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F1 2002 early news

38 posts by 20 people · 20 Mar 2002 09:25 UTC - 21 Mar 2002 18:43 UTC

F1 2002 dumbing-down rumour and premium-priced hardcore sims

Damien Smith reported an EA representative saying that F1 2002 would be made easier because of complaints about control, which drew scorn from regulars. The discussion turned to whether hardcore sim racers would pay a premium, even $500, for a GPL2-calibre sim. Opinions ranged from enthusiasm to doubts about piracy, retail distribution and fragmenting the add-on community, and online or mail-order sales were suggested.

rumour/speculationindustry/businessF1 2002Grand Prix Legends

Automated summary.

Damien Smith 20 Mar 2002 09:25 UTC#129212
Guys, I was speaking to an EA rep who tried to tell me that F12002 is being 'dumbed down' a bit over its predecessor. I found this remark quite disturbing but he claimed that EA had received lots of complaints from people saying that the game is too hard to control - especially with a keyboard. Has anyone else heard this? Please say it isn't so..! -- Damien Smith [email hidden] ICQ: 77028579 F12001 rank: +21.435
"Damien Smith" <[email hidden]> wrote in message news:a79khh$jgudl$[email hidden]... > Guys, I was speaking to an EA rep who tried to tell me that F12002 isbeing > 'dumbed down' a bit over its predecessor. I found this remark quite > disturbing but he claimed that EA had received lots of complaints from > people saying that the game is too hard to control - especially with a > keyboard. Has anyone else heard this? Please say it isn't so..! Not even mildly suprised. the regulars of R.A.S are not like the 999,900 other people who have bought the EA bi-annual drivel. Doug
Maybe if they would have got the controls "right" in f12001 they wouldn't have heard this. I rediculous that we need to mess with programs like DX tweak to get rid of these huge dead zone problems. I know I parked this game because of this. I wasn't about to screw up every other game I have for this one. MadDAWG
"Damien Smith" <[email hidden]> wrote in message news:a79khh$jgudl$[email hidden]... > Guys, I was speaking to an EA rep who tried to tell me that F12002 isbeing > 'dumbed down' a bit over its predecessor. I found this remark quite > disturbing but he claimed that EA had received lots of complaints from > people saying that the game is too hard to control - especially with a > keyboard. Has anyone else heard this? Please say it isn't so..! > Surely they can add more "I am stupid and cant drive" options....err I mean "driving aids" I hope this isnt true :( Ash http://www.siroccoracing.com
"Ashley McConnell" <[email hidden]> wrote in message news:a79ri4$r8a$[email hidden]...
Quoted text (13 lines)> > > "Damien Smith" <[email hidden]> wrote in message > news:a79khh$jgudl$[email hidden]... > > Guys, I was speaking to an EA rep who tried to tell me that F12002 is > being > > 'dumbed down' a bit over its predecessor. I found this remark quite > > disturbing but he claimed that EA had received lots of complaints from > > people saying that the game is too hard to control - especially with a > > keyboard. Has anyone else heard this? Please say it isn't so..! > > > > Surely they can add more "I am stupid and cant drive" options....err I
mean > "driving aids" > What more could you possibly add? EA has steering help (hand of god), braking assistance, opposite lock, throttle assistance in two levels, ABS etc. It practically drives itself if you just stand on the gas. Maybe they want some kind of intermediate step, where you don't have to run with aids (and feel all inadequate) but not have the razor sharp response of the F1 cars. Sort of an overdamped, high-grip physics model. Yuk. Stephen
> > What more could you possibly add? EA has steering help (hand of god), > braking assistance, opposite lock, throttle assistance in two levels, ABS > etc. It practically drives itself if you just stand on the gas. > A fair point.....maybe mass genocide of the arcade moaners is in order. Its the only solution :) Ash http://www.siroccoracing.com
-- Douglas Ellison, OCB Media [email hidden] ICQ - 127619558 "Ashley McConnell" <[email hidden]> wrote in message news:a7a2vs$2ro$[email hidden]... > > > > > What more could you possibly add? EA has steering help (hand of god), > > braking assistance, opposite lock, throttle assistance in two levels, ABS > > etc. It practically drives itself if you just stand on the gas. > > > > A fair point.....maybe mass genocide of the arcade moaners is in order. Its > the only solution :) Leaving a market of about 10,000 hard core sim racers who'd never have a single title made for them. EVER> Doug
