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NFS5

19 posts by 11 people · 30 Apr 2002 17:02 UTC - 02 May 2002 01:36 UTC

Mike Davison 30 Apr 2002 17:02 UTC#122828
has anyone here tried this, as i got a copy today and have been playing at the "factory driver" thang for a while, and am dead impressed. havent tried it with a wheel yet, but as i have experience of rally trophy and GPL on keyb, i would say it should be very good with a wheel (though some of their "challenges" would be easier on keyb) anyway, just wondering wot other opinions are out there...
On Tue, 30 Apr 2002 18:02:34 +0100, "Mike Davison" <[email hidden]> wrote: >has anyone here tried this, as i got a copy today and have been playing at >the "factory driver" thang for a while, and am dead impressed. havent tried >it with a wheel yet It's great with a wheel, it's the best version of NFS since the original. Most folks around here played it and liked it, but it's old news now. (Wonder if they're working on a sequel?)
"Mike Davison" <[email hidden]> wrote in message news:aamiek$di8$[email hidden]... > has anyone here tried this, as i got a copy today and have been playing at > the "factory driver" thang for a while, and am dead impressed. haventtried > it with a wheel yet, but as i have experience of rally trophy and GPL on > keyb, i would say it should be very good with a wheel (though some oftheir > "challenges" would be easier on keyb) > anyway, just wondering wot other opinions are out there... I loved it, played all the way through factory driver and the other game modes as well. Lots of fun. Once I had completed all the various modes though, it didn't last long on my hard drive. At that point you have lots of money, your car is as tuned as it's gonna get, and you know the courses as well as you're ever going to. But I got a good month (maybe) of play time out of it.
NFS: Hot Pursuit 2 is slated for the PC later this year. I think Hot Pursuit is a step backwards to a more arcade style racing. I'd prefer the physics and cars from Porsche Unleashed with some REAL racetracks instead of point-to-point road courses that aren't possible to "attack" with proper driving technique. -- Joe Marques "Joe62" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 30 Apr 2002 18:02:34 +0100, "Mike Davison" <[email hidden]> > wrote: > > It's great with a wheel, it's the best version of NFS since the > original. Most folks around here played it and liked it, but it's old > news now. (Wonder if they're working on a sequel?) >
i consider the point to point much more exciting as you have to think much more as you drive them (obviously not after they have been driven 23 times ;-]) and wish someone would bring out a proper sim with the sort of cars and tracks we came across in NFS2&3... "Joe Marques" <[email hidden]> wrote in message news:sgBz8.924$[email hidden]... > NFS: Hot Pursuit 2 is slated for the PC later this year. I think Hot > Pursuit is a step backwards to a more arcade style racing. I'd prefer the > physics and cars from Porsche Unleashed with some REAL racetracks insteadof
Quoted text (18 lines)> point-to-point road courses that aren't possible to "attack" with proper > driving technique. > > -- > Joe Marques > > > "Joe62" <[email hidden]> wrote in message > news:[email hidden]... > > On Tue, 30 Apr 2002 18:02:34 +0100, "Mike Davison" <[email hidden]> > > wrote: > > > > It's great with a wheel, it's the best version of NFS since the > > original. Most folks around here played it and liked it, but it's old > > news now. (Wonder if they're working on a sequel?) > > > >
On Tue, 30 Apr 2002 18:21:12 GMT, "Joe Marques" <[email hidden]> wrote: >NFS: Hot Pursuit 2 is slated for the PC later this year. I think Hot >Pursuit is a step backwards to a more arcade style racing. Totally. In no way is this a Porchse Unleashed sequel. > I'd prefer the >physics and cars from Porsche Unleashed with some REAL racetracks instead of >point-to-point road courses that aren't possible to "attack" with proper >driving technique. Agree about the physics but not the tracks. I LOVED that they finally got away from the horribly tired circuit-tracks formula and back to the more realistic A-B tracks. It would have been just a so-so game with only circuit tracks.
