I seen a thread on here some time ago about FPS dropping as the race moves
along but didn't notice if it got resolved.
Last night I was running an online race and half way through a 30% race at
Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. Anyone
know what might cause this and how to fix it?
Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with
512DDR Ram.
Like I said it was fine all evening through practice and the first part of
the race and then just tailed off.
Schooner2000
www.corl.ca - Canadian Online Racing League
Frame rate gradually dropping during long NR2002 races
Schooner reported his frame rate halving midway through an online NASCAR Racing 2002 race. Suggested causes included damaged cars, skid marks, a memory leak and the ZoneAlarm firewall, which EldredP found was his culprit. John DiFool reported a steady decline to single digits, and no single fix emerged.
Automated summary.
I've heard damaged cars can cause a loss in frame rate.
--
---------------
Steve Levett
"Schooner" <[email hidden]> wrote in message
news:78gt8.15181$[email hidden]...
> I seen a thread on here some time ago about FPS dropping as the race moves
> along but didn't notice if it got resolved.
>
> Last night I was running an online race and half way through a 30% race at
> Daytona my FPS when from 50-70 down to 20-30 for no obvious reason.
Anyone
> know what might cause this and how to fix it?
> Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with
> 512DDR Ram.
>
> Like I said it was fine all evening through practice and the first part of
> the race and then just tailed off.
>
> Schooner2000
> www.corl.ca - Canadian Online Racing League
>
>
>
"Steve Levett" <[email hidden]> wrote in message
news:a9490s$6ig4$[email hidden]...
> I've heard damaged cars can cause a loss in frame rate.
Might figure -a perfectly flat rear spoiler is only gonna be 2 polygons.
Crumple it up and it'd be more like a dozen.
a few dozen cars like that and it's 200-300 more polys extra.
BUT - I really cant imagine 300 polys affecting fps too much.
Might it be that the size of the replay being saved is causing problems?
Doug
from what I remember reading, the damaged cars slowing things down was not a
result of having to display the extra polys on damaged cars, but having to
do with the calculations of the reduced performance of damaged cars.
Douglas Ellison <[email hidden]> wrote in message
news:a94976$6te7$[email hidden]...
Quoted text (17 lines)
> > "Steve Levett" <[email hidden]> wrote in message > news:a9490s$6ig4$[email hidden]... > > I've heard damaged cars can cause a loss in frame rate. > > Might figure -a perfectly flat rear spoiler is only gonna be 2 polygons. > Crumple it up and it'd be more like a dozen. > > a few dozen cars like that and it's 200-300 more polys extra. > > BUT - I really cant imagine 300 polys affecting fps too much. > > Might it be that the size of the replay being saved is causing problems? > > Doug > >There are lots of potential reasons, but the one I remember being discussed in the past was skid
marks....try turning them off and see if fps stays up.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
Schooner <[email hidden]> wrote in message news:78gt8.15181$[email hidden]...
> I seen a thread on here some time ago about FPS dropping as the race moves
> along but didn't notice if it got resolved.
>
> Last night I was running an online race and half way through a 30% race at
> Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. Anyone
> know what might cause this and how to fix it?
> Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with
> 512DDR Ram.
>
> Like I said it was fine all evening through practice and the first part of
> the race and then just tailed off.
>
> Schooner2000
> www.corl.ca - Canadian Online Racing League
>
>
>
I never noticed this big a hit when I was running OpenGL at 1024. maybe I
have to switch back or try lowering resolution.
"jon " <[email hidden]> wrote in message
news:a94c3s$2ed$[email hidden]...
> from what I remember reading, the damaged cars slowing things down was nota
Quoted text (24 lines)
> result of having to display the extra polys on damaged cars, but having to > do with the calculations of the reduced performance of damaged cars. > > Douglas Ellison <[email hidden]> wrote in message > news:a94976$6te7$[email hidden]... > > > > "Steve Levett" <[email hidden]> wrote in message > > news:a9490s$6ig4$[email hidden]... > > > I've heard damaged cars can cause a loss in frame rate. > > > > Might figure -a perfectly flat rear spoiler is only gonna be 2 polygons. > > Crumple it up and it'd be more like a dozen. > > > > a few dozen cars like that and it's 200-300 more polys extra. > > > > BUT - I really cant imagine 300 polys affecting fps too much. > > > > Might it be that the size of the replay being saved is causing problems? > > > > Doug > > > > > >i run n2002 at 2x aa and vsync enabled, so I turned skid marks off when I
lowered a lot of the other options to keep fps at a decent level. Never even
missed em.