People trying to play a racing simulator with a keyboard have bigger problems than lack of control :-) -- [email hidden] "Damien Smith" <[email hidden]> wrote in message news:a79khh$jgudl$[email hidden]... > Guys, I was speaking to an EA rep who tried to tell me that F12002 is being > 'dumbed down' a bit over its predecessor. I found this remark quite > disturbing but he claimed that EA had received lots of complaints from > people saying that the game is too hard to control - especially with a > keyboard. Has anyone else heard this? Please say it isn't so..! > > -- > Damien Smith > [email hidden] > ICQ: 77028579 > F12001 rank: +21.435 > >
Quoted text (15 lines)> > > > > > What more could you possibly add? EA has steering help (hand of god), > > > braking assistance, opposite lock, throttle assistance in two levels, > ABS > > > etc. It practically drives itself if you just stand on the gas. > > > > > > > A fair point.....maybe mass genocide of the arcade moaners is in order. > Its > > the only solution :) > > Leaving a market of about 10,000 hard core sim racers who'd never have a > single title made for them. EVER> > >
Hmmm, perhaps we should have an "adopt an arcade racer" program. Where someone who is a relatively experienced sim racer finds someone who might have slight arcade tendancies (strange I know!) and train (brainwash?) them :). In turn they will adopt their own arcade racer and we can irradicate their evil menace from this world......join me brothers! :) Ash - Jet lagged and dillusional :P http://www.siroccoracing.com
"Douglas Ellison" <[email hidden]> wrote in message news:a7a3j4$jnjh4$[email hidden]... > > Leaving a market of about 10,000 hard core sim racers who'd never have a > single title made for them. EVER> Not for $50. For $500 they could. Which is probably less than they'd pay for a good FF wheel, great graphics card, and the premium for a fast system over an average one. But they'd never EVER pay that much for the piece of software for which they would spend all that extra cash on hardware, would they? Randy
Randy Cassidy wrote:
Quoted text (12 lines)> "Douglas Ellison" <[email hidden]> wrote in message > news:a7a3j4$jnjh4$[email hidden]... > >>Leaving a market of about 10,000 hard core sim racers who'd never have a >>single title made for them. EVER> > > > Not for $50. For $500 they could. Which is probably less than they'd pay > for a good FF wheel, great graphics card, and the premium for a fast system > over an average one. But they'd never EVER pay that much for the piece of > software for which they would spend all that extra cash on hardware, would > they?
If it's the kind of ground-breaking work that GPL was on it's initial release, I bet many would. -- Fester "Beware the leader who bangs the drums of war in order to whip the citizenry into a patriotic fervor, for patriotism is indeed a double-edged sword. It both emboldens the blood, just as it narrows the mind. And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry. Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so. How do I know? For this is what I have done. And I am Caesar." -- Julius Caesar
"Randy Cassidy" <[email hidden]> wrote in message news:a7aa0t$qn$[email hidden]...
Quoted text (9 lines)> > "Douglas Ellison" <[email hidden]> wrote in message > news:a7a3j4$jnjh4$[email hidden]... > > > > Leaving a market of about 10,000 hard core sim racers who'd never have a > > single title made for them. EVER> > > Not for $50. For $500 they could. Which is probably less than they'd pay > for a good FF wheel, great graphics card, and the premium for a fast
system
Quoted text (7 lines)> over an average one. But they'd never EVER pay that much for the piece of > software for which they would spend all that extra cash on hardware, would > they? > > Randy > >
I would suspect a few would, I dont think I could stretch that far in all honesty. The major problem would be is that MOST people wouldnt and this would mean there wouldnt be much chance of forming an online racing community, which IMO is one of the biggest reasons GPL is still around today (and I still love it!). I'm not sure I would still be playing GPL if it didn't have such great multiplayer code and therefore such a great multiplayer community. I will be trying to integrate a little network code into my sim in the next few months (thanks to a little help from a friend). I think i'll start to realise what a miracle of networking GPL / n4 / n2002 are ;) Thanks Randy - GPL is a masterpiece :) Ash - Nurby league race on Sunday - eek! http://www.siroccoracing.com
"Damien Smith" <[email hidden]> wrote in message news:a79khh$jgudl$[email hidden]... > Guys, I was speaking to an EA rep who tried to tell me that F12002 isbeing > 'dumbed down' a bit over its predecessor. I found this remark quite > disturbing but he claimed that EA had received lots of complaints from > people saying that the game is too hard to control - especially with a > keyboard. Has anyone else heard this? Please say it isn't so..! >KEYBOARD?? To properly use a keyboard to play AN F1 SIM, one must shove the keyboard up one's ass. Good Grief. WTF?? KEYBOARDS?? Tell your EA rep to blow it out his ass, if they dumb this thing down it's back to GPCrammond.
