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NetKar pro, can I demo it?

24 posts by 8 people · 18 Apr 2006 02:18 UTC - 27 Apr 2006 23:33 UTC

Trying the netKar Pro demo and its quirks

A user asked whether netKar Pro could be demoed before buying. Replies said the demo offered one car and track, would soon be expanded to all content except multiplayer, and that a large patch was imminent. Users joked about the convoluted car start and hidden tachometer, and Tony Rickard defended the small developer's close engagement with the community.

review/impressionstech supportnetKar Pro

Automated summary.

Sting32 18 Apr 2006 02:18 UTC#11937
I see I can download it, but if I do.. can I demo it, or do I have to pay to see if I can operate it on my pc
>I see I can download it, but if I do.. can I demo it, or do I have to pay >to see if I can operate it on my pc You can download it and run it in demo mode. Only 1 car and one track. It's good but it's not breath-taking enough to be a must-have. The low speed handling is more accurate than most sims I've played though.
>It's good but it's not breath-taking enough to be a must-have. And from what I hear a bit idiosyncratic. farting around required just to start the car, farting around to add a tach, sound designed to mimic what you hear with a helmet & earplugs....
Actually, due to problems with registration for paying customers, the demo will be changed to allow all cars and tracks - everything except multiplayer. The new version should be out any day now... It is also supposed to fix many of the bugs that are present in the initial release.
mcewena wrote: >> It's good but it's not breath-taking enough to be a must-have. > > And from what I hear a bit idiosyncratic. > > farting around required just to start the car, Ignition, start... > farting around to add a tach Only for the demo - a feature initially withheld. Strange choice but I guess the developer wanted some incentives to buy the full product > sound designed to mimic what you hear with a helmet & > earplugs.... Sound is ok for me but I know on some machines it is poor, hence an alternative version using more conventional samples will be provided. Cheers Tony
>> farting around to add a tach >Only for the demo - a feature initially withheld. Strange choice but I >guess the developer wanted some incentives to buy the full product I understood it was there, but you had to review the replay and press F3 twice or some such to get it. 2nd hand info, I watched the threads go back and forth in my league from they guys who tried it and decided the PITA/reward ratio was wrong for me. Maybe next version.
mcewena 20 Apr 2006 20:55 UTC↳ reply to mcewena#11819
>From what I've read only, qualifies as "farting around" in my book: >> farting around to add a tach >Only for the demo - a feature initially withheld. To get that save a replay after exiting a session. Then load the replay, press R then F3 twice, which should put you back in the garage. Start the car and the LCD should now work.
mcewena wrote:
Quoted text (9 lines)>>From what I've read only, qualifies as "farting around" in my book: > >>> farting around to add a tach >> Only for the demo - a feature initially withheld. > > To get that > save a replay after exiting a session. Then load the replay, press R > then F3 twice, which should put you back in the garage. Start the car > and the LCD should now work.
Farting around to defeat the original intention to withhold it. The developer underestimated the ingenuity of its audience!
Hey Tony I finnally spent some time getting info on NKP but Im a bit suspect based on a few threads I read on RSC. Was the release un-playable? Here is one small snip.. Should this concern me? <The treatment of the users has been appalling, ranging from misleading reviews from highly respected organizations and individuals to an abject lack of testing from the developers. There is no way possible that the product was properly tested before release - the FUNDAMENTAL issues affecting the use of the software are appalling and were discovered 10 minutes after a midnight release. It is clear some bills needed to be paid and the community <funded this by paying FULL PRICE for beta software. Mitch "Tony Rickard" <[email hidden]> wrote in message news:DBS1g.56651$[email hidden]...
