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codemasters has got nothing to do with it

29 posts by 19 people · 03 May 2002 11:51 UTC - 07 May 2002 15:04 UTC

Codemasters disowns Pro Race Driver demo; controller calibration

Codemasters said the Pro Race Driver demo was an old, unofficial build that should not have been released, which Douglas Ellison doubted, while others blamed magazine lead times. Posters listed what they expected from the final game and praised Papyrus's controller configuration, though some reported occasionally lost calibrations in Papy sims. A side exchange concerned Ed Solheim's use of a spammer's domain as his posting address.

industry/businesshardware: wheels/pedalsTOCA Race Driver

Automated summary.

dokter 03 May 2002 11:51 UTC#122219
On the site they claim that the demo for Pro Race driver is unofficial and should have never been released. It's an old version from a couple of months ago. so they say
"dokter" <[email hidden]> wrote in message news:[email hidden]... > On the site they claim that the demo for Pro Race driver is unofficial > and should have never been released. It's an old version from a couple > of months ago. > > so they say I dont buy it - why would the package it up to install itself as a demo saying 60% complete if no one was supposed to see it? Doug
Demo of damage-engine, pheraps? "Douglas Ellison" <[email hidden]> wrote in message news:aau1r2$dt2j4$[email hidden]...
Quoted text (15 lines)> > "dokter" <[email hidden]> wrote in message > news:[email hidden]... > > On the site they claim that the demo for Pro Race driver is unofficial > > and should have never been released. It's an old version from a couple > > of months ago. > > > > so they say > > I dont buy it - why would the package it up to install itself as a demo > saying 60% complete if no one was supposed to see it? > > Doug > >
On Fri, 03 May 2002 16:23:00 GMT, "Andreas Nystrom" <[email hidden]> wrote: >Demo of damage-engine, pheraps? Or a demo for their publisher.
Well... then I say, let them proofe us wrong.. I for one expect... - Good Physics - Support for multiple controllers - Support for shifters. - Support for clutch. - Online multiplayer racing. "dokter" <[email hidden]> skrev i melding news:[email hidden]... > On the site they claim that the demo for Pro Race driver is unofficial > and should have never been released. It's an old version from a couple > of months ago. > > so they say
> - Support for multiple controllers All the other items are nice and all, but it still bugs that some developers haven't got this one right. If Windows can find the controller, the game should too. It ain't rocket science.
IMHO, Papyrus rules in this area - too. No ones even close to Papy when it comes to "simplicity", ease in configurations and support of various controllers like Papy do.. Everyone seem to try and make it all soo super advanced - only to fuble bigtime - failing to get it working in an understandable manner or without having us goto great lenghts trying to "fix" ro minimize their bugs. Like you said, it ain't rocket science. -- ed_
"Ed Solheim" <[email hidden]> wrote in message news:<K7BA8.10230$[email hidden]>... monsterhut.com, eh? I suspect that address is no longer working, as of today.
"Joe62" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 03 May 2002 16:23:00 GMT, "Andreas Nystrom" <[email hidden]> > wrote: > > >Demo of damage-engine, pheraps? > > Or a demo for their publisher. 1) - Codemasters are both publisher and 'author' for most of their titles. ( had the pleasure of seing 2 lectures from c'masters employee's a 18 months back) and why would a demo of a damage engine be packaged in such a way as an installer etc? - It was meant for the outside world - I'm convinced Doug
Any particulare reason? -- ed_ "Caeruleo" <[email hidden]> skrev i melding news:[email hidden]... > "Ed Solheim" <[email hidden]> wrote in message news:<K7BA8.10230$[email hidden]>... > > monsterhut.com, eh? I suspect that address is no longer working, as of today.
It was indeed meant for the public, but the official announcement said that the reason it is several months old is due to the long lead time of US magazine publishers. That's no bull, in the auto industry we have often had to give magazines 6 months or more lead time on new products in order to get timely coverage. Personally I think the only mistake Codemasters made was in calling it a demo - they should have called it "test code" or something, and had a big disclaimer on it. Then I think people would have been a little more understanding. "Douglas Ellison" <[email hidden]> wrote in message news:aav77f$e7ol3$[email hidden]... > > "Joe62" <[email hidden]> wrote in message > news:[email hidden]... > > On Fri, 03 May 2002 16:23:00 GMT, "Andreas Nystrom"<[email hidden]>
