Infogrames is porting the Playstation game "Le Mans 24-hour" to the PC,
according to GameSpot. It will feature 12 tracks (huh? I'd have thought Le
Mans was THE track), 70 cars, and a physics model that wouldn't tax your
grandmother. More info here:
http://gamespot.com/gamespot/stories/news/0,10870,2863701,00.html
--Steve Smith
http://gamespot.com/gamespot/stories/screens/0,10865,2863701-5,00.html
That screenshot says all there is to know about this game - imho...
"Stay away!" :-)
--
ed_
"Steve Smith" <[email hidden]> wrote in message
news:B7kA8.22158$[email hidden]...
> Infogrames is porting the Playstation game "Le Mans 24-hour" to the PC,
> according to GameSpot. It will feature 12 tracks (huh? I'd have thought
Le
> Mans was THE track), 70 cars, and a physics model that wouldn't tax your
> grandmother. More info here:
>
> http://gamespot.com/gamespot/stories/news/0,10870,2863701,00.html
>
> --Steve Smith
>
>
But isn't this the game that came out on PC ages ago, it's still on my
shelf. A bit of fun but nothing to write home about.
Andi.
"Ed Solheim" <[email hidden]> wrote in message
news:DPqA8.35$[email hidden]...
Quoted text (23 lines)
> http://gamespot.com/gamespot/stories/screens/0,10865,2863701-5,00.html > > That screenshot says all there is to know about this game - imho... > > "Stay away!" :-) > > -- > ed_ > > "Steve Smith" <[email hidden]> wrote in message > news:B7kA8.22158$[email hidden]... > > Infogrames is porting the Playstation game "Le Mans 24-hour" to the PC, > > according to GameSpot. It will feature 12 tracks (huh? I'd have thought > Le > > Mans was THE track), 70 cars, and a physics model that wouldn't tax your > > grandmother. More info here: > > > > http://gamespot.com/gamespot/stories/news/0,10870,2863701,00.html > > > > --Steve Smith > > > > >No, a seperate team of developers developed a console version of it totally
different from the PC version. It has pretty good physics for a console
game, but it definitely won't stack up to our sims we have now. Quite fun
though. (I have it on Dreamcast BTW)
Thanks,
Alex
"Andi Cole" <[email hidden]> wrote in message
news:aauh5f$j02$[email hidden]...
PC,
> > > according to GameSpot. It will feature 12 tracks (huh? I'd havethought
> > Le
> > > Mans was THE track), 70 cars, and a physics model that wouldn't taxyour
Quoted text (19 lines)
> But isn't this the game that came out on PC ages ago, it's still on my > shelf. A bit of fun but nothing to write home about. > > Andi. > > "Ed Solheim" <[email hidden]> wrote in message > news:DPqA8.35$[email hidden]... > > http://gamespot.com/gamespot/stories/screens/0,10865,2863701-5,00.html > > > > That screenshot says all there is to know about this game - imho... > > > > "Stay away!" :-) > > > > -- > > ed_ > > > > "Steve Smith" <[email hidden]> wrote in message > > news:B7kA8.22158$[email hidden]... > > > Infogrames is porting the Playstation game "Le Mans 24-hour" to theQuoted text (10 lines)
> > > grandmother. More info here: > > > > > > http://gamespot.com/gamespot/stories/news/0,10870,2863701,00.html > > > > > > --Steve Smith > > > > > > > > > >
"Alex Kihurani" <[email hidden]> wrote in message
news:CWSA8.2374$[email hidden]...
> No, a seperate team of developers developed a console version of ittotally
> different from the PC version. It has pretty good physics for a console
> game, but it definitely won't stack up to our sims we have now. Quite fun
> though. (I have it on Dreamcast BTW)
If you guys want a Prototype racer, then this may whet your
whistle....one of my league members sent this link to me...I haven't tried
it yet...but they do have a pretty fast server.
http://sportscarsm.racesimcentral.com/f1index.html
dave henrie
Dave,
Alison Hine tells me she's quite smitten with this GT-car "mod" for F12001.
Apparently Doug Arnao (one of the GPL beta testers and a fine real-world
racer) has had a hand in the development. Since the "new, improved" version
of the game (F1 2002) is due out in a few weeks, maybe this could be a
serviceable version of WSC until the real thing comes along. That is to
say, IF the real thing EVER does come along.
--Steve Smith
"Dave Henrie" <[email hidden]> wrote in message
news:rV%A8.48896$D%5.12228@sccrnsc01...
fun
Quoted text (7 lines)
> > "Alex Kihurani" <[email hidden]> wrote in message > news:CWSA8.2374$[email hidden]... > > No, a seperate team of developers developed a console version of it > totally > > different from the PC version. It has pretty good physics for a console > > game, but it definitely won't stack up to our sims we have now. QuiteQuoted text (9 lines)
> > though. (I have it on Dreamcast BTW) > > If you guys want a Prototype racer, then this may whet your > whistle....one of my league members sent this link to me...I haven't tried > it yet...but they do have a pretty fast server. > http://sportscarsm.racesimcentral.com/f1index.html > dave henrie > >Wow, Dave, thanks for that link. I tried a few laps around Spa in the
Audi earlier this evening, very impressive! This is exactly what I have
been wanting ever since SCGT. Now we just need Mosport, Road Atlanta,
or Laguna Seca for F1 2001, and I will completely forget about WSC!
"Dave Henrie" <[email hidden]> wrote in message
news:rV%A8.48896$D%5.12228@sccrnsc01...
>
> If you guys want a Prototype racer, then this may whet your
> whistle....one of my league members sent this link to me...I haven'ttried
> it yet...but they do have a pretty fast server.
> http://sportscarsm.racesimcentral.com/f1index.html
> dave henrie
>
>


































