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F1-2001 ramblings

7 posts by 3 people · 19 Mar 2002 11:36 UTC - 20 Mar 2002 18:12 UTC

Andre Warringa 19 Mar 2002 11:36 UTC#129365
Finally I got it all working - the dxtweak post from a couple of days ago fixed my 50% deadzone problem, and now I found a Momo setup that did the trick. The ff is pretty amazing with the setup posted in this thread: http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=91dee7c7e43d9029995c7f5a1625cb76&threadid=36375&highlight=momo Now with working pedals and good ff F1 2001 gives a really terrific driving experience. I also tried the GT2.1 mod but personally I didn't really enjoy it. The physics feel good, but I'm really having a problem judging the speed in these cars.. without looking at the speed I can hardly tell how fast I'm driving. Driving at 200mph gives me the impression of driving at 50mph, making it very hard to drive these cars without looking at the speed. In a review at Simbin.com the reviewer says it's because of the high pov of a Porsche 996, but I don't think it feels like 50mph when you are going 200mph in a real Porsche. Are there btw any AI improvements available for F1 2001? The AI is not-that-bad but they could need some tweaking at most of the tracks. They're too slow in the corners, too fast on the straights as far as I have tested them. Andre
Too slow in the corners? Only in the slow - medium corners I hope you mean, because in my version they fly through high speed corners like there is no tomorrow. "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > Finally I got it all working - the dxtweak post from a couple of days > ago fixed my 50% deadzone problem, and now I found a Momo setup that > did the trick. The ff is pretty amazing with the setup posted in this > thread: >http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=91dee7c7e43d9029995c 7f5a1625cb76&threadid=36375&highlight=momo
Quoted text (20 lines)> > Now with working pedals and good ff F1 2001 gives a really terrific > driving experience. > > I also tried the GT2.1 mod but personally I didn't really enjoy it. > The physics feel good, but I'm really having a problem judging the > speed in these cars.. without looking at the speed I can hardly tell > how fast I'm driving. Driving at 200mph gives me the impression of > driving at 50mph, making it very hard to drive these cars without > looking at the speed. > In a review at Simbin.com the reviewer says it's because of the high > pov of a Porsche 996, but I don't think it feels like 50mph when you > are going 200mph in a real Porsche. > > Are there btw any AI improvements available for F1 2001? The AI is > not-that-bad but they could need some tweaking at most of the tracks. > They're too slow in the corners, too fast on the straights as far as I > have tested them. > > Andre
On Tue, 19 Mar 2002 13:50:00 GMT, "Harjan" <[email hidden]> wrote: > >Too slow in the corners? Only in the slow - medium corners I hope you mean, >because in my version they fly through high speed corners like there is no >tomorrow. Yes, I mean at the slow corners indeed. Andre
To me it's probably the only serious flaw, making it impossibe to do a proper race. I don't like the track width and textures at some places but for the rest it's quite good. You can feel that there's a proper physics engine in place. Although I do feel that the downforce levels are a bit too high, but you can easily change them. I tried altering the frontwing, rearwing and body downforce variable until I was doing the same speeds as in real life. I had to cut them down by as much as 60-70% to get proper speeds. "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 19 Mar 2002 13:50:00 GMT, "Harjan" <[email hidden]> wrote: > > > > >Too slow in the corners? Only in the slow - medium corners I hope youmean, > >because in my version they fly through high speed corners like there isno > >tomorrow. > > Yes, I mean at the slow corners indeed. > > Andre
Give the ALMS mod a try, the cockpit view is better and gives a good impression of speed. It's a fair bit easier than the FIA mod. -Phasor "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > Finally I got it all working - the dxtweak post from a couple of days > ago fixed my 50% deadzone problem, and now I found a Momo setup that > did the trick. The ff is pretty amazing with the setup posted in this > thread: >http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=91dee7c7e43d9029995c 7f5a1625cb76&threadid=36375&highlight=momo
Quoted text (20 lines)> > Now with working pedals and good ff F1 2001 gives a really terrific > driving experience. > > I also tried the GT2.1 mod but personally I didn't really enjoy it. > The physics feel good, but I'm really having a problem judging the > speed in these cars.. without looking at the speed I can hardly tell > how fast I'm driving. Driving at 200mph gives me the impression of > driving at 50mph, making it very hard to drive these cars without > looking at the speed. > In a review at Simbin.com the reviewer says it's because of the high > pov of a Porsche 996, but I don't think it feels like 50mph when you > are going 200mph in a real Porsche. > > Are there btw any AI improvements available for F1 2001? The AI is > not-that-bad but they could need some tweaking at most of the tracks. > They're too slow in the corners, too fast on the straights as far as I > have tested them. > > Andre
On Wed, 20 Mar 2002 08:53:58 -0800, "Phasor" <[email hidden]> wrote: >Give the ALMS mod a try, the cockpit view is better and gives a good >impression of speed. It's a fair bit easier than the FIA mod. > > -Phasor Thanks, I'll give it a try. How is the AI compared to F1 2001's AI? Yesterday I won a race at 120% AI level with 100% agression. I was using the default Ferrari setup at Canada. Am I amazingly good or is the AI amazingly bad? You decide :) Andre

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