Quoted text (8 lines)> > wrote: > > > > >Demo of damage-engine, pheraps? > > > > Or a demo for their publisher. > > > 1) - Codemasters are both publisher and 'author' for most of their
titles. > ( had the pleasure of seing 2 lectures from c'masters employee's a 18months > back) > > and why would a demo of a damage engine be packaged in such a way asan > installer etc? - It was meant for the outside world - I'm convinced > > Doug > > >
Vennt 04 May 2002 01:22 UTC↳ reply to Haqsau#122135
You just hit the nail on the head! When I suggested that codies PR had made mistakes over this, that is exactly what I meant, they've known for as long as however long the lead time is that it was going public, and should have pre-emptively protected themselves from criticism by HEAVY disclaimers, and if they thought it would be low exposure in this 'Wired' age then they were just plain removed from reality. There are going to be alot of people that never saw that later 'old code' disclaimer, and they are unlikely to even give the box a second glance when they see it on shelves, IMO. A right, royal, shot-in-the-foot. Vennt. "Haqsau" <[email hidden]> wrote in message news:aav90u$e3of8$[email hidden]...
Quoted text (8 lines)> It was indeed meant for the public, but the official announcement said > that the reason it is several months old is due to the long lead time of > US magazine publishers. That's no bull, in the auto industry we have > often had to give magazines 6 months or more lead time on new products > in order to get timely coverage. Personally I think the only mistake > Codemasters made was in calling it a demo - they should have called it > "test code" or something, and had a big disclaimer on it. Then I think > people would have been a little more understanding.
> On the site they claim that the demo for Pro Race driver is unofficial > and should have never been released. It's an old version from a couple > of months ago. That demo runs better on my machine than the initial release of F1 2001 did! I'm not about to write it off - I can see plenty of potential there...
"Ed Solheim" <[email hidden]> wrote in message news:<zwFA8.10255$[email hidden]>...
Quoted text (9 lines)> "Caeruleo" <[email hidden]> skrev i melding > news:[email hidden]... > > "Ed Solheim" <[email hidden]> wrote in message > news:<K7BA8.10230$[email hidden]>... > > > > monsterhut.com, eh? I suspect that address is no longer working, as of > today. > > Any particulare reason?
Perhaps because that domain was terminated yesterday?
"Ed Solheim" <[email hidden]> wrote in message news:<K7BA8.10230$[email hidden]>...
Quoted text (7 lines)> IMHO, Papyrus rules in this area - too. > No ones even close to Papy when it comes to "simplicity", ease in > configurations and support of various controllers like Papy do.. Everyone > seem to try and make it all soo super advanced - only to fuble bigtime - > failing to get it working in an understandable manner or without having us > goto great lenghts trying to "fix" ro minimize their bugs. > Like you said, it ain't rocket science.
I love Papy's controller setup, but I wish they would make one change if you're using the DirectInput driver. It would be nice if you could select the device and the axes on the device that you would like to use. I've run into controller combinations on my pc that simply didn't work because the axis I wanted to use for, say, braking, wasn't one of the axes listed in the calibration screen for some reason. It would be awesome if every game had a simple dropdown menu where it showed the installed game controllers and allowed you to select which axis from each you wanted the game to use. Mig Alley and Battle of Britain were perfect in this respect (you could enable/disable individual axes on each controller via a dropdown menu). So, for instance, I could select my sidewinder joystick, calibrate it, assign left/right to steering. Then I could select my sidewinder wheel, calibrate it, and assign the pedals to accelerating/braking. Then I could select my gravis gamepad and assign the buttons to shifting. I've never fully understood why games don't take advantage of DirectInput in a way that is consistent with the way Windows handles it. I actually stopped playing IL-2 because it required me to have my 3 axis joystick set as Device 1 (there's no in-game device selection) and when I do that my Papy games all stop recognizing the third axis on my wheel (instead opting to notice one of the axes on my gamepad, which is Device 3), which is set as device 