Biz <[email hidden]> wrote in message
news:vFit8.23785$[email hidden]...
> There are lots of potential reasons, but the one I remember beingdiscussed in the past was skid
news:78gt8.15181$[email hidden]...
> > I seen a thread on here some time ago about FPS dropping as the racemoves
> > along but didn't notice if it got resolved.
> >
> > Last night I was running an online race and half way through a 30% raceat
> > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason.Anyone
> > know what might cause this and how to fix it?
> > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with
> > 512DDR Ram.
> >
> > Like I said it was fine all evening through practice and the first partof
Quoted text (10 lines)
> marks....try turning them off and see if fps stays up. > -- > Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > Schooner <[email hidden]> wrote in messageQuoted text (9 lines)
> > the race and then just tailed off. > > > > Schooner2000 > > www.corl.ca - Canadian Online Racing League > > > > > > > >I had that Happen once, hasnt happened since, and didnt change a thing,
"Schooner" <[email hidden]> wrote in message news:78gt8.15181$[email hidden]...
Quoted text (18 lines)
| I seen a thread on here some time ago about FPS dropping as the race moves | along but didn't notice if it got resolved. | | Last night I was running an online race and half way through a 30% race at | Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. Anyone | know what might cause this and how to fix it? | Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with | 512DDR Ram. | | Like I said it was fine all evening through practice and the first part of | the race and then just tailed off. | | Schooner2000 | www.corl.ca - Canadian Online Racing League | | | |I have them off and still got it.
"Biz" <[email hidden]> wrote in message
news:vFit8.23785$[email hidden]...
> There are lots of potential reasons, but the one I remember beingdiscussed in the past was skid
news:78gt8.15181$[email hidden]...
> > I seen a thread on here some time ago about FPS dropping as the racemoves
> > along but didn't notice if it got resolved.
> >
> > Last night I was running an online race and half way through a 30% raceat
> > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason.Anyone
> > know what might cause this and how to fix it?
> > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with
> > 512DDR Ram.
> >
> > Like I said it was fine all evening through practice and the first partof
Quoted text (10 lines)
> marks....try turning them off and see if fps stays up. > -- > Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > Schooner <[email hidden]> wrote in messageQuoted text (9 lines)
> > the race and then just tailed off. > > > > Schooner2000 > > www.corl.ca - Canadian Online Racing League > > > > > > > > Er, what peformance difference ?<G> Not a whole lot different than N4 it
seems, in the damage model.
-John
"jon " <[email hidden]> wrote in message
news:a94c3s$2ed$[email hidden]...
> from what I remember reading, the damaged cars slowing things down was nota
Quoted text (24 lines)
> result of having to display the extra polys on damaged cars, but having to > do with the calculations of the reduced performance of damaged cars. > > Douglas Ellison <[email hidden]> wrote in message > news:a94976$6te7$[email hidden]... > > > > "Steve Levett" <[email hidden]> wrote in message > > news:a9490s$6ig4$[email hidden]... > > > I've heard damaged cars can cause a loss in frame rate. > > > > Might figure -a perfectly flat rear spoiler is only gonna be 2 polygons. > > Crumple it up and it'd be more like a dozen. > > > > a few dozen cars like that and it's 200-300 more polys extra. > > > > BUT - I really cant imagine 300 polys affecting fps too much. > > > > Might it be that the size of the replay being saved is causing problems? > > > > Doug > > > > > >jon wrote:
> from what I remember reading, the damaged cars slowing things down was not a
> result of having to display the extra polys on damaged cars, but having to
> do with the calculations of the reduced performance of damaged cars.
>
It is neither damaged cars (I play with no damage so I don't have to keep
getting
wrecked by slow junkers who won't move out of the *&%%$*^% way when I
try to lap them), nor it is related to replay memory (set that down to 0 once
and
the frame rate drain kept happening). It IS related to the speed of the track
(it is
horrendous at Coca Cola and Zenjoltis with no plates and low spoilers-single
digits after 40 laps; short-trackers might not even notice it even during a 500
lap
race). One of the reasons I upgraded (128-512 RAM; TNT2-GF3) was to solve
this problem, but alas...(now I'll have to get a new processor and hope that
works...).
