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Rec.Autos.Simulators Archive

SODA deserves a sequel

11 posts by 7 people · 25 Mar 2002 12:31 UTC - 27 Mar 2002 20:55 UTC

Gary Wampler 25 Mar 2002 12:31 UTC#128312
I finally have hardware capable of running SODA with all the eye-candy on. The recommended specs were a P133, but my previous cptrsm (p166 & p450) wouldn't cut it without compromising. This sim is still a lot of fun. Dated, but fun. It's got believable physics, damage dynamics, moving suspension parts, adjustable in-car camera, track editor so you can download user-created tracks for almost infinite replayability. Double the screen resolution, add support for modern 3d acceleration & modern FF, maybe enhance the sound... it would be great! C'mon, we've had Nascar1,2,3,4,2002,Nascar Heat, Nascar 2000, and probably more. SODA deserves a sequel too!
I would definitely buy it, that was one great game, ahead of it's time Edward "Gary Wampler" <[email hidden]> wrote in message news:NMEn8.4740$[email hidden]... > I finally have hardware capable of running SODA with all the eye-candy on. > The recommended specs were a P133, but my previous cptrsm (p166 & p450) > wouldn't cut it without compromising. > This sim is still a lot of fun. Dated, but fun. It's got believable > physics, damage dynamics, moving suspension parts, adjustable in-carcamera,
Quoted text (8 lines)> track editor so you can download user-created tracks for almost infinite > replayability. > Double the screen resolution, add support for modern 3d acceleration & > modern FF, maybe enhance the sound... it would be great! > C'mon, we've had Nascar1,2,3,4,2002,Nascar Heat, Nascar 2000, and probably > more. SODA deserves a sequel too! > >
I actually prefer off-road racing, and would definitely buy a sequel. "Edward C" <[email hidden]> wrote in message news:VFFn8.123$[email hidden]...
Quoted text (7 lines)> I would definitely buy it, that was one great game, ahead of it's time > > Edward > > "Gary Wampler" <[email hidden]> wrote in message > news:NMEn8.4740$[email hidden]... > > I finally have hardware capable of running SODA with all the eye-candy
on.
Quoted text (10 lines)> > The recommended specs were a P133, but my previous cptrsm (p166 & p450) > > wouldn't cut it without compromising. > > This sim is still a lot of fun. Dated, but fun. It's got believable > > physics, damage dynamics, moving suspension parts, adjustable in-car > camera, > > track editor so you can download user-created tracks for almost infinite > > replayability. > > Double the screen resolution, add support for modern 3d acceleration & > > modern FF, maybe enhance the sound... it would be great! > > C'mon, we've had Nascar1,2,3,4,2002,Nascar Heat, Nascar 2000, and
probably > > more. SODA deserves a sequel too! > > > > > > >
"Gary Wampler" <[email hidden]> wrote > SODA deserves a sequel too! I've made a track in SODA about a month ago. In fact, one of the greatest fun you could take out of SODA is creating tracks in the editor (it was SO easy), then trying to race them and see if they had kept your original vision of it. Still, give Leadfoot a try. It's not as good as SODA, but it's the closest we'll ever have of a modern stadium off-road truck sim. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
how long did it take your system to compile the track??? dave henrie "ymenard" <[email hidden]> wrote in message news:YOOn8.6519$[email hidden]...
Quoted text (22 lines)> "Gary Wampler" <[email hidden]> wrote > > SODA deserves a sequel too! > > I've made a track in SODA about a month ago. In fact, one of the greatest > fun you could take out of SODA is creating tracks in the editor (it was SO > easy), then trying to race them and see if they had kept your original > vision of it. > > > Still, give Leadfoot a try. It's not as good as SODA, but it's the closest > we'll ever have of a modern stadium off-road truck sim. > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://www.ymenard.8m.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >
>"Dave Henrie" <[email hidden]> wrote > how long did it take your system to compile the track??? Not long, perhaps 3-5 minutes if I remember correctly? Well, I found out somewhere a file on the Internet that hacks the track editor and makes it possible to put much more objects on the track, so it might be different then the standard version. But, I don't tweak the AI to race on the track (the self-learning process inside the game). I find it to be a waste of time, since it takes hours. I race the tracks all by myself without the AI, as I never were able to make them race at a good speed relative to mine. But the AI was quite good. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
"ymenard" <[email hidden]> wrote in message news:0rQn8.7027$[email hidden]...
Quoted text (12 lines)> >"Dave Henrie" <[email hidden]> wrote > > how long did it take your system to compile the track??? > > > Not long, perhaps 3-5 minutes if I remember correctly? Well, I found out > somewhere a file on the Internet that hacks the track editor and makes it > possible to put much more objects on the track, so it might be different > then the standard version. > > > But, I don't tweak the AI to race on the track (the self-learning process > inside the game). I find it to be a waste of time, since it takes hours.
I > race the tracks all by myself without the AI, as I never were able to make > them race at a good speed relative to mine. But the AI was quite good. Ah ...that's the time consuming part I remembered. With my 386, I think I left it on all night and it was still learning when I woke up...I might have to make another track just to see how long it takes for the learning process now... anyone need a rough Laguna Seca..?? :) dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:c3Rn8.110778$[email hidden]... > > "ymenard" <[email hidden]> wrote in message > news:0rQn8.7027$[email hidden]... > > >"Dave Henrie" <[email hidden]> wrote > anyone need a rough Laguna Seca..?? :) Yes, but not in that game. How about in F1 2001??? ;o)
>Not long, perhaps 3-5 minutes if I remember correctly? Well, I found out >somewhere a file on the Internet that hacks the track editor and makes it >possible to put much more objects on the track, so it might be different >then the standard version. Hmm, that'd be a nice file to have . . . (hint, hint) :) ----------------------------------------- Dan Belcher Webmaster, http://www.gplworld.racesim.net/simcrash
>"Dan Belcher" <[email hidden]> wrote > Hmm, that'd be a nice file to have . . . (hint, hint) :) Can't remember where I found it, as all my old SODA bookmarks don't work (it seems that ClubSoda is now gone forever). So I uploaded the file, it's very small : http://www3.sympatico.ca/yves.menard/trackobj.zip -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...

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