Well after watching 3 nights of the Catalunya Rally I just had to pick up
Rally Trophy at EB today - have only gone through the "arcade" mode and
time trials, but what a hoot. The car differences really stand out, you get
a real sense of weight and HP from one to the other. I'm really looking
forward to getting into the other Rally modes. Looks like a found a
replacement for Mobil One RC.
Runs like a charm on my older p3 600, 64m Hec GF2 GTS, 256 ram, with MS
sidewinder precision wheel (non FF).
Ken
Mixed reactions to Rally Trophy and premium sim pricing
KAP found Rally Trophy great fun, but others were disappointed by its floaty handling and lack of immersion, and steering and input.ini tweaks were suggested. The thread turned to whether players would pay $150 to $500 for a GPL2-quality niche sim, and to whether developers profit from leaving players unsatisfied. It ended with some sniping at Gerry Aitken.
Automated summary.
KAP <[email hidden]> wrote in message news:<[email hidden]>...
I agree wholeheartedly -- great fun! You'll want to check out the RT
Relay Hotshoe Competition and the RTRank sites. GREAT way to enjoy
some good-natured loffline competition with others (not EVERYONE
involved in rankings and hotshoe competitions are fast -- take me for
example!).
;-)
-- JB
Quoted text (11 lines)
> Well after watching 3 nights of the Catalunya Rally I just had to pick up > Rally Trophy at EB today - have only gone through the "arcade" mode and > time trials, but what a hoot. The car differences really stand out, you get > a real sense of weight and HP from one to the other. I'm really looking > forward to getting into the other Rally modes. Looks like a found a > replacement for Mobil One RC. > > Runs like a charm on my older p3 600, 64m Hec GF2 GTS, 256 ram, with MS > sidewinder precision wheel (non FF). > > KenGlad to hear that you like the game. I just bought it myself and so far
find it very disappointing. The handling and car movement feels very
awkward to me -- almost as if the cars are floating above the track and
pivoting around a center axis. I don't have a force feedback controller,
but even so, there seems to be very little sense of feeback from the track
when driving on different surfaces. I also feel that in turns the cars just
don't hook up the way you would expect, and I experience terrible understeer
in both front and rear wheel drive cars. I'm also having trouble getting
playable frame rates even with all details off at 800x600 resolution with my
P3 866 system. And yes, I have installed the patch. Maybe my expectations
were just too high after having read so many positive posts in here...or
maybe I'm overlooking some basic controller setup issue...but unless I
figure out something that dramatically changes the feel of the cars, I don't
think this one is staying on my hard drive for long.
Itazura
"KAP" <[email hidden]> wrote in message
news:[email hidden]...
> Well after watching 3 nights of the Catalunya Rally I just had to pick up
> Rally Trophy at EB today - have only gone through the "arcade" mode and
> time trials, but what a hoot. The car differences really stand out, youget
Quoted text (11 lines)
> a real sense of weight and HP from one to the other. I'm really looking > forward to getting into the other Rally modes. Looks like a found a > replacement for Mobil One RC. > > Runs like a charm on my older p3 600, 64m Hec GF2 GTS, 256 ram, with MS > sidewinder precision wheel (non FF). > > Ken > > >I was a bit disappointed. To an extent about the physics and the steering,
but also about the overall 'feel', the immersion factor. The moment of
'suspense of disbelief' never came for me.
But maybe I'd just been expecting too much.
Achim
"KAP" <[email hidden]> wrote in message
news:[email hidden]...
> Well after watching 3 nights of the Catalunya Rally I just had to pick up
> Rally Trophy at EB today - have only gone through the "arcade" mode and
> time trials, but what a hoot. The car differences really stand out, youget
Quoted text (11 lines)
> a real sense of weight and HP from one to the other. I'm really looking > forward to getting into the other Rally modes. Looks like a found a > replacement for Mobil One RC. > > Runs like a charm on my older p3 600, 64m Hec GF2 GTS, 256 ram, with MS > sidewinder precision wheel (non FF). > > Ken > > >It is a pig to set the steering up for and perfection is not attainable as
controller sensitivity notches are too crude, IMO. But once you do immersion
is instant, at least it is for me.
