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Rec.Autos.Simulators Archive

RASCAR Race At Homestead

2 posts by 2 people · 24 Apr 2002 23:47 UTC - 25 Apr 2002 01:08 UTC

John Simmons 24 Apr 2002 23:47 UTC#123855
Observations after running a few races against the AI: 1) I advise evryone to look at the driving lesson for this track. 2) Turn 3/4 - I don't know why, but the tendancy is to drift high in this turn. The AI did it, and I did it. Be ready for it. 3) If you're coming into the turns two-wide, and you're on the outside, it may be wise to back off and let the inside car have the position. If you're on the inside, make double-damn sure that you slow down enough to avoid drifting up the track in the middle of the turn. 4) Resist the urge to over-correct as you exit turn 2 or (and especially) turn 4. The rear end will get light on you and you'll end up smacking the inside wall. 5) Calibrate your wheel/pedals before you get on the track in the practice session. 6) If someone bumps you from behind in the turns, you'll almost always be headed for the outside wall, especially if you drove in too hard and are trying to compensate by braking a little more. 7) You have to enter the pits from the backstretch or sthe sim will black-flag you. Some of you may have already noticed what appears to be a shortcut access road to the pits. I don't know if the sim will black flag you for using it, but it's bad form to do so, and dangerous besides because you end up having to make a hard left-turn onto pit road. If someone else is coming into the pits at the same time, there's likely to be a problem. 8) You can't merge into traffic until you get onto the back-stretch. My advice is to stay on the acceleration lane and not go off into the grass, or you could spin into traffic (and be awarded a black flag by the sim in the process), not to mention probably ruinging someone else's race. Ian - I had to look hard to find your car number. We need to be able to clearly see car numbers during the race because the spotter/crew chief tells us to "Stay behind the 68 car", not "Stay behind Ian in the Sound Express car". :) -- ========================================================= DeMONS/1 for Nascar Racing 3 & Nascar Legends http://www.paddedwall.org/demons DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) http://www.paddedwall.org/demons2 RASCAR Roster http://www.paddedwall.org/rascar Redneck Techno-Biker & "programming deity" http://www.paddedwall.org/john Barbarian Diecast Collector (460+ cars and counting) http://www.paddedwall.org/diecast If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
IMHO, it would be better to just choose another track :-) -- ed_ "John Simmons" <[email hidden]> skrev i melding news:[email hidden]... > Observations after running a few races against the AI: > > 1) I advise evryone to look at the driving lesson for this track. > > 2) Turn 3/4 - I don't know why, but the tendancy is to drift high in > this turn. The AI did it, and I did it. Be ready for it. > > 3) If you're coming into the turns two-wide, and you're on the outside, > it may be wise to back off and let the inside car have the position. If > you're on the inside, make double-damn sure that you slow down enough to > avoid drifting up the track in the middle of the turn. > > 4) Resist the urge to over-correct as you exit turn 2 or (and > especially) turn 4. The rear end will get light on you and you'll end > up smacking the inside wall. > > 5) Calibrate your wheel/pedals before you get on the track in the > practice session. > > 6) If someone bumps you from behind in the turns, you'll almost always > be headed for the outside wall, especially if you drove in too hard and > are trying to compensate by braking a little more. > > 7) You have to enter the pits from the backstretch or sthe sim will > black-flag you. Some of you may have already noticed what appears to be > a shortcut access road to the pits. I don't know if the sim will black > flag you for using it, but it's bad form to do so, and dangerous besides > because you end up having to make a hard left-turn onto pit road. If > someone else is coming into the pits at the same time, there's likely to > be a problem. > > 8) You can't merge into traffic until you get onto the back-stretch. My > advice is to stay on the acceleration lane and not go off into the > grass, or you could spin into traffic (and be awarded a black flag by > the sim in the process), not to mention probably ruinging someone else's > race. > > > Ian - I had to look hard to find your car number. We need to be able to > clearly see car numbers during the race because the spotter/crew chief > tells us to "Stay behind the 68 car", not "Stay behind Ian in the Sound > Express car". > > :) > > > -- > ========================================================= > DeMONS/1 for Nascar Racing 3 & Nascar Legends > http://www.paddedwall.org/demons > DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) > http://www.paddedwall.org/demons2 > RASCAR Roster > http://www.paddedwall.org/rascar > Redneck Techno-Biker & "programming deity" > http://www.paddedwall.org/john > Barbarian Diecast Collector (460+ cars and counting) > http://www.paddedwall.org/diecast > > If you want to send me email, go to the first URL shown > above & click "Send Me Mail" in the contents frame. > =========================================================

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