John DiFool
My guess would be you got near a car with some damage. If you had caught
up to a lapped car that had a bunch of sheet metal damage, this seems to
impact the frame-rate.
dave henrie
"Schooner" <[email hidden]> wrote in message
news:78gt8.15181$[email hidden]...
> I seen a thread on here some time ago about FPS dropping as the race moves
> along but didn't notice if it got resolved.
>
> Last night I was running an online race and half way through a 30% race at
> Daytona my FPS when from 50-70 down to 20-30 for no obvious reason.Anyone
Quoted text (12 lines)
> know what might cause this and how to fix it? > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > 512DDR Ram. > > Like I said it was fine all evening through practice and the first part of > the race and then just tailed off. > > Schooner2000 > www.corl.ca - Canadian Online Racing League > > >Even after that car is gone from sight or when no other cars or very few are
in the field of view?
"Dave Henrie" <[email hidden]> wrote in message
news:_0nt8.209559$Yv2.67349@rwcrnsc54...
> My guess would be you got near a car with some damage. If you hadcaught
> up to a lapped car that had a bunch of sheet metal damage, this seems to
> impact the frame-rate.
> dave henrie
> "Schooner" <[email hidden]> wrote in message
> news:78gt8.15181$[email hidden]...
> > I seen a thread on here some time ago about FPS dropping as the racemoves
> > along but didn't notice if it got resolved.
> >
> > Last night I was running an online race and half way through a 30% raceat
of
Quoted text (7 lines)
> > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. > Anyone > > know what might cause this and how to fix it? > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > > 512DDR Ram. > > > > Like I said it was fine all evening through practice and the first partQuoted text (9 lines)
> > the race and then just tailed off. > > > > Schooner2000 > > www.corl.ca - Canadian Online Racing League > > > > > > > >In article <GLjt8.15257$[email hidden]>, "Schooner"
<[email hidden]> writes:
My FPS problems turned out to be related to Zone Alarm... :( Turned it off
while racing online, and haven't had any problems since.
Gotta find another firewall, though. I'll probably get a Linksys or
something...
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Can the Detroit Tigers match the Detroit Lions' blazing 2001 start of 0-12???
Currently at 0-8...stay tuned...
Remove SPAM-OFF to reply.
Quoted text (7 lines)
>I have them off and still got it. > >"Biz" <[email hidden]> wrote in message >news:vFit8.23785$[email hidden]... >> There are lots of potential reasons, but the one I remember being >discussed in the past was skid >> marks....try turning them off and see if fps stays up.I't's the damage. Get a full field of cars and intentionally cause a huge
wreck or two at a track like Daytona and then watch as the fps drop.
David G Fisher
"Schooner" <[email hidden]> wrote in message
news:78gt8.15181$[email hidden]...
> I seen a thread on here some time ago about FPS dropping as the race moves
> along but didn't notice if it got resolved.
>
> Last night I was running an online race and half way through a 30% race at
> Daytona my FPS when from 50-70 down to 20-30 for no obvious reason.Anyone
Quoted text (13 lines)
> know what might cause this and how to fix it? > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > 512DDR Ram. > > Like I said it was fine all evening through practice and the first part of > the race and then just tailed off. > > Schooner2000 > www.corl.ca - Canadian Online Racing League > > > > If it keeps on dropping, almost sounds like a memory leak.
-John
"David G Fisher" <[email hidden]> wrote in message
news:CYpt8.3093$[email hidden]...
moves
> > along but didn't notice if it got resolved.
> >
> > Last night I was running an online race and half way through a 30% raceat
of
Quoted text (8 lines)
> I't's the damage. Get a full field of cars and intentionally cause a huge > wreck or two at a track like Daytona and then watch as the fps drop. > > David G Fisher > > "Schooner" <[email hidden]> wrote in message > news:78gt8.15181$[email hidden]... > > I seen a thread on here some time ago about FPS dropping as the raceQuoted text (7 lines)
> > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. > Anyone > > know what might cause this and how to fix it? > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > > 512DDR Ram. > > > > Like I said it was fine all evening through practice and the first partQuoted text (10 lines)
> > the race and then just tailed off. > > > > Schooner2000 > > www.corl.ca - Canadian Online Racing League > > > > > > > > > >well if you upgraded to a gf3, guess that pretty much rules out the video
card.
John DiFool <[email hidden]> wrote in message
news:[email hidden]...
