Ed Solheim" <[email hidden]> wrote in message > news:[email hidden]... > > [Speaking with N4 as a refrence as I've yet to get hold of N2002] : > > > > The problem is much much more obvious in online races Andre... as one > > slight brush will slow the car down so much that it becomes a realQuoted text (28 lines)
> a > > visit to the wall *will* happen atleast once a race.. > > > > Backing off dosn't help much either. > > > > The bottom line though is that Papy's fix to the problem is a poor one - > and > > that they should *atleast* allow host's to choose weither they want to > > enforce this or not. > > > > -- > > ed_ > > > > > > "Andre Warringa" wrote: > > > > > I have driven about half of the tracks in N2002 now and so far I > > > haven't encountered any problems with the wall-glue. Sometimes I do > > > brush the wall, but I immediately back off and try to get away from > > > the wall again.. just like one would do in real life. And if you only > > > brush the wall, you are not punished for this. > > > > > > At which tracks does the wall-glue cause problems for you? > > > > > > Andre > > > > I'm just curious after reading this whole thread what is considerd a
"brush" I've tapped the wall many times at Darlington, and many other tracks
as well, and never encountered the glue. It only seems to happen to me if
I'm forced to ride the wall for more than about 1 second.
TK
"DB" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> > I sure wish there was an option in the core.ini file to > turn off the sticky walls on the server side. > > That would be a huge benefit for league races. > > Papy you out there :)) > > > > >Same here, I find the wall riding fix that papy implemented to be fine since I never seem to be up
against the wall enough to activate it. A "brush" will not activate it, even at Darlington.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
Tony Kelley <[email hidden]> wrote in message news:3c92a782$[email hidden]...
> I'm just curious after reading this whole thread what is considerd a
> "brush" I've tapped the wall many times at Darlington, and many other tracks
> as well, and never encountered the glue. It only seems to happen to me if
> I'm forced to ride the wall for more than about 1 second.
>
> TK
>
> "DB" <[email hidden]> wrote in message
> news:[email hidden]...
> >
> > I sure wish there was an option in the core.ini file to
> > turn off the sticky walls on the server side.
> >
> > That would be a huge benefit for league races.
> >
> > Papy you out there :))
> >
> >
> >
> >
> >
>
>
Sorry, but I must respectfully disagree. It has been my experience that
the mildest bump
coming in mid turn 3/4 causes the "wallGlue" to engage.
With a loose setup it's easy to tag the wall, for #Q^$% sake the old
timers used to weld
Tbar reinforcement into there right side door panels and intentionally hit
the wall !! :)
I can only assume you drive pushy/slow setups Biz :)
> Same here, I find the wall riding fix that papy implemented to be finesince I never seem to be up
> against the wall enough to activate it. A "brush" will not activate it,even at Darlington.
> --
> Biz
> I sure wish there was an option in the core.ini file to
> turn off the sticky walls on the server side.
>
> That would be a huge benefit for league races.
>
> Papy you out there :))
Amen to that Darlington is definitely the worst. Also turning off
driving aids is a necessity for league racing. I don't really care
about the driving line much. How can we get papy on these issues ??
StP
Redline Racing League
CFRL
In article <[email hidden]>, [email hidden]
(StP) writes:
>Also turning off
>driving aids is a necessity for league racing.
Again, why?
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
In article <a6tfd8$hb77l$[email hidden]>, "Steve Levett"
<[email hidden]> writes:
>As well as the option to bar driving aids and the ideal racing line.
>
Why? Most of the driving aids slow you down. So, you'd have a better chance
if someone used auto-brakes, etc. I use auto-shifting. I realize it slows me
down to an extent, but I've also discovered that I wouldn't be able to shift
while fighting against the stagger on the ovals. My shift buttons are on the
wheel, and it would be too awkward to use them with the wheel at such an
extreme angle.
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
In article <[email hidden]>, Andre Warringa
<[email hidden]> writes:
I *think* I found it at Pocono Wednesday night. I was following a car that got
loose and spun(warp induced). I had to attempt to squeeze between the car and
the wall, and brushed the wall. My car slowed down for a few seconds, but I
thought it was because of damage. After reading about the wall 'glue', I'm
thinking that might be what I experienced...
