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F12K ALMS mod = mucho grins per mile!

13 posts by 10 people · 07 Apr 2002 02:07 UTC - 08 Apr 2002 21:08 UTC

Bruce Millar 07 Apr 2002 02:07 UTC#126462
Just wanted to spread the word about this great mod. I am an avid GPL'er but I get frustrated at how difficult it can be. So I was really suprised when I tried the ALMS mod, and found that it drives really great ("feels" good, the way GPL does) but that the cars (get this...) actually stay on the track. I love sim racing, and those that will complain that this ALMS mod is too "grippy" ...well, too bad. All I can say is, great job guys. This one is a keeper, and I really hope that someone who is far more talented than I will create some more tracks and cars for this one and keep it around for a while.
Where do you get this mod from?? Luke "Bruce Millar" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Just wanted to spread the word about this great mod. I am an avid > GPL'er but I get frustrated at how difficult it can be. So I was > really suprised when I tried the ALMS mod, and found that it drives > really great ("feels" good, the way GPL does) but that the cars (get > this...) actually stay on the track. I love sim racing, and those > that will complain that this ALMS mod is too "grippy" ...well, too > bad. All I can say is, great job guys. This one is a keeper, and I > really hope that someone who is far more talented than I will create > some more tracks and cars for this one and keep it around for a while.
On 6 Apr 2002 18:07:10 -0800, [email hidden] (Bruce Millar) wrote:
Quoted text (9 lines)>Just wanted to spread the word about this great mod. I am an avid >GPL'er but I get frustrated at how difficult it can be. So I was >really suprised when I tried the ALMS mod, and found that it drives >really great ("feels" good, the way GPL does) but that the cars (get >this...) actually stay on the track. I love sim racing, and those >that will complain that this ALMS mod is too "grippy" ...well, too >bad. All I can say is, great job guys. This one is a keeper, and I >really hope that someone who is far more talented than I will create >some more tracks and cars for this one and keep it around for a while.
One thing I notice after driving the cars on the FIA/ALMS mod for a few months is you become a better driver. I use to drive off the road all the time with GPL. I fired GPL up again after a few months of FIA/ALMS and my driving really improved. I actually got ~1:28 at Kyalami, and I'm on the road! I know, with ~1:28, I ain't no Huttu, but that's a personal best.
Quoted text (9 lines)> Just wanted to spread the word about this great mod. I am an avid > GPL'er but I get frustrated at how difficult it can be. So I was > really suprised when I tried the ALMS mod, and found that it drives > really great ("feels" good, the way GPL does) but that the cars (get > this...) actually stay on the track. I love sim racing, and those > that will complain that this ALMS mod is too "grippy" ...well, too > bad. All I can say is, great job guys. This one is a keeper, and I > really hope that someone who is far more talented than I will create > some more tracks and cars for this one and keep it around for a while.
Same here. It's a real toss-up which is the better add-on, though. GT or ALMS. I think the ALMS mod may be more like driving a modern sports car. I would like to think that these cars have a lot more grip in real life than the "GPL" like cars as portrayed in the GT mod. And it certainly is less processor hungry than the GT mod. All in all, we are bloody fortunate to have either.
> Same here. It's a real toss-up which is the better add-on, though. GT orALMS. > I think the ALMS mod may be more like driving a modern sports car. I wouldlike to think > that these cars have a lot more grip in real life than the "GPL" like carsas portrayed in > the GT mod. And it certainly is less processor hungry than the GT mod. > All in all, we are bloody fortunate to have either. > > The fia gt mod is like you are driving on gpl tires, where the alms mod is like real slicks..
I'm not sure about that. I noticed in the ALMS mod I can pretty much stand on the accelerator at any speed and not break traction. I don't think that is realistic. "Jim Morrison" <[email hidden]> wrote in message news:iqYr8.20304$[email hidden]... > > Same here. It's a real toss-up which is the better add-on, though.GT or > ALMS. > > I think the ALMS mod may be more like driving a modern sports car. Iwould > like to think > > that these cars have a lot more grip in real life than the "GPL"like cars > as portrayed in > > the GT mod. And it certainly is less processor hungry than the GTmod. > > All in all, we are bloody fortunate to have either. > > > > > > The fia gt mod is like you are driving on gpl tires, where the almsmod is > like real slicks.. > >