> jon wrote:
>
> > from what I remember reading, the damaged cars slowing things down wasnot a
> > result of having to display the extra polys on damaged cars, but havingto
> > do with the calculations of the reduced performance of damaged cars.
> >
>
> It is neither damaged cars (I play with no damage so I don't have tokeep
> getting
> wrecked by slow junkers who won't move out of the *&%%$*^% way when I
> try to lap them), nor it is related to replay memory (set that down to 0once
> and
> the frame rate drain kept happening). It IS related to the speed of thetrack
> (it is
> horrendous at Coca Cola and Zenjoltis with no plates and lowspoilers-single
> digits after 40 laps; short-trackers might not even notice it even duringa 500
> lap
> race). One of the reasons I upgraded (128-512 RAM; TNT2-GF3) was tosolve
> this problem, but alas...(now I'll have to get a new processor and hopethat
> works...).
>
> John DiFool
>
>
Tiny fireway....now called Kerio personel Firewall
dave henrie
>
> My FPS problems turned out to be related to Zone Alarm... :( Turned itoff
0-12???
> Currently at 0-8...stay tuned...
> Remove SPAM-OFF to reply.
Quoted text (10 lines)
> while racing online, and haven't had any problems since. > Gotta find another firewall, though. I'll probably get a Linksys or > something... > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > GPLRank - under construction... > > Can the Detroit Tigers match the Detroit Lions' blazing 2001 start of Good lord typing with a wheel in my way is getting bad...that should be..
Tiny Firewall...
"Dave Henrie" <[email hidden]> wrote in message
news:uFtt8.8741$CH1.4983@sccrnsc02...
> Tiny fireway....now called Kerio personel Firewall
EldredP wrote:
> My FPS problems turned out to be related to Zone Alarm... :( Turned it off
> while racing online, and haven't had any problems since.
> Gotta find another firewall, though. I'll probably get a Linksys or
> something...
I'm running a Linksys router with Kerio behind it. Kerio keeps those
troublesome programs that want to phone home at bay.
--
Fester
"There's no way to rule innocent men. The only power any government has
is the power to crack down on criminals. Well, when there aren't enough
criminals, one makes them. One declares so many things to be a crime
that it becomes impossible for men to live without breaking laws."
--Ayn Rand, Atlas Shrugged
In article <[email hidden]>, Uncle Fester <[email hidden]>
writes:
Both? Hmm, I hadn't thought of that.
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Can the Detroit Tigers match the Detroit Lions' blazing 2001 start of 0-12???
Currently at 0-8...stay tuned...
Remove SPAM-OFF to reply.
Quoted text (10 lines)
>EldredP wrote: > >> My FPS problems turned out to be related to Zone Alarm... :( Turned it off >> while racing online, and haven't had any problems since. >> Gotta find another firewall, though. I'll probably get a Linksys or >> something... > > >I'm running a Linksys router with Kerio behind it. Kerio keeps those >troublesome programs that want to phone home at bay.In article <OEut8.210444$Yv2.67669@rwcrnsc54>, "Dave Henrie" <[email hidden]>
writes:
> Good lord typing with a wheel in my way is getting bad...that should be..
>Tiny Firewall...
>"Dave Henrie" <[email hidden]> wrote in message
>news:uFtt8.8741$CH1.4983@sccrnsc02...
>> Tiny fireway....now called Kerio personel Firewall
>
I knew what you meant, Dave. It seems that I had some problems with TPF
before. Maybe the new version is easier to use...
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Can the Detroit Tigers match the Detroit Lions' blazing 2001 start of 0-12???
Currently at 0-8...stay tuned...
Remove SPAM-OFF to reply.
It's happened to me twice.
FPS steady at 35 - 40FPS then about 45 min into the race FPS dropped to 12
for about 10 minutes, then went back up to about 18 - 20 and stayed there, I
didn't have any damage but 2 cars right in front of me did. The FPS seem to
start dropping under a caution and then creep back up as I'm back to racing.
I have no clue as to why this is happening.
I upgraded my VIA 4n1 drivers and NVidia drivers between the 1st and 2nd
time this happened. The second time the FPS only dropped to 20, but still
that's a 50% drop in FPS for no apparent reason.
