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F1 2001, Video Options for slow CPU.

8 posts by 5 people · 17 Mar 2002 22:08 UTC - 19 Mar 2002 00:27 UTC

Larry Lindstrom 17 Mar 2002 22:08 UTC#129644
Well, I've finally got this thing. I wanted to wait for F1 2002, but the season has started and I don't want to wait for two more months, assuming a March release. Wow. Patches 1 and 2 went on without a hitch. Maxed sound and visuals, to see how hard my P3/600/V5 would cry. Loaded newest Fraps. At Sepang: Ok, it's not perfect, but surprisingly smooth. 10 FPS on the back of the full field start grid, pops up to high 20s, mid 30s even with cars in view out on less visually complex sections of track. That's as good as the movies. Second time past front straight drags it down to 15 with intricate grandstand on left and pits on right. It's so beautiful, I might be able to live with it as is. Monaco? No way. It's a slide show. Nice to finally go downhill from Casino to Marabeau after the uphill and flat representation of that section in the last two EA F1 titles. I haven't tried anything else, not even my favorite, Spa. So, I'm looking for the "sweet spot" of tuning down the sound or display to get a good look and a smooth race. I have a feeling that for anything but Monaco, it should be close right now. Monaco will be tougher. What visual or audio settings do people lower that have the most benefit for the frame rates and the least impact on the graphics? I did take a look at Deja, but there are lots of posts there and I didn't see this addressed in any subject lines. Thanks Larry
"Larry Lindstrom" <[email hidden]> wrote in message news:[email hidden]... > One more thing, I'm running 1600 x 1200 x 32. > > Larry That's your biggest framerate fix right there. Lower the color resolution to 16, lower your screen rez to something like 12x10 or 10x7 and choose medium graphic details in the game. With the ol V5 you might want to go even lower with the screen resolution and enable 2xfsaa. dave henrie
Ditch 32-bit and lower resolution to 1024 or 1280. I did both (with no noticeable loss in quality) and my fps jumped significantly. I get over 100 testing and 50+ racing (1280x1024 with a 21" monitor). Granted I'm running an AMD 1600+, 512 MB Ram and GF3 Ti 500 so I don't really need to tweak much to get high framerates. This also explains why I can only offer one measly suggestion for you. ;0) -- Joe Marques "Larry Lindstrom" <[email hidden]> wrote in message news:[email hidden]... > One more thing, I'm running 1600 x 1200 x 32. > > Larry >
1280 x 1024 x 16 did the trick. Thanks. The frame rates, reported by FRAPS and <CTL F>, were about the same, but there is now question that the racing is much better. I'm having trouble dropping the display quality, it looks so nice, but the sim, even at Monaco, is completely drivable. I might try dropping res further and using FSAA, as Dave suggested. Thanks Larry
yes 1024x768 aint that bad. "Larry Lindstrom" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> 1280 x 1024 x 16 did the trick. > > Thanks. > > The frame rates, reported by FRAPS and <CTL F>, were about > the same, but there is now question that the racing is much > better. > > I'm having trouble dropping the display quality, it looks > so nice, but the sim, even at Monaco, is completely drivable. > > I might try dropping res further and using FSAA, as Dave > suggested. > > Thanks > Larry
"Dave Henrie" <[email hidden]> wrote in message news:A79l8.62251$q2.7557@sccrnsc01...
Quoted text (7 lines)> > "Larry Lindstrom" <[email hidden]> wrote in message > news:[email hidden]... > > One more thing, I'm running 1600 x 1200 x 32. > > > > Larry > That's your biggest framerate fix right there. Lower the color
resolution > to 16, lower your screen rez to something like 12x10 or 10x7 and choose > medium graphic details in the game. With the ol V5 you might want to go > even lower with the screen resolution and enable 2xfsaa. > dave henrie I run it at 1280x1024x32 with all eye candy maxed out on my V5 and Athlon 1.4. The V5 is clocked at 176 and the Athlon is an unlocked 1.2 running with a 140FSB and x10 multiplier. I can just run it at 10.5x133, but I get better speeds with the higher FSB. I get an average of 30-40fps, with highs of 60-70 and lows of 20-25. The only time I get the 20fps is with the GT v2 mod and only then on the start finish straight with lots of cars. I've lowered the visible cars to 10 and that certainly helps with the stuttering I used to get on the start walk through. Incidentally I tried running at 640x480x32 and 800x600x32 with 2x & 4xFSAA and there wasn't a big enough difference compared to 1280x1024x32 to warrant using it. I rarely ever use the FSAA at all, with games like Unreal Tournament, I can run it perfectly at 1600x1200x32, and still get 50fps, and it looks every bit as good as it does with 4xFSAA enabled at 800x600x32. I'd rather have higher resolutions myself... after all what's the point of having a huge monitor capable of 1920x1440x32x70hz if you can't make use of the higher res in games. Heckler

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