I finally have hardware capable of running SODA with all the eye-candy on.
The recommended specs were a P133, but my previous cptrsm (p166 & p450)
wouldn't cut it without compromising.
This sim is still a lot of fun. Dated, but fun. It's got believable
physics, damage dynamics, moving suspension parts, adjustable in-car camera,
track editor so you can download user-created tracks for almost infinite
replayability.
Double the screen resolution, add support for modern 3d acceleration &
modern FF, maybe enhance the sound... it would be great!
C'mon, we've had Nascar1,2,3,4,2002,Nascar Heat, Nascar 2000, and probably
more. SODA deserves a sequel too!
I would definitely buy it, that was one great game, ahead of it's time
Edward
"Gary Wampler" <[email hidden]> wrote in message
news:NMEn8.4740$[email hidden]...
> I finally have hardware capable of running SODA with all the eye-candy on.
> The recommended specs were a P133, but my previous cptrsm (p166 & p450)
> wouldn't cut it without compromising.
> This sim is still a lot of fun. Dated, but fun. It's got believable
> physics, damage dynamics, moving suspension parts, adjustable in-carcamera,
Quoted text (8 lines)
> track editor so you can download user-created tracks for almost infinite > replayability. > Double the screen resolution, add support for modern 3d acceleration & > modern FF, maybe enhance the sound... it would be great! > C'mon, we've had Nascar1,2,3,4,2002,Nascar Heat, Nascar 2000, and probably > more. SODA deserves a sequel too! > >I actually prefer off-road racing, and would definitely buy a sequel.
"Edward C" <[email hidden]> wrote in message
news:VFFn8.123$[email hidden]...
on.
probably
> > more. SODA deserves a sequel too!
> >
> >
>
>
>
Quoted text (7 lines)
> I would definitely buy it, that was one great game, ahead of it's time > > Edward > > "Gary Wampler" <[email hidden]> wrote in message > news:NMEn8.4740$[email hidden]... > > I finally have hardware capable of running SODA with all the eye-candyQuoted text (10 lines)
> > The recommended specs were a P133, but my previous cptrsm (p166 & p450) > > wouldn't cut it without compromising. > > This sim is still a lot of fun. Dated, but fun. It's got believable > > physics, damage dynamics, moving suspension parts, adjustable in-car > camera, > > track editor so you can download user-created tracks for almost infinite > > replayability. > > Double the screen resolution, add support for modern 3d acceleration & > > modern FF, maybe enhance the sound... it would be great! > > C'mon, we've had Nascar1,2,3,4,2002,Nascar Heat, Nascar 2000, and"Gary Wampler" <[email hidden]> wrote
> SODA deserves a sequel too!
I've made a track in SODA about a month ago. In fact, one of the greatest
fun you could take out of SODA is creating tracks in the editor (it was SO
easy), then trying to race them and see if they had kept your original
vision of it.
Still, give Leadfoot a try. It's not as good as SODA, but it's the closest
we'll ever have of a modern stadium off-road truck sim.
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
how long did it take your system to compile the track???
dave henrie
"ymenard" <[email hidden]> wrote in message
news:YOOn8.6519$[email hidden]...
Quoted text (22 lines)
> "Gary Wampler" <[email hidden]> wrote > > SODA deserves a sequel too! > > I've made a track in SODA about a month ago. In fact, one of the greatest > fun you could take out of SODA is creating tracks in the editor (it was SO > easy), then trying to race them and see if they had kept your original > vision of it. > > > Still, give Leadfoot a try. It's not as good as SODA, but it's the closest > we'll ever have of a modern stadium off-road truck sim. > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://www.ymenard.8m.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >>"Dave Henrie" <[email hidden]> wrote
> how long did it take your system to compile the track???
Not long, perhaps 3-5 minutes if I remember correctly? Well, I found out
somewhere a file on the Internet that hacks the track editor and makes it
possible to put much more objects on the track, so it might be different
then the standard version.
But, I don't tweak the AI to race on the track (the self-learning process
inside the game). I find it to be a waste of time, since it takes hours. I
race the tracks all by myself without the AI, as I never were able to make
them race at a good speed relative to mine. But the AI was quite good.
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
"ymenard" <[email hidden]> wrote in message
news:0rQn8.7027$[email hidden]...
I
> race the tracks all by myself without the AI, as I never were able to make
> them race at a good speed relative to mine. But the AI was quite good.
Ah ...that's the time consuming part I remembered. With my 386, I think
I left it on all night and it was still learning when I woke up...I might
have to make another track just to see how long it takes for the learning
process now...
anyone need a rough Laguna Seca..?? :)
dave henrie
Quoted text (12 lines)
> >"Dave Henrie" <[email hidden]> wrote > > how long did it take your system to compile the track??? > > > Not long, perhaps 3-5 minutes if I remember correctly? Well, I found out > somewhere a file on the Internet that hacks the track editor and makes it > possible to put much more objects on the track, so it might be different > then the standard version. > > > But, I don't tweak the AI to race on the track (the self-learning process > inside the game). I find it to be a waste of time, since it takes hours."Dave Henrie" <[email hidden]> wrote in message
news:c3Rn8.110778$[email hidden]...
>
> "ymenard" <[email hidden]> wrote in message
> news:0rQn8.7027$[email hidden]...
> > >"Dave Henrie" <[email hidden]> wrote
> anyone need a rough Laguna Seca..?? :)
Yes, but not in that game. How about in F1 2001??? ;o)
>Not long, perhaps 3-5 minutes if I remember correctly? Well, I found out
>somewhere a file on the Internet that hacks the track editor and makes it
>possible to put much more objects on the track, so it might be different
>then the standard version.
Hmm, that'd be a nice file to have . . . (hint, hint) :)
-----------------------------------------
Dan Belcher
Webmaster,
http://www.gplworld.racesim.net/simcrash
>"Dan Belcher" <[email hidden]> wrote
> Hmm, that'd be a nice file to have . . . (hint, hint) :)
Can't remember where I found it, as all my old SODA bookmarks don't work (it
seems that ClubSoda is now gone forever). So I uploaded the file, it's very
small :
http://www3.sympatico.ca/yves.menard/trackobj.zip
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
>Can't remember where I found it, as all my old SODA bookmarks don't work (it
>seems that ClubSoda is now gone forever). So I uploaded the file, it's very
>small :
>
>http://www3.sympatico.ca/yves.menard/trackobj.zip
Thanks Fran�ois, can't wait to try it out and build a forest. :D
-----------------------------------------
Dan Belcher
Webmaster,
http://www.gplworld.racesim.net/simcrash


































