Since "the rules" have been a hot topic for discussion, I thought I'd weigh
in with what I think would be my ideal set for online races. Several of
these have been blatantly stolen from series I have run in:
1 Race to the yellow flag at all times.....slowing is a recipe for disaster,
no matter how noble the intention. Also, coast after crossing the line, do
not slow down, which causes cars racing behind you to slam into the field.
The leaders will pass the pace car, which will catch up to them....it always
does.
2 All 2 time self-spinners or caution-bringer-outers should park it, and
wait for the next race. We all make mistakes, but twice in one event should
be a clue that somethings not right. Do it for your fellow racers.
3 Any lap cars should pit during any caution that will result in a
less-than-10-laps-to-go restart, and line up single file behind the lead
cars.
4 PACE MEANS PACE DAMNIT!!!!! Surely if you think you're a good enough
driver to race online, you should be able to handle driving 55mph behind
another car for 3 laps, without speeding up/slowing down, without hitting
another car, or spinning out. If you need extra room, offset your car one
lane high or low from the car you're following, so that in the event of a
sudden brake check, you'll go by, rather than through, the car ahead.
5 On starts and restarts, use your F2 screen to see the interval between you
and the car ahead....a .5 sec interval is ideal (IMHO) and any larger
interval should be considered an attempt to "get a run" to "jump the start".
The internet being what it is, this is the riskiest part of any race, and
pass attempts gone awry at these times should earn heaping helpings of abuse
on the perpetrator. It's really pretty simple, when we go green, gas it and
follow the car ahead till you're up to speed, then all's fair. ( You may
also find the need to occasionally....horror!....lift, to keep from hitting
someone.)
6 On the subject of restarting races, I'm generally against it, but would
agree to any rule chosen ahead of time, to make it fair to all.
7 Real races have lap cars, dual-file restarts, and cautions, and the most
interesting online races do too....no cautions means that a fast guy can
drive away with no hope of the field ever catching up. Cautions and pit
strategy are crucial to the realism of a racing sim.
I'm no expert, I'm sure there's things I've missed, and while this all seems
like common sense to me, all points above are strictly my own opinion, and
for these reasons I'm sure you'll understand that all flames may be
ignored......but I thought that maybe a quick survey of what people would
like to see might be in order.
--
Ed White
'Just a little loose off'
"Ed White" <[email hidden]> wrote
> Since "the rules" have been a hot topic for discussion, I thought I'dweigh
> in with what I think would be my ideal set for online races. Several of
> these have been blatantly stolen from series I have run in:
>
Snip.
>
> 2 All 2 time self-spinners or caution-bringer-outers should park it, and
> wait for the next race. We all make mistakes, but twice in one eventshould
> be a clue that somethings not right. Do it for your fellow racers.
>
This is a fantastic rule. A lot of short tracks are now implementing this
rule because the tracks are now facing curfews from local city governments.
We'd have to be on the honor system but, if you solo spin twice in a race
you're done for the evening.
You probably don't need to scrub heat into your tires either.
Otis
Quoted text (7 lines)
> > 4 PACE MEANS PACE DAMNIT!!!!! Surely if you think you're a good enough > driver to race online, you should be able to handle driving 55mph behind > another car for 3 laps, without speeding up/slowing down, without hitting > another car, or spinning out. If you need extra room, offset your car one > lane high or low from the car you're following, so that in the event of a > sudden brake check, you'll go by, rather than through, the car ahead. Fwiw, I'd stick to ONLY the rules the sim itself enforces. Anything else
tends to lead to problems, irregardless of the fact, who's going to check
the replay for non-sim rules ?
Just my .02 :)
-John
"Ed White" <[email hidden]> wrote in message
news:3pjz8.59694$[email hidden]...
> Since "the rules" have been a hot topic for discussion, I thought I'dweigh
> in with what I think would be my ideal set for online races. Several of
> these have been blatantly stolen from series I have run in:
>
> 1 Race to the yellow flag at all times.....slowing is a recipe fordisaster,
> no matter how noble the intention. Also, coast after crossing the line, do
> not slow down, which causes cars racing behind you to slam into the field.
