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N2002 FPS Drop

30 posts by 14 people · 11 Apr 2002 13:24 UTC - 13 Apr 2002 00:46 UTC

Frame rate gradually dropping during long NR2002 races

Schooner reported his frame rate halving midway through an online NASCAR Racing 2002 race. Suggested causes included damaged cars, skid marks, a memory leak and the ZoneAlarm firewall, which EldredP found was his culprit. John DiFool reported a steady decline to single digits, and no single fix emerged.

tech supporthardware: PC/graphicsNASCAR Racing 2002 Season

Automated summary.

Schooner 11 Apr 2002 13:24 UTC#125798
I seen a thread on here some time ago about FPS dropping as the race moves along but didn't notice if it got resolved. Last night I was running an online race and half way through a 30% race at Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. Anyone know what might cause this and how to fix it? Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with 512DDR Ram. Like I said it was fine all evening through practice and the first part of the race and then just tailed off. Schooner2000 www.corl.ca - Canadian Online Racing League
I've heard damaged cars can cause a loss in frame rate. -- --------------- Steve Levett "Schooner" <[email hidden]> wrote in message news:78gt8.15181$[email hidden]... > I seen a thread on here some time ago about FPS dropping as the race moves > along but didn't notice if it got resolved. > > Last night I was running an online race and half way through a 30% race at > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. Anyone > know what might cause this and how to fix it? > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > 512DDR Ram. > > Like I said it was fine all evening through practice and the first part of > the race and then just tailed off. > > Schooner2000 > www.corl.ca - Canadian Online Racing League > > >
"Steve Levett" <[email hidden]> wrote in message news:a9490s$6ig4$[email hidden]... > I've heard damaged cars can cause a loss in frame rate. Might figure -a perfectly flat rear spoiler is only gonna be 2 polygons. Crumple it up and it'd be more like a dozen. a few dozen cars like that and it's 200-300 more polys extra. BUT - I really cant imagine 300 polys affecting fps too much. Might it be that the size of the replay being saved is causing problems? Doug
from what I remember reading, the damaged cars slowing things down was not a result of having to display the extra polys on damaged cars, but having to do with the calculations of the reduced performance of damaged cars. Douglas Ellison <[email hidden]> wrote in message news:a94976$6te7$[email hidden]...
Quoted text (17 lines)> > "Steve Levett" <[email hidden]> wrote in message > news:a9490s$6ig4$[email hidden]... > > I've heard damaged cars can cause a loss in frame rate. > > Might figure -a perfectly flat rear spoiler is only gonna be 2 polygons. > Crumple it up and it'd be more like a dozen. > > a few dozen cars like that and it's 200-300 more polys extra. > > BUT - I really cant imagine 300 polys affecting fps too much. > > Might it be that the size of the replay being saved is causing problems? > > Doug > >
Biz 11 Apr 2002 16:16 UTC↳ reply to Schooner#125813
There are lots of potential reasons, but the one I remember being discussed in the past was skid marks....try turning them off and see if fps stays up. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Schooner <[email hidden]> wrote in message news:78gt8.15181$[email hidden]... > I seen a thread on here some time ago about FPS dropping as the race moves > along but didn't notice if it got resolved. > > Last night I was running an online race and half way through a 30% race at > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. Anyone > know what might cause this and how to fix it? > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > 512DDR Ram. > > Like I said it was fine all evening through practice and the first part of > the race and then just tailed off. > > Schooner2000 > www.corl.ca - Canadian Online Racing League > > >
Schooner 11 Apr 2002 16:17 UTC↳ reply to jon#125814
I never noticed this big a hit when I was running OpenGL at 1024. maybe I have to switch back or try lowering resolution. "jon " <[email hidden]> wrote in message news:a94c3s$2ed$[email hidden]... > from what I remember reading, the damaged cars slowing things down was nota
Quoted text (24 lines)> result of having to display the extra polys on damaged cars, but having to > do with the calculations of the reduced performance of damaged cars. > > Douglas Ellison <[email hidden]> wrote in message > news:a94976$6te7$[email hidden]... > > > > "Steve Levett" <[email hidden]> wrote in message > > news:a9490s$6ig4$[email hidden]... > > > I've heard damaged cars can cause a loss in frame rate. > > > > Might figure -a perfectly flat rear spoiler is only gonna be 2 polygons. > > Crumple it up and it'd be more like a dozen. > > > > a few dozen cars like that and it's 200-300 more polys extra. > > > > BUT - I really cant imagine 300 polys affecting fps too much. > > > > Might it be that the size of the replay being saved is causing problems? > > > > Doug > > > > > >
jon 11 Apr 2002 17:07 UTC↳ reply to Biz#125821
i run n2002 at 2x aa and vsync enabled, so I turned skid marks off when I lowered a lot of the other options to keep fps at a decent level. Never even missed em. Biz <[email hidden]> wrote in message news:vFit8.23785$[email hidden]... > There are lots of potential reasons, but the one I remember beingdiscussed in the past was skid
Quoted text (10 lines)> marks....try turning them off and see if fps stays up. > -- > Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > Schooner <[email hidden]> wrote in message
news:78gt8.15181$[email hidden]... > > I seen a thread on here some time ago about FPS dropping as the racemoves > > along but didn't notice if it got resolved. > > > > Last night I was running an online race and half way through a 30% raceat > > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason.Anyone > > know what might cause this and how to fix it? > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > > 512DDR Ram. > > > > Like I said it was fine all evening through practice and the first partof
Quoted text (9 lines)> > the race and then just tailed off. > > > > Schooner2000 > > www.corl.ca - Canadian Online Racing League > > > > > > > >
Blake 11 Apr 2002 17:31 UTC↳ reply to Schooner#125826
I had that Happen once, hasnt happened since, and didnt change a thing, "Schooner" <[email hidden]> wrote in message news:78gt8.15181$[email hidden]...