Ade 30 Apr 2002 21:50 UTC↳ reply to Rob Adams#122713
"Rob Adams" <[email hidden]> wrote in message news:WRAz8.2467$[email hidden]... > "Mike Davison" <[email hidden]> wrote in message > news:aamiek$di8$[email hidden]... > > has anyone here tried this, as i got a copy today and have been playingat
Quoted text (11 lines)> > the "factory driver" thang for a while, and am dead impressed. havent > tried > > it with a wheel yet, but as i have experience of rally trophy and GPL on > > keyb, i would say it should be very good with a wheel (though some of > their > > "challenges" would be easier on keyb) > > anyway, just wondering wot other opinions are out there... > > I loved it, played all the way through factory driver and the other game > modes as well. Lots of fun. Once I had completed all the various modes > though, it didn't last long on my hard drive. At that point you have lots
of > money, your car is as tuned as it's gonna get, and you know the courses as > well as you're ever going to. But I got a good month (maybe) of play time > out of it. > And then you play online, there's a great online community.
> >NFS: Hot Pursuit 2 is slated for the PC later this year. I think Hot > >Pursuit is a step backwards to a more arcade style racing. > > Totally. In no way is this a Porchse Unleashed sequel. > How do you guy's know that? The PC version wont necessarily be exactly like the PS2 version. Or have you looked at a pre beta version of the game? Jone.
This was my favorite NFS after NFS1. NFS4 is third. I completed factory driver and evolution mode using a standard Gravis Gamepad (Ouch!!) and then after some upgrades redid it with a wheel. The wheel/pedals adds a whole new feel and excitement to any driving game and NFS:PU was no exception. I love the "P2P" roads too. After a few races you can kind of memorize them but not as easily as a track. One road (can't remember the name) takes you though a town and there are a ton of shortcuts/alternate routes, but watch out for fire hydrants. :) Also, the Autobahn is very cool. Too bad it's not the complete highway... I have also recently gotten into rally racing and have Mobil1 BRC. Some of the stages take 25-30mins+ to complete and are very demanding on concentration. It presents a whole new dimension on driving. The cars max out at around 150mph or so but when you consider the terrain that's VERY fast. Haven't tried GPL with the wheel yet. Oddly enough, GPL and F12000 were the inital reasons I wanted a wheel. I have tried it with F12001 and it's amazing. Sorry, got off-track there a bit... - Tom N. Mike Davison ([email hidden]) wrote: : has anyone here tried this, as i got a copy today and have been playing at : the "factory driver" thang for a while, and am dead impressed. havent tried : it with a wheel yet, but as i have experience of rally trophy and GPL on : keyb, i would say it should be very good with a wheel (though some of their : "challenges" would be easier on keyb) : anyway, just wondering wot other opinions are out there...
"Jone Tytlandsvik" <[email hidden]> wrote in message news:aan8ad$c8ash$[email hidden]...
Quoted text (7 lines)> > >NFS: Hot Pursuit 2 is slated for the PC later this year. I think Hot > > >Pursuit is a step backwards to a more arcade style racing. > > > > Totally. In no way is this a Porchse Unleashed sequel. > > > > How do you guy's know that? The PC version wont necessarily be exactly
like > the PS2 version. > Or have you looked at a pre beta version of the game? Apparently EA Seattle is developing the PC, XBox and Gamecube versions, and EA Canada is producing the PS2 version. I don't know whether that's good or bad, from a PC player's point of view (anyone know who did which previous NFS titles?). Anyway I just picked this up from the official site: http://www.ea.com/eagames/official/nfs_hotpursuit2/home.jsp [quote] REDWOOD CITY, Calif.