Hi, I've started using pacejka's magic formulae in my sim, but one of the
*MANY* of my problems
is that my pacejka lateral force equation returns a fairly large (about
100N) force when the slip
angle is zero, so when my car is standing still it starts to rotate!
I've checked the ceofficients with Racer's pacejka player, and I think they
are right, but
I have noticed Racer's cars do not turn on the spot as mine does! So its
obviously a fault at
my end somewhere, but i've compared my calculation of lateral force with
racer's and it appears
no different.
Any ideas grateful!
Then there's the angular acceleration of the wheels......aaAAAaargh! That
can be a different post
>Hi, I've started using pacejka's magic formulae in my sim, but one of the
>*MANY* of my problems
>is that my pacejka lateral force equation returns a fairly large (about
>100N) force when the slip
>angle is zero, so when my car is standing still it starts to rotate!
>
That's odd. Mine actually switches between+/-90 degrees when it's standing
still, making some really big forces, but they switch so quickly and the forces
usually are fighting each other pretty effectively, so the car doesn't move...
I'd check first to make sure the forces are going the right way (easy
mistake). Obviously if you've been driving it around and it runs fine already,
then that's probably not the problem..
If you can, run it in super slow motion (every integration step) and have the
forces displayed in another window or in the 3-D view so you can watch what's
happening. Better yet, draw the force vectors coming off the wheels. I've
found and fixed a LOT of problems that way :-)
You might need to get rid of the vertical offset in that data. Unfortunately,
I don't know which Pacejka constant(s) do it.
>Then there's the angular acceleration of the wheels......aaAAAaargh! That
>can be a different post
>
Hehe.. It can be MANY posts...
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com
My little car sim screenshots:
http://performancesimulations.com/scnshot4.htm
"Alex Smith" <[email hidden]> wrote in message
news:a8g42p$rlj$[email hidden]...
they
Hi Alex,
Ah this a question I asked quite a long time ago, but I still dont see an
answer. What Ruud (i think) and I have down is simply ignore this part of
the pacekja equation. From memory I think you just remove the +Sh from the
equation.
What Sh gives you (actually it may be Sv?) is the force that is generated in
the tyre from ply steer and conicity, I am pretty sure that this should be
dependent on velocity. If you find a satisfactory answer to this I would
be very interested in hearing it!
Hope this helps a little
All the best,
Ash
http://www.siroccoracing.com
Quoted text (7 lines)
> Hi, I've started using pacejka's magic formulae in my sim, but one of the > *MANY* of my problems > is that my pacejka lateral force equation returns a fairly large (about > 100N) force when the slip > angle is zero, so when my car is standing still it starts to rotate! > > I've checked the ceofficients with Racer's pacejka player, and I thinkQuoted text (13 lines)
> are right, but > I have noticed Racer's cars do not turn on the spot as mine does! So its > obviously a fault at > my end somewhere, but i've compared my calculation of lateral force with > racer's and it appears > no different. > > Any ideas grateful! > > Then there's the angular acceleration of the wheels......aaAAAaargh! That > can be a different post > >Hi Ash!
This is all a problem with the low speed behaviour where the slip angle
and ratio aren't well defined.
If you use the relaxation length approach towards calculating slip angle
and ratio, a 'slip angle' will develop automatically through dynamics that
will offset the conicity effect when the car is standing still (as it
would all other lateral forces like standing on the hill).
-Gregor
On Thu, 4 Apr 2002, Ashley McConnell wrote:
Quoted text (20 lines)
> > Hi Alex, > > Ah this a question I asked quite a long time ago, but I still dont see an > answer. What Ruud (i think) and I have down is simply ignore this part of > the pacekja equation. From memory I think you just remove the +Sh from the > equation. > > What Sh gives you (actually it may be Sv?) is the force that is generated in > the tyre from ply steer and conicity, I am pretty sure that this should be > dependent on velocity. If you find a satisfactory answer to this I would > be very interested in hearing it! > > Hope this helps a little > All the best, > Ash > http://www.siroccoracing.com > > >Aaaaaahaaaa,
**penny dropping**
Ash
http://www.siroccoracing.com
"Gregor Veble" <[email hidden]> wrote in message
news:[email hidden]...
an
> > answer. What Ruud (i think) and I have down is simply ignore this partof
> > the pacekja equation. From memory I think you just remove the +Sh fromthe
> > equation.
> >
> > What Sh gives you (actually it may be Sv?) is the force that isgenerated in
> > the tyre from ply steer and conicity, I am pretty sure that this shouldbe
> > dependent on velocity. If you find a satisfactory answer to this Iwould
Quoted text (17 lines)
> Hi Ash! > > This is all a problem with the low speed behaviour where the slip angle > and ratio aren't well defined. > > If you use the relaxation length approach towards calculating slip angle > and ratio, a 'slip angle' will develop automatically through dynamics that > will offset the conicity effect when the car is standing still (as it > would all other lateral forces like standing on the hill). > > -Gregor > > On Thu, 4 Apr 2002, Ashley McConnell wrote: > > > > Hi Alex, > > > > Ah this a question I asked quite a long time ago, but I still dont seeQuoted text (10 lines)
> > be very interested in hearing it! > > > > Hope this helps a little > > All the best, > > Ash > > http://www.siroccoracing.com > > > > > > >Quoted text (9 lines)
>> This is all a problem with the low speed behaviour where the slip angle >> and ratio aren't well defined. >> >> If you use the relaxation length approach towards calculating slip angle >> and ratio, a 'slip angle' will develop automatically through dynamics that >> will offset the conicity effect when the car is standing still (as it >> would all other lateral forces like standing on the hill). >> >> -Gregor
"Alex Smith" <[email hidden]> wrote in message
news:a8g42p$rlj$[email hidden]...