Quoted text (18 lines)| I seen a thread on here some time ago about FPS dropping as the race moves | along but didn't notice if it got resolved. | | Last night I was running an online race and half way through a 30% race at | Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. Anyone | know what might cause this and how to fix it? | Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with | 512DDR Ram. | | Like I said it was fine all evening through practice and the first part of | the race and then just tailed off. | | Schooner2000 | www.corl.ca - Canadian Online Racing League | | | |
Schooner 11 Apr 2002 17:31 UTC↳ reply to Biz#125825
I have them off and still got it. "Biz" <[email hidden]> wrote in message news:vFit8.23785$[email hidden]... > There are lots of potential reasons, but the one I remember beingdiscussed in the past was skid
Quoted text (10 lines)> marks....try turning them off and see if fps stays up. > -- > Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > Schooner <[email hidden]> wrote in message
news:78gt8.15181$[email hidden]... > > I seen a thread on here some time ago about FPS dropping as the racemoves > > along but didn't notice if it got resolved. > > > > Last night I was running an online race and half way through a 30% raceat > > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason.Anyone > > know what might cause this and how to fix it? > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > > 512DDR Ram. > > > > Like I said it was fine all evening through practice and the first partof
Quoted text (9 lines)> > the race and then just tailed off. > > > > Schooner2000 > > www.corl.ca - Canadian Online Racing League > > > > > > > >
Er, what peformance difference ?<G> Not a whole lot different than N4 it seems, in the damage model. -John "jon " <[email hidden]> wrote in message news:a94c3s$2ed$[email hidden]... > from what I remember reading, the damaged cars slowing things down was nota
Quoted text (24 lines)> result of having to display the extra polys on damaged cars, but having to > do with the calculations of the reduced performance of damaged cars. > > Douglas Ellison <[email hidden]> wrote in message > news:a94976$6te7$[email hidden]... > > > > "Steve Levett" <[email hidden]> wrote in message > > news:a9490s$6ig4$[email hidden]... > > > I've heard damaged cars can cause a loss in frame rate. > > > > Might figure -a perfectly flat rear spoiler is only gonna be 2 polygons. > > Crumple it up and it'd be more like a dozen. > > > > a few dozen cars like that and it's 200-300 more polys extra. > > > > BUT - I really cant imagine 300 polys affecting fps too much. > > > > Might it be that the size of the replay being saved is causing problems? > > > > Doug > > > > > >
jon wrote: > from what I remember reading, the damaged cars slowing things down was not a > result of having to display the extra polys on damaged cars, but having to > do with the calculations of the reduced performance of damaged cars. > It is neither damaged cars (I play with no damage so I don't have to keep getting wrecked by slow junkers who won't move out of the *&%%$*^% way when I try to lap them), nor it is related to replay memory (set that down to 0 once and the frame rate drain kept happening). It IS related to the speed of the track (it is horrendous at Coca Cola and Zenjoltis with no plates and low spoilers-single digits after 40 laps; short-trackers might not even notice it even during a 500 lap race). One of the reasons I upgraded (128-512 RAM; TNT2-GF3) was to solve this problem, but alas...(now I'll have to get a new processor and hope that works...). John DiFool
My guess would be you got near a car with some damage. If you had caught up to a lapped car that had a bunch of sheet metal damage, this seems to impact the frame-rate. dave henrie "Schooner" <[email hidden]> wrote in message news:78gt8.15181$[email hidden]... > I seen a thread on here some time ago about FPS dropping as the race moves > along but didn't notice if it got resolved. > > Last night I was running an online race and half way through a 30% race at > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason.Anyone
Quoted text (12 lines)> know what might cause this and how to fix it? > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > 512DDR Ram. > > Like I said it was fine all evening through practice and the first part of > the race and then just tailed off. > > Schooner2000 > www.corl.ca - Canadian Online Racing League > > >
Even after that car is gone from sight or when no other cars or very few are in the field of view? "Dave Henrie" <[email hidden]> wrote in message news:_0nt8.209559$Yv2.67349@rwcrnsc54... > My guess would be you got near a car with some damage. If you hadcaught > up to a lapped car that had a bunch of sheet metal damage, this seems to > impact the frame-rate. > dave henrie > "Schooner" <[email hidden]> wrote in message > news:78gt8.15181$[email hidden]... > > I seen a thread on here some time ago about FPS dropping as the racemoves > > along but didn't notice if it got resolved. > > > > Last night I was running an online race and half way through a 30% raceat