2 (Rally Trophy and F1 2001 recognize it, altho, of course, I have to run dxtweak everytime I play F1 2001 - which thankfully is almost never). I also hate how Papy games will randomly uncalibrate all of your controllers (from the perspctive of the game) every 10 times you start the game. I've had this happen with every Papy title since GPL. Basically, for some reason the device-type changes from DirectInput to Generic without my changing anything. It's easily fixed by setting the type back to DI and recalibrating, but it's annoying. That said, if F1 2001 had the same calibration process as every Papy sim has for years, I'd actually play the game sometimes. I can't believe the ridiculous amount of time I've spent trying to get my controller setup properly in that, and I've never gotten it right. Whereas, in a Papy game, I just calibrate the controller, set the steering to full-linear, and off I go. Jason
"Ed Solheim" <[email hidden]> wrote in message news:<zwFA8.10255$[email hidden]>... > Any particulare reason? Yeah, justice finally prevailed, PaeTec won their appeal, and monsterhut.com spams no more. Checked your e-mail lately, spammer? A great day for the Internet. :-) -- John
AAAHHH!!! Finally pay back! Perhaps I can go back to my real e-mail address now then...? Spammers seem to "steal" alot of e-mail addresses from USENET, so I thought it was time to pay them back by spreading their e-mail addresses all over the place :-) Anyway, seems like the bastards got what they deserved so now I can go back to my own address :-) Wooohooo :-) -- ed_ "John Luftenberg" <[email hidden]> skrev i melding news:[email hidden]... > "Ed Solheim" <[email hidden]> wrote in message news:<zwFA8.10255$[email hidden]>... > > Any particulare reason? > > Yeah, justice finally prevailed, PaeTec won their appeal, and > monsterhut.com spams no more. Checked your e-mail lately, spammer? > > A great day for the Internet. :-) > > -- > John
"Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> wrote in message news:<k7aB8.10843$[email hidden]>...
Quoted text (11 lines)> AAAHHH!!! Finally pay back! > > Perhaps I can go back to my real e-mail address now then...? > Spammers seem to "steal" alot of e-mail addresses from USENET, so I thought > it was time to pay them back by spreading their e-mail addresses all over > the place :-) > > Anyway, seems like the bastards got what they deserved so now I can go back > to my own address :-) > > Wooohooo :-)
If that's truly the case, then I offer you an apology - with that posting address I really thought you were affiliated with the Monsterhut slimeballs. :-) -- John
In article <[email hidden]>, [email hidden] (jason moyer) writes: > I also hate how Papy games will randomly uncalibrate all of your > controllers (from the perspctive of the game) every 10 times you start > the game. I've had this happen with every Papy title since GPL. GPL is the only Papy product I have, so I can't speak for all of them, but I've never had this happen in the two years or so that I've had it. Marc
"Marc Fraioli" <[email hidden]> wrote in message news:ab6e9g$h6p$[email hidden]...
Quoted text (10 lines)> In article <[email hidden]>, > [email hidden] (jason moyer) writes: > > I also hate how Papy games will randomly uncalibrate all of your > > controllers (from the perspctive of the game) every 10 times you start > > the game. I've had this happen with every Papy title since GPL. > > GPL is the only Papy product I have, so I can't speak for all of them, > but I've never had this happen in the two years or so that I've had it. > > Marc
Does it with me too...will occaisionally change from the direct input box to the Papyrus optimized drivers box...which throws out all the calibrations. Not a big problem..just something I've noticed over the years. dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:bpzB8.239089$CH1.175962@sccrnsc02...
Quoted text (14 lines)> > "Marc Fraioli" <[email hidden]> wrote in message > news:ab6e9g$h6p$[email hidden]... > > In article <[email hidden]>, > > [email hidden] (jason moyer) writes: > > > I also hate how Papy games will randomly uncalibrate all of your > > > controllers (from the perspctive of the game) every 10 times you start > > > the game. I've had this happen with every Papy title since GPL. > > > > GPL is the only Papy product I have, so I can't speak for all of them, > > but I've never had this happen in the two years or so that I've had it. > > > > Marc > Does it with me too...will occaisionally change from the direct input
