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Rec.Autos.Simulators Archive

Make A GPL Track

7 posts by 6 people · 14 Apr 2002 14:28 UTC - 15 Apr 2002 23:26 UTC

F. Murtz 14 Apr 2002 14:28 UTC#125432
How do I make a new GPL track? Can someone point me to an editor program and maybe a tutorial? Thanks! Fred
biker_jim_uk ([email hidden]) wrote on 14 Apr 2002: > go to http://home.online.no/~bi-knu/editing/ Seconded. But before you start tearing your hair out, the page about altitudes: http://home.online.no/~bi-knu/editing/alts.htm has a *MAJOR* error in it. In section 2.8, it says that the format you need to use in the Excel spreadsheet is CSV. This is *WRONG*! It should be a DOS .TXT file - CSV files will *not* work properly! The other essential bookmark (IMO anyway - there are other forums, but this has helped me most) is the GPL Track Editing forum at racesimcentral.com: http://forum.racesimcentral.com/forumdisplay.php?s=fd499d50cb38bf336723 dbecc90f033f&forumid=19 (You'll need to register, but it's free and you don't get spammed.) -- "After all, a mere thousand yards... such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh. The GPL Scrapyard: Back again! http://www.btinternet.com/~gplscrapyard
A .3do file is a 3 Dimensional object (3do).... it can be a box, a house, a car, a plane or a race-track. Put simply... 99.99% of all games there is today got some sort of 3-d objects in them - they are "required" to give an accutrate representation of a 3 dimensional world. -- ed_ <[email hidden]> skrev i melding news:[email hidden]... > PMFJI, but can someone explain what the purpose of a ".3do" file is for > GPL? >
Phil Lee ([email hidden]) wrote on 15 Apr 2002: > "David Buttery" <[email hidden]> wrote in message > >> (You'll need to register, but it's free and you don't get spammed.) >> > > That's what you think <evil grin> Depends on your definition of spam... ;-) -- "After all, a mere thousand yards... such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh. The GPL Scrapyard: Back again! http://www.btinternet.com/~gplscrapyard

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