Quoted text (7 lines)> > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. > Anyone > > know what might cause this and how to fix it? > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > > 512DDR Ram. > > > > Like I said it was fine all evening through practice and the first part
of
Quoted text (9 lines)> > the race and then just tailed off. > > > > Schooner2000 > > www.corl.ca - Canadian Online Racing League > > > > > > > >
In article <GLjt8.15257$[email hidden]>, "Schooner" <[email hidden]> writes:
Quoted text (7 lines)>I have them off and still got it. > >"Biz" <[email hidden]> wrote in message >news:vFit8.23785$[email hidden]... >> There are lots of potential reasons, but the one I remember being >discussed in the past was skid >> marks....try turning them off and see if fps stays up.
My FPS problems turned out to be related to Zone Alarm... :( Turned it off while racing online, and haven't had any problems since. Gotta find another firewall, though. I'll probably get a Linksys or something... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Can the Detroit Tigers match the Detroit Lions' blazing 2001 start of 0-12??? Currently at 0-8...stay tuned... Remove SPAM-OFF to reply.
I't's the damage. Get a full field of cars and intentionally cause a huge wreck or two at a track like Daytona and then watch as the fps drop. David G Fisher "Schooner" <[email hidden]> wrote in message news:78gt8.15181$[email hidden]... > I seen a thread on here some time ago about FPS dropping as the race moves > along but didn't notice if it got resolved. > > Last night I was running an online race and half way through a 30% race at > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason.Anyone
Quoted text (13 lines)> know what might cause this and how to fix it? > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > 512DDR Ram. > > Like I said it was fine all evening through practice and the first part of > the race and then just tailed off. > > Schooner2000 > www.corl.ca - Canadian Online Racing League > > > >
If it keeps on dropping, almost sounds like a memory leak. -John "David G Fisher" <[email hidden]> wrote in message news:CYpt8.3093$[email hidden]...
Quoted text (8 lines)> I't's the damage. Get a full field of cars and intentionally cause a huge > wreck or two at a track like Daytona and then watch as the fps drop. > > David G Fisher > > "Schooner" <[email hidden]> wrote in message > news:78gt8.15181$[email hidden]... > > I seen a thread on here some time ago about FPS dropping as the race
moves > > along but didn't notice if it got resolved. > > > > Last night I was running an online race and half way through a 30% raceat
Quoted text (7 lines)> > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. > Anyone > > know what might cause this and how to fix it? > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > > 512DDR Ram. > > > > Like I said it was fine all evening through practice and the first part
of
Quoted text (10 lines)> > the race and then just tailed off. > > > > Schooner2000 > > www.corl.ca - Canadian Online Racing League > > > > > > > > > >
well if you upgraded to a gf3, guess that pretty much rules out the video card. John DiFool <[email hidden]> wrote in message news:[email hidden]... > jon wrote: > > > from what I remember reading, the damaged cars slowing things down wasnot a > > result of having to display the extra polys on damaged cars, but havingto > > do with the calculations of the reduced performance of damaged cars. > > > > It is neither damaged cars (I play with no damage so I don't have tokeep > getting > wrecked by slow junkers who won't move out of the *&%%$*^% way when I > try to lap them), nor it is related to replay memory (set that down to 0once > and > the frame rate drain kept happening). It IS related to the speed of thetrack > (it is > horrendous at Coca Cola and Zenjoltis with no plates and lowspoilers-single > digits after 40 laps; short-trackers might not even notice it even duringa 500 > lap > race). One of the reasons I upgraded (128-512 RAM; TNT2-GF3) was tosolve > this problem, but alas...(now I'll have to get a new processor and hopethat > works...). > > John DiFool > >
Tiny fireway....now called Kerio personel Firewall dave henrie > > My FPS problems turned out to be related to Zone Alarm... :( Turned itoff
Quoted text (10 lines)> while racing online, and haven't had any problems since. > Gotta find another firewall, though. I'll probably get a Linksys or > something... > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > GPLRank - under construction... > > Can the Detroit Tigers match the Detroit Lions' blazing 2001 start of
0-12??? > Currently at 0-8...stay tuned... > Remove SPAM-OFF to reply.
