You all probably know my preference for being in the car rather than
outside. I hope I don't seem like I'm trying to FORCE the rest of you to
sit where your not comfortable. I am just vocal in my own preference.
However, like my last long post, I've found something OUTSIDE of sim
racing that confuses me, and this time I'm against the inside view...
In the world of Radio Controlled airlplanes, there are several programs that
allow you to use R/C type controllers to fly computer sims that model Radio
Controlled planes. This would be all well and good, but I cain't fit in an
R/C plane, yet the sims I saw were all first person views. How odd.
Wouldn't you benefit more from an R/C sim that modeled
external-from-the-ground views so you could improve your flight controlling?
I would think some of the hardest learning curves of R/C flight would be
reversing the controls depending on your direction. To turn left when the
plane is flying away from you, you move the stick left, but to turn left
when the plane is approaching you, you move the stick right. But when you
are in a R/C flight sim and using a cockpit view, you don't get that
confusion, hence you don't develop the learned skill of reversing your
flight controls based on the heading of the craft.
Off topic..??? You bet...but at least somewhat linked to previous
threads...
Dave (making life as confusing for everyone else as it is for me) Henrie
"Dave Henrie" <[email hidden]> wrote:
> Wouldn't you benefit more from an R/C sim that modeled
> external-from-the-ground views so you could improve your flightcontrolling?
You may be able do this in flightsims that feature a ground cam (from the
airport for example). Your post actually reminded me of an old C64 game,
called Rally Speedway:
http://home.datacomm.ch/fmeyer/c64/games_famous_racing.html
That game had R/C-like control. Some people didn't have a feel for that, and
were all over the place! It was one of my all time favorite games on the
C64, it was very playable. I remember trying to make a high speed 360 turn
in a particular corner, for hours on end! Those were the days...
Ice D
Quoted text (7 lines)
> I would think some of the hardest learning curves of R/C flight would be > reversing the controls depending on your direction. To turn left when the > plane is flying away from you, you move the stick left, but to turn left > when the plane is approaching you, you move the stick right. But when you > are in a R/C flight sim and using a cockpit view, you don't get that > confusion, hence you don't develop the learned skill of reversing your > flight controls based on the heading of the craft.http://www.towerhobbies.com/products/realflight/rfg2-screenshots/garage00ag0
1-01.jpg
"Ice D" <[email hidden]> wrote in message
news:TWon8.324$[email hidden]...
be
> > reversing the controls depending on your direction. To turn left whenthe
> > plane is flying away from you, you move the stick left, but to turn left
> > when the plane is approaching you, you move the stick right. But whenyou
and
Quoted text (7 lines)
> > "Dave Henrie" <[email hidden]> wrote: > > > Wouldn't you benefit more from an R/C sim that modeled > > external-from-the-ground views so you could improve your flight > controlling? > > I would think some of the hardest learning curves of R/C flight wouldQuoted text (11 lines)
> > are in a R/C flight sim and using a cockpit view, you don't get that > > confusion, hence you don't develop the learned skill of reversing your > > flight controls based on the heading of the craft. > > You may be able do this in flightsims that feature a ground cam (from the > airport for example). Your post actually reminded me of an old C64 game, > called Rally Speedway: > > http://home.datacomm.ch/fmeyer/c64/games_famous_racing.html > > That game had R/C-like control. Some people didn't have a feel for that,Quoted text (9 lines)
> were all over the place! It was one of my all time favorite games on the > C64, it was very playable. I remember trying to make a high speed 360 turn > in a particular corner, for hours on end! Those were the days... > > Ice D > > > >Can't say I'm as big an advocate as you are for one view or the other. All
I know is when I'm driving my rl car I have a better feel for where I am
with respect to the road and other traffic than I do when I'm using
internal views in most sims. Since racing "simulations" are all just
degrees of compromise compared to the real thing, I figure choosing one
view over the other really makes no difference as long as you're having
fun. After all how many here would ever consider driving a rl '67 F1 car to
the same limits they do in GPL . . . well that would be one way to thin the
ranks a bit <vbg>.
Ken
PS I've flown both rc and rl planes . . . rl are easier ; -)
On Sun, 24 Mar 2002 17:39:20 GMT, "Dave Henrie" <[email hidden]> wrote:
> You all probably know my preference for being in the car rather than
>outside. I hope I don't seem like I'm trying to FORCE the rest of you to
>sit where your not comfortable. I am just vocal in my own preference.