Asus A7V AMD TB 800
512MB SDRam
GeForce256 GTS
SB Audigy
Dan
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
huge
race
part
Quoted text (8 lines)
> If it keeps on dropping, almost sounds like a memory leak. > > -John > > > "David G Fisher" <[email hidden]> wrote in message > news:CYpt8.3093$[email hidden]... > > I't's the damage. Get a full field of cars and intentionally cause aQuoted text (11 lines)
> > wreck or two at a track like Daytona and then watch as the fps drop. > > > > David G Fisher > > > > "Schooner" <[email hidden]> wrote in message > > news:78gt8.15181$[email hidden]... > > > I seen a thread on here some time ago about FPS dropping as the race > moves > > > along but didn't notice if it got resolved. > > > > > > Last night I was running an online race and half way through a 30%Quoted text (8 lines)
> at > > > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. > > Anyone > > > know what might cause this and how to fix it? > > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > > > 512DDR Ram. > > > > > > Like I said it was fine all evening through practice and the firstQuoted text (13 lines)
> of > > > the race and then just tailed off. > > > > > > Schooner2000 > > > www.corl.ca - Canadian Online Racing League > > > > > > > > > > > > > > > > > > Well, if it's dropping under caution, back up under racing, that could be
just do to the fact that under caution, everything's bunched up, and under
racing, it's not.
Kind of like, at the start of a race, your fps will be X, but once things
get spread out, it'll be X+, due to various things, one of them being draw
distance, etc.
-John
"Dan Toloso" <[email hidden]> wrote in message
news:3cb70fa0$[email hidden]...
> It's happened to me twice.
>
> FPS steady at 35 - 40FPS then about 45 min into the race FPS dropped to 12
> for about 10 minutes, then went back up to about 18 - 20 and stayed there,I
> didn't have any damage but 2 cars right in front of me did. The FPS seemto
> start dropping under a caution and then creep back up as I'm back toracing.
with
Quoted text (42 lines)
> I have no clue as to why this is happening. > > I upgraded my VIA 4n1 drivers and NVidia drivers between the 1st and 2nd > time this happened. The second time the FPS only dropped to 20, but still > that's a 50% drop in FPS for no apparent reason. > > Asus A7V AMD TB 800 > 512MB SDRam > GeForce256 GTS > SB Audigy > > Dan > > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > If it keeps on dropping, almost sounds like a memory leak. > > > > -John > > > > > > "David G Fisher" <[email hidden]> wrote in message > > news:CYpt8.3093$[email hidden]... > > > I't's the damage. Get a full field of cars and intentionally cause a > huge > > > wreck or two at a track like Daytona and then watch as the fps drop. > > > > > > David G Fisher > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:78gt8.15181$[email hidden]... > > > > I seen a thread on here some time ago about FPS dropping as the race > > moves > > > > along but didn't notice if it got resolved. > > > > > > > > Last night I was running an online race and half way through a 30% > race > > at > > > > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. > > > Anyone > > > > know what might cause this and how to fix it? > > > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600Quoted text (19 lines)
> > > > 512DDR Ram. > > > > > > > > Like I said it was fine all evening through practice and the first > part > > of > > > > the race and then just tailed off. > > > > > > > > Schooner2000 > > > > www.corl.ca - Canadian Online Racing League > > > > > > > > > > > > > > > > > > > > > > > > > > > >I agree with your statement, generally that is true, but this doesn't seem
to follow exactly on those lines.
I'd be riding under caution for at least a lap, probably 2 before the FPS
would drop.
When you have a bunch of cars in front of you on the restart and your FPS
drops that is expected and you will quickly see them return to normal, at
least I do. But in these cases, sometimes I would only have 1 or two cars
in front of me in the corner or when everyone pits and I am the only one on
the track besides the pace car I would still get the same thing, very low
FPS for no apparent reason. And the FPS don't come back to the normal 35 -
40 FPS ever, the highest it would go back to was 20FPS.
Dan
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> Well, if it's dropping under caution, back up under racing, that couldbe
> just do to the fact that under caution, everything's bunched up, and under
> racing, it's not.
>
> Kind of like, at the start of a race, your fps will be X, but oncethings
12
> > for about 10 minutes, then went back up to about 18 - 20 and stayedthere,
> I
> > didn't have any damage but 2 cars right in front of me did. The FPSseem
still
race
reason.