Good lord typing with a wheel in my way is getting bad...that should be.. Tiny Firewall... "Dave Henrie" <[email hidden]> wrote in message news:uFtt8.8741$CH1.4983@sccrnsc02... > Tiny fireway....now called Kerio personel Firewall
EldredP wrote: > My FPS problems turned out to be related to Zone Alarm... :( Turned it off > while racing online, and haven't had any problems since. > Gotta find another firewall, though. I'll probably get a Linksys or > something... I'm running a Linksys router with Kerio behind it. Kerio keeps those troublesome programs that want to phone home at bay. -- Fester "There's no way to rule innocent men. The only power any government has is the power to crack down on criminals. Well, when there aren't enough criminals, one makes them. One declares so many things to be a crime that it becomes impossible for men to live without breaking laws." --Ayn Rand, Atlas Shrugged
In article <[email hidden]>, Uncle Fester <[email hidden]> writes:
Quoted text (10 lines)>EldredP wrote: > >> My FPS problems turned out to be related to Zone Alarm... :( Turned it off >> while racing online, and haven't had any problems since. >> Gotta find another firewall, though. I'll probably get a Linksys or >> something... > > >I'm running a Linksys router with Kerio behind it. Kerio keeps those >troublesome programs that want to phone home at bay.
Both? Hmm, I hadn't thought of that. Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Can the Detroit Tigers match the Detroit Lions' blazing 2001 start of 0-12??? Currently at 0-8...stay tuned... Remove SPAM-OFF to reply.
In article <OEut8.210444$Yv2.67669@rwcrnsc54>, "Dave Henrie" <[email hidden]> writes: > Good lord typing with a wheel in my way is getting bad...that should be.. >Tiny Firewall... >"Dave Henrie" <[email hidden]> wrote in message >news:uFtt8.8741$CH1.4983@sccrnsc02... >> Tiny fireway....now called Kerio personel Firewall > I knew what you meant, Dave. It seems that I had some problems with TPF before. Maybe the new version is easier to use... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Can the Detroit Tigers match the Detroit Lions' blazing 2001 start of 0-12??? Currently at 0-8...stay tuned... Remove SPAM-OFF to reply.
It's happened to me twice. FPS steady at 35 - 40FPS then about 45 min into the race FPS dropped to 12 for about 10 minutes, then went back up to about 18 - 20 and stayed there, I didn't have any damage but 2 cars right in front of me did. The FPS seem to start dropping under a caution and then creep back up as I'm back to racing. I have no clue as to why this is happening. I upgraded my VIA 4n1 drivers and NVidia drivers between the 1st and 2nd time this happened. The second time the FPS only dropped to 20, but still that's a 50% drop in FPS for no apparent reason. Asus A7V AMD TB 800 512MB SDRam GeForce256 GTS SB Audigy Dan "John Pancoast" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> If it keeps on dropping, almost sounds like a memory leak. > > -John > > > "David G Fisher" <[email hidden]> wrote in message > news:CYpt8.3093$[email hidden]... > > I't's the damage. Get a full field of cars and intentionally cause a
huge
Quoted text (11 lines)> > wreck or two at a track like Daytona and then watch as the fps drop. > > > > David G Fisher > > > > "Schooner" <[email hidden]> wrote in message > > news:78gt8.15181$[email hidden]... > > > I seen a thread on here some time ago about FPS dropping as the race > moves > > > along but didn't notice if it got resolved. > > > > > > Last night I was running an online race and half way through a 30%
race
Quoted text (8 lines)> at > > > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. > > Anyone > > > know what might cause this and how to fix it? > > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > > > 512DDR Ram. > > > > > > Like I said it was fine all evening through practice and the first
part
Quoted text (13 lines)> of > > > the race and then just tailed off. > > > > > > Schooner2000 > > > www.corl.ca - Canadian Online Racing League > > > > > > > > > > > > > > > > > >
Well, if it's dropping under caution, back up under racing, that could be just do to the fact that under caution, everything's bunched up, and under racing, it's not. Kind of like, at the start of a race, your fps will be X, but once things get spread out, it'll be X+, due to various things, one of them being draw distance, etc. -John "Dan Toloso" <[email hidden]> wrote in message news:3cb70fa0$[email hidden]... > It's happened to me twice. > > FPS steady at 35 - 40FPS then about 45 min into the race FPS dropped to 12 > for about 10 minutes, then went back up to about 18 - 20 and stayed there,I > didn't have any damage but 2 cars right in front of me did. The FPS seemto > start dropping under a caution and then creep back up as I'm back toracing.
