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Rfactor mod question

2 posts by 2 people · 03 Mar 2006 19:15 UTC - 05 Mar 2006 04:26 UTC

mcewena 03 Mar 2006 19:15 UTC#12773
If you're running rfactor and you've decided on a particular flavour (say EuroF3) is it still possible to have variations by chassis within a mod? Say a Reynard with less drag then a Ralt or a hot engine builder with 10 more hp then another? Or is everything within a mod spec? Or would that be 2-3 separate mods (ie Reynard F3 and Ralt F3) and the server would have to allow both? I'm curious of the handicapping potential.
==--== 05 Mar 2006 04:26 UTC↳ reply to mcewena#12796
I'm don't know if you will get an answer here.... but I am sure that Lo^ will have that answer. He is building the Legends mod and has a Cobra and Ferrari completed so far with two more cars to come. Read about it and/or contact him here; http://forum.rscnet.org/showthread.php?t=244697 >> Quote: Originally Posted by guga How are the physics of the Cobro coming along Lo? Also could you fill us in on what other cars/tweaks you'll be adding to this legends mod? Mind you - not looking for a release date at all - I'd just like to get a rough idea of where mod stands atm.. The Cobra is 99% finished (physics, graphics and sounds are done) I have just a few glitches to fix. There will be 5 cars in the Legend Cars mod... Now you know 2 of them ! I will start the 3rd car next week. News will come. "mcewena" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> If you're running rfactor and you've decided on a particular flavour > (say EuroF3) is it still possible to have variations by chassis within > a mod? Say a Reynard with less drag then a Ralt or a hot engine > builder with 10 more hp then another? Or is everything within a mod > spec? > > Or would that be 2-3 separate mods (ie Reynard F3 and Ralt F3) and the > server would have to allow both? > > I'm curious of the handicapping potential. >
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