If you're running rfactor and you've decided on a particular flavour
(say EuroF3) is it still possible to have variations by chassis within
a mod? Say a Reynard with less drag then a Ralt or a hot engine
builder with 10 more hp then another? Or is everything within a mod
spec?
Or would that be 2-3 separate mods (ie Reynard F3 and Ralt F3) and the
server would have to allow both?
I'm curious of the handicapping potential.
I'm don't know if you will get an answer here.... but I am sure that Lo^
will have that answer.
He is building the Legends mod and has a Cobra and Ferrari completed so far
with two more cars to come.
Read about it and/or contact him here;
http://forum.rscnet.org/showthread.php?t=244697
>>
Quote:
Originally Posted by guga
How are the physics of the Cobro coming along Lo?
Also could you fill us in on what other cars/tweaks you'll be
adding to this legends mod? Mind you - not looking for a release date at
all - I'd just like to get a rough idea of where mod stands atm..
The Cobra is 99% finished (physics, graphics and sounds are done) I
have just a few glitches to fix.
There will be 5 cars in the Legend Cars mod... Now you know 2 of them
! I will start the 3rd car next week. News will come.
"mcewena" <[email hidden]> wrote in message
news:[email hidden]...
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