I ended up turning down the overal strenght setting in the MOMO properties
to about 40% and added 30% centering spring. In the game I have the strength
setting to between 25% and 30% and the sensitivity setting one notch from
the left. Set up this way even the Abarth doesn't oscillate it's way out of
control anymore. -Well, not often, that is... <g>.
That said, the physics are easily tripped up but it's good fun to drive the
stages.
Jan.
=---
"Joachim Trensz" wrote...
Quoted text (8 lines)
> I was a bit disappointed. To an extent about the physics > and the steering, but also about the overall 'feel', the > immersion factor. The moment of 'suspense of disbelief' > never came for me. > > But maybe I'd just been expecting too much. > > Achim
Joachim Trensz wrote:
>
> I was a bit disappointed. To an extent about the physics and the steering,
> but also about the overall 'feel', the immersion factor. The moment of
> 'suspense of disbelief' never came for me.
>
> But maybe I'd just been expecting too much.
It's not 'the GPL of rally sims' I was hoping it would be.
Gerry
> It's not 'the GPL of rally sims' I was hoping it would be.
>
> Gerry
What do you expect for (your local equivalent of) $35cdn? The better it
is, the less likely you are to get board/frustrated and buy another game.
Papy's not getting rich from your continued enjoyment of GPL.
Art McEwen wrote:
>
> > It's not 'the GPL of rally sims' I was hoping it would be.
> >
> > Gerry
>
> What do you expect for (your local equivalent of) $35cdn?
More than RT has.
> The better it
> is, the less likely you are to get board/frustrated and buy another game.
Define 'better' in that context?
> Papy's not getting rich from your continued enjoyment of GPL.
That is, indeed, the sad reality. But I keep telling Papy I'd pay £200
for a high definition GPL2 type sim.
Flight sims have expensive niche products.
Gerry
I think my personal upper limit would be $150.-. Just for the record :-)
Achim
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
Art McEwen wrote:
>
> > It's not 'the GPL of rally sims' I was hoping it would be.
> >
> > Gerry
>
> What do you expect for (your local equivalent of) $35cdn?
More than RT has.
> The better it
> is, the less likely you are to get board/frustrated and buy another game.
Define 'better' in that context?
> Papy's not getting rich from your continued enjoyment of GPL.
That is, indeed, the sad reality. But I keep telling Papy I'd pay �200
for a high definition GPL2 type sim.
Flight sims have expensive niche products.
Gerry
Joachim Trensz wrote:
>
> I think my personal upper limit would be $150.-. Just for the record :-)
Hmmm, my upper limit would be directly proportional to the quality of
the product. Just for the record :-)
Gerry
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
I keep seeing folks say they would pay $500 dollars for a really high
quality sim. The flight simmers had that....and I beleive there are more of
them than thar are of us...and they couldn't sell it for that price....just
not enough racing users to allow for such a product...
I'd like a good quality sim that is expandable and has decent online
capability with league friendly features...too much to ask for?
dave henrie
Quoted text (10 lines)
> > > Joachim Trensz wrote: > > > > I think my personal upper limit would be $150.-. Just for the record :-) > > Hmmm, my upper limit would be directly proportional to the quality of > the product. Just for the record :-) > > GerryIf you're experiencing massive understeer, you may need to tweak you
input.ini file. Check out this thread on the RaceSimCentral site:
http://forum.racesimcentral.com/showthread.php?s=&threadid=26906
This TRANSFORMED the game for me.
-- JB
"ss" <[email hidden]> wrote in message news:<QiVn8.21$[email hidden]>...