rik zeppelin wrote:
Quoted text (18 lines)> "Damien Smith" <[email hidden]> wrote in message > news:a79khh$jgudl$[email hidden]... > >>Guys, I was speaking to an EA rep who tried to tell me that F12002 is > > being > >>'dumbed down' a bit over its predecessor. I found this remark quite >>disturbing but he claimed that EA had received lots of complaints from >>people saying that the game is too hard to control - especially with a >>keyboard. Has anyone else heard this? Please say it isn't so..! >> > > KEYBOARD?? > To properly use a keyboard to play AN F1 SIM, one must shove the keyboard up > one's ass. Good Grief. WTF?? KEYBOARDS?? > Tell your EA rep to blow it out his ass, if they dumb this thing down it's > back to GPCrammond.
Where's that Papy F1 sim when we really need it?? -- Fester "Beware the leader who bangs the drums of war in order to whip the citizenry into a patriotic fervor, for patriotism is indeed a double-edged sword. It both emboldens the blood, just as it narrows the mind. And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry. Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so. How do I know? For this is what I have done. And I am Caesar." -- Julius Caesar
$500 Is a bit steep Randy but if you could persuade sierra to make GPL2 I have no dought it would be a far better seller than GPL1 maybe $100 is a more realistic figure! ask the people that go to vroc and see the response and then send all the e-mails to Vivendi:)) hey I even went out and bought Nascar2002 just because you make the best racing sims in the world and I do not like oval racing. I just admire the way that Papyrus put the sims together. Go on make GPL2 you know you want two:)
So GPL2 or Papyrus CART sim = $500 per licence.... ok, are you taking pre-orders? ;-) Seriously, I don't see why not... the GPL demo blew me away, I just *had* to have both it and a PC capable of running it. Money doesn't really enter the equation in that situation, at least it doesn't for me. Silly idea perhaps, but why not have a credit option? -People borrow money to by a new TV or DVD all the time. Jan. =--- "Randy Cassidy" wrote...
Quoted text (9 lines)> <snip> > Not for $50. For $500 they could. Which is probably less > than they'd pay for a good FF wheel, great graphics card, > and the premium for a fast system over an average one. But > they'd never EVER pay that much for the piece of software > for which they would spend all that extra cash on hardware, > would they? > > Randy
"Randy Cassidy" wrote:
Quoted text (8 lines)> > Leaving a market of about 10,000 hard core sim racers who'd never have a > > single title made for them. EVER> > > Not for $50. For $500 they could. Which is probably less than they'd pay > for a good FF wheel, great graphics card, and the premium for a fast system > over an average one. But they'd never EVER pay that much for the piece of > software for which they would spend all that extra cash on hardware, would > they?
