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Mobil 1 Rally Championship

9 posts by 4 people · 22 Apr 2002 06:01 UTC - 23 Apr 2002 14:11 UTC

Dave Henrie 22 Apr 2002 06:01 UTC#124291
What a hoot! Just found a used version on Ebay. First couple of stages I've tried around Wales are fun. I've seen the Ralwiz program, but what numbers do you plug in to make the physics more realistic? And I've searched gamecopyworld.com for a no_cd but all I've found are patches for Rally Championship 2000 and 2002...which I assume are European versions. any clues? dave henrie
In article <OGNw8.51524$[email hidden]>, [email hidden] (Dave Henrie) wrote:
Quoted text (10 lines)> What a hoot! Just found a used version on Ebay. First couple of > stages > I've tried around Wales are fun. > I've seen the Ralwiz program, but what numbers do you plug in to make > the > physics more realistic? > And I've searched gamecopyworld.com for a no_cd but all I've found are > patches for Rally Championship 2000 and 2002...which I assume are > European > versions. any clues?
patchstickygrass=0 patchdamages=50 patchbrakegrip=50 patchslidegrip=80 patchmaxdrawdistance=10 These settings turn off the sticky grass, so you do not suffer major slowdowns when on the grass, they reduce the amount of damage done by 50%, decrease the braking power by 50%, (so the car takes twice the distance to stop) increases the cars sliding slightly, and reduces slightly the amount of graphics drawn in the distance (to speed up the graphics frame rate). *Peter* - http://homepage.ntlworld.com/petergagg/
Thank you both very much...These narrow tracks are great...I'll see if I can squeeze some tinkering time in between my gpl quests :) Too many sims...too little time.. dave henrie <[email hidden]> wrote in message news:aa0le3$377$[email hidden]...
Quoted text (31 lines)> In article <OGNw8.51524$[email hidden]>, > [email hidden] (Dave Henrie) wrote: > > > What a hoot! Just found a used version on Ebay. First couple of > > stages > > I've tried around Wales are fun. > > I've seen the Ralwiz program, but what numbers do you plug in to make > > the > > physics more realistic? > > And I've searched gamecopyworld.com for a no_cd but all I've found are > > patches for Rally Championship 2000 and 2002...which I assume are > > European > > versions. any clues? > > patchstickygrass=0 > > patchdamages=50 > > patchbrakegrip=50 > > patchslidegrip=80 > > patchmaxdrawdistance=10 > > These settings turn off the sticky grass, so you do not suffer major > slowdowns when on the grass, they reduce the amount of damage done by 50%, > decrease the braking power by 50%, (so the car takes twice the distance to > stop) increases the cars sliding slightly, and reduces slightly the amount > of graphics drawn in the distance (to speed up the graphics frame rate). > > *Peter* - http://homepage.ntlworld.com/petergagg/
"Dave Henrie" <[email hidden]> wrote in message news:<9%Tw8.52819$[email hidden]>... > Thank you both very much...These narrow tracks are great...I'll see if I > can squeeze some tinkering time in between my gpl quests :) Too many > sims...too little time.. > dave henrie Once you get to the A8's you'll discover the real joys of RC :). I don't care if the physics are a bit off, blasting through some of the monster stages, along wickedly narrow gravel lanes, with my Act-Labs wheel cranked to 100% is some of the best fun I've had in any game of any genre. I'm firing up my gaming PC to get my physics values (wish I could credit the person who gave them to me): fizpatch=1; physics switch noautoneutral=1; don�t engage neutral after crash sensiblesaving=1; save between stages patchgravity=98; set gravity to 98% of normal gravity patchdamages=200; set damage to 2x normal damage patchbrakegrip=50 patchaccelgrip=110 patchslidegrip=95 patchgriptarmac=93 patchgripgravel=80 patchgripmud=93 patchgripsnow=88 patchgripgrass=85 sparksmode=1; display yellow sparks patchmaxdrawdistance=16; set objects drawing distance nofmv=1; no intro Full Motion View mergejoy=1; merge different input devices ; patchstickygrass=0 ; I assume 1 is normal 0 is no stickygrass I may suck at GPL, but I unlocked the A8's the hard way ;)! Kendt
"Kendt Eklund" < > mergejoy=1; merge different input devices ; > patchstickygrass=0 ; I assume 1 is normal 0 is no stickygrass > > I may suck at GPL, but I unlocked the A8's the hard way ;)! > Kendt Well hey, you answered my next question too...thanks...I hope....I have two wheels, use the TM pedals with the LWFF wheel, M1RC didn't seem to see the pedals on the TM so I'm hoping the mergejoy line will take care of that... dave henrie