Quoted text (42 lines)> I have no clue as to why this is happening. > > I upgraded my VIA 4n1 drivers and NVidia drivers between the 1st and 2nd > time this happened. The second time the FPS only dropped to 20, but still > that's a 50% drop in FPS for no apparent reason. > > Asus A7V AMD TB 800 > 512MB SDRam > GeForce256 GTS > SB Audigy > > Dan > > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > If it keeps on dropping, almost sounds like a memory leak. > > > > -John > > > > > > "David G Fisher" <[email hidden]> wrote in message > > news:CYpt8.3093$[email hidden]... > > > I't's the damage. Get a full field of cars and intentionally cause a > huge > > > wreck or two at a track like Daytona and then watch as the fps drop. > > > > > > David G Fisher > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:78gt8.15181$[email hidden]... > > > > I seen a thread on here some time ago about FPS dropping as the race > > moves > > > > along but didn't notice if it got resolved. > > > > > > > > Last night I was running an online race and half way through a 30% > race > > at > > > > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason. > > > Anyone > > > > know what might cause this and how to fix it? > > > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600
with
Quoted text (19 lines)> > > > 512DDR Ram. > > > > > > > > Like I said it was fine all evening through practice and the first > part > > of > > > > the race and then just tailed off. > > > > > > > > Schooner2000 > > > > www.corl.ca - Canadian Online Racing League > > > > > > > > > > > > > > > > > > > > > > > > > > > >
I agree with your statement, generally that is true, but this doesn't seem to follow exactly on those lines. I'd be riding under caution for at least a lap, probably 2 before the FPS would drop. When you have a bunch of cars in front of you on the restart and your FPS drops that is expected and you will quickly see them return to normal, at least I do. But in these cases, sometimes I would only have 1 or two cars in front of me in the corner or when everyone pits and I am the only one on the track besides the pace car I would still get the same thing, very low FPS for no apparent reason. And the FPS don't come back to the normal 35 - 40 FPS ever, the highest it would go back to was 20FPS. Dan "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > Well, if it's dropping under caution, back up under racing, that couldbe > just do to the fact that under caution, everything's bunched up, and under > racing, it's not. > > Kind of like, at the start of a race, your fps will be X, but oncethings
Quoted text (11 lines)> get spread out, it'll be X+, due to various things, one of them being draw > distance, etc. > > -John > > > "Dan Toloso" <[email hidden]> wrote in message > news:3cb70fa0$[email hidden]... > > It's happened to me twice. > > > > FPS steady at 35 - 40FPS then about 45 min into the race FPS dropped to
12 > > for about 10 minutes, then went back up to about 18 - 20 and stayedthere, > I > > didn't have any damage but 2 cars right in front of me did. The FPSseem
Quoted text (7 lines)> to > > start dropping under a caution and then creep back up as I'm back to > racing. > > I have no clue as to why this is happening. > > > > I upgraded my VIA 4n1 drivers and NVidia drivers between the 1st and 2nd > > time this happened. The second time the FPS only dropped to 20, but
still
Quoted text (28 lines)> > that's a 50% drop in FPS for no apparent reason. > > > > Asus A7V AMD TB 800 > > 512MB SDRam > > GeForce256 GTS > > SB Audigy > > > > Dan > > > > > > "John Pancoast" <[email hidden]> wrote in message > > news:[email hidden]... > > > If it keeps on dropping, almost sounds like a memory leak. > > > > > > -John > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > news:CYpt8.3093$[email hidden]... > > > > I't's the damage. Get a full field of cars and intentionally cause a > > huge > > > > wreck or two at a track like Daytona and then watch as the fps drop. > > > > > > > > David G Fisher > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > news:78gt8.15181$[email hidden]... > > > > > I seen a thread on here some time ago about FPS dropping as the
race
Quoted text (7 lines)> > > moves > > > > > along but didn't notice if it got resolved. > > > > > > > > > > Last night I was running an online race and half way through a 30% > > race > > > at > > > > > Daytona my FPS when from 50-70 down to 20-30 for no obvious
reason.
Quoted text (25 lines)> > > > Anyone > > > > > know what might cause this and how to fix it? > > > > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 > with > > > > > 512DDR Ram. > > > > > > > > > > Like I said it was fine all evening through practice and the first > > part > > > of > > > > > the race and then just tailed off. > > > > > > > > > > Schooner2000 > > > > > www.corl.ca - Canadian Online Racing League > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
That is strange. Here's something to try. Reboot your pc. Once at your desktop, check your system resources. Start a race. Immediately when you see these problems, pause the race, alt-tab out to your desktop, and check your resources again. That may be a good place to start; you shouldn't see a HUGE difference. -John "Dan Toloso" <[email hidden]> wrote in message news:3cb7253e$[email hidden]...
