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F! 2002 demo physics rate and controller remark

4 posts by 3 people · 11 May 2002 00:02 UTC - 19 May 2002 23:25 UTC

Jan Verschueren 11 May 2002 00:02 UTC#120969
Hi, Anyone but me experiencing a slight FF oscilation going down the straights with the "fast" physics update rate turned on? -Logitech MOMO, latest drivers, Overall setting 100% (effects settings 0%) in properties and -100% FF set in F1 2k2, "FF Effects" setting has no influence on the phenomenon. Perhaps an option to set FF latency wouldn't go amiss in the release version? On a semi-related note. I can't get the clutch to work when either mapped to keyboard or to a button on my wheel, regardless of whether clutch assistance is turned on or off (turns itself back on every time I launch the demo, but remains "off" for the current session). I should be albe to cut drive to the rear wheels by putting the clutch in when spinning or, at a standstill, be able to rev the engine with the car in gear and the clutch depressed, right? -Well neither happens regardless of settings used in this area. Launch control works, so the ability for the clutch to function is there... it just doesn't. Jan. =---
I have that same problem. I haven't fooled around with it in the demo yet, but in F1 2001 I was able to get rid of it with the following changes to the player file: FFB_Device_Type=2 FFB_Effects_Level=5 FFB_Gain=(0.750000) FFB_Steer_Vibe_Freq_Multiplier=(0.000000) FFB_Steer_Force_Exponent=(1.000000) FFB_Throttle_Vibe_Freq_Multiplier=(0.000000) FFB_Brake_Vibe_Freq_Multiplier=(0.000000) The first two lines have to be changed in order for it to recognize your custom settings. Turning down gain reduces the magnitude of the oscillation. Setting the various vibration frequencies to zero is supposed to turn that effect off. Setting the steering exponent to one linearizes the response, so that small forces are less likely to set off oscillations (less than one magnifies the small forces and reduces large ones). These settings felt very comfortable to me in F1 2001, and it looks like they should work with the demo also. "Jan Verschueren" <[email hidden]> wrote in message news:[email hidden]... > Hi, > > Anyone but me experiencing a slight FF oscilation going down thestraights > with the "fast" physics update rate turned on? -Logitech MOMO, latest > drivers, Overall setting 100% (effects settings 0%) in propertiesand -100% > FF set in F1 2k2, "FF Effects" setting has no influence on thephenomenon. > Perhaps an option to set FF latency wouldn't go amiss in the release > version? > > On a semi-related note. I can't get the clutch to work when eithermapped to > keyboard or to a button on my wheel, regardless of whether clutchassistance > is turned on or off (turns itself back on every time I launch thedemo, but > remains "off" for the current session). I should be albe to cut driveto the > rear wheels by putting the clutch in when spinning or, at astandstill, be > able to rev the engine with the car in gear and the clutch depressed, > right? -Well neither happens regardless of settings used in this area. > Launch control works, so the ability for the clutch to function isthere... > it just doesn't. > > Jan. > =--- > >
On Sat, 11 May 2002 12:02:42 +1200, Jan Verschueren wrote:
Quoted text (8 lines)> Hi, > > Anyone but me experiencing a slight FF oscilation going down the > straights with the "fast" physics update rate turned on? -Logitech MOMO, > latest drivers, Overall setting 100% (effects settings 0%) in properties > and -100% FF set in F1 2k2, "FF Effects" setting has no influence on the > phenomenon. Perhaps an option to set FF latency wouldn't go amiss in the > release version?
I have found I get less oscillation in 2002 - BUT - I have found the setup has a profound effect on the oscillation - I haven't tracked down exactly what it is but different setups in the same car in F1-2001 would give different effects. (I do setups by downloading :-) > On a semi-related note. I can't get the clutch to work when either > mapped to keyboard or to a button on my wheel, regardless of whether > clutch assistance is turned on or off (turns itself back on every time I > launch the demo, but remains "off" for the current session). I prefer to use the manual clutch also. It seems if you use any of the autogearshift options (up only, down only or both) the clutch becomes automatic no matter how you set it. (and of course traction controll will come into play here - I like the way f1-2k2 has a traction control override button). So if you want a manual clutch you have to give up on any of the auto gearshift options. I run with manual gears, no traction control and manual clutch and can rev the thing and dump the clutch to get satisfying clouds of smoke (or more realistically a quick 180 to point back in the right direction). Another interesting thing I found with the clutch settings is if you are in the controller assignement thing and you set the clutch to a button - when you press and release the button the little display on the left shows the clutch being let out gradually - quickly but gradually. It is not an ON/Off switch. I do like that new display - it is great for diagnosing various controller setup things.
"Bill Ryder" wrote...
Quoted text (7 lines)> <snip> > So if you want a manual clutch you have to give up on any > of the auto gearshift options. I run with manual gears, > no traction control and manual clutch and can rev the thing > and dump the clutch to get satisfying clouds of smoke (or > more realistically a quick 180 to point back in the right > direction).
Thanks for the info... I am using "medium" traction control, I'll turn it off and see what gives. Jan. =---

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