Using a GF3 ti 200 overclocked to 210/450. Performance is good. But I
saw some of the details from other users that may indicate my polygon
performance is not up to snuff.
here's what I get from N2002 in the rend_ogl.ini file first line says it
all.
What are other GF users getting for their polygon reading?
dave henrie
[3D Accelerator Analysis]
PolyRate=186.10
TestedFullScreen=1
TextureSetSize=51058347
BitsPerPixel=16
Height=768
Width=1024
AnisotropicLevel=2
UseStencilBuffer=0
MinFilter=9987
MagFilter=9729
Renderer=GeForce3/AGP/3DNOW!
Version=1.3.1
Vendor=NVIDIA Corporation
I have a Ti 200 running at 210/465. This is my rend.ogl:
[3D Accelerator Analysis]
PolyRate=393.39
TestedFullScreen=1
TextureSetSize=59146240
BitsPerPixel=16
Height=864
Width=1152
AnisotropicLevel=8
UseStencilBuffer=0
MinFilter=9987
MagFilter=9729
Renderer=GeForce3/AGP/3DNOW!
Version=1.3.1
Vendor=NVIDIA Corporation
The texture setsize line is tweaked.
Don
"Dave Henrie" <[email hidden]> wrote in message
news:lujy8.10300$ao1.5084@rwcrnsc54...
> Using a GF3 ti 200 overclocked to 210/450. Performance is good. But I
> saw some of the details from other users that may indicate my polygon
> performance is not up to snuff.
> here's what I get from N2002 in the rend_ogl.ini file first line saysit
Quoted text (21 lines)
> all. > What are other GF users getting for their polygon reading? > dave henrie > > [3D Accelerator Analysis] > PolyRate=186.10 > TestedFullScreen=1 > TextureSetSize=51058347 > BitsPerPixel=16 > Height=768 > Width=1024 > AnisotropicLevel=2 > UseStencilBuffer=0 > MinFilter=9987 > MagFilter=9729 > Renderer=GeForce3/AGP/3DNOW! > Version=1.3.1 > Vendor=NVIDIA Corporation > > >GF3 ti450 (Gainward ti200) - 128meg @200/450 (stock)
XP1800
256 meg
[3D Accelerator Analysis]
PolyRate=536.49
TestedFullScreen=1
TextureSetSize=110084096 (tweaked)
BitsPerPixel=32
Height=960
Width=1280
AnisotropicLevel=1
UseStencilBuffer=0
MinFilter=9987
MagFilter=9729
Renderer=GeForce3/AGP/3DNOW!
Version=1.3.1
Vendor=NVIDIA Corporation
HTH,
Brian
"Dave Henrie" <[email hidden]> wrote in message
news:lujy8.10300$ao1.5084@rwcrnsc54...
> Using a GF3 ti 200 overclocked to 210/450. Performance isgood. But I
> saw some of the details from other users that may indicate mypolygon
> performance is not up to snuff.
> here's what I get from N2002 in the rend_ogl.ini file firstline says it
Quoted text (22 lines)
> all. > What are other GF users getting for their polygon reading? > dave henrie > > [3D Accelerator Analysis] > PolyRate=186.10 > TestedFullScreen=1 > TextureSetSize=51058347 > BitsPerPixel=16 > Height=768 > Width=1024 > AnisotropicLevel=2 > UseStencilBuffer=0 > MinFilter=9987 > MagFilter=9729 > Renderer=GeForce3/AGP/3DNOW! > Version=1.3.1 > Vendor=NVIDIA Corporation > > > >GF3 ti 200 overclocked to 252/502 128meg:
[3D Accelerator Analysis]
PolyRate=1026.47
TestedFullScreen=1
TextureSetSize=83143340
BitsPerPixel=32
Height=960
Width=1280
AnisotropicLevel=0
UseStencilBuffer=0
MinFilter=9987
MagFilter=9729
Renderer=GeForce3/AGP/3DNOW!
Version=1.3.1
Vendor=NVIDIA Corporation
"Dave Henrie" <[email hidden]> wrote in message
news:lujy8.10300$ao1.5084@rwcrnsc54...
> Using a GF3 ti 200 overclocked to 210/450. Performance is good. But I
> saw some of the details from other users that may indicate my polygon
> performance is not up to snuff.
> here's what I get from N2002 in the rend_ogl.ini file first line saysit
Quoted text (21 lines)
> all. > What are other GF users getting for their polygon reading? > dave henrie > > [3D Accelerator Analysis] > PolyRate=186.10 > TestedFullScreen=1 > TextureSetSize=51058347 > BitsPerPixel=16 > Height=768 > Width=1024 > AnisotropicLevel=2 > UseStencilBuffer=0 > MinFilter=9987 > MagFilter=9729 > Renderer=GeForce3/AGP/3DNOW! > Version=1.3.1 > Vendor=NVIDIA Corporation > > >
"JTSBurn"
> GF3 ti 200 overclocked to 252/502 128meg:
>
> [3D Accelerator Analysis]
> PolyRate=1026.47 Holy Schmoley! Are you using any extra cooling on that??? huge
increase....
dave henrie
"JTSBurn"
Holy Schmoley! Are you using any extra cooling on that??? huge
increase....
dave henrie
[3D Accelerator Analysis]
PolyRate=927.22
TestedFullScreen=1
TextureSetSize=56129026
BitsPerPixel=16
Height=768
Width=1024
AnisotropicLevel=2
UseStencilBuffer=0
MinFilter=9987
MagFilter=9729
Renderer=GeForce2 MX/AGP/SSE
Version=1.3.0
Vendor=NVIDIA Corporation
This is on a GF2 MX 400 BTW 64MB AGP card, not overclocked. Why are all of you except JTSBurn
getting such low poly rates? At first I thought I wouldn't say anything assuming lower poly rates
were in some weird way better...
