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Rec.Autos.Simulators Archive

N4 sound and graphics

4 posts by 3 people · 09 Apr 2002 05:24 UTC - 11 Apr 2002 12:46 UTC

Ron 09 Apr 2002 05:24 UTC#126157
I have just recently strted having problems with graphics and sound, I really notice at the larger tracks. The sponsor on the rear of the car is almost unreadable, but all the other cars are ok The sound, makes the car sound like it is missing. The graphics do not skip, but it sounds like the engine of the car is cutting in and out. I have a All in wonder 128 pro video card and running it on a pentium 2 with a 600mhz. I am using a Microsoft sidewinder force feedback wheel. Any help from any one would be great Ron
Ron 11 Apr 2002 02:16 UTC↳ reply to Ron#125933
any help "Ron" <[email hidden]> wrote in message news:bWus8.241030$702.42662@sccrnsc02... > I have just recently strted having problems with graphics and sound, I > really notice at the larger tracks. The sponsor on the rear of the car is > almost unreadable, but all the other cars are ok The sound, makes the car > sound like it is missing. The graphics do not skip, but it sounds likethe > engine of the car is cutting in and out. > > I have a All in wonder 128 pro video card and running it on a pentium 2with
Quoted text (8 lines)> a 600mhz. I am using a Microsoft sidewinder force feedback wheel. > > > Any help from any one would be great > > Ron > >
Isotrip? 11 Apr 2002 12:25 UTC↳ reply to Ron#125792
Are you running N4 in D3D or OpenGL? I found that OpenGL took care of the Blurred graphics on the cars etc. As for the sound, Try to reduce the sounds some in the sound options. You may also want to adjust the sound buffer in the Core.ini. I have a SB Live 5.1 card and I ran a sound buffer setting of 4. but when testing this setting out if I went too high with the buffer setting it would make the engine "cut out" but too low and I would get the "static" sound. HTH - Isotrip� "Ron" <[email hidden]> wrote in message news:bWus8.241030$702.42662@sccrnsc02... > I have just recently strted having problems with graphics and sound, I > really notice at the larger tracks. The sponsor on the rear of the car is > almost unreadable, but all the other cars are ok The sound, makes the car > sound like it is missing. The graphics do not skip, but it sounds likethe > engine of the car is cutting in and out. > > I have a All in wonder 128 pro video card and running it on a pentium 2with
Quoted text (8 lines)> a 600mhz. I am using a Microsoft sidewinder force feedback wheel. > > > Any help from any one would be great > > Ron > >
MadDAWG 11 Apr 2002 12:46 UTC↳ reply to Ron#125796
Since the it gets worse at larger tracks it sounds like to me the game is mipping down the textures to get them to fit in your video card's memory. How much memory does that card have? A few things to try are see if it is the same in a test session. Without the textures of the other cars to load it may not need to mip down. Also try a lower screen res. This will leave more video ram for the texture buffer since you will be running a smaller frame buffer with a lower screen res. You can try running OpenGL, but the common result is OpenGL only really works on Geforce cards not the ATI. MadDAWG

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