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OT: can I really confuse you about cockpit views???

9 posts by 8 people · 24 Mar 2002 17:39 UTC - 26 Mar 2002 02:24 UTC

Dave Henrie 24 Mar 2002 17:39 UTC#128426
You all probably know my preference for being in the car rather than outside. I hope I don't seem like I'm trying to FORCE the rest of you to sit where your not comfortable. I am just vocal in my own preference. However, like my last long post, I've found something OUTSIDE of sim racing that confuses me, and this time I'm against the inside view... In the world of Radio Controlled airlplanes, there are several programs that allow you to use R/C type controllers to fly computer sims that model Radio Controlled planes. This would be all well and good, but I cain't fit in an R/C plane, yet the sims I saw were all first person views. How odd. Wouldn't you benefit more from an R/C sim that modeled external-from-the-ground views so you could improve your flight controlling? I would think some of the hardest learning curves of R/C flight would be reversing the controls depending on your direction. To turn left when the plane is flying away from you, you move the stick left, but to turn left when the plane is approaching you, you move the stick right. But when you are in a R/C flight sim and using a cockpit view, you don't get that confusion, hence you don't develop the learned skill of reversing your flight controls based on the heading of the craft. Off topic..??? You bet...but at least somewhat linked to previous threads... Dave (making life as confusing for everyone else as it is for me) Henrie
"Dave Henrie" <[email hidden]> wrote: > Wouldn't you benefit more from an R/C sim that modeled > external-from-the-ground views so you could improve your flightcontrolling?
Quoted text (7 lines)> I would think some of the hardest learning curves of R/C flight would be > reversing the controls depending on your direction. To turn left when the > plane is flying away from you, you move the stick left, but to turn left > when the plane is approaching you, you move the stick right. But when you > are in a R/C flight sim and using a cockpit view, you don't get that > confusion, hence you don't develop the learned skill of reversing your > flight controls based on the heading of the craft.
You may be able do this in flightsims that feature a ground cam (from the airport for example). Your post actually reminded me of an old C64 game, called Rally Speedway: http://home.datacomm.ch/fmeyer/c64/games_famous_racing.html That game had R/C-like control. Some people didn't have a feel for that, and were all over the place! It was one of my all time favorite games on the C64, it was very playable. I remember trying to make a high speed 360 turn in a particular corner, for hours on end! Those were the days... Ice D
http://www.towerhobbies.com/products/realflight/rfg2-screenshots/garage00ag0 1-01.jpg "Ice D" <[email hidden]> wrote in message news:TWon8.324$[email hidden]...
Quoted text (7 lines)> > "Dave Henrie" <[email hidden]> wrote: > > > Wouldn't you benefit more from an R/C sim that modeled > > external-from-the-ground views so you could improve your flight > controlling? > > I would think some of the hardest learning curves of R/C flight would
be > > reversing the controls depending on your direction. To turn left whenthe > > plane is flying away from you, you move the stick left, but to turn left > > when the plane is approaching you, you move the stick right. But whenyou
Quoted text (11 lines)> > are in a R/C flight sim and using a cockpit view, you don't get that > > confusion, hence you don't develop the learned skill of reversing your > > flight controls based on the heading of the craft. > > You may be able do this in flightsims that feature a ground cam (from the > airport for example). Your post actually reminded me of an old C64 game, > called Rally Speedway: > > http://home.datacomm.ch/fmeyer/c64/games_famous_racing.html > > That game had R/C-like control. Some people didn't have a feel for that,
and
Quoted text (9 lines)> were all over the place! It was one of my all time favorite games on the > C64, it was very playable. I remember trying to make a high speed 360 turn > in a particular corner, for hours on end! Those were the days... > > Ice D > > > >
Can't say I'm as big an advocate as you are for one view or the other. All I know is when I'm driving my rl car I have a better feel for where I am with respect to the road and other traffic than I do when I'm using internal views in most sims. Since racing "simulations" are all just degrees of compromise compared to the real thing, I figure choosing one view over the other really makes no difference as long as you're having fun. After all how many here would ever consider driving a rl '67 F1 car to the same limits they do in GPL . . . well that would be one way to thin the ranks a bit <vbg>. Ken PS I've flown both rc and rl planes . . . rl are easier ; -) On Sun, 24 Mar 2002 17:39:20 GMT, "Dave Henrie" <[email hidden]> wrote: > You all probably know my preference for being in the car rather than >outside. I hope I don't seem like I'm trying to FORCE the rest of you to >sit where your not comfortable. I am just vocal in my own preference.
