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F1 2002??

7 posts by 3 people · 21 Mar 2002 10:04 UTC - 22 Mar 2002 05:21 UTC

GLeger 21 Mar 2002 10:04 UTC#129034
Are they coming out with F1 2002, the follow up to F1 2001? I'm just wondering, because I may want to go out and purchase the existing game, or should I wait for the 2002 version? thanks
briGuy 21 Mar 2002 15:02 UTC↳ reply to GLeger#128974
"GLeger" <[email hidden]> wrote in message news:Meim8.86113$[email hidden]... > Are they coming out with F1 2002, the follow up to F1 2001? > I'm just wondering, because I may want to go out and purchase the existing > game, or should I wait for the 2002 version? > F1-2002 is coming out mid-May. The current version is pretty damn good, but there are a number of worthwhile improvements on the way - at this point, you may want to wait...
> F1-2002 is coming out mid-May. The current version is pretty damn good,but > there are a number of worthwhile improvements on the way - at this point, > you may want to wait... Het Briguy, can you give a brief list of what the improvements are? I haven't heard anything and the preview at Gamespot UK was useless as far giving info on features. Thanks!
"Carl Smith" <[email hidden]> wrote in message news:6fwm8.335544$[email hidden]... > > F1-2002 is coming out mid-May. The current version is pretty damn good, > but > > there are a number of worthwhile improvements on the way - at thispoint, > > you may want to wait... > > Het Briguy, can you give a brief list of what the improvements are? I > haven't heard anything and the preview at Gamespot UK was useless as far > giving info on features. Thanks! > Sure... In-depth telemetry - Designed in conjunction with real world Formula One experts, F1 2002 enables players to optimize vehicle setup, driving style and general performance using detailed Telemetry data. State of the art technology - Cutting edge graphics technology featuring multi-texturing, new for 2002 dynamic weather effects including electric storms, real word lighting, character animation for pit crews, your race engineer and grid girls and live environment mapping compliment state of the art 6D physics now including engine and brake temperature modelling. Authentic 2002 driver controls & greater accessibility - Experience life in the cockpit with the same technological wizardry available to this seasons Formula One racer including Launch Control, Traction Control and variable level automated shifting. An all-new team themed user interface, enhanced game controller support and Force Feedback effects make the racing experience more immersive and accessible than ever before. " That's about all I know for sure. I have heard that there have been numerous track adjustments, which will please a lot of folks. Specifically, Hungary, Eau Rouge at Spa, and element of Silverstone have been remodeled. The texture work that I've seen in screenshots looks pretty awesome, and the in-car sounds should be fantastic! P.s.: No word about Internet capability, but this is a licensing issue, not a technical one - I think they are restricted from doing so by the FIA. I would expect, however, that the AI abilities should be improved somewhat, and that LAN network play should be better than it has been... briGuy
Thanks for the info! Are you the same guy who does the BAR hi-res textures? If so, nice work :-) "briGuy" <[email hidden]> wrote in message news:a7e47t$h71$[email hidden]... > "Carl Smith" <[email hidden]> wrote in message > news:6fwm8.335544$[email hidden]... > > > F1-2002 is coming out mid-May. The current version is pretty damngood,
Quoted text (20 lines)> > but > > > there are a number of worthwhile improvements on the way - at this > point, > > > you may want to wait... > > > > Het Briguy, can you give a brief list of what the improvements are? I > > haven't heard anything and the preview at Gamespot UK was useless as far > > giving info on features. Thanks! > > > > Sure... > > In-depth telemetry - Designed in conjunction with real world Formula One > experts, F1 2002 enables players to optimize vehicle setup, driving style > and general performance using detailed Telemetry data. > > State of the art technology - Cutting edge graphics technology featuring > multi-texturing, new for 2002 dynamic weather effects including electric > storms, real word lighting, character animation for pit crews, your race > engineer and grid girls and live environment mapping compliment state of
the > art 6D physics now including engine and brake temperature modelling. > > Authentic 2002 driver controls & greater accessibility - Experience lifein
Quoted text (8 lines)> the cockpit with the same technological wizardry available to this seasons > Formula One racer including Launch Control, Traction Control and variable > level automated shifting. An all-new team themed user interface, enhanced > game controller support and Force Feedback effects make the racing > experience more immersive and accessible than ever before. " > > That's about all I know for sure. I have heard that there have been > numerous track adjustments, which will please a lot of folks.
Specifically, > Hungary, Eau Rouge at Spa, and element of Silverstone have been remodeled. > The texture work that I've seen in screenshots looks pretty awesome, andthe > in-car sounds should be fantastic! > > P.s.: No word about Internet capability, but this is a licensing issue,not
Quoted text (7 lines)> a technical one - I think they are restricted from doing so by the FIA. I > would expect, however, that the AI abilities should be improved somewhat, > and that LAN network play should be better than it has been... > > briGuy > >
I hope they address the replay system. I just want my saved replays to look and run as smoothly as they do during a session! I really hate the current replay viewer :-(
"Carl Smith" <[email hidden]> wrote in message news:aDym8.187263$[email hidden]... > Thanks for the info! Are you the same guy who does the BAR hi-restextures? > If so, nice work :-) Wow! Someone still remembers? Thanks, dude. Yeah, Ralph Hummerich put out a set of skins for the BAR a few months back that have a few more nice little details, but I did the high-res stuff beforehand. The textures look great if your system can hack it...! briGuy P.s.: And right back at ya about the replays - mine don't even work, right now... :(

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