Don't forget to patch this up to Patch 6. The patch can be found at http://www.activescore.com/rally/rc.html among other places. You might even want to join the ongoing rally at this site. It only takes a couple of hours per month. Wayne Hutchison "Dave Henrie" <[email hidden]> wrote in message news:9%Tw8.52819$[email hidden]...
Quoted text (13 lines)> Thank you both very much...These narrow tracks are great...I'll see if I > can squeeze some tinkering time in between my gpl quests :) Too many > sims...too little time.. > dave henrie > <[email hidden]> wrote in message > news:aa0le3$377$[email hidden]... > > In article <OGNw8.51524$[email hidden]>, > > [email hidden] (Dave Henrie) wrote: > > > > > What a hoot! Just found a used version on Ebay. First couple of > > > stages > > > I've tried around Wales are fun. > > > I've seen the Ralwiz program, but what numbers do you plug in to
make > > > the > > > physics more realistic? > > > And I've searched gamecopyworld.com for a no_cd but all I've foundare
Quoted text (16 lines)> > > patches for Rally Championship 2000 and 2002...which I assume are > > > European > > > versions. any clues? > > > > patchstickygrass=0 > > > > patchdamages=50 > > > > patchbrakegrip=50 > > > > patchslidegrip=80 > > > > patchmaxdrawdistance=10 > > > > These settings turn off the sticky grass, so you do not suffer major > > slowdowns when on the grass, they reduce the amount of damage done by
50%, > > decrease the braking power by 50%, (so the car takes twice the distanceto > > stop) increases the cars sliding slightly, and reduces slightly theamount > > of graphics drawn in the distance (to speed up the graphics frame rate). > > > > *Peter* - http://homepage.ntlworld.com/petergagg/ > >
"Wayne Hutchison" <[email hidden]> wrote in message news:3i2x8.2560$[email hidden]... > Don't forget to patch this up to Patch 6. The patch can be found at > http://www.activescore.com/rally/rc.html among other places. You mighteven > want to join the ongoing rally at this site. It only takes a couple ofhours > per month. > > Wayne Hutchison Thanks Wayne for a great link. They had a link to a site I had previously bookmarked, http://www.rally2000.racesim.net/ but after I got on there a couple of days ago...it seems down now...that's a shame cuz I 'thought' they were working on a 2002 mod for RC. That woulda been fun to check out. Anybody have a clue about the status of the rally 2000 website? dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:<OK1x8.55528$[email hidden]>...
Quoted text (12 lines)> "Kendt Eklund" < > > > mergejoy=1; merge different input devices ; > > patchstickygrass=0 ; I assume 1 is normal 0 is no stickygrass > > > > I may suck at GPL, but I unlocked the A8's the hard way ;)! > > Kendt > Well hey, you answered my next question too...thanks...I hope....I have > two wheels, use the TM pedals with the LWFF wheel, M1RC didn't seem to see > the pedals on the TM so I'm hoping the mergejoy line will take care of > that... > dave henrie
Yep - you have to have the latest patch (5.30? patch 6?) for this to work, as well. Just set up your wheel as player 1's steering control, and the TM as player 2's brake/throttle and your should be good to go. Split axis works fine, too. HTH, Kendt
"Kendt Eklund" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> > "Kendt Eklund" < > > > > > mergejoy=1; merge different input devices ; > > > patchstickygrass=0 ; I assume 1 is normal 0 is no stickygrass > > > > > > I may suck at GPL, but I unlocked the A8's the hard way ;)! > > > Kendt > > Well hey, you answered my next question too...thanks...I hope....I
have > > two wheels, use the TM pedals with the LWFF wheel, M1RC didn't seem tosee
Quoted text (11 lines)> > the pedals on the TM so I'm hoping the mergejoy line will take care of > > that... > > dave henrie > > Yep - you have to have the latest patch (5.30? patch 6?) for this to > work, as well. Just set up your wheel as player 1's steering control, > and the TM as player 2's brake/throttle and your should be good to go. > Split axis works fine, too. > > HTH, > Kendt
no problem with split axis but every combination I tried last night was no good, either the pedals worked and the wheel didn't or vice-versa. However, I'm assuming that was all for driver one. I'll dig into driver #2 tonight...thanks again. dave henrie

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