Quoted text (37 lines)
> Glad to hear that you like the game. I just bought it myself and so far > find it very disappointing. The handling and car movement feels very > awkward to me -- almost as if the cars are floating above the track and > pivoting around a center axis. I don't have a force feedback controller, > but even so, there seems to be very little sense of feeback from the track > when driving on different surfaces. I also feel that in turns the cars just > don't hook up the way you would expect, and I experience terrible understeer > in both front and rear wheel drive cars. I'm also having trouble getting > playable frame rates even with all details off at 800x600 resolution with my > P3 866 system. And yes, I have installed the patch. Maybe my expectations > were just too high after having read so many positive posts in here...or > maybe I'm overlooking some basic controller setup issue...but unless I > figure out something that dramatically changes the feel of the cars, I don't > think this one is staying on my hard drive for long. > > Itazura > > > > > "KAP" <[email hidden]> wrote in message > news:[email hidden]... > > Well after watching 3 nights of the Catalunya Rally I just had to pick up > > Rally Trophy at EB today - have only gone through the "arcade" mode and > > time trials, but what a hoot. The car differences really stand out, you > get > > a real sense of weight and HP from one to the other. I'm really looking > > forward to getting into the other Rally modes. Looks like a found a > > replacement for Mobil One RC. > > > > Runs like a charm on my older p3 600, 64m Hec GF2 GTS, 256 ram, with MS > > sidewinder precision wheel (non FF). > > > > Ken > > > > > >
Dave Henrie wrote:
Possibly, Dave, possibly
> I'd like a good quality sim that is expandable and has decent online
> capability with league friendly features...too much to ask for?
What 'league friendly features' did you have in mind, just out of
interest?
Cheers
Gerry
Quoted text (17 lines)
> > "Gerry Aitken" <[email hidden]> wrote in message > news:[email hidden]... > > > > > > Joachim Trensz wrote: > > > > > > I think my personal upper limit would be $150.-. Just for the record :-) > > > > Hmmm, my upper limit would be directly proportional to the quality of > > the product. Just for the record :-) > > > > Gerry > I keep seeing folks say they would pay $500 dollars for a really high > quality sim. The flight simmers had that....and I beleive there are more of > them than thar are of us...and they couldn't sell it for that price....just > not enough racing users to allow for such a product..."Dave Henrie" <[email hidden]> wrote in message
news:Fl2o8.114031$[email hidden]...
> I keep seeing folks say they would pay $500 dollars for a really high
> quality sim. The flight simmers had that....and I beleive there are moreof
> them than thar are of us...and they couldn't sell it for thatprice....just
> not enough racing users to allow for such a product...
> I'd like a good quality sim that is expandable and has decent online
> capability with league friendly features...too much to ask for?
> dave henrie
It's a chicken-and-egg problem. I would NEVER pay $500 (or even $150)
up-front for a game (sim) unless it had a proven track record and great
reviews from people I trust. In other words, most of RAS would have to be
raving about it. Problem is, most people probably feel similarly, so who
would be the guinea pigs?
If the game could somehow *guarantee* to satisfy my "race driver wannabe"
urges like GPL does, then I would be willing to pay $500 for it.
In the meantime I don't begrudge $50 here or there for games that don't do
it for me. Hopefully one day the game will come along that does. In the end
I'll spend more than $500, but it's not so noticeable in those little
increments.
"Gerry Aitken" >
> What 'league friendly features' did you have in mind, just out of
> interest?
>
> Cheers
>
> Gerry text reports from the race that can be used to both verify placings and
keep track of points. I'm kinda disappointed in F1 2001 in this respect, I
seem to remember even F1 cs 2k kept better track of the fast laps and such.
2001 only has the end-of-the-race announcer state which driver had the fast
lap...
I would like a saveable screen that league members can use, and
administrators can grab results from(i.e. some sort of text file.)
A real stretch would be some ontrack(in-car) device that would allow a
race official to throw a yellow and the sim recognize that and display
whatever flag system it has.
Racing online benefits from a track position indicator like in most of the
Papyrus products...most sims do keep track of posistions in the race not
actual location on the track...doesn't do a backmarker anygood to see driver
XX is 20 seconds back but if the leader has already lapped driver XX the
backmarker might not be aware a fast mover is coming up quickly.
How's that for starters?
dave henrie
Rob Adams wrote:
> It's a chicken-and-egg problem. I would NEVER pay $500 (or even $150)
> up-front for a game (sim) unless it had a proven track record and great
> reviews from people I trust. In other words, most of RAS would have to be
> raving about it. Problem is, most people probably feel similarly, so who
> would be the guinea pigs?
Life's all about taking risks.