Quoted text (13 lines)> mcewena wrote: >>>From what I've read only, qualifies as "farting around" in my book: >> >>>> farting around to add a tach >>> Only for the demo - a feature initially withheld. >> >> To get that >> save a replay after exiting a session. Then load the replay, press R >> then F3 twice, which should put you back in the garage. Start the car >> and the LCD should now work. > > Farting around to defeat the original intention to withhold it. The > developer underestimated the ingenuity of its audience!
Mitch wrote:
Quoted text (13 lines)> Hey Tony I finnally spent some time getting info on NKP but Im a bit suspect > based on a few threads I read on RSC. Was the release un-playable? Here is > one small snip.. Should this concern me? > > <The treatment of the users has been appalling, ranging from misleading > reviews from highly respected organizations and individuals to an abject > lack of testing from the developers. There is no way possible that the > product was properly tested before release - the FUNDAMENTAL issues > affecting the use of the software are appalling and were discovered 10 > minutes after a midnight release. It is clear some bills needed to be paid > and the community <funded this by paying FULL PRICE for beta software. > > Mitch
A patch will be released Monday which fixes a ton of stuff. No doubt some of that should not have made it through to the release version but the patch will be released within about 7-8 working days of release which is pretty impressive. I can't recall a sim which has had so much involvement between the sim community and the developers. Lets just hope that the minority who bitch and moan don't ruin that. My own words on RSC - This project represents one of the biggest opportunities for the sim community to influence a product designed specifically for it, a concept which appears to have been embraced by the vast majority here on RSC. It is a niche product for a niche group (us) so expectations of a slick release with a team of project managers, marketing and a huge beta team are way off the mark. Run with the concept of it being developed within the sim community and that we are funding the next hardcore sim and it all seems to be working rather well. Those that have put time and effort (and been lucky enough not to find the major bugs effect their machines) can see the potential. A fine drive, good multiplayer when it is working well and even decent sound with some community inspired tweaks. The progress in the last fortnight has been very encouraging for me to believe this could be as significant a sim to the hardcore sim community as GPL was. Of course there is an element of risk with such a small team having to build everything (including a security system from scratch) but it is a hobby after all, it is not running people's businesses as some posts would seem to suggest. Cheers Tony
To be honest, it all sounds pretty much the same as the goals of ISI and rFactor. The big difference is that currently rFactor has a huge head start and a slightly larger development team.
>Lets just hope that the minority who bitch and moan don't ruin that. Neither bitching or moaning, just said the effort/reward ratio wasn't right for me with this version base on what I've read of other's experience.
Larry 21 Apr 2006 14:55 UTC↳ reply to mcewena#11844
What the hell. Let's just make the tach a special color you can only see while wearing a set of included glasses with a contrasting color. -Larry "mcewena" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> >From what I've read only, qualifies as "farting around" in my book: > >>> farting around to add a tach >>Only for the demo - a feature initially withheld. > > To get that > save a replay after exiting a session. Then load the replay, press R > then F3 twice, which should put you back in the garage. Start the car > and the LCD should now work. >
"Larry" <[email hidden]> wrote in news:pn62g.2973$fG3.1373@dukeread09: > What the hell. Let's just make the tach a special color you can only > see while wearing a set of included glasses with a contrasting color. > > -Larry But what happens when the optional oil squirter shoots a blast of oil, (black gold, Texas Tea) on your goggles(WW1 Snoopy replicas?) and then the goggle hue is changed... dave henrie
mcewena wrote: >> Lets just hope that the minority who bitch and moan don't ruin that. > > Neither bitching or moaning, just said the effort/reward ratio wasn't > right for me with this version base on what I've read of other's > experience. I didn't for a minute think you were - I was referring to the small number of posts on RSC suggesting the normal conspiracy, fraud and robbery theories by the cunningly evil developer!