Paying a premium for that ultimate sim for hardcore RASers has been mentioned a few times - even to the tune of paying a group of programmers up front to do it. It needs a change in mentatility from the 90s when we had steady releases that increased the experience in reasonable leaps (e.g. graphically, aurally, features and of course physics) For me the evolution went something like Indy500, GP1, ICR, Nascar, ICR2/GP2, N2, F1RS, GPL in the space of about 8 years. So pretty close to one title a year, and typically each big release replaced the previous (i.e. one sim at a time) In 1992 GP1 cost �45 (approx $65) as a premium price Microprose title - 10 years on premium priced games cost �30 ($42) Now �45 represented pretty stunning value for a year's entertainment. GPL cost �30 in 1998. Judging by previous experience I would have expected it to have been superceded by 2000. It has shared a place with other sims GP3, F1RC, F12001, Rally Trophy since but is still a primary piece of entertainment, largely due to the great work by the sim community. Arguably had GPL been further developed with other eras it would have been the only sim for me - as it provides the best engine for feel for my own PC, contoller & driving style (cough) setup. In which case the investments in the EA sims (every few weeks) GP3 & 2000, F1RC etc. could have been channeled into one "monster" Sim. Each individual purchase looking for that leap forward which seemed sadly lacking. To conclude if I really thought a sim was going to be that good to last for three years with an open design to allow quality modifications I should be prepared to pay the sum total of all the other sims I won't buy during that period because it is so good. Obviously this has an element of risk - what if somebody else produces something better and I have used up my budget? - though experience suggests the number of hardcore racing sims is limited to say the least. Somehow (as Randy states) it is easier to justify a new graphics card & processor every year or so, plus it seems easier to fork out for a new steering wheel purely for ones sim racing hobby than the cost of a game. Time for change in approach? Tony
Uncle Fester wrote:
Quoted text (22 lines)> > rik zeppelin wrote: > > "Damien Smith" <[email hidden]> wrote in message > > news:a79khh$jgudl$[email hidden]... > > > >>Guys, I was speaking to an EA rep who tried to tell me that F12002 is > > > > being > > > >>'dumbed down' a bit over its predecessor. I found this remark quite > >>disturbing but he claimed that EA had received lots of complaints from > >>people saying that the game is too hard to control - especially with a > >>keyboard. Has anyone else heard this? Please say it isn't so..! > >> > > > > KEYBOARD?? > > To properly use a keyboard to play AN F1 SIM, one must shove the keyboard up > > one's ass. Good Grief. WTF?? KEYBOARDS?? > > Tell your EA rep to blow it out his ass, if they dumb this thing down it's > > back to GPCrammond. > > Where's that Papy F1 sim when we really need it??
Right where it should be hopefully, in the dust bin, what we need is a proper AussieV8 sim, with changeable weather and Bathurst, bloody Max and Bernie show, who needs it anyways Beers and cheers (uncle) Goy http://www.theuspits.com http://www.teammirage.com "Animation isn't the illusion of life; it is life" --Chuck Jones (1912-2002)--
Randy Cassidy wrote:
Quoted text (12 lines)> > "Douglas Ellison" <[email hidden]> wrote in message > news:a7a3j4$jnjh4$[email hidden]... > > > > Leaving a market of about 10,000 hard core sim racers who'd never have a > > single title made for them. EVER> > > Not for $50. For $500 they could. Which is probably less than they'd pay > for a good FF wheel, great graphics card, and the premium for a fast system > over an average one. But they'd never EVER pay that much for the piece of > software for which they would spend all that extra cash on hardware, would > they?
For a proper AussieV8 sim I might....:-) Beers and cheers (uncle) Goy http://www.theuspits.com http://www.teammirage.com "Animation isn't the illusion of life; it is life" --Chuck Jones (1912-2002)--
Actually, problem would most likely be not as simple as a high priced sim. Getting distributors to carry it would be a pain I bet. Who's going to risk something like this, sitting on their shelves, taking up space that the latest fps title that can't be kept on the shelves enough, could be occupying ? Other ways to distribute of course, but retailers dictate a lot of market actions too. -John "Uncle Fester" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Randy Cassidy wrote: > > "Douglas Ellison" <[email hidden]> wrote in message > > news:a7a3j4$jnjh4$[email hidden]... > > > >>Leaving a market of about 10,000 hard core sim racers who'd never have a > >>single title made for them. EVER> > > > > > > Not for $50. For $500 they could. Which is probably less than they'd
pay > > for a good FF wheel, great graphics card, and the premium for a fastsystem > > over an average one. But they'd never EVER pay that much for the pieceof > > software for which they would spend all that extra cash on hardware,would
Quoted text (21 lines)> > they? > > > > If it's the kind of ground-breaking work that GPL was on it's initial > release, I bet many would. > > -- > > Fester > > "Beware the leader who bangs the drums of war in order to whip the > citizenry into a patriotic fervor, for patriotism is indeed a > double-edged sword. It both emboldens the blood, just as it narrows the > mind. And when the drums of war have reached a fever pitch and the > blood boils with hate and the mind has closed, the leader will have no > need in seizing the rights of the citizenry. Rather, the citizenry, > infused with fear and blinded by patriotism, will offer up all of their > rights unto the leader and gladly so. How do I know? For this is what I > have done. And I am Caesar." -- Julius Caesar >
> and then send all the e-mails to Vivendi:)) hey I even went out and bought > Nascar2002 just because you make the best racing sims in the world and Ido i bought a second copy of GPL just to support the makers of that sim :-) b.