Dave Henrie <[email hidden]> wrote in message news:cbon8.105498$af7.56637@rwcrnsc53... > Wouldn't you benefit more from an R/C sim that modeled > external-from-the-ground views so you could improve your flight controlling? There is one, and I had a brief go with it once (at the Town and Country Show, Stoneleigh).
Quoted text (7 lines)> I would think some of the hardest learning curves of R/C flight would be > reversing the controls depending on your direction. To turn left when the > plane is flying away from you, you move the stick left, but to turn left > when the plane is approaching you, you move the stick right. But when you > are in a R/C flight sim and using a cockpit view, you don't get that > confusion, hence you don't develop the learned skill of reversing your > flight controls based on the heading of the craft.
Absolutely right! Now, to add a little more interest to that topic: I'm a fairly competent R/C car racer, so I'm used to 'reversing' the steering with the car heading towards me (actually, I just think of it from the car's point of view, or as 'clockwise' and 'anti-clockwise'). Now, when I had a go at that R/C plane sim, I suddenly found that reversing *roll* with the plane heading towards me required immense concentration (though I landed the plane - the first person to do so all day, according to the model flyer manning the stand :-). Not only that, but I'm also currently learning to fly my g/f's two-line delta kite - and the roll directions confuse me on that too, when it's upside-down, meaning I frequently nosedive it into the ground because I simply pulled on the wrong line. Strange how the skills don't *quite* transfer! Jonny
I think you are mistaken on the RC Training programs, I have a couple here and they both offer a selection of views, the main ones being from the controller on the ground, and the chance to try the RC plane from the cockpit.
"Ice D" <[email hidden]> wrote in message news:TWon8.324$[email hidden]... > You may be able do this in flightsims that feature a ground cam (from the > airport for example). Your post actually reminded me of an old C64 game, > called Rally Speedway: Ivan 'Ironman' Stewart's Offroad Racer was like that too. -- Damien Smith [email hidden] ICQ: 77028579 F12001 rank: +21.468
machf 25 Mar 2002 19:38 UTC↳ reply to Ice D#128253
On Sun, 24 Mar 2002 18:30:11 GMT, "Ice D" <[email hidden]> wrote:
Quoted text (25 lines)> >"Dave Henrie" <[email hidden]> wrote: > >> Wouldn't you benefit more from an R/C sim that modeled >> external-from-the-ground views so you could improve your flight >controlling? >> I would think some of the hardest learning curves of R/C flight would be >> reversing the controls depending on your direction. To turn left when the >> plane is flying away from you, you move the stick left, but to turn left >> when the plane is approaching you, you move the stick right. But when you >> are in a R/C flight sim and using a cockpit view, you don't get that >> confusion, hence you don't develop the learned skill of reversing your >> flight controls based on the heading of the craft. > >You may be able do this in flightsims that feature a ground cam (from the >airport for example). Your post actually reminded me of an old C64 game, >called Rally Speedway: > >http://home.datacomm.ch/fmeyer/c64/games_famous_racing.html > >That game had R/C-like control. Some people didn't have a feel for that, and >were all over the place! It was one of my all time favorite games on the >C64, it was very playable. I remember trying to make a high speed 360 turn >in a particular corner, for hours on end! Those were the days... >
But on Rally Speedway, you could switch the control method... At least, on the Atari version you could. I remember seeing the game in K.I.T.T.'s display once, supposedly it was showing a navigation map... -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying
Ice D 26 Mar 2002 02:24 UTC↳ reply to machf#128229
"machf" <[email hidden]> wrote in message news:[email hidden]... > On Sun, 24 Mar 2002 18:30:11 GMT, "Ice D" <[email hidden]> wrote: [Rally Speedway] > >That game had R/C-like control. Some people didn't have a feel for that,and > >were all over the place! It was one of my all time favorite games on the > >C64, it was very playable. I remember trying to make a high speed 360turn > >in a particular corner, for hours on end! Those were the days... > But on Rally Speedway, you could switch the control method... At least, on > the Atari version you could. That's right. We named *that* type of control after a friend of ours, who couldn't handle the R/C thing (pretty funny to watch!). Ice D

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