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Getting a little frustrated trying to set up cars.

2 posts by 2 people · 07 Apr 2002 15:02 UTC - 11 Apr 2002 00:52 UTC

Heckler ? 07 Apr 2002 15:02 UTC#126427
I've been playing around with F1 2001 and the 3 main mods (GT V2/ALMS/Season 2002) for it with some but not great success. Whilst my driving has improved considerably, my knowledge of car set-ups and what does what exactly is seriously letting me down. I know the basics, if I need more acceleration/speed, more/less downforce, brake bias, centre of gravity and front/rear loads. What I don't know exactly is what effect the dampers/packers/camber/pressure etc will have. I've tried playing around with settings with no real noticeable difference... but then my force feedback only works if I use my logitech wingman joystick, and I can't drive it with that. I use a rumble pad at present (Don't start, I can't afford a wheel and don't want yet more stuff cluttering up an already cramped room, and a pad is useful for many other games too) and the FF doesn't work with F12001. For example trying to get the BMW in the ALMS mod to post a reasonably decent time around Sepang is quite hard, no matter what I try I can't seem to get under the 2min mark, and I've seen the AI hitting at least 1:58, if I try using the Corvette, I'm even slower and lose about 2-3 per lap on the other cars. I'm confused as to what sort of set-up to choose when qualifying, and that what changes to make for the actual race, to compensate for extra fuel load, or changing weather conditions... if it's raining, but will get better during the race, do I start on wets or inters and hope it's not raining to hard and I can pull out a lead as the track starts to dry. The biggest grip though is that in the ALMS mod, pit stops cause me to lose the race, the car just stops short of my pit and won't move... the only option is to hit esc and get a DNF. So can anyone point me to a comprehensive guide to tweaking cars (Using the ALMS mod most of all)... preferably one that doesn't get too technical with physics and stuff(not a fave subject), and puts it quite plainly for the average layman. Thanks Heckler
ck1 11 Apr 2002 00:52 UTC↳ reply to Heckler ?#125920
I actually asked this question in a few forums within the past week and received many views but no answers. It's like it's some sort of big secret to know how to do setups for F1-2001?!?! On Sun, 7 Apr 2002 16:02:32 +0100, "Heckler ����" <[email hidden]> wrote:
Quoted text (42 lines)>I've been playing around with F1 2001 and the 3 main mods (GT V2/ALMS/Season >2002) for it with some but not great success. > >Whilst my driving has improved considerably, my knowledge of car set-ups and >what does what exactly is seriously letting me down. > >I know the basics, if I need more acceleration/speed, more/less downforce, >brake bias, centre of gravity and front/rear loads. > >What I don't know exactly is what effect the dampers/packers/camber/pressure >etc will have. I've tried playing around with settings with no real >noticeable difference... but then my force feedback only works if I use my >logitech wingman joystick, and I can't drive it with that. I use a rumble >pad at present (Don't start, I can't afford a wheel and don't want yet more >stuff cluttering up an already cramped room, and a pad is useful for many >other games too) and the FF doesn't work with F12001. > >For example trying to get the BMW in the ALMS mod to post a reasonably >decent time around Sepang is quite hard, no matter what I try I can't seem >to get under the 2min mark, and I've seen the AI hitting at least 1:58, if I >try using the Corvette, I'm even slower and lose about 2-3 per lap on the >other cars. > >I'm confused as to what sort of set-up to choose when qualifying, and that >what changes to make for the actual race, to compensate for extra fuel load, >or changing weather conditions... if it's raining, but will get better >during the race, do I start on wets or inters and hope it's not raining to >hard and I can pull out a lead as the track starts to dry. > >The biggest grip though is that in the ALMS mod, pit stops cause me to lose >the race, the car just stops short of my pit and won't move... the only >option is to hit esc and get a DNF. > >So can anyone point me to a comprehensive guide to tweaking cars (Using the >ALMS mod most of all)... preferably one that doesn't get too technical with >physics and stuff(not a fave subject), and puts it quite plainly for the >average layman. > > >Thanks >Heckler >
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