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Rec.Autos.Simulators Archive

Sidewinder FF Wheel has always a bit of throttle

6 posts by 4 people · 07 May 2002 09:05 UTC - 08 May 2002 12:00 UTC

Jan L. 07 May 2002 09:05 UTC#121603
Hi, I am a huge fan of Colin McRae Rally 2, but I have a little problem with my Sidewinder FF Wheel (USB). In CMR2, the throttle axis looks like it is always half-through pressed, even if I do not touch the pedals. This leads to the problem that I always have some throttle (until end of 1st gear), even if i don't touch anything and that I cannot drive reverse, because the brake DOES respond correctly, however as to the system the throttle is always pressed a bit, I cannot go into reverse mode with Automatic Transmission. Even the handbrake doesn't help with this. Unfortunately, this problem only persists in CMR2, not in many other racing games I tried the wheel with. In Game Controllers, the wheel behaves perfectly normal (on the test tab, the car doesn't race on its own until i push the throttle). Too bad there is no calibration screen in CMR2, as there is in GP3. When I have CMR2 set up for two sperate axis, the brake axis status is completely on the right and goes thorugh the middle to the left when i press the brake. For the throttle, it is starting in the middle and then goes tol the left. I cannot find a way to set contarst and deadzone in a way to work correctly. Maybe someone can help me out here? Thanks, Jan
I am not sure this will help you but I had the same problem with NR2K2 when I recently re-did my system and had to re-install my wheel. The problem was that I did not have the Split axis setting checked within the wheel's software. Once I set that the pedals worked fine. HTH. - Isotrip� "Jan L." <[email hidden]> wrote in message news:[email hidden]...
Quoted text (27 lines)> Hi, > > I am a huge fan of Colin McRae Rally 2, but I have a little problem > with my Sidewinder FF Wheel (USB). In CMR2, the throttle axis looks > like it is always half-through pressed, even if I do not touch the > pedals. This leads to the problem that I always have some throttle > (until end of 1st gear), even if i don't touch anything and that I > cannot drive reverse, because the brake DOES respond correctly, > however as to the system the throttle is always pressed a bit, I > cannot go into reverse mode with Automatic Transmission. Even the > handbrake doesn't help with this. > Unfortunately, this problem only persists in CMR2, not in many other > racing games I tried the wheel with. > In Game Controllers, the wheel behaves perfectly normal (on the test > tab, the car doesn't race on its own until i push the throttle). > Too bad there is no calibration screen in CMR2, as there is in GP3. > When I have CMR2 set up for two sperate axis, the brake axis status is > completely on the right and goes thorugh the middle to the left when i > press the brake. For the throttle, it is starting in the middle and > then goes tol the left. > I cannot find a way to set contarst and deadzone in a way to work > correctly. > > Maybe someone can help me out here? > > Thanks, > Jan
On 7 May 2002 02:05:57 -0700, [email hidden] (Jan L.) wrote: >pedals. This leads to the problem that I always have some throttle >(until end of 1st gear), even if i don't touch anything and that I >cannot drive reverse, because the brake DOES respond correctly, >however as to the system the throttle is always pressed a bit, I >cannot go into reverse mode with Automatic Transmission. Even the I'm pretty sure this is a split-axis problem. You need to create a profile for CMR2 in the Sidewinder Profiler and configure the pedals to use split-axis. Then whenever you want to play CMR2, just start the profile and then start the game. Problem solved (hopefully). I have exactly the same problem with Gpl. If I switch on my pc and enter the game, as soon as I get in the car the engine starts reving up as if the throttle is being pressed and I can't drive. But if I start my properly configured Gpl profile in the Sidewinder software first I have no such problems. HTH Andy -- Andy Cunningham Stockholm, Sweden
I haven't used CM2 so I don't know how the controls are calibrated, but if you can, dial in some deadzone at the start of the pedal travel of the accelerator. If you can set a small deadzone, then that should overcome the gas always on. dave henrie "Jan L." <[email hidden]> wrote in message news:[email hidden]...