Quoted text (11 lines)
> get spread out, it'll be X+, due to various things, one of them being draw > distance, etc. > > -John > > > "Dan Toloso" <[email hidden]> wrote in message > news:3cb70fa0$[email hidden]... > > It's happened to me twice. > > > > FPS steady at 35 - 40FPS then about 45 min into the race FPS dropped toQuoted text (7 lines)
> to > > start dropping under a caution and then creep back up as I'm back to > racing. > > I have no clue as to why this is happening. > > > > I upgraded my VIA 4n1 drivers and NVidia drivers between the 1st and 2nd > > time this happened. The second time the FPS only dropped to 20, butQuoted text (28 lines)
> > that's a 50% drop in FPS for no apparent reason. > > > > Asus A7V AMD TB 800 > > 512MB SDRam > > GeForce256 GTS > > SB Audigy > > > > Dan > > > > > > "John Pancoast" <[email hidden]> wrote in message > > news:[email hidden]... > > > If it keeps on dropping, almost sounds like a memory leak. > > > > > > -John > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > news:CYpt8.3093$[email hidden]... > > > > I't's the damage. Get a full field of cars and intentionally cause a > > huge > > > > wreck or two at a track like Daytona and then watch as the fps drop. > > > > > > > > David G Fisher > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > news:78gt8.15181$[email hidden]... > > > > > I seen a thread on here some time ago about FPS dropping as theQuoted text (7 lines)
> > > moves > > > > > along but didn't notice if it got resolved. > > > > > > > > > > Last night I was running an online race and half way through a 30% > > race > > > at > > > > > Daytona my FPS when from 50-70 down to 20-30 for no obviousQuoted text (25 lines)
> > > > Anyone > > > > > know what might cause this and how to fix it? > > > > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 > with > > > > > 512DDR Ram. > > > > > > > > > > Like I said it was fine all evening through practice and the first > > part > > > of > > > > > the race and then just tailed off. > > > > > > > > > > Schooner2000 > > > > > www.corl.ca - Canadian Online Racing League > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > That is strange. Here's something to try. Reboot your pc. Once at your
desktop, check your system resources.
Start a race. Immediately when you see these problems, pause the race,
alt-tab out to your desktop, and check your resources again.
That may be a good place to start; you shouldn't see a HUGE difference.
-John
"Dan Toloso" <[email hidden]> wrote in message
news:3cb7253e$[email hidden]...
on
> the track besides the pace car I would still get the same thing, very low
> FPS for no apparent reason. And the FPS don't come back to the normal35 -
under
> > racing, it's not.
> >
> > Kind of like, at the start of a race, your fps will be X, but once
> things
> > get spread out, it'll be X+, due to various things, one of them beingdraw
to
2nd
a
> > > huge
> > > > > wreck or two at a track like Daytona and then watch as the fpsdrop.
30%
XP1600
> > with
> > > > > > 512DDR Ram.
> > > > > >
> > > > > > Like I said it was fine all evening through practice and thefirst
Quoted text (10 lines)
> I agree with your statement, generally that is true, but this doesn't seem > to follow exactly on those lines. > > I'd be riding under caution for at least a lap, probably 2 before the FPS > would drop. > > When you have a bunch of cars in front of you on the restart and your FPS > drops that is expected and you will quickly see them return to normal, at > least I do. But in these cases, sometimes I would only have 1 or two cars > in front of me in the corner or when everyone pits and I am the only oneQuoted text (9 lines)
> 40 FPS ever, the highest it would go back to was 20FPS. > > Dan > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Well, if it's dropping under caution, back up under racing, that could > be > > just do to the fact that under caution, everything's bunched up, andQuoted text (10 lines)
> > distance, etc. > > > > -John > > > > > > "Dan Toloso" <[email hidden]> wrote in message > > news:3cb70fa0$[email hidden]... > > > It's happened to me twice. > > > > > > FPS steady at 35 - 40FPS then about 45 min into the race FPS droppedQuoted text (12 lines)
> 12 > > > for about 10 minutes, then went back up to about 18 - 20 and stayed > there, > > I > > > didn't have any damage but 2 cars right in front of me did. The FPS > seem > > to > > > start dropping under a caution and then creep back up as I'm back to > > racing. > > > I have no clue as to why this is happening. > > > > > > I upgraded my VIA 4n1 drivers and NVidia drivers between the 1st andQuoted text (22 lines)