box > to the Papyrus optimized drivers box...which throws out all the > calibrations. > Not a big problem..just something I've noticed over the years. > dave henrie I've had a few Papy sims (N3, N4, N2002, and GPL) and never had calibrations disappear. It's probably some combination of OS, DirectX version, and specific hardware that causes this.
It's only ever happened to me if I've started a game without the wheel connected. -- Ian P <email invalid due to spam> "Rob Adams" <[email hidden]> wrote in message news:EszB8.20778$[email hidden]... > > I've had a few Papy sims (N3, N4, N2002, and GPL) and never had calibrations > disappear. It's probably some combination of OS, DirectX version, and > specific hardware that causes this. > >
I've had just about every sim Papyrus has made, and the only times I can recall loosing the calibration is when I "steal" the focus of windows as the sim is about to load... I.e double-click to start the sim, then click on something else to start/stop it.... (like ICQ) .. but doing that will screw up more than just controller-settings - it will screw up player selection too. -- ed_ "Rob Adams" said: > I've had a few Papy sims (N3, N4, N2002, and GPL) and never had calibrations > disappear. It's probably some combination of OS, DirectX version, and > specific hardware that causes this. > >
On Mon, 6 May 2002 17:25:04 +0000 (UTC), [email hidden] (Marc Fraioli) wrote:
Quoted text (10 lines)>In article <[email hidden]>, > [email hidden] (jason moyer) writes: >> I also hate how Papy games will randomly uncalibrate all of your >> controllers (from the perspctive of the game) every 10 times you start >> the game. I've had this happen with every Papy title since GPL. > >GPL is the only Papy product I have, so I can't speak for all of them, >but I've never had this happen in the two years or so that I've had it. > > Marc
I do have it, both in GPL and in N2002. Maybe one out of 50 times when I start GPL, the calibration is gone. I can either recalibrate or just quit and restart GPL, and all is ok again. Not a big problem, since I think it doesn't hurt to recalibrate once in a while :) Andre
On Mon, 6 May 2002 20:26:42 +0200, "Ed Solheim" <[email hidden]> wrote: >I've had just about every sim Papyrus has made, and the only times I can >recall loosing the calibration is when I "steal" the focus of windows as the >sim is about to load... Now that you mention it - yes, that's exactly what's causing the problem here too. Andre
In article <bpzB8.239089$CH1.175962@sccrnsc02>, "Dave Henrie" <[email hidden]> writes:
Quoted text (17 lines)>"Marc Fraioli" <[email hidden]> wrote in message >news:ab6e9g$h6p$[email hidden]... >> In article <[email hidden]>, >> [email hidden] (jason moyer) writes: >> > I also hate how Papy games will randomly uncalibrate all of your >> > controllers (from the perspctive of the game) every 10 times you start >> > the game. I've had this happen with every Papy title since GPL. >> >> GPL is the only Papy product I have, so I can't speak for all of them, >> but I've never had this happen in the two years or so that I've had it. >> >> Marc > Does it with me too...will occaisionally change from the direct input box >to the Papyrus optimized drivers box...which throws out all the >calibrations. >Not a big problem..just something I've noticed over the years. >dave henrie
Really? The only time that's ever happened to me is if I'm turning my wheel as the program starts(GPL). Like if I'm leaning on it, or something. I've never had it happen otherwise, and it's never happened with any of the other Papy games I own(all of 'em)... Eldred -- Homepage - http://www.umich.edu/~epickett A friend of mine is involved in a fund-raiser walk-a-thon for research to cure breast cancer. If you can, please go to my homepage and see how to make a donation. Thank you. Remove SPAM-OFF to reply.
"Andre Warringa wrote... > > <snip> > I do have it, both in GPL and in N2002. Maybe one out of 50 > times when I start GPL, the calibration is gone. I can > either recalibrate or just quit and restart GPL, and all is > ok again. Not a big problem, since I think it doesn't hurt > to recalibrate once in a while :) I used to get that too, but only in GPL and only if I started it through VROC. Jan. =---
So there's your fix! Dont click on anything else after you've started the sim! :-) -- ed_ "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Mon, 6 May 2002 20:26:42 +0200, "Ed Solheim" > <[email hidden]> wrote: > > >I've had just about every sim Papyrus has made, and the only times I can > >recall loosing the calibration is when I "steal" the focus of windows as the > >sim is about to load... > > Now that you mention it - yes, that's exactly what's causing the > problem here too. > > Andre

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