Quoted text (27 lines)> Hi, > > I am a huge fan of Colin McRae Rally 2, but I have a little problem > with my Sidewinder FF Wheel (USB). In CMR2, the throttle axis looks > like it is always half-through pressed, even if I do not touch the > pedals. This leads to the problem that I always have some throttle > (until end of 1st gear), even if i don't touch anything and that I > cannot drive reverse, because the brake DOES respond correctly, > however as to the system the throttle is always pressed a bit, I > cannot go into reverse mode with Automatic Transmission. Even the > handbrake doesn't help with this. > Unfortunately, this problem only persists in CMR2, not in many other > racing games I tried the wheel with. > In Game Controllers, the wheel behaves perfectly normal (on the test > tab, the car doesn't race on its own until i push the throttle). > Too bad there is no calibration screen in CMR2, as there is in GP3. > When I have CMR2 set up for two sperate axis, the brake axis status is > completely on the right and goes thorugh the middle to the left when i > press the brake. For the throttle, it is starting in the middle and > then goes tol the left. > I cannot find a way to set contarst and deadzone in a way to work > correctly. > > Maybe someone can help me out here? > > Thanks, > Jan
Hi Andy, that's what I thought, so I entered the profiler and created a split-axis-profile for CMR2... UNfortunately, it didn't help... I have Axis 0 (x-axis), Axis 1 (throttle) and axis 5 (brake) in CMR2. When Brake is not pressed, the meter starts at the right of the scale. Pressing the brake causes it to wander to the left. From right end to middle to left end. With the throttle, however, it is different: when depressed, the meter already IS in the middle, NOT at the right end (as it is with my friend's wheel). So, it looks as if the pedal is halfway through. Strange thing is that in the settings for this USB wheel, everything's fine (and in other games, too). I also tried the non-split-axis way... There, i have only axis 0 and axis 1. Guess where axis 1's meter is when the pedals are not pressed? Correct, halfway between left end and middle... sigh... Jan Andy Cunningham <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (21 lines)> On 7 May 2002 02:05:57 -0700, [email hidden] (Jan L.) wrote: > > >pedals. This leads to the problem that I always have some throttle > >(until end of 1st gear), even if i don't touch anything and that I > >cannot drive reverse, because the brake DOES respond correctly, > >however as to the system the throttle is always pressed a bit, I > >cannot go into reverse mode with Automatic Transmission. Even the > > I'm pretty sure this is a split-axis problem. You need to create a > profile for CMR2 in the Sidewinder Profiler and configure the pedals > to use split-axis. Then whenever you want to play CMR2, just start > the profile and then start the game. Problem solved (hopefully). I > have exactly the same problem with Gpl. If I switch on my pc and > enter the game, as soon as I get in the car the engine starts reving > up as if the throttle is being pressed and I can't drive. But if I > start my properly configured Gpl profile in the Sidewinder software > first I have no such problems. > > HTH > > Andy
Hi Dave, unfortunately, in CMR 2 it is only possible to change the deadzone from the middle and then in both directions symmetrically. So you cannot simply shift the deadzone to the right because you would also shrink the steering/pedals to the left extent. It's really a pain... and the manual doesn't really explain how the contrast and deadzone settings work... Anyway, my problem seems a bit unusual... I hope in CMR3 there will be a recalibration mode (push pedals through, then press button etc..) Jan "Dave Henrie" <[email hidden]> wrote in message news:<qEQB8.145087$[email hidden]>...
Quoted text (34 lines)> I haven't used CM2 so I don't know how the controls are calibrated, but if > you can, dial in some deadzone at the start of the pedal travel of the > accelerator. If you can set a small deadzone, then that should overcome the > gas always on. > dave henrie > "Jan L." <[email hidden]> wrote in message > news:[email hidden]... > > Hi, > > > > I am a huge fan of Colin McRae Rally 2, but I have a little problem > > with my Sidewinder FF Wheel (USB). In CMR2, the throttle axis looks > > like it is always half-through pressed, even if I do not touch the > > pedals. This leads to the problem that I always have some throttle > > (until end of 1st gear), even if i don't touch anything and that I > > cannot drive reverse, because the brake DOES respond correctly, > > however as to the system the throttle is always pressed a bit, I > > cannot go into reverse mode with Automatic Transmission. Even the > > handbrake doesn't help with this. > > Unfortunately, this problem only persists in CMR2, not in many other > > racing games I tried the wheel with. > > In Game Controllers, the wheel behaves perfectly normal (on the test > > tab, the car doesn't race on its own until i push the throttle). > > Too bad there is no calibration screen in CMR2, as there is in GP3. > > When I have CMR2 set up for two sperate axis, the brake axis status is > > completely on the right and goes thorugh the middle to the left when i > > press the brake. For the throttle, it is starting in the middle and > > then goes tol the left. > > I cannot find a way to set contarst and deadzone in a way to work > > correctly. > > > > Maybe someone can help me out here? > > > > Thanks, > > Jan

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