Dave Henrie <[email hidden]> wrote in message news:cbon8.105498$af7.56637@rwcrnsc53...
> Wouldn't you benefit more from an R/C sim that modeled
> external-from-the-ground views so you could improve your flight controlling?
There is one, and I had a brief go with it once (at the Town and Country
Show, Stoneleigh).
Absolutely right! Now, to add a little more interest to that topic:
I'm a fairly competent R/C car racer, so I'm used to 'reversing' the
steering with the car heading towards me (actually, I just think of
it from the car's point of view, or as 'clockwise' and 'anti-clockwise').
Now, when I had a go at that R/C plane sim, I suddenly found that
reversing *roll* with the plane heading towards me required immense
concentration (though I landed the plane - the first person to do so
all day, according to the model flyer manning the stand :-). Not only
that, but I'm also currently learning to fly my g/f's two-line delta
kite - and the roll directions confuse me on that too, when it's
upside-down, meaning I frequently nosedive it into the ground because
I simply pulled on the wrong line.
Strange how the skills don't *quite* transfer!
Jonny
Quoted text (7 lines)
> I would think some of the hardest learning curves of R/C flight would be > reversing the controls depending on your direction. To turn left when the > plane is flying away from you, you move the stick left, but to turn left > when the plane is approaching you, you move the stick right. But when you > are in a R/C flight sim and using a cockpit view, you don't get that > confusion, hence you don't develop the learned skill of reversing your > flight controls based on the heading of the craft.I think you are mistaken on the RC Training programs, I have a couple here
and they both offer a selection of views, the main ones being from the
controller on the ground, and the chance to try the RC plane from the
cockpit.
"Ice D" <[email hidden]> wrote in message
news:TWon8.324$[email hidden]...
> You may be able do this in flightsims that feature a ground cam (from the
> airport for example). Your post actually reminded me of an old C64 game,
> called Rally Speedway:
Ivan 'Ironman' Stewart's Offroad Racer was like that too.
--
Damien Smith
[email hidden]
ICQ: 77028579
F12001 rank: +21.468
On Sun, 24 Mar 2002 18:30:11 GMT, "Ice D" <[email hidden]> wrote:
But on Rally Speedway, you could switch the control method... At least, on
the Atari version you could.
I remember seeing the game in K.I.T.T.'s display once, supposedly it was
showing a navigation map...
--
__________ ____---____ Marco Antonio Checa Funcke
\_________D /-/---_----' Santiago de Surco, Lima, Peru
_H__/_/ http://machf.tripod.com
'-_____|(
remove the "no_me_j." and "sons.of." parts before replying
Quoted text (25 lines)
> >"Dave Henrie" <[email hidden]> wrote: > >> Wouldn't you benefit more from an R/C sim that modeled >> external-from-the-ground views so you could improve your flight >controlling? >> I would think some of the hardest learning curves of R/C flight would be >> reversing the controls depending on your direction. To turn left when the >> plane is flying away from you, you move the stick left, but to turn left >> when the plane is approaching you, you move the stick right. But when you >> are in a R/C flight sim and using a cockpit view, you don't get that >> confusion, hence you don't develop the learned skill of reversing your >> flight controls based on the heading of the craft. > >You may be able do this in flightsims that feature a ground cam (from the >airport for example). Your post actually reminded me of an old C64 game, >called Rally Speedway: > >http://home.datacomm.ch/fmeyer/c64/games_famous_racing.html > >That game had R/C-like control. Some people didn't have a feel for that, and >were all over the place! It was one of my all time favorite games on the >C64, it was very playable. I remember trying to make a high speed 360 turn >in a particular corner, for hours on end! Those were the days... >
"machf" <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 24 Mar 2002 18:30:11 GMT, "Ice D" <[email hidden]> wrote:
[Rally Speedway]
> >That game had R/C-like control. Some people didn't have a feel for that,and
> >were all over the place! It was one of my all time favorite games on the
> >C64, it was very playable. I remember trying to make a high speed 360turn
> >in a particular corner, for hours on end! Those were the days...
> But on Rally Speedway, you could switch the control method... At least, on
> the Atari version you could.
That's right. We named *that* type of control after a friend of ours, who
couldn't handle the R/C thing (pretty funny to watch!).
Ice D


