> > > time this happened. The second time the FPS only dropped to 20, but > still > > > that's a 50% drop in FPS for no apparent reason. > > > > > > Asus A7V AMD TB 800 > > > 512MB SDRam > > > GeForce256 GTS > > > SB Audigy > > > > > > Dan > > > > > > > > > "John Pancoast" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > If it keeps on dropping, almost sounds like a memory leak. > > > > > > > > -John > > > > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > > news:CYpt8.3093$[email hidden]... > > > > > I't's the damage. Get a full field of cars and intentionally causeQuoted text (11 lines)
> > > > > > > > > > David G Fisher > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > > news:78gt8.15181$[email hidden]... > > > > > > I seen a thread on here some time ago about FPS dropping as the > race > > > > moves > > > > > > along but didn't notice if it got resolved. > > > > > > > > > > > > Last night I was running an online race and half way through aQuoted text (7 lines)
> > > race > > > > at > > > > > > Daytona my FPS when from 50-70 down to 20-30 for no obvious > reason. > > > > > Anyone > > > > > > know what might cause this and how to fix it? > > > > > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMPQuoted text (20 lines)
> > > part > > > > of > > > > > > the race and then just tailed off. > > > > > > > > > > > > Schooner2000 > > > > > > www.corl.ca - Canadian Online Racing League > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >This has been a problem I have noticed since N4. Running long races means a
loss in FPS over time so that towards the end it is a slide-show. I have a
Tbird [email hidden] and a Radeon 8500 ( also have a GF2MX and it did it with that
too). I have turned off the replay and unchecked/lowered everything graphics
wise to the lowest settings at 640x480, as well as running with no damage.
What was the result? The exact same thing. In a 50% or longer race my FPS
drops. This just shouldn't happen. It seems like a memory leak to me. Maybe
everyone should just try a 70% race, mark down the FPS when they started and
then mark them again with one lap to go. I'd almost bet my life the FPS
would be about half for everyone.
Vintook
"Schooner" <[email hidden]> wrote in message
news:78gt8.15181$[email hidden]...
> I seen a thread on here some time ago about FPS dropping as the race moves
> along but didn't notice if it got resolved.
>
> Last night I was running an online race and half way through a 30% race at
> Daytona my FPS when from 50-70 down to 20-30 for no obvious reason.Anyone
Quoted text (12 lines)
> know what might cause this and how to fix it? > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > 512DDR Ram. > > Like I said it was fine all evening through practice and the first part of > the race and then just tailed off. > > Schooner2000 > www.corl.ca - Canadian Online Racing League > > >John Pancoast wrote:
Hmf. In my case the frame rate is at its HIGHEST before the green
flag drops (~55), will hold steady for awhile, drop slowly to ~35, stay
there for a few laps, then plummet into single digits, with no 'second wind'
or anything...
If I could figure out how to assign more RAM to the game, it would
probably fix the problem; mem stats on exit typically shows it only using
27 megs out of a possible 512-I think the frame rate drop starts happening
when it hits that limit-anyone know what a "pool" or a "block" is? (from
the core.ini file)
John DiFool
Quoted text (8 lines)
> Well, if it's dropping under caution, back up under racing, that could be > just do to the fact that under caution, everything's bunched up, and under > racing, it's not. > > Kind of like, at the start of a race, your fps will be X, but once things > get spread out, it'll be X+, due to various things, one of them being draw > distance, etc. >Thanks for the suggestions. I'd like to try that but I only race online in
league races and rarely offline at all. I'll have to run a few online
non-league races so I can check out your suggestions.
Thanks,
Dan
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> That is strange. Here's something to try. Reboot your pc. Once atyour
seem
> > to follow exactly on those lines.
> >
> > I'd be riding under caution for at least a lap, probably 2 before theFPS
> > would drop.