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
Dave Henrie <[email hidden]> wrote in message news:lujy8.10300$ao1.5084@rwcrnsc54...
> Using a GF3 ti 200 overclocked to 210/450. Performance is good. But I
> saw some of the details from other users that may indicate my polygon
> performance is not up to snuff.
> here's what I get from N2002 in the rend_ogl.ini file first line says it
> all.
> What are other GF users getting for their polygon reading?
> dave henrie
>
> [3D Accelerator Analysis]
> PolyRate=186.10
> TestedFullScreen=1
> TextureSetSize=51058347
> BitsPerPixel=16
> Height=768
> Width=1024
> AnisotropicLevel=2
> UseStencilBuffer=0
> MinFilter=9987
> MagFilter=9729
> Renderer=GeForce3/AGP/3DNOW!
> Version=1.3.1
> Vendor=NVIDIA Corporation
>
>
>
I have a Gainward card - one of the "Golden Sample" cards. These are very
overclockable. For cooling I have one of those dual fan card coolers. It
sort of lays over all the cards. The box is set up well to ventilate out
the back which also helps.
Todd
"Dave Henrie" <[email hidden]> wrote in message
news:bMZy8.72219$[email hidden]...
Quoted text (11 lines)
> > "JTSBurn" > > GF3 ti 200 overclocked to 252/502 128meg: > > > > [3D Accelerator Analysis] > > PolyRate=1026.47 > Holy Schmoley! Are you using any extra cooling on that??? huge > increase.... > dave henrie > >
"Biz" <[email hidden]> wrote in message
news:kp2z8.52054$[email hidden]...
of you except JTSBurn
> getting such low poly rates? At first I thought I wouldn't say anythingassuming lower poly rates
> were in some weird way better...
I was wondering that myself. My system is not that great - only an Athlon
1000 with a GF3 card. Kind of antiquated by todays standards ;-)
news:lujy8.10300$ao1.5084@rwcrnsc54...
> > Using a GF3 ti 200 overclocked to 210/450. Performance is good. ButI
> > saw some of the details from other users that may indicate my polygon
> > performance is not up to snuff.
> > here's what I get from N2002 in the rend_ogl.ini file first line saysit
Quoted text (17 lines)
> [3D Accelerator Analysis] > PolyRate=927.22 > TestedFullScreen=1 > TextureSetSize=56129026 > BitsPerPixel=16 > Height=768 > Width=1024 > AnisotropicLevel=2 > UseStencilBuffer=0 > MinFilter=9987 > MagFilter=9729 > Renderer=GeForce2 MX/AGP/SSE > Version=1.3.0 > Vendor=NVIDIA Corporation > > > This is on a GF2 MX 400 BTW 64MB AGP card, not overclocked. Why are allQuoted text (8 lines)
> Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > Dave Henrie <[email hidden]> wrote in messageQuoted text (23 lines)
> > all. > > What are other GF users getting for their polygon reading? > > dave henrie > > > > [3D Accelerator Analysis] > > PolyRate=186.10 > > TestedFullScreen=1 > > TextureSetSize=51058347 > > BitsPerPixel=16 > > Height=768 > > Width=1024 > > AnisotropicLevel=2 > > UseStencilBuffer=0 > > MinFilter=9987 > > MagFilter=9729 > > Renderer=GeForce3/AGP/3DNOW! > > Version=1.3.1 > > Vendor=NVIDIA Corporation > > > > > > > >
"JTSBurn"
Yup that is why I started this thread...Something seems to be not
right...I get high fps, in the 80's alone and usually in the 40's in a pack
with some dippage from time to time, but man...I'm 50% less than the next
closest and only a fraction of the highest reported.
dave henrie
Quoted text (15 lines)
> > [3D Accelerator Analysis] > > PolyRate=927.22 > > > > This is on a GF2 MX 400 BTW 64MB AGP card, not overclocked. Why are all > of you except JTSBurn > > getting such low poly rates? At first I thought I wouldn't say anything > assuming lower poly rates > > were in some weird way better... > > > I was wondering that myself. My system is not that great - only an Athlon > 1000 with a GF3 card. Kind of antiquated by todays standards ;-) > > > > BizOn Mon, 29 Apr 2002 13:09:55 GMT, "Dave Henrie" <[email hidden]>
wrote:
Sounds like a driver issue, somethings not right. DX, via drivers, GF3
drivers, etc, somethings not right.
Rafe Mc
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