"John Pancoast" wrote
Quoted text (8 lines)> Actually, problem would most likely be not as simple as a high priced sim. > Getting distributors to carry it would be a pain I bet. Who's going to risk > something like this, sitting on their shelves, taking up space that the > latest fps title that can't be kept on the shelves enough, could be > occupying ? > > Other ways to distribute of course, but retailers dictate a lot of market > actions too.
Yes, I would expect the likely customers of a specialist premium priced sim would happily use the net as a means of obtaining and purchasing the software. Be it by download or mail order. It is not a title to attract casual buyers in EB. Tony
Goy Larsen wrote:
Quoted text (28 lines)> > Uncle Fester wrote: > > > > rik zeppelin wrote: > > > "Damien Smith" <[email hidden]> wrote in message > > > news:a79khh$jgudl$[email hidden]... > > > > > >>Guys, I was speaking to an EA rep who tried to tell me that F12002 is > > > > > > being > > > > > >>'dumbed down' a bit over its predecessor. I found this remark quite > > >>disturbing but he claimed that EA had received lots of complaints from > > >>people saying that the game is too hard to control - especially with a > > >>keyboard. Has anyone else heard this? Please say it isn't so..! > > >> > > > > > > KEYBOARD?? > > > To properly use a keyboard to play AN F1 SIM, one must shove the keyboard up > > > one's ass. Good Grief. WTF?? KEYBOARDS?? > > > Tell your EA rep to blow it out his ass, if they dumb this thing down it's > > > back to GPCrammond. > > > > Where's that Papy F1 sim when we really need it?? > > Right where it should be hopefully, in the dust bin, what we need is a > proper AussieV8 sim, with changeable weather and Bathurst, bloody Max > and Bernie show, who needs it anyways
Ok, let me jump in here: CART! -- l8er ronny Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now?
On Wed, 20 Mar 2002 20:07:32 GMT, "Tony Rickard" <[email hidden]> wrote: >Yes, I would expect the likely customers of a specialist premium priced sim >would happily use the net as a means of obtaining and purchasing the software. >Be it by download or mail order. It is not a title to attract casual buyers in >EB. If the sim is gonna cost $500, the game would definitely get pirated like crazy. I mean, with it costing $50, people are more inclined to buy it. As great a sim GPL is, I remember seeing 10+ copies of it at my local Staples/OD for $9.99. At that price it didn't even sell.