--(BUSINESS WIRE)--April 25, 2002-- "Pull your vehicle over now!'' EA plans to drive the highly anticipated Need For SpeedT Hot Pursuit 2 game for the PlayStation� 2 computer entertainment system to PC, XboxT video game system from Microsoft and Nintendo GameCubeT. All four titles will be published under the EA GAMEST brand and will be available in late summer 2002. Further building upon the franchises' award-winning legacy, Need For Speed Hot Pursuit 2 will feature classic open road racing with the added intensity of police intervention, as first seen in Need For Speed III Hot Pursuit. This year's game allows the player to select from over 20 licensed exotics from the world's most coveted manufacturers including the Ferrari 360 SpiderT, Lamborghini MurcielagoT and Porsche� Carrera GTT. Need For Speed Hot Pursuit 2 will feature five different gameplay modes: Quick Race, Single Challenge, Hot Pursuit, Championship and an all-new "Top Cop'' mode for the Xbox, Nintendo GameCube and PC versions. This brand new mode allows players to actually "be the cop'' by taking on a career as a high-speed highway patrolman by competing in over 30 events. Hot Pursuit and Championship modes also consist of over 30 challenging race events that if completed, the player will be rewarded with new cars, tracks and high performance upgrades. Need For Speed Hot Pursuit 2 will feature over 20 tracks, with up to 12 miles of road and environments ranging from the lush forests to the sandy beaches. The PlayStation 2, Xbox and Nintendo GameCube versions will also feature a multiplayer mode with two-player split screen racing. The PC game will support up to eight-player multiplayer racing via LAN/Internet/Direct IP. EA Seattle is developing Need For Speed Hot Pursuit 2 for the PC, Xbox and Nintendo GameCube. The PlayStation 2 version is being produced by EA Canada and developed by Black Box, a Vancouver-based development company. For more information on Need For Speed Hot Pursuit 2, visit the official product Web site at: www.needforspeed.com. http://www.info.ea.com/pr/pr206.doc [/quote] Ice D
I'd think "NfS: Corvette Unleashed" would be a howling commercial success (I'll take the Grand Sport, thank you, altho the never-was Aero would be nice and the never-ran GTP sure would be fast), "NfS: Ferrari Unleashed" would be a winner...if you could get the license, and let's not forget franchises like Mercedes Unleashed (300SLR, C-11, GTK, etc.), and BMW Unleashed, which could span everything from the M1 to the current Mini Cooper S (which I get to drive tomorrow) and the 2003 Range Rover (which I drove last week). --Steve Smith "Joe Marques" <[email hidden]> wrote in message news:sgBz8.924$[email hidden]... > NFS: Hot Pursuit 2 is slated for the PC later this year. I think Hot > Pursuit is a step backwards to a more arcade style racing. I'd prefer the > physics and cars from Porsche Unleashed with some REAL racetracks insteadof
Quoted text (18 lines)> point-to-point road courses that aren't possible to "attack" with proper > driving technique. > > -- > Joe Marques > > > "Joe62" <[email hidden]> wrote in message > news:[email hidden]... > > On Tue, 30 Apr 2002 18:02:34 +0100, "Mike Davison" <[email hidden]> > > wrote: > > > > It's great with a wheel, it's the best version of NFS since the > > original. Most folks around here played it and liked it, but it's old > > news now. (Wonder if they're working on a sequel?) > > > >
On Wed, 1 May 2002 01:11:08 +0200, "Jone Tytlandsvik" <[email hidden]> wrote: >Or have you looked at a pre beta version of the game? I know someone who works there (in QA). They say it's like NFS3 - circuit tracks, arcade style.
"Mike Davison" <[email hidden]> wrote in message news:aamiek$di8$[email hidden]... > has anyone here tried this, as i got a copy today and have beenplaying at > the "factory driver" thang for a while, and am dead impressed. haventtried > it with a wheel yet, but as i have experience of rally trophy and GPLon > keyb, i would say it should be very good with a wheel (though some oftheir > "challenges" would be easier on keyb) > anyway, just wondering wot other opinions are out there... It has great physics, great campaign mode, a mission-based factory driver mode, AND online support. I live close to EA's server in San Mateo, so my ping is like 20 ms. :-) have a great time racing (turns out I wasn't that good). If you need any help, check my NFS:PU FAQ on gamefaqs.com. It covers all of the driving "tricks". If you know GPL these would be second nature to you, but for newbies it's worth reading, I hope. :-) --KC
"if you know GPL these would be second nature to you"?? i cant say i've ever tried doing a 360 in a Lotus (at least not intentionally!) "Kasey Chang (remove EATSPAM to reply)" <[email hidden]> wrote in message news:VgWz8.4424$[email hidden]...
