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Adelaide Clipsal 500 and Codemasters

7 posts by 4 people · 17 Mar 2002 03:11 UTC - 18 Mar 2002 10:00 UTC

Rod Prince 17 Mar 2002 03:11 UTC#129740
The video of a simulated lap looked exceptionally similar to the Codies video of the Adelaide circuit made aware on here a few days ago, can anyone confirm that this was from Race Driver? Graphics were decent, guess it's a wait and see affair, didn't really show the physics (well, I hope it didn't anyway) ;P Cheers, Rod.
In article <MPG.16feb4cd1923cec989c14@news-server>, [email hidden] says...
Quoted text (9 lines)> > The video of a simulated lap looked exceptionally similar > to the Codies video of the Adelaide circuit made aware on > here a few days ago, can anyone confirm that this was > from Race Driver? > > Graphics were decent, guess it's a wait and see affair, > didn't really show the physics (well, I hope it didn't > anyway) ;P
Well, obviously it was since they're now got an interview with a codies rep, however, suggesting a May release. Cheers, Rod.
Personally, I didn't like the track that much. Too wide, didn't seem very realistic but I'll wait and see. James "Rod Prince" <[email hidden]> wrote in message news:MPG.16feb599ca7317b3989c15@news-server...
Quoted text (17 lines)> In article <MPG.16feb4cd1923cec989c14@news-server>, > [email hidden] says... > > > > The video of a simulated lap looked exceptionally similar > > to the Codies video of the Adelaide circuit made aware on > > here a few days ago, can anyone confirm that this was > > from Race Driver? > > > > Graphics were decent, guess it's a wait and see affair, > > didn't really show the physics (well, I hope it didn't > > anyway) ;P > > Well, obviously it was since they're now got an interview > with a codies rep, however, suggesting a May release. > > Cheers, > Rod.
In article <a73kol$220$[email hidden]>, [email hidden] says... > Personally, I didn't like the track that much. Too wide, didn't seem very > realistic but I'll wait and see. I would say it was the PS2 version, but not having a car as a reference on the track, it's hard to say. Cheers, Rod.
If it was grainy and jaggedy, then the ps2 probably was the engine...FSAA is not the easiest item to enable on that beast. dave henrie "Rod Prince" <[email hidden]> wrote in message news:MPG.1700255f1f9551e2989c20@news-server... > In article <a73kol$220$[email hidden]>, > [email hidden] says... > > > Personally, I didn't like the track that much. Too wide, didn't seemvery
Quoted text (7 lines)> > realistic but I'll wait and see. > > I would say it was the PS2 version, but not having a car as a > reference on the track, it's hard to say. > > Cheers, > Rod.
In article <7Efl8.61387$Yv2.26016@rwcrnsc54>, [email hidden] says... > If it was grainy and jaggedy, then the ps2 probably was the engine...FSAA > is not the easiest item to enable on that beast. It appeared that the track was 'grainy' on purpose. Looked as it if the camera was being run over very coarse sandpaper. I just hope the PS2 version and the PC version is released simultaneously so I can choose the best option, if the PS2 version comes out first I'll likely get both... (if there are any codemasters reps watching, disregard that last sentence) Cheers, Rod.
They said it was the PS2 version after showing it on Saturday. On Mon, 18 Mar 2002 05:24:16 GMT, Rod Prince <[email hidden]> wrote: > >I would say it was the PS2 version, but not having a car as a >reference on the track, it's hard to say. > >Cheers, >Rod.

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