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (7 lines)
>I have driven about half of the tracks in N2002 now and so far I >haven't encountered any problems with the wall-glue. Sometimes I do >brush the wall, but I immediately back off and try to get away from >the wall again.. just like one would do in real life. And if you only >brush the wall, you are not punished for this. > >At which tracks does the wall-glue cause problems for you?You are a rude ungrateful twit. And don't have friggin clue. Get lost.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
DB <[email hidden]> wrote in message news:[email hidden]...
>
> Sorry, but I must respectfully disagree. It has been my experience that
> the mildest bump
> coming in mid turn 3/4 causes the "wallGlue" to engage.
>
> With a loose setup it's easy to tag the wall, for #Q^$% sake the old
> timers used to weld
> Tbar reinforcement into there right side door panels and intentionally hit
> the wall !! :)
>
> I can only assume you drive pushy/slow setups Biz :)
>
>
>
> > Same here, I find the wall riding fix that papy implemented to be fine
> since I never seem to be up
> > against the wall enough to activate it. A "brush" will not activate it,
> even at Darlington.
> > --
> > Biz
>
>
>
>
I have been at California and brushed for maybe 1 or 2 tenths, then moved
away but quickly brushed again for 1 or 2 tenths. This all happend in well
under 1 sec altogether and I lost 7 places. We need an option to disable it
for league races where people dont cheat.
--
Steve Levett
"Biz" <[email hidden]> wrote in message
news:aPLk8.13043$[email hidden]...
> You are a rude ungrateful twit. And don't have friggin clue. Get lost.
> --
> Biz
>
> "Don't touch that please, your primitive intellect wouldn't understand
> alloys and compositions and,......things with molecular structures,....and
> the....." - Ash
>
>
> DB <[email hidden]> wrote in message
news:[email hidden]...
> >
> > Sorry, but I must respectfully disagree. It has been my experience
that
> > the mildest bump
> > coming in mid turn 3/4 causes the "wallGlue" to engage.
> >
> > With a loose setup it's easy to tag the wall, for #Q^$% sake the old
> > timers used to weld
> > Tbar reinforcement into there right side door panels and intentionally
hit
> > the wall !! :)
> >
> > I can only assume you drive pushy/slow setups Biz :)
> >
> >
> >
> > > Same here, I find the wall riding fix that papy implemented to be fine
> > since I never seem to be up
> > > against the wall enough to activate it. A "brush" will not activate
it,
> > even at Darlington.
> > > --
> > > Biz
> >
> >
> >
> >
>
>
Come again..??!!??
"Biz" bruped:
that
> > the mildest bump
> > coming in mid turn 3/4 causes the "wallGlue" to engage.
> >
> > With a loose setup it's easy to tag the wall, for #Q^$% sake the old
> > timers used to weld
> > Tbar reinforcement into there right side door panels and intentionallyhit
> > the wall !! :)
> >
> > I can only assume you drive pushy/slow setups Biz :)
>
Quoted text (7 lines)
> You are a rude ungrateful twit. And don't have friggin clue. Get lost. > -- > Biz > DB wrote: > > > > Sorry, but I must respectfully disagree. It has been my experienceOn Sat, 16 Mar 2002 21:55:50 GMT, "Ed Solheim" <[email hidden]>
wrote:
>Come again..??!!??
Sometimes it's better to simply ignore some posts/people Ed..
Andre
>
>"Biz" bruped:
>
>> You are a rude ungrateful twit. And don't have friggin clue. Get lost.
>> --
>> Biz
That sounds about right. Mainly because of the racing groove being
where it is at Darlington, it frequently happens there, though, from
all sorts of accidental behavior. I see it at least once a race
befall other drivers, and it happens to me every once in a while,
sometimes my mistake, sometimes not.
The major problem is that once the car starts sticking, the driver
can't get off without cranking the wheel hard left, then the wheels
suddenly bite and the car shoots across the track in front of people
trying to get by underneath.
Or, the driver just rides it out and winds up at the turn exit going
90mph.
Either outcome is recipe for instant disaster for the driver and
usually AT LEAST one other driver following. If all it did was cause
one driver to blow a lap, then it would be fine... but it usually
winds up ruining the race for other drivers who didn't have anything
to do with the original wall contact... this is the main reason it
needs to be revisited by Papy.
Having the option to disable it would be fine with me, for now, as an
immediate solution.
Gerald
"Tony Kelley" <[email hidden]> wrote in message news:<3c92a782$[email hidden]>...


































