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Rec.Autos.Simulators Archive

kyro users/ymenard

7 posts by 3 people · 30 Apr 2002 16:46 UTC - 03 May 2002 04:04 UTC

reverend rob 30 Apr 2002 16:46 UTC#122827
saw this on sierra tech support board "VoodooNinja - 10:15am Apr 29, 2002 PST After conversing with Eric Busch of Papyrus I got this reply today. Here is a quote from the E-Mail "I'm not disputing the loss of D3D framerate in the patch. It's definitely there, we're just trying to track down what the ultimate cause is. I can say that for some users it simply is a v-sync issue. In the original version we had v-sync disabled by default, however now in the patch we have it enabled by default. Many of our users have never disabled v-sync in their D3D properties, so their framerates are will be refresh locked after applying the patch. You said you've already disabled v-sync, so the issue is to now determine what is causing the additional hit for you. It's most likely due to a pageflipping fix that was implemented to fix the Nvidia 23.11 lockups in the UI, and we're working with Nvidia on another fix or workaround. As a temporarily solution to those affected I'm going to allow the unpatched rend_d3d.dll to work online with the patched executable." Eric Busch Associate Producer Papyrus Racing Games" why, thank you eric. francois, alt 671 or somethingf�o�, sorry! how much better in opengl is yr kyro than the d3d? just wondering exactly what's better and if worth the hassle. uggh, downloading the whole demo for one little bitty file, jeez. thnx rob
>"reverend rob" <[email hidden]> wrote > francois, alt 671 or somethingf�o�, sorry! how much better in opengl is > yr kyro than the d3d? I'm unable to say, because like I said I'm not able to run the 3d configuration setup inside NR2002. In fact, of everybody that has a Kyro II, I know of nobody that is able to run it. It all hangs up for the most. The best is to stick with D3D at this moment. I doubt Papyrus will ever care about Kyro II owners, unfortunately. > just wondering exactly what's better and if worth the > hassle. uggh, downloading the whole demo for one little bitty file, jeez. Well I already had the demo on my HD :) -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
"ymenard" <[email hidden]> wrote in message news:u8Pz8.58131$[email hidden]... > >"reverend rob" <[email hidden]> wrote > > francois, alt 671 or somethingf�o�, sorry! how much better in openglis > > yr kyro than the d3d? > > > I'm unable to say, because like I said I'm not able to run the 3d > configuration setup inside NR2002. In fact, of everybody that has a Kyro > II, I know of nobody that is able to run it. It all hangs up for themost. > The best is to stick with D3D at this moment. I doubt Papyrus will ever > care about Kyro II owners, unfortunately. > I don't know what your definition of caring is...but we've seen a thread here showing Eric/Papyrus working with Kyro. At least, if I read it properly, you can slap the episode 1 d3d,,,I mean the Version 1 d3d file in and race online. good luck.. dave henrie > > > > just wondering exactly what's better and if worth the > > hassle. uggh, downloading the whole demo for one little bitty file,jeez.
Quoted text (16 lines)> > Well I already had the demo on my HD :) > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://www.ymenard.8m.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > > >
"ymenard" <[email hidden]> wrote in message news:u8Pz8.58131$[email hidden]... > >"reverend rob" <[email hidden]> wrote > > francois, alt 671 or somethingf�o�, sorry! how much better in openglis > > yr kyro than the d3d? > > > I'm unable to say, because like I said I'm not able to run the 3d > configuration setup inside NR2002. In fact, of everybody that has a Kyro > II, I know of nobody that is able to run it. It all hangs up for themost.
Quoted text (7 lines)> The best is to stick with D3D at this moment. I doubt Papyrus will ever > care about Kyro II owners, unfortunately. > > > > > just wondering exactly what's better and if worth the > > hassle. uggh, downloading the whole demo for one little bitty file,
jeez. > > Well I already had the demo on my HD :) > thnx, i reread your earlier post, all the words this time :) maybe i should do that more often. thnx again, rob
>"Dave Henrie" <[email hidden]> wrote > I don't know what your definition of caring is It's pretty easy imho. It worked in the demo. It doesn't work in the full release. After a patch, it still doesn't work. That goes in my definition of not carring ;-) ;-( >...but we've seen a thread > here showing Eric/Papyrus working with Kyro. At least, if I read it > properly, you can slap the episode 1 d3d,,,I mean the Version 1 d3d filein > and race online. That was back in February. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
"ymenard" <[email hidden]> wrote in message news:KzfA8.17596$[email hidden]... > >"Dave Henrie" <[email hidden]> wrote > > I don't know what your definition of caring is > > It's pretty easy imho. It worked in the demo. It doesn't work in thefull > release. After a patch, it still doesn't work. That goes in mydefinition > of not carring ;-) ;-( I'm trying to remember if they ever got the 3dfx patch done for N2? or the 3dfx patch for Soda. Or if they ever finished all the tracks in Rendition3d for ICR2? Or if they EVER got a working opengl patch for tnt users that didn't bog-down the stoutest systems ? It should have been obvious by now they tend to focus on one video option and 'hopefully' the rest will fall in line....wasn't the whole point of D3D was to have every hardware piece all work the same so that coders wouldn't have to customize thier code for each different sound or vid card? I took Eric's message about working with Nvidia and Kyro to fix these issues as hopeful. (since they've always blamed the hardware folks in the past) time will tell. dave henrie
Quoted text (11 lines)> > > > > >...but we've seen a thread > > here showing Eric/Papyrus working with Kyro. At least, if I read it > > properly, you can slap the episode 1 d3d,,,I mean the Version 1 d3d file > in > > and race online. > > That was back in February.
oops, my newsreader just threw that up recently...sorry.
>"Dave Henrie" <[email hidden]> wrote > I'm trying to remember if they ever got the 3dfx patch done for N2? There was a Glide rasterizer for the NROS, it used N2 so somehow, yes they created one. It was still a beta unsupported patch. > Or if they ever finished all the tracks in Rendition3d for ICR2? LOL dream on ;-) > It should have been obvious by now they tend to focus on one videooption > and 'hopefully' the rest will fall in line....wasn't the whole point ofD3D > was to have every hardware piece all work the same so that coders wouldn't > have to customize thier code for each different sound or vid card? Trusting Microsoft is like trusting Richard Nixon ;-) -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...

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