Race Sim Central
Rec.Autos.Simulators Archive

High-poly car models for unknown video game

12 posts by 10 people · 21 May 2002 01:09 UTC - 19 Jun 2002 14:09 UTC

Jim Seamus 21 May 2002 01:09 UTC#119230
http://www.realeyz.com/ Click on "Portfolio" and then check out the Panoz, Saleen and Lotus. Nice, eh? 25,000 polys each is perhaps three times the poly density of the finest cars that we've seen for Racer (which IMO has the finest cars of any race sim at the moment). Quite intriguing the way he writes "Top Secret... modelled for video game. No more information can be given yet." Anyone any guesses as to the game? Cheers Jim
"Jim Seamus" <[email hidden]> wrote in message news:a6hG8.3555$[email hidden]... > > http://www.realeyz.com/ > > Click on "Portfolio" and then check out the Panoz, Saleen and Lotus. Nice, > eh? 25,000 polys 25k Poly's sugggests front end graphics to me - not in-game A good in game model with all it's bits and pieces needs no more than 10k - and any more than that is just sacrificing performance Doug
Jim Seamus ([email hidden]) wrote on 21 May 2002: <snip> > Quite intriguing the way he writes "Top Secret... modelled for > video game. No more information can be given yet." Anyone any > guesses as to the game? Fantastic graphics... sportscars... no information at all since 2001... isn't it obvious? ;-) -- "After all, a mere thousand yards... such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh. The GPL Scrapyard: Back again! http://www.btinternet.com/~gplscrapyard
Those three marques are notorious for no (or low) licensing requirements in computer/video games. They're hoping to reap a p.r. dividend. (Ever wonder why the Panoz, a car hardly anybody's ever heard of, was in Midtown Madness?) Thus, good guess: it's speculative, not a real, greenlighted game. Better guess: it's just a demo, Jim. "Jim Seamus" <[email hidden]> wrote in message news:a6hG8.3555$[email hidden]... > > http://www.realeyz.com/ > > Click on "Portfolio" and then check out the Panoz, Saleen and Lotus. Nice, > eh? 25,000 polys each is perhaps three times the poly density of thefinest
Quoted text (10 lines)> cars that we've seen for Racer (which IMO has the finest cars of any race > sim at the moment). > > Quite intriguing the way he writes "Top Secret... modelled for video game. > No more information can be given yet." Anyone any guesses as to the game? > > Cheers > Jim > >
Could be Fafalada-racer for PS2 too.. its been in development almost as long as WSC. "Steve Smith" <[email hidden]> wrote in message news:jTpG8.87047$[email hidden]... > Those three marques are notorious for no (or low) licensing requirementsin > computer/video games. They're hoping to reap a p.r. dividend. (Everwonder
Quoted text (10 lines)> why the Panoz, a car hardly anybody's ever heard of, was in Midtown > Madness?) Thus, good guess: it's speculative, not a real, greenlighted > game. Better guess: it's just a demo, Jim. > > "Jim Seamus" <[email hidden]> wrote in message > news:a6hG8.3555$[email hidden]... > > > > http://www.realeyz.com/ > > > > Click on "Portfolio" and then check out the Panoz, Saleen and Lotus.
Nice, > > eh? 25,000 polys each is perhaps three times the poly density of the > finest > > cars that we've seen for Racer (which IMO has the finest cars of anyrace > > sim at the moment). > > > > Quite intriguing the way he writes "Top Secret... modelled for videogame. > > No more information can be given yet." Anyone any guesses as to thegame?
Quoted text (7 lines)> > > > Cheers > > Jim > > > > > >
"Andreas Nystrom" <[email hidden]> wrote in message news:iYrG8.8267$[email hidden]... > Could be Fafalada-racer for PS2 too.. its been in development almost aslong > as WSC. Nope, I've seen the website/work of the modeller on Fafs game, (as well as a screenshot of the game) and the shots above are not from it. Vennt.
"Jim Seamus" <[email hidden]> wrote:
Quoted text (13 lines)> >http://www.realeyz.com/ > >Click on "Portfolio" and then check out the Panoz, Saleen and Lotus. Nice, >eh? 25,000 polys each is perhaps three times the poly density of the finest >cars that we've seen for Racer (which IMO has the finest cars of any race >sim at the moment). > >Quite intriguing the way he writes "Top Secret... modelled for video game. >No more information can be given yet." Anyone any guesses as to the game? > >Cheers >Jim
Thanx for looking at my car models Jim and Im glad you guys like em. I wish I could tell you more about what they are for. Unfortunately I only know a little myself. I do know the platform, but I dont know the game name yet (they may not even have a name yet). Here is another model I am working on just for fun: http://realeyz.com/misc/panoz_gtr2.jpg Have a ways to go in it yet....mostly the interior. cheers, - todd - realeyz - Todd Siechen - RealEyz Imaging - www.realeyz.com - Reply by removing "SPAMFREE" from address
On Mon, 17 Jun 2002 21:12:49 -0700, Todd at RealEyz <[email hidden]> wrote:
Quoted text (9 lines)>"Jim Seamus" <[email hidden]> wrote: > >> >>http://www.realeyz.com/ >> >>Click on "Portfolio" and then check out the Panoz, Saleen and Lotus. Nice, >>eh? 25,000 polys each is perhaps three times the poly density of the finest >>cars that we've seen for Racer (which IMO has the finest cars of any race >>sim at the moment).
...
Quoted text (8 lines)>Thanx for looking at my car models Jim and Im glad you guys like em. I >wish I could tell you more about what they are for. Unfortunately I >only know a little myself. I do know the platform, but I dont know the >game name yet (they may not even have a name yet). > >Here is another model I am working on just for fun: > >http://realeyz.com/misc/panoz_gtr2.jpg
Great stuff! There is 1 car for Racer that reaches about 20K polygons; that's an old '32 Ford, downloadable at the site. Does wonders to your rendering performance, lol. Actually, it isn't even that bad, well on my GF3. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
"Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]... > > Great stuff! > There is 1 car for Racer that reaches about 20K polygons; that's an > old '32 Ford, downloadable at the site. > Does wonders to your rendering performance, lol. Ah but Todd at Realeyz is making *good use* of his polys..... :0)
On Tue, 18 Jun 2002 19:09:10 +0100, "Jim Seamus" <[email hidden]> wrote:
Quoted text (12 lines)> > >"Ruud van Gaal" <[email hidden]> wrote in message >news:[email hidden]... >> >> Great stuff! >> There is 1 car for Racer that reaches about 20K polygons; that's an >> old '32 Ford, downloadable at the site. >> Does wonders to your rendering performance, lol. > > >Ah but Todd at Realeyz is making *good use* of his polys..... :0)
I definitely can't argue with that. :) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy