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More Yellows in NR2002?

11 posts by 9 people · 21 Mar 2002 00:46 UTC - 23 Mar 2002 05:43 UTC

BearMtn61 21 Mar 2002 00:46 UTC#129059
When running 100% length races in NR2002, there are very few cautions caused by AI cars. Can anyone suggest anything to help? I have already tried lowering the ai draft distance in the track.ini files, which helps a bit, but really only on restarts. (It also turns Daytona into a demolition derby - great for learning to dodge big wrecks!) Is there a way to cause the yellow to come out when an AI car blows up? Is there a way to cause AI cars to spin on their own more often? BTW, there are enough yellows at Martinsville, Bristol, and Darlington - this is more for tracks like Las Vegas, California, etc. Thanks in advance to any help you can offer! Ken
race on Sierra........ "BearMtn61" <[email hidden]> wrote in message news:G3am8.33921$[email hidden]...
Quoted text (20 lines)| When running 100% length races in NR2002, there are very few cautions caused | by AI cars. Can anyone suggest anything to help? | | I have already tried lowering the ai draft distance in the track.ini files, | which helps a bit, but really only on restarts. (It also turns Daytona into | a demolition derby - great for learning to dodge big wrecks!) | | Is there a way to cause the yellow to come out when an AI car blows up? | | Is there a way to cause AI cars to spin on their own more often? | | BTW, there are enough yellows at Martinsville, Bristol, and Darlington - | this is more for tracks like Las Vegas, California, etc. | | Thanks in advance to any help you can offer! | | Ken | | |
I wouldn't worry about having few yellows at places like vegas or california. The very nature of those tracks causes most races in real life to have a below average number of yellows. "BearMtn61" <[email hidden]> wrote in message news:G3am8.33921$[email hidden]... > When running 100% length races in NR2002, there are very few cautionscaused > by AI cars. Can anyone suggest anything to help? > > I have already tried lowering the ai draft distance in the track.inifiles, > which helps a bit, but really only on restarts. (It also turns Daytonainto
Quoted text (14 lines)> a demolition derby - great for learning to dodge big wrecks!) > > Is there a way to cause the yellow to come out when an AI car blows up? > > Is there a way to cause AI cars to spin on their own more often? > > BTW, there are enough yellows at Martinsville, Bristol, and Darlington - > this is more for tracks like Las Vegas, California, etc. > > Thanks in advance to any help you can offer! > > Ken > >
>this is more for tracks like Las Vegas, California, etc. Actually, those places (include Michigan and Homestead) generally have few cautions, as they're fairly smooth surfaced and very wide. Having few cautions makes sense there. But I've always wondered why they can't program in yellows for AI blown motors (N3 and I'm sure N4 and NR2002 as well have them when the player's engine explodes). - Alan
> But I've always wondered why they can't program in yellows for AI blownmotors > (N3 and I'm sure N4 and NR2002 as well have them when the player's engine > explodes). > > - > Alan Check out the forums over at www.bhmotorsports.com the was a guy awhile back that was playining with the ini files for more yellows due to AI break downs. If I remeber correctly he had some sucsess, but it was more for blown tires than motors. It may give you more of what your loooking for. It may have been for N4 but would probably work for NR2002 as well. MadDAWG
BearMtn61 <[email hidden]> wrote in message news:G3am8.33921$[email hidden]... > When running 100% length races in NR2002, there are very few cautionscaused > by AI cars. Can anyone suggest anything to help? > > I have already tried lowering the ai draft distance in the track.inifiles, > which helps a bit, but really only on restarts. (It also turns Daytonainto
Quoted text (13 lines)> a demolition derby - great for learning to dodge big wrecks!) > > Is there a way to cause the yellow to come out when an AI car blows up? > > Is there a way to cause AI cars to spin on their own more often? > > BTW, there are enough yellows at Martinsville, Bristol, and Darlington - > this is more for tracks like Las Vegas, California, etc. > > Thanks in advance to any help you can offer! > > Ken >
The 2 tracks you mention specifically, and places like Homestead and Michigan all typically dont have a lot of yellows. I think its due to how wide and smooth the tracks are and the nature of the racing at these places, which ends up being a lot of single file racing. Blown AI motors are likely not an issue since the really don't put oil down on the track. If a Cup car looses an engine and can get to the apron without oiling the track, NASCAR typically won't throw the yeller flag either.
"BearMtn61" <[email hidden]> wrote in message news:<G3am8.33921$[email hidden]>... > When running 100% length races in NR2002, there are very few cautions caused > by AI cars. Can anyone suggest anything to help? Any tracks in particular? Also what AI strength? I run at 100% and I've seen around 5-7 cautions in every race. > Is there a way to cause the yellow to come out when an AI car blows up? Nope. Nor is there a way to cause this in real life. > Is there a way to cause AI cars to spin on their own more often? Not that I'm aware of. You may want to check papy_ai.ini which, IIRC, has some parameters controlling the consistency of the AI (which I believe is what determines most accidents, at least the self-spins). > BTW, there are enough yellows at Martinsville, Bristol, and Darlington - > this is more for tracks like Las Vegas, California, etc. Weird. Haven't tried California (although I'm pretty sure there are rarely cautions there in real life) but at Las Vegas I'm lucky if I get through 5 laps without at least one wreck somewhere, with the AI going 3 wide all over the place. Jason
JM 22 Mar 2002 22:12 UTC↳ reply to jason moyer#128664
> >> Is there a way to cause the yellow to come out when an AI car blows >> up? > > Nope. Nor is there a way to cause this in real life. > I just watched the Atlanta 500 WC race (we have to wait a while east of the big pond) and they put out yellows because a car was smoking badly on the track (I assume due to potential oil hazard). Is that not the same thing? cheers John
Yep, you're correct. Actually, there IS usually a yellow when a car blows up, because they DO put a lot of fluids down. -John "JM" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> > > > >> Is there a way to cause the yellow to come out when an AI car blows > >> up? > > > > Nope. Nor is there a way to cause this in real life. > > > > I just watched the Atlanta 500 WC race (we have to wait a while east of
the > big pond) and they put out yellows because a car was smoking badly on the > track (I assume due to potential oil hazard). Is that not the same thing? > > cheers > John
Yes, if there is debris on the track the yellow will come out. This rule is also accurately modelled in N2002. Jason "John Pancoast" <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (23 lines)> Yep, you're correct. Actually, there IS usually a yellow when a car blows > up, because they DO put a lot of fluids down. > > -John > > > "JM" <[email hidden]> wrote in message > news:[email hidden]... > > > > > > > >> Is there a way to cause the yellow to come out when an AI car blows > > >> up? > > > > > > Nope. Nor is there a way to cause this in real life. > > > > > > > I just watched the Atlanta 500 WC race (we have to wait a while east of > the > > big pond) and they put out yellows because a car was smoking badly on the > > track (I assume due to potential oil hazard). Is that not the same thing? > > > > cheers > > John

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