Since countless console gamers have paid $500 (probably more adjusted for inflation) for mediocre hockey and football games (by "upgrading" every year from NHL 92-02 and Madden 92-02), I'd be more than willing to pay a few hundred bucks for the "ultimate" simulation. It would have to be more versatile than just one genre like GPL2. I want the GPL physics engine and HUGE selection of tracks (ovals and road) and cars. It's the cars where many of us differ. I want GT racing primarily (just loving that FREE ALMS mod for F1 2001) and I'll dabble with Formula racing and Nascar. Others may want CART or TOCA. So why not do it all and license it as various packages over the course of several years? The basic package could be one car set and small track set (say GT cars and 12 tracks) for $75 plus yearly fees for add-on cars, physics/graphics enhancements, etc. The advanced package is 2 car sets with a bigger track pack (GT and Nascar with 30 tracks) for $150 plus the yearly fee. The last package is the super hardcore with 4 or 5 car sets and the jumbo track pack (GT, F1, Nascar, TOCA or CART with 50 tracks) for $250 plus the yearly fee. Who knows it just might work. -- Joe Marques "Randy Cassidy" <[email hidden]> wrote in message news:a7aa0t$qn$[email hidden]... > > > Not for $50. For $500 they could. Which is probably less than they'd pay > for a good FF wheel, great graphics card, and the premium for a fast system > over an average one. But they'd never EVER pay that much for the piece of > software for which they would spend all that extra cash on hardware, would > they? > > Randy > > >
>"Randy Cassidy" <[email hidden]> wrote > Not for $50. For $500 they could. Which is probably less than they'd pay > for a good FF wheel, great graphics card, and the premium for a fastsystem > over an average one. But they'd never EVER pay that much for the piece of > software for which they would spend all that extra cash on hardware, would > they? If it's an brown-bag open-source simulator similar in type to FS2002 by Papyrus, why not? It's not like there never has been any market research on that. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
>"John Pancoast" <[email hidden]> wrote > Actually, problem would most likely be not as simple as a high pricedsim. > Getting distributors to carry it would be a pain I bet. Who's going torisk > something like this, sitting on their shelves, taking up space that the > latest fps title that can't be kept on the shelves enough, could be > occupying ? Well, if a company ever plans to really release a 500$ simulator for the hardcore simracer, online/mail distribution is the only way to go. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
><[email hidden]> wrote > If the sim is gonna cost $500, the game would definitely get pirated > like crazy. Just make it impossible to go online unless you have a correct CD-Key. You know, like every other Papyrus product on the market since Nascar Racing 3. Include the SDK, uncompressed textures, tools, etc.. etc.. and the software might span on more then a CD. This already, cuts back on the warez situation. Yes, it's known that kids don't much warez (I say normally) when the game is over 500megs in space. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
> >Yes, I would expect the likely customers of a specialist premium priced sim > >would happily use the net as a means of obtaining and purchasing thesoftware. > >Be it by download or mail order. It is not a title to attract casual buyersin > >EB. > > If the sim is gonna cost $500, the game would definitely get pirated > like crazy. I mean, with it costing $50, people are more inclined to > buy it. As great a sim GPL is, I remember seeing 10+ copies of it at > my local Staples/OD for $9.99. At that price it didn't even sell. Well copies of GPL at $9.99 in Staples is hardly targetting the hardcore simmer. Personally I think the $500 one off price is not tenable. However, a serious hike over the current (relatively low) price of computer games maybe. Like all computer games for various reasons sim prices have dropped by about 50% in the last decade. We have come to expect our sims cost the sames as other genres of games. Yet many other genres of games only last a few weeks. I must have spent probably �70 ($100) on Indycar 1. The initial game, track pack & Indy/paintkit. Spread over I would guess about 6 months. Maybe that is the answer. Buy the initial game engine and then the add ons. With minimal distribution costs. Yes piracy would be an issue, but as multiplayer would be a key feature to a large number of the customers the approaches used in some the FPSs could be adopted. Tony
John Pancoast wrote: > Actually, problem would most likely be not as simple as a high priced sim. > Getting distributors to carry it would be a pain I bet. Who's going to risk > something like this, sitting on their shelves, taking up space that the > latest fps title that can't be kept on the shelves enough, could be > occupying ? Being a niche product, I'd operate under the assumption of private distribution. Much the same way Austin Meyer did with X-Plane in the early days. This is not something the local BestBuy would carry, nor should it. -- Fester "Beware the leader who bangs the drums of war in order to whip the citizenry into a patriotic fervor, for patriotism is indeed a double-edged sword. It both emboldens the blood, just as it narrows the mind. And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry. Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so. How do I know? For this is what I have done. And I am Caesar." -- Julius Caesar
[email hidden] wrote: > If the sim is gonna cost $500, the game would definitely get pirated > like crazy. Normally, I'd be inclined to agree. But Papy seems to have come up with a system that, I think, has really reduced pirating with both N4 & N2k2. As long as that kind of system continued, I don't think it would be a major problem. And if it provided for full field F1 races... -- Fester "Beware the leader who bangs the drums of war in order to whip the citizenry into a patriotic fervor, for patriotism is indeed a double-edged sword. It both emboldens the blood, just as it narrows the mind. And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry. Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so. How do I know? For this is what I have done. And I am Caesar." -- Julius Caesar
Jan Verschueren wrote:
Quoted text (9 lines)> So GPL2 or Papyrus CART sim = $500 per licence.... ok, are you taking > pre-orders? ;-) > > Seriously, I don't see why not... the GPL demo blew me away, I just *had* to > have both it and a PC capable of running it. Money doesn't really enter the > equation in that situation, at least it doesn't for me. > > Silly idea perhaps, but why not have a credit option? -People borrow money > to by a new TV or DVD all the time.