Quoted text (10 lines)> I agree with your statement, generally that is true, but this doesn't seem > to follow exactly on those lines. > > I'd be riding under caution for at least a lap, probably 2 before the FPS > would drop. > > When you have a bunch of cars in front of you on the restart and your FPS > drops that is expected and you will quickly see them return to normal, at > least I do. But in these cases, sometimes I would only have 1 or two cars > in front of me in the corner or when everyone pits and I am the only one
on > the track besides the pace car I would still get the same thing, very low > FPS for no apparent reason. And the FPS don't come back to the normal35 -
Quoted text (9 lines)> 40 FPS ever, the highest it would go back to was 20FPS. > > Dan > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Well, if it's dropping under caution, back up under racing, that could > be > > just do to the fact that under caution, everything's bunched up, and
under > > racing, it's not. > > > > Kind of like, at the start of a race, your fps will be X, but once > things > > get spread out, it'll be X+, due to various things, one of them beingdraw
Quoted text (10 lines)> > distance, etc. > > > > -John > > > > > > "Dan Toloso" <[email hidden]> wrote in message > > news:3cb70fa0$[email hidden]... > > > It's happened to me twice. > > > > > > FPS steady at 35 - 40FPS then about 45 min into the race FPS dropped
to
Quoted text (12 lines)> 12 > > > for about 10 minutes, then went back up to about 18 - 20 and stayed > there, > > I > > > didn't have any damage but 2 cars right in front of me did. The FPS > seem > > to > > > start dropping under a caution and then creep back up as I'm back to > > racing. > > > I have no clue as to why this is happening. > > > > > > I upgraded my VIA 4n1 drivers and NVidia drivers between the 1st and
2nd
Quoted text (22 lines)> > > time this happened. The second time the FPS only dropped to 20, but > still > > > that's a 50% drop in FPS for no apparent reason. > > > > > > Asus A7V AMD TB 800 > > > 512MB SDRam > > > GeForce256 GTS > > > SB Audigy > > > > > > Dan > > > > > > > > > "John Pancoast" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > If it keeps on dropping, almost sounds like a memory leak. > > > > > > > > -John > > > > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > > news:CYpt8.3093$[email hidden]... > > > > > I't's the damage. Get a full field of cars and intentionally cause
a > > > huge > > > > > wreck or two at a track like Daytona and then watch as the fpsdrop.
Quoted text (11 lines)> > > > > > > > > > David G Fisher > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > > news:78gt8.15181$[email hidden]... > > > > > > I seen a thread on here some time ago about FPS dropping as the > race > > > > moves > > > > > > along but didn't notice if it got resolved. > > > > > > > > > > > > Last night I was running an online race and half way through a
30%
Quoted text (7 lines)> > > race > > > > at > > > > > > Daytona my FPS when from 50-70 down to 20-30 for no obvious > reason. > > > > > Anyone > > > > > > know what might cause this and how to fix it? > > > > > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP
XP1600 > > with > > > > > > 512DDR Ram. > > > > > > > > > > > > Like I said it was fine all evening through practice and thefirst
Quoted text (20 lines)> > > part > > > > of > > > > > > the race and then just tailed off. > > > > > > > > > > > > Schooner2000 > > > > > > www.corl.ca - Canadian Online Racing League > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
This has been a problem I have noticed since N4. Running long races means a loss in FPS over time so that towards the end it is a slide-show. I have a Tbird [email hidden] and a Radeon 8500 ( also have a GF2MX and it did it with that too). I have turned off the replay and unchecked/lowered everything graphics wise to the lowest settings at 640x480, as well as running with no damage. What was the result? The exact same thing. In a 50% or longer race my FPS drops. This just shouldn't happen. It seems like a memory leak to me. Maybe everyone should just try a 70% race, mark down the FPS when they started and then mark them again with one lap to go. I'd almost bet my life the FPS would be about half for everyone. Vintook "Schooner" <[email hidden]> wrote in message news:78gt8.15181$[email hidden]... > I seen a thread on here some time ago about FPS dropping as the race moves > along but didn't notice if it got resolved. > > Last night I was running an online race and half way through a 30% race at > Daytona my FPS when from 50-70 down to 20-30 for no obvious reason.Anyone
Quoted text (12 lines)> know what might cause this and how to fix it? > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP XP1600 with > 512DDR Ram. > > Like I said it was fine all evening through practice and the first part of > the race and then just tailed off. > > Schooner2000 > www.corl.ca - Canadian Online Racing League > > >
John Pancoast wrote:
Quoted text (8 lines)> Well, if it's dropping under caution, back up under racing, that could be > just do to the fact that under caution, everything's bunched up, and under > racing, it's not. > > Kind of like, at the start of a race, your fps will be X, but once things > get spread out, it'll be X+, due to various things, one of them being draw > distance, etc. >
Hmf. In my case the frame rate is at its HIGHEST before the green flag drops (~55), will hold steady for awhile, drop slowly to ~35, stay there for a few laps, then plummet into single digits, with no 'second wind' or anything... If I could figure out how to assign more RAM to the game, it would probably fix the problem; mem stats on exit typically shows it only using 27 megs out of a possible 512-I think the frame rate drop starts happening when it hits that limit-anyone know what a "pool" or a "block" is? (from the core.ini file) John DiFool
