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Vrally 3

15 posts by 5 people · 10 May 2002 00:56 UTC - 16 May 2002 14:08 UTC

Colin Reed 10 May 2002 00:56 UTC#121093
Is it going to be shown at E3 (Sebastien?) and if so which booth? Colin
On 9 May 2002 17:56:31 -0700, [email hidden] (Colin Reed) wrote: >Is it going to be shown at E3 (Sebastien?) and if so which booth? well, i really don't know... i know that our boss, Stephane Baudet and Dabid Nadal will be at the E3. I think VR3 will be presented because it's an important game for Infogrammes and the game will be release and of June in Europe. regards,
On Sun, 12 May 2002 18:45:51 +0200, S�bastien Tixier <[email hidden]> wrote:
Quoted text (8 lines)>On 9 May 2002 17:56:31 -0700, [email hidden] (Colin Reed) wrote: > >>Is it going to be shown at E3 (Sebastien?) and if so which booth? > >well, i really don't know... i know that our boss, Stephane Baudet and >Dabid Nadal will be at the E3. >I think VR3 will be presented because it's an important game for >Infogrammes and the game will be release and of June in Europe.
Have seen a video of it from a PS2 magazine. Nice job, Sebastien! Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
[email hidden] (Ruud van Gaal) wrote in message news:<[email hidden]>... > Have seen a video of it from a PS2 magazine. Nice job, Sebastien! ;-) Can you post the video ??? Please ..... ;-) Colin
On Mon, 13 May 2002 10:57:19 GMT, [email hidden] (Ruud van Gaal) wrote:
Quoted text (13 lines)>On Sun, 12 May 2002 18:45:51 +0200, S�bastien Tixier ><[email hidden]> wrote: > >>On 9 May 2002 17:56:31 -0700, [email hidden] (Colin Reed) wrote: >> >>>Is it going to be shown at E3 (Sebastien?) and if so which booth? >> >>well, i really don't know... i know that our boss, Stephane Baudet and >>Dabid Nadal will be at the E3. >>I think VR3 will be presented because it's an important game for >>Infogrammes and the game will be release and of June in Europe. > >Have seen a video of it from a PS2 magazine. Nice job, Sebastien!
Thanks you. I'm really looking foward the game to be released and have some feedback form you, guys of ras ;o) IMO, the game is not a real simulation but i personaly didn't find something more realistic as rally games.
On 13 May 2002 11:00:35 -0700, [email hidden] (Colin Reed) wrote: >[email hidden] (Ruud van Gaal) wrote in message news:<[email hidden]>... >> Have seen a video of it from a PS2 magazine. Nice job, Sebastien! > >;-) Can you post the video ??? Please ..... ;-) Heh, I don't have the bandwidth to do those kinds of things, sorry. If you have a PS2, there are some mags out there which will probably have the video (but it's not a generic video DVD). Otherwise just have some patience. ;-) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Tue, 14 May 2002 08:10:50 +0200, S�bastien Tixier <[email hidden]> wrote:
Quoted text (9 lines)>On Mon, 13 May 2002 10:57:19 GMT, [email hidden] (Ruud van Gaal) >wrote: >>Have seen a video of it from a PS2 magazine. Nice job, Sebastien! > >Thanks you. I'm really looking foward the game to be released and have >some feedback form you, guys of ras ;o) > >IMO, the game is not a real simulation but i personaly didn't find >something more realistic as rally games.
Ofcourse we'll need that cheat from you how to activate the real physics to really give some good feedback. :) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
[email hidden] (Ruud van Gaal) wrote in message news:<[email hidden]>... > Ofcourse we'll need that cheat from you how to activate the real > physics to really give some good feedback. :) I saw this on gamespot.com .... "At this point, it's feeling a little sim-heavy; the traction isn't too forgiving, and you're required to perform a good deal of correcting and oversteering to keep from doing involuntary donuts--at first, anyway. After a few rounds at it, the logic of rally racing sets in, and we found ourselves driving quite decently. The producers present mentioned that Eden will make the car handling a bit more forgiving for the North American release, which should make it a bit more accessible. " What!?!?!! Why does the car handling need to be made more 'forgiving', what are they saying about americans ??? ;-) Colin
"Colin Reed" <[email hidden]> wrote in message news:[email hidden]... > [email hidden] (Ruud van Gaal) wrote in messagenews:<[email hidden]>... . The producers
Quoted text (8 lines)> present mentioned that Eden will make the car handling a bit more > forgiving for the North American release, which should make it a bit > more accessible. " > > What!?!?!! Why does the car handling need to be made more 'forgiving', > what are they saying about americans ??? ;-) > > Colin
I think it's so they can still play it while eating a burger at the same time, Colin :-)
Colin Harris 14 May 2002 19:33 UTC#529269
. The producers I think it's so they can still play it while eating a burger at the same time, Colin :-)
On 14 May 2002 11:06:13 -0700, [email hidden] (Colin Reed) wrote:
Quoted text (17 lines)>[email hidden] (Ruud van Gaal) wrote in message news:<[email hidden]>... >> Ofcourse we'll need that cheat from you how to activate the real >> physics to really give some good feedback. :) > >I saw this on gamespot.com .... > >"At this point, it's feeling a little sim-heavy; the traction isn't >too forgiving, and you're required to perform a good deal of >correcting and oversteering to keep from doing involuntary donuts--at >first, anyway. After a few rounds at it, the logic of rally racing >sets in, and we found ourselves driving quite decently. The producers >present mentioned that Eden will make the car handling a bit more >forgiving for the North American release, which should make it a bit >more accessible. " > >What!?!?!! Why does the car handling need to be made more 'forgiving', >what are they saying about americans ??? ;-)
Christ, are we in a nice market here? Beating Makinen (sp?) on the first lap isn't what I call fun. But that's the whole market; so many unrealistic games out there. I rather stick to MOHAA and such, only played Quake3 a couple of times to check out the lighting. On the other hand, it's nice to see a big gap is still open for real simulations. Except for F1-2002 perhaps. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
[email hidden] (Ruud van Gaal) writes: > On Wed, 15 May 2002 11:57:48 GMT, [email hidden] (Ruud van Gaal) > wrote: > > >Christ, are we in a nice market here? > > That's 'niche' ofcourse. :) I thouhgt nice was appropriate. :) -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 silence is FOO!
[email hidden] (Ruud van Gaal) writes: > On Wed, 15 May 2002 11:57:48 GMT, [email hidden] (Ruud van Gaal) > wrote: > > >Christ, are we in a nice market here? > > That's 'niche' ofcourse. :) I liked nice better. :) -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 silence is FOO!
On 16 May 2002 02:05:28 +0200, Gunnar Horrigmo <[email hidden]> wrote:
Quoted text (9 lines)>[email hidden] (Ruud van Gaal) writes: >> On Wed, 15 May 2002 11:57:48 GMT, [email hidden] (Ruud van Gaal) >> wrote: >> >> >Christ, are we in a nice market here? >> >> That's 'niche' ofcourse. :) > >I liked nice better. :)
Eh, that's true! :) Probably both then; nice niche market. Niche markets are generally always nicer, if you happen to be into it (hm, that doesn't really say anything useful now does it? ;-)). Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/

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