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HEAT-adding cars-how?

6 posts by 2 people · 11 Apr 2002 13:39 UTC - 13 Apr 2002 00:13 UTC

TlgtrProd 11 Apr 2002 13:39 UTC#125800
Could someone either tell me how or direct me to where I can learn how to add new cars to HEAT............TIA........ **** "Here we are on a planet moving and spinning though space at 500 miles per second...and look...my beer stays right there in the glass! Ain't that just the neatest thing?" - Bill 'Spaceman' Lee interviewed by Dick Schaap (quote approximate)
you just unzip the Winston Cup cars into the main heat folder. However you can't use them unless they are also added to the drivers.txt. But if you are running an online league, you only need your car in the drivers.txt, the rest will automatically show up. dave henrie "TlgtrProd" <[email hidden]> wrote in message news:[email hidden]... > Could someone either tell me how or direct me to where I can learn how toadd > new cars to HEAT............TIA........ > > > **** > "Here we are on a planet moving and spinning though space at 500 miles per > second...and look...my beer stays right there in the glass! Ain't thatjust > the neatest thing?" - Bill 'Spaceman' Lee interviewed by Dick Schaap(quote > approximate) > >
thanks........... **** "Here we are on a planet moving and spinning though space at 500 miles per second...and look...my beer stays right there in the glass! Ain't that just the neatest thing?" - Bill 'Spaceman' Lee interviewed by Dick Schaap (quote approximate)
"TlgtrProd" <[email hidden]> wrote in message news:[email hidden]... > thanks........... > Also if you are adding cars to a mod...like the CARTHeat or DTM, those cars go in the new subfolder i.e. the Champcars go into C:\prorgram files\hasbro interactive\nascar heat\cartheat and the dtm would end in this path.. nascar heat\dtm > > **** > "Here we are on a planet moving and spinning though space at 500 miles per > second...and look...my beer stays right there in the glass! Ain't thatjust > the neatest thing?" - Bill 'Spaceman' Lee interviewed by Dick Schaap(quote > approximate) > >
so just to be sure i get this right...car (.tex file) just goes into main directory..(the "main" .tex should be there too?)...then just open the drivers.txt with an editor and add the car in the same format as the others already there? **** "Here we are on a planet moving and spinning though space at 500 miles per second...and look...my beer stays right there in the glass! Ain't that just the neatest thing?" - Bill 'Spaceman' Lee interviewed by Dick Schaap (quote approximate)
"TlgtrProd" <[email hidden]> wrote in message news:[email hidden]... > so just to be sure i get this right...car (.tex file) just goes into main > directory..(the "main" .tex should be there too?)...then just open the > drivers.txt with an editor and add the car in the same format as theothers > already there? > Pretty much...don't use a car # that is already taken. If say...you want to run car with the #2 on it...then because Rusty's car is hardcoded in, you should give your car(in the txt file) a number like 222 or 102 or 302. It will show the larger number in the car while racing if you use the F5 key, but it won't confuse the sim with the real #2. and sorry, when I said main folder...I meant the Nascar Heat folder. (all the mods and subfolders will be inside that so I referred to it as the main folder ..there is NO folder called Main...) dave henrie

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