Thanks for the suggestions. I'd like to try that but I only race online in league races and rarely offline at all. I'll have to run a few online non-league races so I can check out your suggestions. Thanks, Dan "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > That is strange. Here's something to try. Reboot your pc. Once atyour
Quoted text (12 lines)> desktop, check your system resources. > > Start a race. Immediately when you see these problems, pause the race, > alt-tab out to your desktop, and check your resources again. > > That may be a good place to start; you shouldn't see a HUGE difference. > > -John > > "Dan Toloso" <[email hidden]> wrote in message > news:3cb7253e$[email hidden]... > > I agree with your statement, generally that is true, but this doesn't
seem > > to follow exactly on those lines. > > > > I'd be riding under caution for at least a lap, probably 2 before theFPS > > would drop. > > > > When you have a bunch of cars in front of you on the restart and yourFPS > > drops that is expected and you will quickly see them return to normal,at > > least I do. But in these cases, sometimes I would only have 1 or twocars > > in front of me in the corner or when everyone pits and I am the only one > on > > the track besides the pace car I would still get the same thing, verylow
Quoted text (9 lines)> > FPS for no apparent reason. And the FPS don't come back to the normal > 35 - > > 40 FPS ever, the highest it would go back to was 20FPS. > > > > Dan > > > > "John Pancoast" <[email hidden]> wrote in message > > news:[email hidden]... > > > Well, if it's dropping under caution, back up under racing, that
could
Quoted text (55 lines)> > be > > > just do to the fact that under caution, everything's bunched up, and > under > > > racing, it's not. > > > > > > Kind of like, at the start of a race, your fps will be X, but once > > things > > > get spread out, it'll be X+, due to various things, one of them being > draw > > > distance, etc. > > > > > > -John > > > > > > > > > "Dan Toloso" <[email hidden]> wrote in message > > > news:3cb70fa0$[email hidden]... > > > > It's happened to me twice. > > > > > > > > FPS steady at 35 - 40FPS then about 45 min into the race FPS dropped > to > > 12 > > > > for about 10 minutes, then went back up to about 18 - 20 and stayed > > there, > > > I > > > > didn't have any damage but 2 cars right in front of me did. The FPS > > seem > > > to > > > > start dropping under a caution and then creep back up as I'm back to > > > racing. > > > > I have no clue as to why this is happening. > > > > > > > > I upgraded my VIA 4n1 drivers and NVidia drivers between the 1st and > 2nd > > > > time this happened. The second time the FPS only dropped to 20, but > > still > > > > that's a 50% drop in FPS for no apparent reason. > > > > > > > > Asus A7V AMD TB 800 > > > > 512MB SDRam > > > > GeForce256 GTS > > > > SB Audigy > > > > > > > > Dan > > > > > > > > > > > > "John Pancoast" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > If it keeps on dropping, almost sounds like a memory leak. > > > > > > > > > > -John > > > > > > > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > > > news:CYpt8.3093$[email hidden]... > > > > > > I't's the damage. Get a full field of cars and intentionally
cause
Quoted text (10 lines)> a > > > > huge > > > > > > wreck or two at a track like Daytona and then watch as the fps > drop. > > > > > > > > > > > > David G Fisher > > > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > > > news:78gt8.15181$[email hidden]... > > > > > > > I seen a thread on here some time ago about FPS dropping as
the
Quoted text (41 lines)> > race > > > > > moves > > > > > > > along but didn't notice if it got resolved. > > > > > > > > > > > > > > Last night I was running an online race and half way through a > 30% > > > > race > > > > > at > > > > > > > Daytona my FPS when from 50-70 down to 20-30 for no obvious > > reason. > > > > > > Anyone > > > > > > > know what might cause this and how to fix it? > > > > > > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP > XP1600 > > > with > > > > > > > 512DDR Ram. > > > > > > > > > > > > > > Like I said it was fine all evening through practice and the > first > > > > part > > > > > of > > > > > > > the race and then just tailed off. > > > > > > > > > > > > > > Schooner2000 > > > > > > > www.corl.ca - Canadian Online Racing League > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
I don't race offline either; try it in your pre-race practice, warmup session when you can. If you do however, might be best to reboot again before racing; when N2002 first came out, I'd alt-tab quit a bit during practice, etc., for various reasons. Got some minor screen freezes, so figure I wouldn't alt-tab and see what happened. No alt-tab, no screen freezes..........memory/resources into the equation again it seems. -John "Dan Toloso" <[email hidden]> wrote in message news:[email hidden]... > Thanks for the suggestions. I'd like to try that but I only race onlinein
Quoted text (13 lines)> league races and rarely offline at all. I'll have to run a few online > non-league races so I can check out your suggestions. > > Thanks, > Dan > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > That is strange. Here's something to try. Reboot your pc. Once at > your > > desktop, check your system resources. > > > > Start a race. Immediately when you see these problems, pause the
race, > > alt-tab out to your desktop, and check your resources again. > > > > That may be a good place to start; you shouldn't see a HUGEdifference.