Gerry
Wow, I'm getting very acceptable frame rates (i.e. better than GPL and
F12001) with RT at 1024x768 (nVidia 28.32 drivers, AA at 2x, 64meg Herc GF2
GTS), my ingame graphic settings are:
view distance - ~3/4
track detail - max
alpha blending - low
fog - enable
reflections - standard
effect detail - low
player detail - high
opponent detail - very low
I know my frame rate was taking a beating with the sun glare initially, but
the above settings essentially eliminated that.
For me the cars handle in a manor that at least conveys a sense of real
world physics; the light high hp cars are twitchy, while the heavier cars
are a bit doggie and slow, all cars seem to get quite erratic when driven
at their limit (at least my limit perception of their limit). So far my
favorite is the Lancia Fulvia - just about the right amount of speed and
handling. I'm not a big fan of the Alfa Romeo Giulia GTA at the moment, I
find it difficult to keep it on the track. You are right about understeer,
I've found more than once that I'm heading straight when I should be
turning. However, having said that I'll also admit that it seems to have
allot to do with the way a drive the car - the front wheel drive cars seems
to oversteer if I screw up and brake harder/later than I should, but than
again I would imagine this is the way it should be.
While the following statement might garner some hisses from the hard core
crowd I have to admit it. For me, most sims RT included, are best driven
from a pov outside, above & behind the car, the visual cues you get from
the way the car bounces and fish tails about and your "heightened" sense of
situational awareness, go a long way in conveying a sense of driving that
the in car view significantly diminishes (note: GPL is so far the only sim
that "feels" good either way). For me, the additional visual cues create a
kind of "perceived" force feedback.
Ken
On Tue, 26 Mar 2002 16:20:31 +0900, "ss"
<[email hidden]> wrote:
>Glad to hear that you like the game. I just bought it myself and so far
>find it very disappointing. The handling and car movement feels very
>awkward to me -- <snip>
Thanks JB, I'll have to check it out.
Ken
On 25 Mar 2002 21:34:30 -0800, [email hidden] (jbodin) wrote:
>I agree wholeheartedly -- great fun! You'll want to check out the RT
>Relay Hotshoe Competition and the RTRank sites. GREAT way to enjoy
>some good-natured loffline competition with others (not EVERYONE
>involved in rankings and hotshoe competitions are fast -- take me for
>example!).
> Wow, I'm getting very acceptable frame rates (i.e. better than GPL and
> F12001) with RT at 1024x768 (nVidia 28.32 drivers, AA at 2x, 64meg HercGF2
but
> the above settings essentially eliminated that.
I will try playing with the graphics settings some more, thanks for
detailing the options that work on your system.
> While the following statement might garner some hisses from the hard core
> crowd I have to admit it. For me, most sims RT included, are best driven
> from a pov outside, above & behind the car, the visual cues you get from
> the way the car bounces and fish tails about and your "heightened" senseof
> situational awareness, go a long way in conveying a sense of driving that
> the in car view significantly diminishes (note: GPL is so far the only sim
> that "feels" good either way). For me, the additional visual cues create a
> kind of "perceived" force feedback.
I tend to agree with you. I often drive GPL from the external POV because
the increased visual cues, though different in kind from the cues one would
get in real-world driving, seem to better approximate the quality of
situational awareness I would have if I were really there. In RT, however,
the external view seems to mute the movement of the car body. The cockpit
view is convincing in the way it conveys all of the car's little bounces and
bumps, but in the chase camera view, it seems that nothing but the wheels
are responding realisitcally to the track, so for me, the 'feeback' is less
satisfying than it is from the cockpit.
At any rate, the post suggesting that I mess with the input.ini files did
help. After tweaking the controller settings, the cars are much more
consistent and respond more reliably to inputs. But I still don't ENJOY the
way they feel like I did when I first tried GPL or Rally Masters, for
instance. I'm going to keep toying with it for a few days.
Itazura
Quoted text (12 lines)
> GTS), my ingame graphic settings are: > > view distance - ~3/4 > track detail - max > alpha blending - low > fog - enable > reflections - standard > effect detail - low > player detail - high > opponent detail - very low > > I know my frame rate was taking a beating with the sun glare initially,Itazura,
Good luck, I tried the input.ini tweak and noticed a slight difference - I
guess it all boils down to the controller you are using.