> >
> > When you have a bunch of cars in front of you on the restart and yourFPS
> > drops that is expected and you will quickly see them return to normal,at
> > least I do. But in these cases, sometimes I would only have 1 or twocars
> > in front of me in the corner or when everyone pits and I am the only one
> on
> > the track besides the pace car I would still get the same thing, verylow
could
cause
the
Quoted text (12 lines)
> desktop, check your system resources. > > Start a race. Immediately when you see these problems, pause the race, > alt-tab out to your desktop, and check your resources again. > > That may be a good place to start; you shouldn't see a HUGE difference. > > -John > > "Dan Toloso" <[email hidden]> wrote in message > news:3cb7253e$[email hidden]... > > I agree with your statement, generally that is true, but this doesn'tQuoted text (9 lines)
> > FPS for no apparent reason. And the FPS don't come back to the normal > 35 - > > 40 FPS ever, the highest it would go back to was 20FPS. > > > > Dan > > > > "John Pancoast" <[email hidden]> wrote in message > > news:[email hidden]... > > > Well, if it's dropping under caution, back up under racing, thatQuoted text (55 lines)
> > be > > > just do to the fact that under caution, everything's bunched up, and > under > > > racing, it's not. > > > > > > Kind of like, at the start of a race, your fps will be X, but once > > things > > > get spread out, it'll be X+, due to various things, one of them being > draw > > > distance, etc. > > > > > > -John > > > > > > > > > "Dan Toloso" <[email hidden]> wrote in message > > > news:3cb70fa0$[email hidden]... > > > > It's happened to me twice. > > > > > > > > FPS steady at 35 - 40FPS then about 45 min into the race FPS dropped > to > > 12 > > > > for about 10 minutes, then went back up to about 18 - 20 and stayed > > there, > > > I > > > > didn't have any damage but 2 cars right in front of me did. The FPS > > seem > > > to > > > > start dropping under a caution and then creep back up as I'm back to > > > racing. > > > > I have no clue as to why this is happening. > > > > > > > > I upgraded my VIA 4n1 drivers and NVidia drivers between the 1st and > 2nd > > > > time this happened. The second time the FPS only dropped to 20, but > > still > > > > that's a 50% drop in FPS for no apparent reason. > > > > > > > > Asus A7V AMD TB 800 > > > > 512MB SDRam > > > > GeForce256 GTS > > > > SB Audigy > > > > > > > > Dan > > > > > > > > > > > > "John Pancoast" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > If it keeps on dropping, almost sounds like a memory leak. > > > > > > > > > > -John > > > > > > > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > > > news:CYpt8.3093$[email hidden]... > > > > > > I't's the damage. Get a full field of cars and intentionallyQuoted text (10 lines)
> a > > > > huge > > > > > > wreck or two at a track like Daytona and then watch as the fps > drop. > > > > > > > > > > > > David G Fisher > > > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > > > news:78gt8.15181$[email hidden]... > > > > > > > I seen a thread on here some time ago about FPS dropping asQuoted text (41 lines)
> > race > > > > > moves > > > > > > > along but didn't notice if it got resolved. > > > > > > > > > > > > > > Last night I was running an online race and half way through a > 30% > > > > race > > > > > at > > > > > > > Daytona my FPS when from 50-70 down to 20-30 for no obvious > > reason. > > > > > > Anyone > > > > > > > know what might cause this and how to fix it? > > > > > > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP > XP1600 > > > with > > > > > > > 512DDR Ram. > > > > > > > > > > > > > > Like I said it was fine all evening through practice and the > first > > > > part > > > > > of > > > > > > > the race and then just tailed off. > > > > > > > > > > > > > > Schooner2000 > > > > > > > www.corl.ca - Canadian Online Racing League > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I don't race offline either; try it in your pre-race practice, warmup
session when you can. If you do however, might be best to reboot again
before racing; when N2002 first came out, I'd alt-tab quit a bit during
practice, etc., for various reasons.
Got some minor screen freezes, so figure I wouldn't alt-tab and see what
happened. No alt-tab, no screen freezes..........memory/resources into the
equation again it seems.
-John
"Dan Toloso" <[email hidden]> wrote in message
news:[email hidden]...
> Thanks for the suggestions. I'd like to try that but I only race onlinein
race,
> > alt-tab out to your desktop, and check your resources again.
> >
> > That may be a good place to start; you shouldn't see a HUGEdifference.
one
being
dropped
> > to
> > > 12
> > > > > for about 10 minutes, then went back up to about 18 - 20 andstayed
> > > there,
> > > > I
> > > > > didn't have any damage but 2 cars right in front of me did. TheFPS
> > > seem
> > > > to
> > > > > start dropping under a caution and then creep back up as I'm backto
> > > > racing.
> > > > > I have no clue as to why this is happening.
> > > > >
> > > > > I upgraded my VIA 4n1 drivers and NVidia drivers between the 1stand
> > 2nd
> > > > > time this happened. The second time the FPS only dropped to 20,but
a


