Quoted text (20 lines)> > > > -John > > > > "Dan Toloso" <[email hidden]> wrote in message > > news:3cb7253e$[email hidden]... > > > I agree with your statement, generally that is true, but this doesn't > seem > > > to follow exactly on those lines. > > > > > > I'd be riding under caution for at least a lap, probably 2 before the > FPS > > > would drop. > > > > > > When you have a bunch of cars in front of you on the restart and your > FPS > > > drops that is expected and you will quickly see them return to normal, > at > > > least I do. But in these cases, sometimes I would only have 1 or two > cars > > > in front of me in the corner or when everyone pits and I am the only
one
Quoted text (21 lines)> > on > > > the track besides the pace car I would still get the same thing, very > low > > > FPS for no apparent reason. And the FPS don't come back to the normal > > 35 - > > > 40 FPS ever, the highest it would go back to was 20FPS. > > > > > > Dan > > > > > > "John Pancoast" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > Well, if it's dropping under caution, back up under racing, that > could > > > be > > > > just do to the fact that under caution, everything's bunched up, and > > under > > > > racing, it's not. > > > > > > > > Kind of like, at the start of a race, your fps will be X, but once > > > things > > > > get spread out, it'll be X+, due to various things, one of them
being
Quoted text (11 lines)> > draw > > > > distance, etc. > > > > > > > > -John > > > > > > > > > > > > "Dan Toloso" <[email hidden]> wrote in message > > > > news:3cb70fa0$[email hidden]... > > > > > It's happened to me twice. > > > > > > > > > > FPS steady at 35 - 40FPS then about 45 min into the race FPS
dropped > > to > > > 12 > > > > > for about 10 minutes, then went back up to about 18 - 20 andstayed > > > there, > > > > I > > > > > didn't have any damage but 2 cars right in front of me did. TheFPS > > > seem > > > > to > > > > > start dropping under a caution and then creep back up as I'm backto > > > > racing. > > > > > I have no clue as to why this is happening. > > > > > > > > > > I upgraded my VIA 4n1 drivers and NVidia drivers between the 1stand > > 2nd > > > > > time this happened. The second time the FPS only dropped to 20,but
Quoted text (38 lines)> > > still > > > > > that's a 50% drop in FPS for no apparent reason. > > > > > > > > > > Asus A7V AMD TB 800 > > > > > 512MB SDRam > > > > > GeForce256 GTS > > > > > SB Audigy > > > > > > > > > > Dan > > > > > > > > > > > > > > > "John Pancoast" <[email hidden]> wrote in message > > > > > news:[email hidden]... > > > > > > If it keeps on dropping, almost sounds like a memory leak. > > > > > > > > > > > > -John > > > > > > > > > > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > > > > news:CYpt8.3093$[email hidden]... > > > > > > > I't's the damage. Get a full field of cars and intentionally > cause > > a > > > > > huge > > > > > > > wreck or two at a track like Daytona and then watch as the fps > > drop. > > > > > > > > > > > > > > David G Fisher > > > > > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > > > > news:78gt8.15181$[email hidden]... > > > > > > > > I seen a thread on here some time ago about FPS dropping as > the > > > race > > > > > > moves > > > > > > > > along but didn't notice if it got resolved. > > > > > > > > > > > > > > > > Last night I was running an online race and half way through
a
Quoted text (38 lines)> > 30% > > > > > race > > > > > > at > > > > > > > > Daytona my FPS when from 50-70 down to 20-30 for no obvious > > > reason. > > > > > > > Anyone > > > > > > > > know what might cause this and how to fix it? > > > > > > > > Running at 1600*1200 32BIT on a Radeon 8500. PC is an AMP > > XP1600 > > > > with > > > > > > > > 512DDR Ram. > > > > > > > > > > > > > > > > Like I said it was fine all evening through practice and the > > first > > > > > part > > > > > > of > > > > > > > > the race and then just tailed off. > > > > > > > > > > > > > > > > Schooner2000 > > > > > > > > www.corl.ca - Canadian Online Racing League > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >

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