I'd like to give FF a try, but the last FF wheel I had (Logitech), did not
cut it and actually became a bit annoying due to it's "notchy" feel.
I dl the Rally Masters demo and thought it was great, I'll have to see if I
can locate it somewhere, now that I'm in the rallying mood <g>.
Ken
On Wed, 27 Mar 2002 13:36:15 +0900, "ss"
<[email hidden]> wrote:
>At any rate, the post suggesting that I mess with the input.ini files did
>help. After tweaking the controller settings, the cars are much more
>consistent and respond more reliably to inputs. But I still don't ENJOY the
>way they feel like I did when I first tried GPL or Rally Masters, for
>instance. I'm going to keep toying with it for a few days.
>> The better it is, the less likely you are to get board/frustrated and buyanother game.
>Define 'better' in that context?
Suppose you really enjoyed RT and thought it was the best thing to come
along since the joystick, would you be cruising the malls/web-stores looking
for another possible game right now? No. It's not in the gaming companies
best interests to make something that truely satisfies you (at least not for
< $50), because you won't be a potential shopper next month if you're happy
with last months purchases.
It may be controversial but subscription based pay-per-play games could be
the answer. Just like a magazine it's in the vendors interest to keep you
interested and keep making the product "better".
> Suppose you really enjoyed RT and thought it was the best thing to come
> along since the joystick, would you be cruising the malls/web-storeslooking
> for another possible game right now? No. It's not in the gamingcompanies
> best interests to make something that truely satisfies you (at least notfor
> < $50), because you won't be a potential shopper next month if you'rehappy
> with last months purchases.
>
But you would be out shopping for a different company's products. I think
it's silly to suggest that it is not in a developer's best interests to
produce quality products. Sure, you could argue that built-in obsolescence
is effective as a marketing strategy, or you might argue that it isn't worth
the time and money required to make a truly good product when most buyers
don't seem to notice the difference, but to suggest that making outright
inferior products is good business doesn't make sense to me. If I enjoy a
company's games and think they are well and fully developed, I will buy
their subsequent releases, plain and simple. And I will buy them even if I
am still enjoying the company's previous releases. If I am disappointed
with a developer's efforts, I will not buy subsequent releases, however
frequently they appear on the shelves. Maybe I'm wrong in thinking that is
a common sentiment, but I doubt it.
Itazura
> But you would be out shopping for a different company's products.
At least initially, but when they're all under 3-4 majour umbrella
publishers that won't last for long. I swore I wouldn't buy any Microprose
products because Grand Prix Manager was suchg a piece of s**t, but I
eventually broke down and bought GP2 because it apparrently wasn't. I don't
imagine the coders from either shop ever met before the box was given a
Microprose cover.
> or you might argue that it isn't worth
> the time and money required to make a truly good product when most buyers
> don't seem to notice the difference,
That's just it, it's fairly easy to make "OK" code but it's exponentially
harder to make truely great code, and when you do you're not only increasing
the time/cost of this version, you're eliminating (or at least delaying) the
need for a sequel and the sales it could generate, as well as hurting the
sales for your related products. Bad is one thing (it hurts sales) but
mediocre is easier.
Art McEwen wrote:
Ok, I see what you're getting at. It's the old 'ever lasting candle' and
'cold fusion' debate.
Gerry
Quoted text (16 lines)
> > >> The better it is, the less likely you are to get board/frustrated and buy > another game. > > >Define 'better' in that context? > > Suppose you really enjoyed RT and thought it was the best thing to come > along since the joystick, would you be cruising the malls/web-stores looking > for another possible game right now? No. It's not in the gaming companies > best interests to make something that truely satisfies you (at least not for > < $50), because you won't be a potential shopper next month if you're happy > with last months purchases. > > It may be controversial but subscription based pay-per-play games could be > the answer. Just like a magazine it's in the vendors interest to keep you > interested and keep making the product "better".
Art McEwen wrote:
Well their strategy half worked then, because I DID get
board/frustrated, before taking RT back and getting a full refund!