> The leaders will pass the pace car, which will catch up to them....italways
> does.
>
> 2 All 2 time self-spinners or caution-bringer-outers should park it, and
> wait for the next race. We all make mistakes, but twice in one eventshould
you
> and the car ahead....a .5 sec interval is ideal (IMHO) and any larger
> interval should be considered an attempt to "get a run" to "jump thestart".
> The internet being what it is, this is the riskiest part of any race, and
> pass attempts gone awry at these times should earn heaping helpings ofabuse
> on the perpetrator. It's really pretty simple, when we go green, gas itand
> follow the car ahead till you're up to speed, then all's fair. ( You may
> also find the need to occasionally....horror!....lift, to keep fromhitting
seems
Quoted text (14 lines)
> be a clue that somethings not right. Do it for your fellow racers. > > 3 Any lap cars should pit during any caution that will result in a > less-than-10-laps-to-go restart, and line up single file behind the lead > cars. > > 4 PACE MEANS PACE DAMNIT!!!!! Surely if you think you're a good enough > driver to race online, you should be able to handle driving 55mph behind > another car for 3 laps, without speeding up/slowing down, without hitting > another car, or spinning out. If you need extra room, offset your car one > lane high or low from the car you're following, so that in the event of a > sudden brake check, you'll go by, rather than through, the car ahead. > > 5 On starts and restarts, use your F2 screen to see the interval betweenQuoted text (11 lines)
> someone.) > > 6 On the subject of restarting races, I'm generally against it, but would > agree to any rule chosen ahead of time, to make it fair to all. > > 7 Real races have lap cars, dual-file restarts, and cautions, and the most > interesting online races do too....no cautions means that a fast guy can > drive away with no hope of the field ever catching up. Cautions and pit > strategy are crucial to the realism of a racing sim. > > I'm no expert, I'm sure there's things I've missed, and while this allQuoted text (11 lines)
> like common sense to me, all points above are strictly my own opinion, and > for these reasons I'm sure you'll understand that all flames may be > ignored......but I thought that maybe a quick survey of what people would > like to see might be in order. > > > -- > Ed White > 'Just a little loose off' > > Yep.
-John
"Joachim Trensz" <[email hidden]> wrote in message
news:aakgil$bhv4a$[email hidden]...
> IMHO - forget rules.
>
> This isn't a league but a group of guys who meet up for some casualracing.
> If anyone wants to race in a league with all sorts of rules, caveats and
> obligations, there are plenty of them around he can join.
>
> Guidelines and advice is what this group needs, and everyone here will
> gladly accept and use advice he receives. And that'll have a similareffect
> as rules, without that administrative 'overhead' all this rulebusinesswill
Quoted text (7 lines)
> create. > > Just my 2� worth... > > Achim > >Bingo! If people are gonna try and turn this into another league its not for
me. You can not make common sence a rule.
MadDAWG
IMHO - forget rules.
This isn't a league but a group of guys who meet up for some casual racing.
If anyone wants to race in a league with all sorts of rules, caveats and
obligations, there are plenty of them around he can join.
Guidelines and advice is what this group needs, and everyone here will
gladly accept and use advice he receives. And that'll have a similar effect
as rules, without that administrative 'overhead' all this rulebusiness will
create.
Just my 2� worth...
Achim
>"Ed White" <[email hidden]> wrote
> The leaders will pass the pace car, which will catch up to them....
...and crash them into oblivion ;-)
> 5 On starts and restarts, use your F2 screen to see the interval betweenyou
> and the car ahead....a .5 sec interval is ideal (IMHO) and any larger
> interval should be considered an attempt to "get a run" to "jump thestart".
I personally always give a 0.75 sec gap with the car in front. That's what
I feel is the best for a smooth restart.
> 7 Real races have lap cars, dual-file restarts, and cautions, and the most
> interesting online races do too....no cautions means that a fast guy can
> drive away with no hope of the field ever catching up. Cautions and pit
> strategy are crucial to the realism of a racing sim.
Indeed.
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
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