Steve Simpson wrote: > To be honest, it all sounds pretty much the same as the goals of ISI and > rFactor. The big difference is that currently rFactor has a huge head start > and a slightly larger development team. > For sure both rFactor and NetKar-Pro are �community� sims but they are different in approach. Rfactor provides a basis for the community to mod the product and make it complete. The off the shelf package does not offer a complete off line experience as say GT Legends, the tools don�t exist for online leagues and the cars & tracks are limited. It needs the community to embrace it and mod it to succeed. NetKar-Pro is being designed along with the sim community. The initial release is even more basic than rFactor � no AI and no online tools either, plus it is rougher around the edges and needs some fixes before it can be considered a stable product. However, the nature of the development allows it to be more flexible in developing patches and adding featues in a relatively short time scale compared with larger teams � days/weeks rather than months. My summary would be that rFactor is being designed for the sim community to work with, NetKar-Pro is being designed with the sim community. Either way I believe it is good news for us. The loss of NR2003 as a development platform seems a long way off now. Cheers Tony
Tony Rickard <[email hidden]> wrote in news:gR82g.57072 $[email hidden]: > I didn't for a minute think you were - I was referring to the small > number of posts on RSC suggesting the normal conspiracy, fraud and > robbery theories by the cunningly evil developer! > zzzzzzzz zzzzzzzz eh what?!!! Did someone mention a pygmy trackteam? I guess nobody remembers that T*** effen G***** STOLE our sims. yeah...dats it...heeee's the guy. dave henrie
Yeah, that's a good point :) -Larry "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> "Larry" <[email hidden]> wrote in news:pn62g.2973$fG3.1373@dukeread09: > >> What the hell. Let's just make the tach a special color you can only >> see while wearing a set of included glasses with a contrasting color. >> >> -Larry > > But what happens when the optional oil squirter shoots a blast of oil, > (black gold, Texas Tea) on your goggles(WW1 Snoopy replicas?) and then the > goggle hue is changed... > > dave henrie
Sting32 27 Apr 2006 04:03 UTC↳ reply to mcewena#11627
this Tach thingy wor around... only works pre patch? sonofa beotch wont shift to next gear up, without friggin hitting is 50 times, but will downshif if you breath on the buttons assigned? mcewena wrote:
Quoted text (9 lines)>> From what I've read only, qualifies as "farting around" in my book: > >>> farting around to add a tach >> Only for the demo - a feature initially withheld. > > To get that > save a replay after exiting a session. Then load the replay, press R > then F3 twice, which should put you back in the garage. Start the car > and the LCD should now work.
Sting32 wrote: > this Tach thingy wor around... only works pre patch? > sonofa beotch wont shift to next gear up, without friggin hitting is 50 > times, but will downshif if you breath on the buttons assigned? Explanation on how these gearboxes really work here: http://forum.rscnet.org/showthread.php?p=3002288 This isn't like changing gear in your road car. Hope this helps Tony
Tony Rickard <[email hidden]> wrote in news:f_Z3g.60272 $[email hidden]:
Quoted text (9 lines)> Explanation on how these gearboxes really work here: > > http://forum.rscnet.org/showthread.php?p=3002288 > > This isn't like changing gear in your road car. > > Hope this helps > Tony >
Tony this is America where changing a gear means going from D for drive to R for Reverse. :) dave henrie
Dave Henrie wrote:
Quoted text (15 lines)> Tony Rickard <[email hidden]> wrote in news:f_Z3g.60272 > $[email hidden]: > >> Explanation on how these gearboxes really work here: >> >> http://forum.rscnet.org/showthread.php?p=3002288 >> >> This isn't like changing gear in your road car. >> >> Hope this helps >> Tony >> > > Tony this is America where changing a gear means going from D for drive > to R for Reverse. :)
True, I guess a dog box is a transporter for the hounds in the back of the station wagon too... :)
Tony Rickard <[email hidden]> wrote in news:OE74g.60492$[email hidden]: >> Tony this is America where changing a gear means going from D for >> drive >> to R for Reverse. :) > > True, I guess a dog box is a transporter for the hounds in the back of > the station wagon too... :) Station Wagons? Those are so passe` we call them SUV or SEV or S-somethingorOther. But NOT Station Wagon. :) dh

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