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Rec.Autos.Simulators Archive

Sarah Fisher and Force Feedback

4 posts by 4 people · 17 May 2002 03:39 UTC - 17 May 2002 13:51 UTC

Pat Dotson 17 May 2002 03:39 UTC#119732
Hmm, this could be a really interesting topic, but I'll keep it clean :) She made a comment on TV coverage of the Indy 500 about feedback from different cars. She comes from sprint and midget cars. She said that in sprint cars you feel what the car is doing through your body because of the chassis roll. She said that in Indy cars, because chassis roll is measured in 1000th's of an inch, you feel what the car is doing through the steering wheel. This is interesting to think about in terms of PC sim force feedback. I think it means that wheel FF might be more important than some would think. -- Pat Dotson
Without FF, i might aswell play Ridge Racer. Not much difference to me then :)
Quoted text (8 lines)> This is interesting to think about in terms of PC > sim force feedback. > > I think it means that wheel FF might be more > important than some would think. > > -- > Pat Dotson
On Thu, 16 May 2002 22:39:55 -0500, Pat Dotson <[email hidden]> wrote:
Quoted text (12 lines)>Hmm, this could be a really interesting topic, but I'll >keep it clean :) > >She made a comment on TV coverage of the Indy 500 about >feedback from different cars. She comes from sprint >and midget cars. > >She said that in sprint cars you feel what the car >is doing through your body because of the chassis >roll. She said that in Indy cars, because chassis >roll is measured in 1000th's of an inch, you feel >what the car is doing through the steering wheel.
A couple of sideway G's may also help. :) I propose 4 bulls in a small box hooked to your waist. ;-) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/

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