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GP4 full test preview from alphaF1

7 posts by 6 people · 29 Mar 2002 01:25 UTC - 31 Mar 2002 12:56 UTC

Rafe McAuliffe 29 Mar 2002 01:25 UTC#127742
From http://gp4.alphaf1.com/ A full hands on test preview of GP4. Guess it's NOT going to be all we were hoping it would be, only a GP3 with better looking graphics. :( Full text at the link above. Rafe Mc Graphics engine - The major improvement since GP3 is completely new graphics engine. As seen in the screen shots it allows much smoother and nicer looking graphics. However, they are still using the old "2d" track format seen in all the previos games. Good news is that you can export all the GP3 tracks to GP4 with little effort and easily edit the existing GP4 tracks as well. Bad news is that the format is "old-fashion" and does not allow all possible 3d tricks, such as deep safety areas (eg Melbourne, Monaco, Montreal), making the track's old layout driveable (eg Hockenheim, Barcelona) and 3d fences and tyre barriers. Pretty all the graphics bugs seen in GP3 exist also in GP4. I asked Court the explanation for this kind of solution and he said that the reason for this is that they must be backwards compatible; Simergy and Microprose are working in different locations doing different things based on the format and therefore changing the format wasn't possible. All the tracks and objects are however made with 3d studio max, because it's the best tool available. Also it was quite disappointing to see that they are still using the fixed frame rate system. You'll choose a frame rate between 8-60fps and you cannot change during the action itself. It means that you'll still have to monitor the "processor occupany" during the game by pressing the 'o'-button. Court however said that they'll probably add an option to the final version that it automatically changes the frame rate so that the occupany is always the ideal 100%. The minimum screen resolution is 512x384 and maximum 1280x1024. Artificial intelligence - It has slightly improved since GP3 2000. According to Court you can push the computer car drivers to make mistakes and according to my personal experience overtaking is much harder since they keep constantly blocking the driver. Multiplayer modes - Internet play won't be included, because FOM doesn't allow it. All the other options are exactly the same as in GP3. Split screen mode for Xbox wasn't yet implemented.
<"Since I was playing with keyboard I can't say how much they have improved the physics, but it felt excatly the same than with GP3 2000...Like seen in the previous Geoff Crammond games, this is the best thing about the game."> Uhhh....right. Wait, this is a preview from a GP4 fan site! Okay, I feel better now. :-p
On Fri, 29 Mar 2002 04:08:24 GMT, "Carl Smith" <[email hidden]> wrote: ><"Since I was playing with keyboard I can't say how much they have improved >the physics, but it felt excatly the same than with GP3 2000...Like seen in >the previous Geoff Crammond games, this is the best thing about the game."> > >Uhhh....right. Wait, this is a preview from a GP4 fan site! Okay, I feel >better now. :-p This was the reason he was playing with a keyboard: 'Unfortunately they had some problems making the wheels and pedals to work, so only keyboard play was available.' Doesn't promise much good :)) Andre
"Rafe McAuliffe" wrote: > From http://gp4.alphaf1.com/ > > A full hands on test preview of GP4. Guess it's NOT going to be all we > were hoping it would be, only a GP3 with better looking graphics. :( > What! I have been waiting for crowds waving national flags and taking pictures for years. I am sure most of us would happily forego having safety cars, penalties, upgraded damage, sounds, fixed frame rate fix, full 3d track graphics, graphics bugs, new physics etc. for this. Oh plus the animated marshalls. Backward compatibility is a must. Geez it bugs me I can't load up the original Indy500 for GPL, and I really miss those triangles... Optimistic for GP5? Tony
On Fri, 29 Mar 2002 19:40:04 GMT, "Tony Rickard" <[email hidden]> wrote:
Quoted text (19 lines)>"Rafe McAuliffe" wrote: > >> From http://gp4.alphaf1.com/ >> >> A full hands on test preview of GP4. Guess it's NOT going to be all we >> were hoping it would be, only a GP3 with better looking graphics. :( >> > >What! I have been waiting for crowds waving national flags and taking pictures >for years. > >I am sure most of us would happily forego having safety cars, penalties, >upgraded damage, sounds, fixed frame rate fix, full 3d track graphics, graphics >bugs, new physics etc. for this. > >Oh plus the animated marshalls. > >Backward compatibility is a must. Geez it bugs me I can't load up the original >Indy500 for GPL, and I really miss those triangles...
Some serious sarcasm there, but all well deserved I think. Can't understand why backwards compatability is even the slightest consideration. What is the need for ANY compatability? Unless we're talking setups or something (which could always be converted I'm sure if the format was changed). It sure is disapointing to hear that all the old problems are still there, have they listened to anyone in the public for the last 5 years??? Rafe Mc
"Rafe McAuliffe" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> On Fri, 29 Mar 2002 19:40:04 GMT, "Tony Rickard" > <[email hidden]> wrote: > > >"Rafe McAuliffe" wrote: > > > >> From http://gp4.alphaf1.com/ > >> > >> A full hands on test preview of GP4. Guess it's NOT going to be all we > >> were hoping it would be, only a GP3 with better looking graphics. :( > >> > > > >What! I have been waiting for crowds waving national flags and taking
pictures > >for years. > > > >I am sure most of us would happily forego having safety cars, penalties, > >upgraded damage, sounds, fixed frame rate fix, full 3d track graphics,graphics > >bugs, new physics etc. for this. > > > >Oh plus the animated marshalls. > > > >Backward compatibility is a must. Geez it bugs me I can't load up theoriginal
Quoted text (12 lines)> >Indy500 for GPL, and I really miss those triangles... > > Some serious sarcasm there, but all well deserved I > think. Can't understand why backwards compatability > is even the slightest consideration. What is the > need for ANY compatability? Unless we're talking > setups or something (which could always be converted > I'm sure if the format was changed). > > It sure is disapointing to hear that all the old > problems are still there, have they listened to > anyone in the public for the last 5 years???
Make that over ten years Rafe... Crammond has not been listening since F1GP for the Amiga! Jan. =---

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