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Rec.Autos.Simulators Archive

Lienz for rFactor is out

8 posts by 5 people · 08 Mar 2006 08:50 UTC - 16 Mar 2006 12:13 UTC

Uwe Schuerkamp 08 Mar 2006 08:50 UTC#12735
Hi guys, Lienz for rFactor has been released and support for the new cars and tracks has been added to rF Rank. You can download Lienz via bittorrent from http://www.rtracker.org/ Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Uwe, anywhere else to get these without torrents? Uwe Sch�rkamp wrote:
Quoted text (7 lines)> Hi guys, > > Lienz for rFactor has been released and support for the new cars and > tracks has been added to rF Rank. You can download Lienz via > bittorrent from http://www.rtracker.org/ > > Cheers, uwe
On Sat, 11 Mar 2006 02:44:54 GMT, Sting32 wrote: > Uwe, anywhere else to get these without torrents? > Uwe Schᅵrkamp wrote: check the thread over at RSCnet.org, I think it has a couple of direct download locations. cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Scott's track is phenomenol. The new rally cars, the Rayzor and the Venom, well..... The carnage has been impressive. In a couple of races in which I ran there were winners, but NO finishers. It seems the only solution has been to mute the damage down to <50%.
[email hidden] wrote in news:1142425713.427426.192640 @e56g2000cwe.googlegroups.com: > Scott's track is phenomenol. The new rally cars, the Rayzor and the > Venom, well..... > The carnage has been impressive. In a couple of races in which I ran > there were winners, but NO finishers. It seems the only solution has > been to mute the damage down to <50%. Agreed, the tracks are great, and it's way too easy to total the car. I'm not enjoying the physics of the included cars(I've only tried the RC1), the tires easily release into long lurid slides, very much like driving fast on snow. Don
<[email hidden]> wrote in message news:[email hidden]... | Scott's track is phenomenol. The new rally cars, the Rayzor and the | Venom, well..... | The carnage has been impressive. In a couple of races in which I ran | there were winners, but NO finishers. It seems the only solution has | been to mute the damage down to <50%. | When I run an online server I've lately kept damage down to 40%. Otherwise, with rFactor, it just seems the smallest of bumps will create massive problems. Probably as it should be when compared to real life, but for a game I think it's excessive. But that's what sliders are for. :) Alanb
> When I run an online server I've lately kept damage down to 40%. Otherwise, > with rFactor, it just seems the smallest of bumps will create massive > problems. Probably as it should be when compared to real life, but for a > game I think it's excessive. But that's what sliders are for. :) >It seems that the average age on the Lienz servers has dipped below 20. Maybe it's my imagination, lol. Love the concept; it should be a gas- but it isn't; driving aggressively and driving defensively prove equally counter-productive. Like playing pinball with rocks. One Rx: lower the hp, increase the grip.
On 15 Mar 2006 17:16:13 -0800, [email hidden] wrote: > It seems that the average age on the Lienz servers has dipped below 20. > Maybe it's my imagination, lol. Love the concept; it should be a gas- I tend to agree with you there! > but it isn't; driving aggressively and driving defensively prove > equally counter-productive. Like playing pinball with rocks. Whoever designed that armco-entrenched pair of esses (no matter wether it's uphill or downhill) must be a right out masochist ;) I finally got through there unscathed a couple of times last night trying to improve on my rF Rank RC1 Challenge handicap: Look where you *want* to go, not at what you're trying to avoid. Much like trying to go flat out through the chicane at Monaco in GPL. Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61

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