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Sim racing to cure motion sickness?

11 posts by 8 people · 21 Mar 2002 07:49 UTC - 25 Mar 2002 21:02 UTC

Stephen Ferguson 21 Mar 2002 07:49 UTC#129019
Here is an interesting twist on the theme of motion sickness while playing video games. I read in my mech. engineering magazine that researchers in England are trying to determine what causes sickness for some people when playing video games. Related to this, they think that they can use "training" on a racing sim to cure people of real world motion sickness. The sim driving is with a VR helmet, and they let them drive 20 minute sessions on the racing sim, then they are going to follow-up and see if it has an influence on their susceptibility to real-world motion sickness. Stephen
"Stephen F." <[email hidden]> writes:
Quoted text (8 lines)> Here is an interesting twist on the theme of motion sickness while playing > video games. I read in my mech. engineering magazine that researchers in > England are trying to determine what causes sickness for some people when > playing video games. Related to this, they think that they can use > "training" on a racing sim to cure people of real world motion sickness. > The sim driving is with a VR helmet, and they let them drive 20 minute > sessions on the racing sim, then they are going to follow-up and see if it > has an influence on their susceptibility to real-world motion sickness.
Interesting, do you have a link ? We have serious problems in our fullscale sim here at work with people getting motion sickness while driving it. But nowdays they install some actuators on the car suspension so it will be interesting to see how that works out, both for realism and motion sickness. -- Olav K. Malmin remove .spam when replying
On Thu, 21 Mar 2002 08:49:58 +0100, "Stephen F." <[email hidden]> wrote: >they think that they can use >"training" on a racing sim to cure people of real world motion sickness. >The sim driving is with a VR helmet, and they let them drive 20 minute >sessions on the racing sim, LOL!!
"Olav K. Malmin" <[email hidden]> wrote in message news:[email hidden]... > "Stephen F." <[email hidden]> writes: > > > Here is an interesting twist on the theme of motion sickness whileplaying > > video games. I read in my mech. engineering magazine that researchersin > > England are trying to determine what causes sickness for some peoplewhen > > playing video games. Related to this, they think that they can use > > "training" on a racing sim to cure people of real world motion sickness. > > The sim driving is with a VR helmet, and they let them drive 20 minute > > sessions on the racing sim, then they are going to follow-up and see ifit
Quoted text (9 lines)> > has an influence on their susceptibility to real-world motion sickness. > > Interesting, do you have a link ? > > We have serious problems in our fullscale sim here at work with people > getting motion sickness while driving it. But nowdays they install > some actuators on the car suspension so it will be interesting to see > how that works out, both for realism and motion sickness. >
Well, it's in my print copy of ASME's Mechanical Engineering. I just found it online, but only for members. Here's the text (shhh... don't tell the ASME I copied it): Computer Games vs. Motion Sickness by Jean Thilmany No one is certain that playing virtual reality computer games can fight real-world motion sickness, say, from the rocking of an actual boat, but a group of British researchers aims to find out. Motion sickness can be overcome by subjecting a person to real motion at frequent and regular intervals, and VR sickness by getting them used to virtual movement, but a crossover is the subject of study by scientists at Loughborough University in Loughborough, England. "This phenomenon of the body becoming resistant to motion sickness is called habituation," said Peter Howarth, who is leading the research at the university's department of human sciences. "We've shown in earlier studies that habituation also occurs in virtual environments. If someone is repeatedly exposed to the appearance of motion, they get used to it and no longer feel queasy." If habituation is transferable to real motion from virtual, play may help those who suffer from motion sickness while traveling, Howarth said. "It could be that if people play these types of computer games at home and habituate to the appearance of motion, they'll experience less motion sickness in the real world," he said. The researchers will recruit about 200 volunteers to wear head-mounted displays and play a virtual racing-car game for 20 minutes at a time. Throughout the period, they'll report on how they're feeling. That data will be compared with statistics on habituation for real motion, for which a large body of information already exists. "We would propose to habituate our volunteers to the virtual environment and then expose them to real motion to see if they cope better than people who have received no virtual habituation," Howarth said. The research is being carried out with funding from the Engineering and Physical Sciences Research Council in Swindon, England. The council supports research and related postgraduate training in engineering and the physical sciences.