<snip>
> I have noticed Racer's cars do not turn on the spot as mine does! So its<snip>
Actually, many of them do. It's very very slow, but noticeable... park your
car, go watch some TV, and come back to find you've rotated 30 degrees or
so. Doesn't affect all cars.
What is the relaxation length approach?
Is it in Genta or Milliken?
Gregor Veble <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (10 lines)
> Hi Ash! > > This is all a problem with the low speed behaviour where the slip angle > and ratio aren't well defined. > > If you use the relaxation length approach towards calculating slip angle > and ratio, a 'slip angle' will develop automatically through dynamics that > will offset the conicity effect when the car is standing still (as it > would all other lateral forces like standing on the hill). >Neither, its in a SAE paper."Tire Modelling for Low-Speed and High-Speed
Calculations"
All the best,
Ash
http://www.siroccoracing.com
"Alex Smith" <[email hidden]> wrote in message
news:a8k6p4$61k$[email hidden]...
that
> > will offset the conicity effect when the car is standing still (as it
> > would all other lateral forces like standing on the hill).
> >
>
>
>
Quoted text (12 lines)
> What is the relaxation length approach? > Is it in Genta or Milliken? > > Gregor Veble <[email hidden]> wrote in message > news:[email hidden]... > > Hi Ash! > > > > This is all a problem with the low speed behaviour where the slip angle > > and ratio aren't well defined. > > > > If you use the relaxation length approach towards calculating slip angle > > and ratio, a 'slip angle' will develop automatically through dynamicsOn 04 Apr 2002 16:45:11 GMT, [email hidden] (J. Todd Wasson) wrote:
Yikes! Hope that is true; my inclusion of camber meant nothing but
trouble with cars slamming to the side. ;-)
As for Racer, it indeed has the jittery 'lateral forces bang back &
forth all the time' effect at low speed (which is why the conicity
forces don't really hurt). The latest beta (which does have a lot of
huge camber problems) has a G-force indicator; the longitudinal
version is steady enough but the lateral G-forces just go crazy when
you're standing still.
Hopefully indeed, Barnard's SAE950311 will clear this up (relaxation
lengths). I'll wait for that till I get Pacejka's book on Tyre
Physics; you never know what nice tire models are in there (or a more
elaborate description of the Magic Formula, such us in what units you
must input camber).
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (11 lines)
>>> This is all a problem with the low speed behaviour where the slip angle >>> and ratio aren't well defined. >>> >>> If you use the relaxation length approach towards calculating slip angle >>> and ratio, a 'slip angle' will develop automatically through dynamics that >>> will offset the conicity effect when the car is standing still (as it >>> would all other lateral forces like standing on the hill). >>> >>> -Gregor > > Also useful to handle camber thrust when stationary, no doubt... :0)On Thu, 4 Apr 2002 18:30:10 +0100, "Jim Seamus"
<[email hidden]> wrote:
Hehe, ok. Try downgrading the sim frequency (increase debug.ini's
timing.integration_time) and the problem gets worse.
Never EVER park your car in Racer and go out for lunch! ;-)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (10 lines)
> >"Alex Smith" <[email hidden]> wrote in message >news:a8g42p$rlj$[email hidden]... ><snip> >> I have noticed Racer's cars do not turn on the spot as mine does! So its ><snip> > >Actually, many of them do. It's very very slow, but noticeable... park your >car, go watch some TV, and come back to find you've rotated 30 degrees or >so. Doesn't affect all cars.On Fri, 5 Apr 2002 12:53:56 +0000 (UTC), "Alex Smith"
<[email hidden]> wrote:
>What is the relaxation length approach?
Instead of directly calculating slipAngle, you make it a variable and
update that. Makes the variable vary more smoothly based on the
turning speed of the wheel.
>Is it in Genta or Milliken?
No, as Ash said, it's in an SAE paper, 950311.
It's also mentioned, though very quickly, in:
http://www.lib.ncsu.edu/etd/public/etd-373202299842941/etd.pdf
(a thesis from Erik Lowndes).
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
On Fri, 5 Apr 2002, Ruud van Gaal wrote:
>
> Never EVER park your car in Racer and go out for lunch! ;-)
>
Or in any Italian city for that matter (can easily cost you the radio).
;)
-Gregor
On Fri, 5 Apr 2002, Ruud van Gaal wrote:
> On 04 Apr 2002 16:45:11 GMT, [email hidden] (J. Todd Wasson) wrote:
>
> Yikes! Hope that is true; my inclusion of camber meant nothing but
> trouble with cars slamming to the side. ;-)
>
Helps with camber thrust as well, naturally :).
-Gregor
Thanks for the help guys!
Although I haven't really progressed with it yet, the discussion is most
appreciated!
And its also nice to know I'm not alone with finding it difficult, no - near
impossible :)
Alex
On Fri, 5 Apr 2002 17:52:11 +0200, Gregor Veble
<[email hidden]> wrote:
>On Fri, 5 Apr 2002, Ruud van Gaal wrote:
>>
>> Never EVER park your car in Racer and go out for lunch! ;-)
>>
>
>Or in any Italian city for that matter (can easily cost you the radio).
Add to that Haarlem in Holland, where a couple of my CD's were stolen
about 2 to 3 weeks ago. :)
Funny how no-one in Grand Theft Auto 3 ever steals YOUR car. ;-)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/


