redTed 07 Apr 2002 17:01 UTC↳ reply to Haqsau#126291
"Haqsau" <[email hidden]> wrote in message news:a8pt1j$ubbfm$[email hidden]... > I'm not sure about that. I noticed in the ALMS mod I can pretty much > stand on the accelerator at any speed and not break traction. I don't > think that is realistic. >It must be a bit more realistic than spinning around in circles with the merest hint of pressure on the accelerator. These cars generate loads of downforce, don't they ?
"Haqsau" <[email hidden]> wrote in message news:a8pt1j$ubbfm$[email hidden]... > I'm not sure about that. I noticed in the ALMS mod I can pretty much > stand on the accelerator at any speed and not break traction. I don't > think that is realistic. > > Yup the two mods certainly are miles apart in grip levels. With the FIA GT mod, using a Viper, I have admitted defeat and turned on the low setting for stability control...(throttle assist?) It's soooo touchy that if I want to make a lap at all I enable that helper. Sure love the bigger sound in the GT mod.. dave henrie
Haqsau 07 Apr 2002 19:52 UTC↳ reply to redTed#126313
"redTed" <[email hidden]> wrote in message news:a8pu1c$u9lgm$[email hidden]... > > "Haqsau" <[email hidden]> wrote in message > news:a8pt1j$ubbfm$[email hidden]... > > I'm not sure about that. I noticed in the ALMS mod I can prettymuch > > stand on the accelerator at any speed and not break traction. Idon't > > think that is realistic. > > > It must be a bit more realistic than spinning around in circles withthe merest hint of > pressure on the accelerator. These cars generate loads of downforce,don't they ? Not at low speed they don't.
IMO the ALMS Mod is much more refined, espcially the cockpits. With FIA I went back to F12k not long after I tried it. With the ALMS mod I havent been back to F12K since. "Dave Henrie" <[email hidden]> wrote in message news:NZ_r8.189410$af7.94738@rwcrnsc53...
Quoted text (10 lines)> > "Haqsau" <[email hidden]> wrote in message > news:a8pt1j$ubbfm$[email hidden]... > > I'm not sure about that. I noticed in the ALMS mod I can pretty much > > stand on the accelerator at any speed and not break traction. I don't > > think that is realistic. > > > > > Yup the two mods certainly are miles apart in grip levels. With the FIA > GT mod, using a Viper, I have admitted defeat and turned on the low
setting > for stability control...(throttle assist?) It's soooo touchy that if Iwant > to make a lap at all I enable that helper. Sure love the bigger sound in > the GT mod.. > dave henrie > > >
redTed 07 Apr 2002 22:14 UTC↳ reply to Haqsau#126330
Quoted text (7 lines)> > > > > It must be a bit more realistic than spinning around in circles with > the merest hint of > > pressure on the accelerator. These cars generate loads of downforce, > don't they ? > > Not at low speed they don't.
I understand that, but the tiny amount of input required to send the cars into a spin is ridiculous.
Sounds like the Alex Zanardi syndrome, doesn't it? These are high-powered beasts, and the wrong move at the wrong time can and does cause severe problems. Not saying that's what going on specifically, but they're more in the category of wild stallions than pony rides. -- Chris H. "redTed" <[email hidden]> wrote in message news:a8qgbl$ujmav$[email hidden]... > > > > > > > > It must be a bit more realistic than spinning around in circles with > > the merest hint of > > > pressure on the accelerator. These cars generate loads of downforce, > > don't they ? > > > > Not at low speed they don't. > > I understand that, but the tiny amount of input required to send the cars into a spin is > ridiculous. > > >
Yeah, I think the GT mod may be closer to the real thing, but for fun factor, ALMS is it, especially in multiplayer! I would think it is a great starting ground for newbies, too. It kind of bugs me that you can't lock the brakes though. -Phasor "Bruce Millar" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Just wanted to spread the word about this great mod. I am an avid > GPL'er but I get frustrated at how difficult it can be. So I was > really suprised when I tried the ALMS mod, and found that it drives > really great ("feels" good, the way GPL does) but that the cars (get > this...) actually stay on the track. I love sim racing, and those > that will complain that this ALMS mod is too "grippy" ...well, too > bad. All I can say is, great job guys. This one is a keeper, and I > really hope that someone who is far more talented than I will create > some more tracks and cars for this one and keep it around for a while.

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