Gerry
Quoted text (8 lines)
> > > It's not 'the GPL of rally sims' I was hoping it would be. > > > > Gerry > > What do you expect for (your local equivalent of) $35cdn? The better it > is, the less likely you are to get board/frustrated and buy another game. > Papy's not getting rich from your continued enjoyment of GPL.On Wed, 27 Mar 2002 00:04:14 +0000, Gerry Aitken
<[email hidden]> wrote:
>Life's all about taking risks.
>
>Gerry
Yeah, just so long as you can change your mind and get your money
back three months later, right? :)
"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark
"Rob Adams" <[email hidden]> wrote in message news:<785o8.2437$[email hidden]>...
> It's a chicken-and-egg problem. I would NEVER pay $500 (or even $150)
> up-front for a game (sim) unless it had a proven track record and great
> reviews from people I trust. In other words, most of RAS would have to be
> raving about it. Problem is, most people probably feel similarly, so who
> would be the guinea pigs?
If it's developed by Papyrus and covers a form of motorsport I'm
interested in, I'd have it preordered months in advance.
Jason
"Jeff Vincent" <[email hidden]> wrote in message
news:[email hidden]...
ROTFL!! Dammit, I was taking a drink of Coke when I read that....what a
mess!!
;)
Quoted text (9 lines)
> On Wed, 27 Mar 2002 00:04:14 +0000, Gerry Aitken > <[email hidden]> wrote: > > >Life's all about taking risks. > > > >Gerry > > Yeah, just so long as you can change your mind and get your money > back three months later, right? :)
Tim Miser wrote:
You must have a very low humour threshold.
Quoted text (17 lines)
> > "Jeff Vincent" <[email hidden]> wrote in message > news:[email hidden]... > > On Wed, 27 Mar 2002 00:04:14 +0000, Gerry Aitken > > <[email hidden]> wrote: > > > > >Life's all about taking risks. > > > > > >Gerry > > > > Yeah, just so long as you can change your mind and get your money > > back three months later, right? :) > > ROTFL!! Dammit, I was taking a drink of Coke when I read that....what a > mess!! > > ;)
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
Actually, I thought it was quite a nice bit of ironic humour as well.
Stephen
Quoted text (22 lines)
> > > Tim Miser wrote: > > > > "Jeff Vincent" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Wed, 27 Mar 2002 00:04:14 +0000, Gerry Aitken > > > <[email hidden]> wrote: > > > > > > >Life's all about taking risks. > > > > > > > >Gerry > > > > > > Yeah, just so long as you can change your mind and get your money > > > back three months later, right? :) > > > > ROTFL!! Dammit, I was taking a drink of Coke when I read that....what a > > mess!! > > > > ;) > > You must have a very low humour threshold.
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
Nice try but I think you could do better than that.
Quoted text (22 lines)
> > > Tim Miser wrote: > > > > "Jeff Vincent" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Wed, 27 Mar 2002 00:04:14 +0000, Gerry Aitken > > > <[email hidden]> wrote: > > > > > > >Life's all about taking risks. > > > > > > > >Gerry > > > > > > Yeah, just so long as you can change your mind and get your money > > > back three months later, right? :) > > > > ROTFL!! Dammit, I was taking a drink of Coke when I read that....what a > > mess!! > > > > ;) > > You must have a very low humour threshold.
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
No. That was quite funny actually.
Kyle
Quoted text (22 lines)
> > > Tim Miser wrote: > > > > "Jeff Vincent" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Wed, 27 Mar 2002 00:04:14 +0000, Gerry Aitken > > > <[email hidden]> wrote: > > > > > > >Life's all about taking risks. > > > > > > > >Gerry > > > > > > Yeah, just so long as you can change your mind and get your money > > > back three months later, right? :) > > > > ROTFL!! Dammit, I was taking a drink of Coke when I read that....what a > > mess!! > > > > ;) > > You must have a very low humour threshold.
Kyle Roberts wrote:
Tim, Stephen & Kyle
Those long winter evenings must just fly by!


