FWIW, I'm pretty susceptible to motion sickness - on boats for example. And, as a child, I would get motion sickness in cars until I was about 12 years old. I've never gotten motion sickness from a racing sim though. However, I DO get motion sickness from certain videogames of the Doom and Descent genre I also can't watch a home video for very long in which the camera isn't held steady, or a movie like "Blair Witch" for the same reason. Perhaps they should be focusing on 3rd person shoot-em-ups and lousy movies instead of racing sims to prove their point...... Bert "Stephen F." wrote:
Quoted text (10 lines)> Here is an interesting twist on the theme of motion sickness while playing > video games. I read in my mech. engineering magazine that researchers in > England are trying to determine what causes sickness for some people when > playing video games. Related to this, they think that they can use > "training" on a racing sim to cure people of real world motion sickness. > The sim driving is with a VR helmet, and they let them drive 20 minute > sessions on the racing sim, then they are going to follow-up and see if it > has an influence on their susceptibility to real-world motion sickness. > > Stephen
bertr 22 Mar 2002 00:02 UTC#529066
FWIW, I'm pretty susceptible to motion sickness - on boats for example. And, as a child, I would get motion sickness in cars until I was about 12 years old. I've never gotten motion sickness from a racing sim though. However, I DO get motion sickness from certain videogames of the Doom and Descent genre I also can't watch a home video for very long in which the camera isn't held steady, or a movie like "Blair Witch" for the same reason. Perhaps they should be focusing on 3rd person shoot-em-ups and lousy movies instead of racing sims to prove their point...... Bert
Quoted text (10 lines)> Here is an interesting twist on the theme of motion sickness while playing > video games. I read in my mech. engineering magazine that researchers in > England are trying to determine what causes sickness for some people when > playing video games. Related to this, they think that they can use > "training" on a racing sim to cure people of real world motion sickness. > The sim driving is with a VR helmet, and they let them drive 20 minute > sessions on the racing sim, then they are going to follow-up and see if it > has an influence on their susceptibility to real-world motion sickness. > Stephen
I used to feel a little sick when I first played Doom. I had to reduce the screen size a few notches at first, then as I got used to it, I increased the size a notch or two, then a little while later I could play at maximum size. It's ok for me now no matter which game I play, but initially it was definitely uneasy. "Olav K. Malmin" <[email hidden]> wrote in message news:[email hidden]... > "Stephen F." <[email hidden]> writes: > > > Here is an interesting twist on the theme of motion sickness whileplaying > > video games. I read in my mech. engineering magazine that researchersin > > England are trying to determine what causes sickness for some peoplewhen > > playing video games. Related to this, they think that they can use > > "training" on a racing sim to cure people of real world motion sickness. > > The sim driving is with a VR helmet, and they let them drive 20 minute > > sessions on the racing sim, then they are going to follow-up and see ifit
Quoted text (12 lines)> > has an influence on their susceptibility to real-world motion sickness. > > Interesting, do you have a link ? > > We have serious problems in our fullscale sim here at work with people > getting motion sickness while driving it. But nowdays they install > some actuators on the car suspension so it will be interesting to see > how that works out, both for realism and motion sickness. > > -- > Olav K. Malmin > remove .spam when replying
"BRH @attbi.com>" wrote... > FWIW, I'm pretty susceptible to motion sickness - on boats for example.And, > as a child, I would get motion sickness in cars until I was about 12 years > old. > > I've never gotten motion sickness from a racing sim though. However, I DOget > motion sickness from certain videogames of the Doom and Descent genre Ialso > can't watch a home video for very long in which the camera isn't heldsteady, > or a movie like "Blair Witch" for the same reason. > > Perhaps they should be focusing on 3rd person shoot-em-ups and lousymovies > instead of racing sims to prove their point...... > > BertFWIW 2: I'm fine in boats and cars (just watching me use a PC in a car was enough to make a friend feel bad :-) and have never had a problem with car games, but 15 minutes in front of Wolfenstein when it first came out and I had to go and lie down. Later games are not so bad, but I can't play them. Tony > "Stephen F." wrote: > > > Here is an interesting twist on the theme of motion sickness whileplaying > > video games. I read in my mech. engineering magazine that researchersin > > England are trying to determine what causes sickness for some peoplewhen > > playing video games. Related to this, they think that they can use > > "training" on a racing sim to cure people of real world motion sickness. > > The sim driving is with a VR helmet, and they let them drive 20 minute > > sessions on the racing sim, then they are going to follow-up and see ifit > > has an influence on their susceptibility to real-world motion sickness. > > > > Stephen >
"ZED" wrote... > On Thu, 21 Mar 2002 08:49:58 +0100, "Stephen F."<[email hidden]> wrote:
Quoted text (8 lines)> > >they think that they can use > >"training" on a racing sim to cure people of real world motion sickness. > >The sim driving is with a VR helmet, and they let them drive 20 minute > >sessions on the racing sim, > > LOL!! >
I've just been to see them at Loughborough and you wouldn't laugh at one of the other experiments that they want volunteers for - to test the effects of cold on the human body you are immersed in a bath full of ice cubes and, here's the sadistic bit, with air bubbles blowing through it to prevent a boundary layer of warm(er) water forming next to the skin! Big disappointment was that they didn't have GPL through the VR helmet, just one of the "Space racer" type games, don't know what it was called. Tony
In article <a7elm2$art$[email hidden]>, "Tony Whitley" <[email hidden]> writes: >FWIW 2: I'm fine in boats and cars (just watching me use a PC in a car was >enough to make a friend feel bad :-) and have never had a problem with car >games, but 15 minutes in front of Wolfenstein when it first came out and I >had to go and lie down. Later games are not so bad, but I can't play them. > I'm just the opposite. I sometimes get motion sickness in vehicles, but I've never had a problem with computer games(Doom, Descent, Racing, etc.). Strange how that works... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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