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Rascar rules....again

7 posts by 6 people · 29 Apr 2002 22:01 UTC - 30 Apr 2002 02:03 UTC

Ed White 29 Apr 2002 22:01 UTC#122845
Since "the rules" have been a hot topic for discussion, I thought I'd weigh in with what I think would be my ideal set for online races. Several of these have been blatantly stolen from series I have run in: 1 Race to the yellow flag at all times.....slowing is a recipe for disaster, no matter how noble the intention. Also, coast after crossing the line, do not slow down, which causes cars racing behind you to slam into the field. The leaders will pass the pace car, which will catch up to them....it always does. 2 All 2 time self-spinners or caution-bringer-outers should park it, and wait for the next race. We all make mistakes, but twice in one event should be a clue that somethings not right. Do it for your fellow racers. 3 Any lap cars should pit during any caution that will result in a less-than-10-laps-to-go restart, and line up single file behind the lead cars. 4 PACE MEANS PACE DAMNIT!!!!! Surely if you think you're a good enough driver to race online, you should be able to handle driving 55mph behind another car for 3 laps, without speeding up/slowing down, without hitting another car, or spinning out. If you need extra room, offset your car one lane high or low from the car you're following, so that in the event of a sudden brake check, you'll go by, rather than through, the car ahead. 5 On starts and restarts, use your F2 screen to see the interval between you and the car ahead....a .5 sec interval is ideal (IMHO) and any larger interval should be considered an attempt to "get a run" to "jump the start". The internet being what it is, this is the riskiest part of any race, and pass attempts gone awry at these times should earn heaping helpings of abuse on the perpetrator. It's really pretty simple, when we go green, gas it and follow the car ahead till you're up to speed, then all's fair. ( You may also find the need to occasionally....horror!....lift, to keep from hitting someone.) 6 On the subject of restarting races, I'm generally against it, but would agree to any rule chosen ahead of time, to make it fair to all. 7 Real races have lap cars, dual-file restarts, and cautions, and the most interesting online races do too....no cautions means that a fast guy can drive away with no hope of the field ever catching up. Cautions and pit strategy are crucial to the realism of a racing sim. I'm no expert, I'm sure there's things I've missed, and while this all seems like common sense to me, all points above are strictly my own opinion, and for these reasons I'm sure you'll understand that all flames may be ignored......but I thought that maybe a quick survey of what people would like to see might be in order. -- Ed White 'Just a little loose off'
Otis 29 Apr 2002 22:13 UTC↳ reply to Ed White#122854
"Ed White" <[email hidden]> wrote > Since "the rules" have been a hot topic for discussion, I thought I'dweigh > in with what I think would be my ideal set for online races. Several of > these have been blatantly stolen from series I have run in: > Snip. > > 2 All 2 time self-spinners or caution-bringer-outers should park it, and > wait for the next race. We all make mistakes, but twice in one eventshould > be a clue that somethings not right. Do it for your fellow racers. > This is a fantastic rule. A lot of short tracks are now implementing this rule because the tracks are now facing curfews from local city governments. We'd have to be on the honor system but, if you solo spin twice in a race you're done for the evening.
Quoted text (7 lines)> > 4 PACE MEANS PACE DAMNIT!!!!! Surely if you think you're a good enough > driver to race online, you should be able to handle driving 55mph behind > another car for 3 laps, without speeding up/slowing down, without hitting > another car, or spinning out. If you need extra room, offset your car one > lane high or low from the car you're following, so that in the event of a > sudden brake check, you'll go by, rather than through, the car ahead.
You probably don't need to scrub heat into your tires either. Otis