Quoted text (30 lines)> > "Mike Davison" <[email hidden]> wrote in message > news:aamiek$di8$[email hidden]... > > has anyone here tried this, as i got a copy today and have been > playing at > > the "factory driver" thang for a while, and am dead impressed. havent > tried > > it with a wheel yet, but as i have experience of rally trophy and GPL > on > > keyb, i would say it should be very good with a wheel (though some of > their > > "challenges" would be easier on keyb) > > anyway, just wondering wot other opinions are out there... > > It has great physics, great campaign mode, a mission-based factory > driver > mode, AND online support. I live close to EA's server in San Mateo, so > my > ping is like 20 ms. :-) have a great time racing (turns out I wasn't > that good). > > If you need any help, check my NFS:PU FAQ on gamefaqs.com. It covers > all of the driving "tricks". If you know GPL these would be second > nature to > you, but for newbies it's worth reading, I hope. :-) > > --KC > > >
> "if you know GPL these would be second nature to you"?? i cant say i'veever > tried doing a 360 in a Lotus (at least not intentionally!) I have. I actually use a few of the things I learned from NFS5 in GPL. If I spin, I try to turn it into a 360 and keep on going. I've even succeeded a couple of times. I don't use this in traffic, because it would result in my taking out everybody around me but on a solo spin it's worth a try.
so where's the handbrake in the lotus? i think i might try this... "Rob Adams" <[email hidden]> wrote in message news:3pXz8.3333$[email hidden]... > > "if you know GPL these would be second nature to you"?? i cant say i've > ever > > tried doing a 360 in a Lotus (at least not intentionally!) > > I have. I actually use a few of the things I learned from NFS5 in GPL. IfI
Quoted text (7 lines)> spin, I try to turn it into a 360 and keep on going. I've even succeeded a > couple of times. > > I don't use this in traffic, because it would result in my taking out > everybody around me but on a solo spin it's worth a try. > >
Set your brake balance all the way to the rear :) OK, not everything from NFS5 applies - I just turn the wheel to keep the spin going. Having never done a 360 in real life, I didn't know that was the secret until I learned it in a simulated Porsche. "Mike Davison" <[email hidden]> wrote in message news:aapgnv$7po$[email hidden]... > so where's the handbrake in the lotus? i think i might try this... > "Rob Adams" <[email hidden]> wrote in message > news:3pXz8.3333$[email hidden]... > > > "if you know GPL these would be second nature to you"?? i cant sayi've > > ever > > > tried doing a 360 in a Lotus (at least not intentionally!) > > > > I have. I actually use a few of the things I learned from NFS5 in GPL.If > I > > spin, I try to turn it into a 360 and keep on going. I've even succeededa
Quoted text (8 lines)> > couple of times. > > > > I don't use this in traffic, because it would result in my taking out > > everybody around me but on a solo spin it's worth a try. > > > > > >
i was just wondering, do u think Act Labs make a USB handbrake? "Rob Adams" <[email hidden]> wrote in message news:IeYz8.3887$[email hidden]... > Set your brake balance all the way to the rear :) > > OK, not everything from NFS5 applies - I just turn the wheel to keep the > spin going. Having never done a 360 in real life, I didn't know that wasthe
Quoted text (16 lines)> secret until I learned it in a simulated Porsche. > > "Mike Davison" <[email hidden]> wrote in message > news:aapgnv$7po$[email hidden]... > > so where's the handbrake in the lotus? i think i might try this... > > "Rob Adams" <[email hidden]> wrote in message > > news:3pXz8.3333$[email hidden]... > > > > "if you know GPL these would be second nature to you"?? i cant say > i've > > > ever > > > > tried doing a 360 in a Lotus (at least not intentionally!) > > > > > > I have. I actually use a few of the things I learned from NFS5 in GPL. > If > > I > > > spin, I try to turn it into a 360 and keep on going. I've even
succeeded
Quoted text (11 lines)> a > > > couple of times. > > > > > > I don't use this in traffic, because it would result in my taking out > > > everybody around me but on a solo spin it's worth a try. > > > > > > > > > > > >
machf 02 May 2002 01:36 UTC↳ reply to Ice D#122529
On Wed, 01 May 2002 10:23:46 GMT, "Ice D" <[email hidden]> wrote: >Apparently EA Seattle is developing the PC, XBox and Gamecube versions, and >EA Canada is producing the PS2 version. I don't know whether that's good or >bad, from a PC player's point of view (anyone know who did which previous >NFS titles?). >The original TNFS was done by EA Canada. Right now I can't remember who did the others, but once I did know it... it's a matter of checking again. -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying

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