Borrow a page from .Net & go subscriptionware?? Maybe. Dunno... -- Fester "Beware the leader who bangs the drums of war in order to whip the citizenry into a patriotic fervor, for patriotism is indeed a double-edged sword. It both emboldens the blood, just as it narrows the mind. And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry. Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so. How do I know? For this is what I have done. And I am Caesar." -- Julius Caesar
Goy Larsen wrote:
Quoted text (9 lines) > > Uncle Fester wrote: >> >>Where's that Papy F1 sim when we really need it?? > > > Right where it should be hopefully, in the dust bin, what we need is a > proper AussieV8 sim, with changeable weather and Bathurst, bloody Max > and Bernie show, who needs it anyways
You kidding? I'd fire it up every holiday. Then I can stay home & watch a parade! :-P -- Fester "Beware the leader who bangs the drums of war in order to whip the citizenry into a patriotic fervor, for patriotism is indeed a double-edged sword. It both emboldens the blood, just as it narrows the mind. And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry. Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so. How do I know? For this is what I have done. And I am Caesar." -- Julius Caesar
"rik zeppelin" <[email hidden]> wrote in message news:sW3m8.1247$[email hidden]...
Quoted text (12 lines)> > "Damien Smith" <[email hidden]> wrote in message > news:a79khh$jgudl$[email hidden]... > > Guys, I was speaking to an EA rep who tried to tell me that F12002 is > being > > 'dumbed down' a bit over its predecessor. I found this remark quite > > disturbing but he claimed that EA had received lots of complaints from > > people saying that the game is too hard to control - especially with a > > keyboard. Has anyone else heard this? Please say it isn't so..! > > > KEYBOARD?? > To properly use a keyboard to play AN F1 SIM, one must shove the keyboard
up > one's ass. Good Grief. WTF?? KEYBOARDS?? > Tell your EA rep to blow it out his ass, if they dumb this thing down it's > back to GPCrammond. >Whose products have, ironically, excellent keyboard control. Stephen
> > one's ass. Good Grief. WTF?? KEYBOARDS?? > > Tell your EA rep to blow it out his ass, if they dumb this thing downit's > > back to GPCrammond. > > > Whose products have, ironically, excellent keyboard control. Hmm, you're right. I just tried it - GP3's keyboard control is as good as you could expect from a keyboard. F12001 is unplayable with a keyboard unless you play it in 'railroad' mode.
In article <Go7m8.5984$[email hidden]>, "Joe Marques" <[email hidden]> writes:
Quoted text (8 lines)> > The basic package could be one car set and small track set (say GT cars and > 12 tracks) for $75 plus yearly fees for add-on cars, physics/graphics > enhancements, etc. The advanced package is 2 car sets with a bigger track > pack (GT and Nascar with 30 tracks) for $150 plus the yearly fee. The last > package is the super hardcore with 4 or 5 car sets and the jumbo track pack > (GT, F1, Nascar, TOCA or CART with 50 tracks) for $250 plus the yearly fee. > Who knows it just might work.
Seems like a decent idea, but one thing to keep in mind is that it is a bit at loggerheads with the community concept that has grown up around GPL. In other words, for this to work, the company making such a product would have to try to prevent third parties from producing add-ons for the sim, as that would undercut the company's own attempts to sell those same add-ons. Why buy a new track from Papy if the GPLEA will give it to you for free (and do just as good of a job)? Marc

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