Fwiw, I'd stick to ONLY the rules the sim itself enforces. Anything else tends to lead to problems, irregardless of the fact, who's going to check the replay for non-sim rules ? Just my .02 :) -John "Ed White" <[email hidden]> wrote in message news:3pjz8.59694$[email hidden]... > Since "the rules" have been a hot topic for discussion, I thought I'dweigh > in with what I think would be my ideal set for online races. Several of > these have been blatantly stolen from series I have run in: > > 1 Race to the yellow flag at all times.....slowing is a recipe fordisaster, > no matter how noble the intention. Also, coast after crossing the line, do > not slow down, which causes cars racing behind you to slam into the field. > The leaders will pass the pace car, which will catch up to them....italways > does. > > 2 All 2 time self-spinners or caution-bringer-outers should park it, and > wait for the next race. We all make mistakes, but twice in one eventshould
Quoted text (14 lines)> be a clue that somethings not right. Do it for your fellow racers. > > 3 Any lap cars should pit during any caution that will result in a > less-than-10-laps-to-go restart, and line up single file behind the lead > cars. > > 4 PACE MEANS PACE DAMNIT!!!!! Surely if you think you're a good enough > driver to race online, you should be able to handle driving 55mph behind > another car for 3 laps, without speeding up/slowing down, without hitting > another car, or spinning out. If you need extra room, offset your car one > lane high or low from the car you're following, so that in the event of a > sudden brake check, you'll go by, rather than through, the car ahead. > > 5 On starts and restarts, use your F2 screen to see the interval between
you > and the car ahead....a .5 sec interval is ideal (IMHO) and any larger > interval should be considered an attempt to "get a run" to "jump thestart". > The internet being what it is, this is the riskiest part of any race, and > pass attempts gone awry at these times should earn heaping helpings ofabuse > on the perpetrator. It's really pretty simple, when we go green, gas itand > follow the car ahead till you're up to speed, then all's fair. ( You may > also find the need to occasionally....horror!....lift, to keep fromhitting
Quoted text (11 lines)> someone.) > > 6 On the subject of restarting races, I'm generally against it, but would > agree to any rule chosen ahead of time, to make it fair to all. > > 7 Real races have lap cars, dual-file restarts, and cautions, and the most > interesting online races do too....no cautions means that a fast guy can > drive away with no hope of the field ever catching up. Cautions and pit > strategy are crucial to the realism of a racing sim. > > I'm no expert, I'm sure there's things I've missed, and while this all
seems
Quoted text (11 lines)> like common sense to me, all points above are strictly my own opinion, and > for these reasons I'm sure you'll understand that all flames may be > ignored......but I thought that maybe a quick survey of what people would > like to see might be in order. > > > -- > Ed White > 'Just a little loose off' > >
Yep. -John "Joachim Trensz" <[email hidden]> wrote in message news:aakgil$bhv4a$[email hidden]... > IMHO - forget rules. > > This isn't a league but a group of guys who meet up for some casualracing. > If anyone wants to race in a league with all sorts of rules, caveats and > obligations, there are plenty of them around he can join. > > Guidelines and advice is what this group needs, and everyone here will > gladly accept and use advice he receives. And that'll have a similareffect > as rules, without that administrative 'overhead' all this rulebusinesswill
Quoted text (7 lines)> create. > > Just my 2� worth... > > Achim > >
IMHO - forget rules. This isn't a league but a group of guys who meet up for some casual racing. If anyone wants to race in a league with all sorts of rules, caveats and obligations, there are plenty of them around he can join. Guidelines and advice is what this group needs, and everyone here will gladly accept and use advice he receives. And that'll have a similar effect as rules, without that administrative 'overhead' all this rulebusiness will create. Just my 2� worth... Achim
>"Ed White" <[email hidden]> wrote > The leaders will pass the pace car, which will catch up to them.... ...and crash them into oblivion ;-) > 5 On starts and restarts, use your F2 screen to see the interval betweenyou > and the car ahead....a .5 sec interval is ideal (IMHO) and any larger > interval should be considered an attempt to "get a run" to "jump thestart". I personally always give a 0.75 sec gap with the car in front. That's what I feel is the best for a smooth restart. > 7 Real races have lap cars, dual-file restarts, and cautions, and the most > interesting online races do too....no cautions means that a fast guy can > drive away with no hope of the field ever catching up. Cautions and pit > strategy are crucial to the realism of a racing sim. Indeed. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...

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